Note:
This review contains spoilers for
Devil May Cry
While the Devil May Cry series may be more
popular than ever, the original game actually started off as more of a gamble,
with its roots in the development of Resident Evil 4 (RE4). Fans of
both franchises aren’t unfamiliar with the story, but it’s an interesting one
nonetheless. The short version is that during development of RE4, the
original version, directed by Hideki Kamiya, would have gone in a different
direction from traditional Resident Evil (RE) titles by going for
something more “stylish” and “cool”. The scenario for this version followed Tony
Redgrave, an invincible man with superhuman abilities explained by
biotechnology who would fight enemies within a gothic setting through more dynamic
combat, while ditching the fixed camera angles and tank controls found within
the previous RE games. Series producer Shinji Mikami found this
iteration too far removed from RE to keep it within the same series, but
instead suggested that Kamiya spin it off into its own IP. After some rewrites that
affected the setting and scenario, including some influence from Dante
Alighieri’s Divine Comedy, this game turned into Devil May Cry (DMC)
and the rest is history.
I’m no stranger to the Devil May Cry series
myself, as I’ve previously reviewed every game in the series. While I’m not
really proud of how I’ve covered most of them, this rereview actually came up
during my journey through the Resident Evil series, as I thought it would be
more interesting to play it after RE4 with the context of its unique
development. In the nearly eleven years since I last played it, I’d say that
just like the original RE4, it’s showing its age and although it's rough
in places, it still remains a great game in its own right.