Showing posts with label Prince of Persia. Show all posts
Showing posts with label Prince of Persia. Show all posts

Saturday, November 13, 2021

Prince of Persia: The Sands of Time (Film)


After the success of Prince of Persia: The Sands ofTime, Jerry Bruckheimer Films sought the film rights to the game for distribution under Walt Disney Pictures. Series creator Jordan Mechner, who couldn’t resist the offer, was also hired to write the script. However, production wouldn’t begin until after the 2007-2008 WGA strike was resolved, as Disney wanted to ensure that Prince of Persia would become their next Pirates of the Caribbean. Unfortunately, these plans fell through, with poor critical reception and an underwhelming box office in its original 2010 release. I remembered liking the film when it came out and re-watched it after finally playing the original game as part of a deep dive of the Sands of Time trilogy. While I can agree there are better films, I’m not sure I understand why critics at the time were so harsh.

Thursday, November 11, 2021

Prince of Persia: The Forgotten Sands (PS3)


Five years after The Two Thrones, and two years after a failed Prince of Persia reboot, Ubisoft released The Forgotten Sands as a tie-in to the Prince of Persia: The Sands of Time film. Despite this, however, The Forgotten Sands is actually the collective title of four games set between the events of The Sands of Time and Warrior Within, with a different story and gameplay style between each platform (PlayStation 3 and Xbox 360; Wii; Nintendo DS; and PSP). Due to timing, the PS3 version of The Forgotten Sands was actually my first exposure to Prince of Persia and I remember enjoying it back in 2010 before I picked up the PS2 games or was even aware of the differences in other platforms. Ten years later, I returned to The Forgotten Sands after giving myself the full context of the PS2 trilogy and, while it did mess with my muscle memory, I still had a good time.

Wednesday, November 10, 2021

Prince of Persia: The Two Thrones


Only a year after Warrior Within, Ubisoft completed the Sands of Time trilogy of the Prince of Persia series with the third installment, The Two Thrones. Although it shares the same director as the previous installment, The Two Thrones notably saw a shift back towards the style of the first game, The Sands of Time, and was met with positive reviews on release. Considering the general improvements made to the experience, this praise feels deserved. That said, it does feel like a compromise between The Sands of Time and Warrior Within, for better or worse.

Tuesday, November 9, 2021

Prince of Persia: Warrior Within


One year after the success of The Sands of Time had revitalized the Prince of Persia brand, Ubisoft released a sequel, Warrior Within. While it did receive generally positive reception, it notably had no involvement from Jordan Mechner, who didn’t like the darker direction the studio had taken the game compared to The Sands of Time. After finally playing Warrior Within for myself, I can see why.

Monday, November 8, 2021

Prince of Persia: The Sands of Time (Game)


If there’s one series that has unfortunately faded into obscurity, it’s Ubisoft’s Prince of Persia, created by Jordan Mechner. Despite the prestige brought on by the Sands of Time trilogy, Ubisoft’s focus shifted to other endeavors, like Assassin’s Creed, and the general public stopped talking about it. With a remake of the first game, The Sands of Time, in the works, I finally played the original release, which has a reputation as one of the best games ever made, plus a script written by Jordan Mechner himself. Fortunately, this game lives up to its reputation and combines story and gameplay in ways that I wished more games had attempted.

Saturday, August 25, 2012

Prince of Persia: The Sands of Time (Film)


If there's one type of movie that can never seem to catch a break, it would be the video game movie. No matter what Hollywood does to a license, beginning with the very first, it always seems to end in disaster (though some would argue that Hollywood merely touching it is the problem). It is so troubled in fact, that some franchises have been announced but remain in development hell, such the supposed Uncharted and BioShock movies. However, at least a couple of these movies, while still not received well (perhaps under the assumption it will suck anyway), are considered to be a cut above the average adaptation and serve to show a step in the right direction toward what video game movies can become if they really tried hard to make it suitable for the silver screen. Prince of Persia: The Sands of Time is one of these movies.

