Back in 2005, Capcom released the video game Haunting
Ground, known as Demento in Japan, which shared many similarities to
their prior Clock Tower series to the point it’s considered a spiritual
successor. Although it received mixed reception when it originally released and
sold poorly due to competition with the widely renowned Resident Evil 4
(RE4), is has gained a reputation as part of the “Trinity of PS2
Survival Horror” with Kuon and Rule of Rose, all three of which
are known for their expense and rarity due to poor sales, as well as their
(arguable) status as “hidden gems” of the PS2 library.
What drew me to Haunting Ground, however, was not necessarily
its newfound reputation, but its relation to the development of RE4. The
short version is that there were four previous attempts at developing RE4
before the final build. The first of these builds is informally considered the
“stylish” build and would famously spawn the Devil May Cry franchise,
while the other three builds were known internally as “Castle”, “Hallucination”
(aka “Hookman”) and “Zombie”. “Hallucination” and “Zombie” were scrapped due to
technical limitations, the latter also for sticking too closely to the
traditional Resident Evil formula, while one of the “Castle” scenario
writers, Noboru Sugimura, would donate his draft to Capcom Production Studio 1,
who had started work on a Clock Tower game that morphed into what we
know as Haunting Ground. The elements that ultimately made their way
from “Castle” to Haunting Ground were a girl and a B.O.W. dog companion, both
of whom would have helped Leon S. Kennedy as he infiltrated the castle of
Oswell E. Spencer, one of the founders of Umbrella Pharmaceuticals.
Due to the cost of a physical English copy reaching
$350-400 at the bare minimum (exceeding the value of even the most expensive Silent
Hill game in my collection), I ended up buying the game through the
Japanese PSN on my PS3, where you have to search for the Japanese name Demento
(デメント). This did require creating a Japanese account and buying two digital
gift cards through Playasia, though this meant I only spent ¥1257 (under $10 at the time of this writing) with tax.
Since Demento had English audio but rendered all the text in Japanese
(with no option otherwise), I had to play while following an English video
guide (via Survival Horror Network on YouTube) and a GDQ speedrun while
imperfectly filling in any gaps with the Clock Tower Wiki and the Google
Translate app on my phone (as well as my own very limited knowledge of
Japanese). Despite jumping through so many hoops, I found the experience
ultimately worth the effort, even with its rough edges.
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The version I actually played.
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