Showing posts with label Hack and Slash. Show all posts
Showing posts with label Hack and Slash. Show all posts

Monday, March 25, 2024

Second Look - God of War: Ascension


Note: This review contains spoilers for the God of War series.

In the time between God of War: Ghost of Sparta and the 2018 Norse entry, a new entry in the Greek series, God of War: Ascension, was released on PS3. This not only sought to fill in another gap in Kratos’ story, it was also the first, and so far only, game in the series to feature an online multiplayer mode. While I did play it when it first came out, even getting the Collector’s Edition that came with a mini Kratos statue, I found it to be a largely underwhelming experience with stale gameplay that left me wanting something new. Revisiting this game again over a decade later did not really change my mind all that much, with technical hiccups and the fact that it was the final Greek game arguably making it worse.

Tuesday, March 19, 2024

Second Look - God of War: Ghost of Sparta


Note: This review contains spoilers for the God of War series.

Following the release of God of War III, a second God of War game was released on the PSP, subtitled Ghost of Sparta, which sought to expand on the character of Deimos teased in the original game and tie up loose ends with Kratos’ character arc. Like its other PSP contemporary, Chains of Olympus, Ghost of Sparta was later ported to the PS3, along with its original pre-order content, as part of God of War: Origins Collection, allowing players to experience the games in full HD and with minor gameplay tweaks to better suit the new platform. Much like Chains of Olympus, I had previously experienced the game on both platforms and found myself preferring the latter for its presentation and gameplay experience, and so chose to experience the game that way when reevaluating it. While I did like the game when I played it before, I felt like I got more out of it on my most recent playthrough, appreciating it even more as an integral part of Kratos’ backstory and motivations.

Tuesday, March 12, 2024

Second Look - God of War: Chains of Olympus

Note: This review contains spoilers for God of War: Chains of Olympus.

Between God of War II and III, two portable games were released to help fill in the gaps in both the release and the story. The second of these games was God of War: Chains of Olympus, released on the PSP and developed by Ready at Dawn, serving as a prequel to the original God of War. Following the release of God of War III, this game and the second PSP game, Ghost of Sparta, were later ported to PS3 as part of God of War: Origins Collection, featuring an HD presentation and gameplay tweaks to bring them more in line with their console brethren. Though I have had experience with the original PSP release and find it to be a good reason to own the handheld, I remembered having a much better time when it was ported to PS3, which was how I decided to re-experience the game while revisiting the original Greek series. Although the game is very definitely showing its age, especially by virtue of having been a handheld game first, I still found it worth playing as a proper installment in the franchise.

Friday, March 8, 2024

Second Look - God of War: Betrayal


In the intervening period between God of War II and God of War III, two other games in the series were released that expanded further on the story, both developed for handheld devices. The first of these was God of War: Betrayal, the only one to be developed for mobile phones, taking place between the events of the first two games. I actually played this game quite a bit in high school, back when I had a compatible phone that could play it, though the game’s canonicity had been debated over the years and has since become unavailable to download legally. Once it was confirmed that the game was canon, via a tweet from Santa Monica Studio animation director Bruno Velasquez, I scrambled to dig out an old phone I held on to that still had the game on it, or else have to resort to emulation just to play an old mobile game. Miraculously, after having to buy a charger, I managed to uncover an old LG Rumor phone that still had the game on it, allowing me to finally play it once again in its original glory.

 

The tweet confirming its canon status.

While the game was certainly groundbreaking at the time for its ability to translate the series to the mobile space, to where it was considered one of the best mobile games to play in the era before smart phones, its quality is now more hotly contested as a result of its antiquity.