After performing a heroic act in his childhood, the orphan Dastan (Jake Gyllenhaal) is adopted by King Sharaman (Ronald Pickup) as a new Prince of Persia. 15 years later, Dastan is leading an attack with his adoptive brothers, Tus (Richard Coyle) and Garsiv (Toby Kebbell), and his uncle, Nizam (Ben Kingsley), on the city of Alamut under the belief that they are selling weapons to Persia's enemies. During their successful attack, Dastan comes into possession of a unique dagger, but thinks nothing of it at this time. In the ceremony following the victory, Dastan unknowingly presents a poisoned robe, given to him by Tus, to King Sharaman. Upon the king's death, Tahmina (Gemma Arterton), Princess of Alamut, flees with Dastan while he still has the dagger. Once they are out in the desert, the prince finds out the dagger he's carrying is the Dagger of Time, a mystical object with the ability to reverse the flow of time itself. With this knowledge the stakes are raised, as he must now not only clear his name and uncover who killed Sharaman, but also prevent the dagger form falling into the wrong hands. At the same time, he must also avoid an untimely death by the hands of the Hassansins.

Now I'll be honest here and say that I have had a very limited exposure to the Prince of Persia franchise, having only played the cash-in title Forgotten Sands. However I did follow coverage of this movie's production because I had interest in the franchise, especially when I learned that the creator, Jordan Mechner, was actually going to be involved; he would end up being credited for Screen Story and as an Executive Producer. I learned that while they weren't going to follow the Sands of Time story exactly, they were going to take some of the best elements and craft a new story, something that I think they managed to succeed in doing to some degree. While I don't know how it works compared to the original source material, I found myself enjoying the story and seeing Dastan's character progression through to the end. It manages to establish everything it needs to pretty well and not only stick with it, but follow through with it and deliver. The movie is overall very consistent and I give it kudos for that.

Where it may falter a little however is the acting. Now, I do think they cast good actors to play the characters, but they way they deliver the dialogue is just okay. It's far from bad, but it seemed more average than I remembered it being when I first saw it in the theater. Despite this I was able to believe that these characters could exist, though Arterton overdoes her character a little bit and comes off as weaker than a princess like her would probably be in her situation. Gyllenhaal still stands out to me as Dastan, since his character is the most fleshed out and I did actually feel happy for him by the end. Nazim was also a real monster of a villain, even to the point where I thought he was a going a bit too far in his plan to use the dagger's full power to wipe out the only good thing he ever did and become king by letting his brother die at the hands of a lion.

While the story and characters, though consistent, seem a little underdone one way or another, I do however praise just about everything else. It's clear that they really wanted to make this movie the best it could be by giving it a shocking budget and getting people who would be passionate enough to want to do a good job (Gyllenhaal even played the games during shooting) and it definitely shows. The designs of the costumes and props have an absolutely phenomenal amount of detail to set the scene in the equally interesting shooting location of Morocco. I also loved the special effects, particularly the time travel effects of the Dagger of Time, which allows for some amazing shots, culminating in the person returning to their original body in a cool way. There's also some heavy parkour action in the movie, which makes sense since it's Prince of Persia after all, that I thought was done and coordinated very well. Clever editing allows us to believe that Gyllenhaal did everything onscreen, though from what I read of the production I have a hard time believing that he didn't do as much as he possibly could to fill the role of Dastan, including the stunts. The score by Harry Gregson-Williams is also pretty good, though I wouldn't consider it very memorable.

Prince of Persia: The Sands of Time is a video game movie with clear passion behind it. The story and characters are both interesting, with enough attention dedicated to keep the finer details consistent and make the action look as impressive as it can. While not perfect, the results represent a step in the right direction for creating a live action adaptation of a video game, including the vital decision of getting the original creator to work on it (in this case Jordan Mechner). If you want to see a great action film, and don't mind imagining the world as great video game levels, then feel free to give this one a shot.