Wednesday, March 6, 2024

Second Look - God of War II


Following the release and success of the original God of War, Kratos’ story was allowed to continue in a sequel, aptly titled God of War II. Notably, although the PS3 was around the corner during its development, the game was developed exclusively for the PS2, due to the developers having a better understanding of the PS2’s architecture in addition to the system having the bigger player base at the time. This game and the original God of War would also be ported to the PS3 as part of God of War Legacy Collection, which was made to promote God of War III and ended up popularizing, if not pioneering, HD remasters of retro games. As with the first game, I decided to replay the second through this collection after having not played it for a little over 10 years, coming away with a much better understanding of its plot and themes than I did previously.

Monday, March 4, 2024

Second Look - God of War (2005)

 

Note: This review contains spoilers for God of War (2005).

While my opinions of the God of War series have been mostly positive, as time has passed, I have not been completely satisfied with my original reviews of the entries centered on Greek mythology, which were originally written around the release of God of War: Ascension. Around the release of God of War: Ragnarรถk, the idea of revisiting Kratos’ roots resurfaced, and I felt more motivated to do so upon finishing that game, starting with the original God of War from 2005. While the game was originally released on the PS2, and I have played it multiple times on that platform, I decided to replay it through the God of War HD Collection on PS3 due to the graphical improvements made for that port, and in the process realizing I had not touched the game in a little over a decade. After diving back into it following such a lengthy absence, while it hasn’t exactly aged well visually, it has aged very well from a storytelling perspective and remains one of the best examples of a Mature-rated game.

Monday, October 23, 2023

Second Look - Devil May Cry

 

Note: This review contains spoilers for Devil May Cry

While the Devil May Cry series may be more popular than ever, the original game actually started off as more of a gamble, with its roots in the development of Resident Evil 4 (RE4). Fans of both franchises aren’t unfamiliar with the story, but it’s an interesting one nonetheless. The short version is that during development of RE4, the original version, directed by Hideki Kamiya, would have gone in a different direction from traditional Resident Evil (RE) titles by going for something more “stylish” and “cool”. The scenario for this version followed Tony Redgrave, an invincible man with superhuman abilities explained by biotechnology who would fight enemies within a gothic setting through more dynamic combat, while ditching the fixed camera angles and tank controls found within the previous RE games. Series producer Shinji Mikami found this iteration too far removed from RE to keep it within the same series, but instead suggested that Kamiya spin it off into its own IP. After some rewrites that affected the setting and scenario, including some influence from Dante Alighieri’s Divine Comedy, this game turned into Devil May Cry (DMC) and the rest is history.

I’m no stranger to the Devil May Cry series myself, as I’ve previously reviewed every game in the series. While I’m not really proud of how I’ve covered most of them, this rereview actually came up during my journey through the Resident Evil series, as I thought it would be more interesting to play it after RE4 with the context of its unique development. In the nearly eleven years since I last played it, I’d say that just like the original RE4, it’s showing its age and although it's rough in places, it still remains a great game in its own right.

Wednesday, March 1, 2023

God of War: Ragnarรถk


Note: This review contains spoilers for God of War (2018).

After God of War: Ascension milked the God of War series’ Greek mythology roots for all it was worth, the franchise went in a new direction and began exploring the realm of Norse mythology, seemingly inspired by creator David Jaffe’s original vision for God of War III, starting with God of War (2018). While this new chapter in the franchise was initially planned for at least three games, the increased development time and cost for AAA games led the Norse Era to be capped off at two games, concluding with God of War: Ragnarรถk (Ragnarรถk) in 2022. While I did not play this game at launch, I did play the PS5 version as soon as I could when I got it as a gift, as the game was high on my radar once it came out. While Ragnarรถk is an overall fantastic conclusion to the Norse Era that was worth the wait, the experience was still affected by the amount of content and some technical issues.

Wednesday, January 25, 2023

Samurai Jack: Battle Through Time

 

Note: This review contains spoilers for Samurai Jack.

As an avid Cartoon Network watcher growing up, one series that I consistently tried to watch every Friday, and one that would consider one of the network’s greatest shows, was Genndy Tartakovsky’s Samurai Jack, about a time-displaced Japanese samurai trying to get back to the past to defeat an evil entity known as Aku. When the series didn’t make it that far in its initial run, with the IDW comic holding me over in the interim, I was excited when [adult swim] finally brought it back more than a decade later for a fifth and final season to give it proper closure, a season which I found ultimately satisfying. When I heard about a new video game based on the series, Samurai Jack: Battle Through Time, and that it would take place during the final episode, I eagerly played it after a lengthy wait from Limited Run and ultimately enjoyed it, which then led me down a Cartoon Network nostalgia trip. Upon going through another nostalgia trip, I decided to revisit the game and found it to be just as good on my second playthrough as I did the first.

Wednesday, November 2, 2022

The Nightmare Before Christmas: Oogie's Revenge


As far as action games go, the Devil May Cry series is easily one of the best. While certainly challenging for the most part, the games are rewarding to finish and have had a lasting influence on the genre in games like the Bayonetta series. I can even recall a period of time where licensed games copied either God of War or Devil May Cry, though usually not as good. Few games inspired by Devil May Cry, however, have the distinct honor of being made by Capcom themselves. In this case, it’s The Nightmare Before Christmas: Oogie’s Revenge, a 2004 sequel to the original 1993 stop motion film. While not a perfect game, what truly makes this licensed game stand out is not only its strong use of the license, but also its seeming influence on later Devil May Cry games, as it predates Devil May Cry 3 by one year.

Tuesday, May 3, 2022

Second Look - Star Wars: The Force Unleashed II (PS3)


Note: This review contains spoilers for Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II.

After the success of Star Wars: The Force Unleashed, LucasArts capitalized on its success with a sequel, The Force Unleashed II. Unfortunately, the end result fared far worse critically, followed by lower sales numbers. As I would learn later on, the state of the finished product came as a result of a rather troubled development, which included an unusually short production period of only nine months. This made me curious how well the game had aged, so I fired up my PS3 copy after over eleven years and played through the entire campaign. Suffice to say, my outlook on it has since lightened up, but its short development certainly held it back from greatness.

Monday, May 2, 2022

Star Wars: The Force Unleashed Ultimate Sith Edition (PS3)

Note: This review contains spoilers for the Star Wars Prequel Trilogy, the Original Trilogy and Star Wars: The Force Unleashed.

A long time ago, before Disney’s acquisition of Lucasfilm, LucasArts existed as a well-known game studio. They not only made a lot of adventure games for multiple platforms, but also, in their later years, plenty of official Star Wars games. One of these was the 2008 game Star Wars: The Force Unleashed, a game that bridged the gap between the Original and Prequel Trilogies while introducing the character Starkiller, who had a good amount of notoriety at the time. A year later, in 2009, the game would also receive a release called Ultimate Sith Edition that collected all of the DLC while also offering additional costumes. Twelve years later, I had the urge to revisit the game, both in part to finally play through the DLC campaigns and see how well it had held up after so many years. While still a fun experience today, it has admittedly started showing its age.

Wednesday, November 10, 2021

Prince of Persia: The Two Thrones


Only a year after Warrior Within, Ubisoft completed the Sands of Time trilogy of the Prince of Persia series with the third installment, The Two Thrones. Although it shares the same director as the previous installment, The Two Thrones notably saw a shift back towards the style of the first game, The Sands of Time, and was met with positive reviews on release. Considering the general improvements made to the experience, this praise feels deserved. That said, it does feel like a compromise between The Sands of Time and Warrior Within, for better or worse.

Tuesday, November 9, 2021

Prince of Persia: Warrior Within


One year after the success of The Sands of Time had revitalized the Prince of Persia brand, Ubisoft released a sequel, Warrior Within. While it did receive generally positive reception, it notably had no involvement from Jordan Mechner, who didn’t like the darker direction the studio had taken the game compared to The Sands of Time. After finally playing Warrior Within for myself, I can see why.

Monday, November 8, 2021

Prince of Persia: The Sands of Time (Game)


If there’s one series that has unfortunately faded into obscurity, it’s Ubisoft’s Prince of Persia, created by Jordan Mechner. Despite the prestige brought on by the Sands of Time trilogy, Ubisoft’s focus shifted to other endeavors, like Assassin’s Creed, and the general public stopped talking about it. With a remake of the first game, The Sands of Time, in the works, I finally played the original release, which has a reputation as one of the best games ever made, plus a script written by Jordan Mechner himself. Fortunately, this game lives up to its reputation and combines story and gameplay in ways that I wished more games had attempted.

Wednesday, September 8, 2021

No More Heroes III


Over ten years after No More Heroes 2: Desperate Struggle (NMH2), Travis Touchdown returns to the spotlight with a proper third installment, No More Heroes III (NMH3). As a fan of Suda51, I was excited enough for the prospect of NMH3 and Suda51 returning to directing games that it acted as a catalyst for buying a Nintendo Switch in the first place. With little knowledge of the game’s contents, I got a physical copy on release day and eagerly returned to the Garden of Madness, wondering just how Suda51 would wrap up Travis’ story for good. Unfortunately, I felt increasingly disappointed as the game went on and felt cheated by the end result, especially at full price.

Friday, August 27, 2021

Travis Strikes Again: No More Heroes (+ DLC) (Switch)


What journey to No More Heroes III (NMHIII) would be complete without a look at Travis Strikes Again: No More Heroes (TSA), the first in the series released on the Nintendo Switch and the first one directed by Suda51 himself sine the original game? Back when this game first released, its connection to the other games wasn’t certain, so we ended up skipping it. Once NMHIII received a formal announcement, however, we regretted this decision, as demand made owning a physical copy prohibitively expensive, so we ended up buying the game and DLC digitally. While this may be a cheaper and more convenient option for many, however, I’m not sure I would recommend it at full price unless you’re a hardcore Suda51 fan.

Thursday, August 26, 2021

No More Heroes 2: Desperate Struggle (Switch)


After playing through both the original Wii and updated PS3 versions of No More Heroes, the next natural step was to play No More Heroes 2: Desperate Struggle, originally released on the Wii in 2010. Much like the original game, however, we didn’t own a Wii at the time Desperate Struggle came out, so when we wanted a copy of our own, we found that due to its low initial sales, it was harder to find. As such, we opted for the physical Nintendo Switch release from Limited Run Games for the purpose of this review. We also discovered that at this point in Suda51’s career, he had less direct involvement in the games developed by Grasshopper Manufacture, so Nobutaka Ichiki directed Desperate Struggle instead. While the game still has merit, the general lack of involvement from Suda51 still shows.

Tuesday, August 24, 2021

No More Heroes: Heroes' Paradise


A few years after the release of No More Heroes, it received a home console port for the Xbox 360 and PlayStation 3 (PS3), though only the PS3 version made it stateside. This port, subtitled Heroes’ Paradise, served as an upgraded HD version of the base game, complete with extra content and, notably, standard controller support. As I didn’t own a Wii at the time, and wouldn’t for a few years, I intended this version as my entry point into the world of No More Heroes, but certain statements in reviews of the time put me off. However, when Sony originally announced the end of PS3 store support in 2021, until they reversed it, I snagged a sealed copy before its price could climb out of my reach. As part of our buildup to No More Heroes III, I finally broke the seal and found myself enjoying an overlooked port of an already great game.

Monday, August 23, 2021

No More Heroes (Wii)


Our gradual journey through the work of Suda51 led us to one of his more well-known works, No More Heroes, developed by Grasshopper Manufacture and published by Ubisoft in the US in 2008. Though we got a copy over a decade after its original release, and even got it signed by character designer Yusuke Kozaki at a character design workshop, we wouldn’t get around to actually playing it until we started burning through our gaming backlog during a global pandemic. After all the good things we had heard about it until then, I can safely say that the original Wii release of the game holds up surprisingly well, but holds itself back with some design choices that obviously came from changes in direction during development.