Despite the gameplay difficulty of the original Sonic Riders, it was enough of a hit to warrant a sequel in 2008, Sonic Riders: Zero Gravity (Zero Gravity). Like the first game, it received a multiplatform release, but skipped the Xbox platform entirely. Since I had previously sold the PS2 version I had as a kid, I eventually re-bought the game through the Wii version due to price and availability, as part of a desire to play though the Riders trilogy for the first time. On finally being able to see it through, I found this game to be an improvement over the original in many ways, creating what I thought was a more fun experience overall.
Wednesday, September 2, 2026
Sonic Riders: Zero Gravity (Wii)
Saturday, January 24, 2026
Anvil! The Story of Anvil
Despite having influenced a number of major metal acts, among them Metallica, Slayer, Anthrax, Motörhead and Slash, the Canadian metal band Anvil has remained largely under the radar for most of their careers. Their dedication in spite of this would later inspire a rockumentary in 2008 called Anvil! The Story of Anvil (Anvil!), which documents the trials and tribulations the band faces around the recording of their thirteenth album, This Is Thirteen. While a previous viewing of this film inspired me to pick up a few Anvil albums myself, all of which I still own, I decided to give it another viewing shortly after watching the Spın̈al Tap duology, due to comparisons between the two bands, and found that it still holds up as a powerful story.
Wednesday, April 23, 2025
Sonic Unleashed (PS3)
Note: This review contains spoilers for Sonic Unleashed.
Back in 2005, Sonic Team had conceived a third Adventure entry called Sonic World Adventure, though development wouldn’t start until after the critically panned Sonic the Hedgehog (2006) (Sonic ’06). As development continued, with no set completion date and coinciding with the creation of the Hedgehog Engine, enough innovations distinguished the game from the Adventure style, including the addition of Sonic transforming into a “Werehog” during nighttime, that the title changed to Sonic Unleashed (Unleashed). Additionally, the game saw two separate builds in active development, one for HD consoles (PlayStation 3 and Xbox 360) and one for the previous generation (PlayStation 2 and Wii). Both builds of the game would launch to mixed reception from fans and critics, with more favorable scores given to the PS2 and Wii builds, though Unleashed would gain more of a cult following over the years and now has a more positive reputation than before (though this opinion isn’t universal).
As for my own experience with the game, I remember getting excited for it after the disastrous Sonic ’06 (which I may still review in the future) to the point that I played the free demo. Upon playing it as a sixteen-year-old, however, I found myself getting stuck too often because, quite frankly, I sucked at it and had a hard time finding certain items to continue very far in the game. Seeing that the fanbase had warmed up to it more, however, made me curious enough that, right after I finished Sonic Colors: Ultimate (Colors), I gave Unleashed another chance. Now at about double the age at which I had played it initially, I found myself liking it a bit more and I could see some of what fans liked about it. However, as it dragged on, I found that the final design had also held itself back from reaching its full potential, no thanks to its technical issues in the final stretch, the Medal mechanic and, most of all, those Werehog Stages.
Tuesday, March 12, 2024
Second Look - God of War: Chains of Olympus
Note: This review contains spoilers for God of War: Chains of Olympus.
Between God of War II and III, two portable games were released to help fill in the gaps in both the release and the story. The second of these games was God of War: Chains of Olympus, released on the PSP and developed by Ready at Dawn, serving as a prequel to the original God of War. Following the release of God of War III, this game and the second PSP game, Ghost of Sparta, were later ported to PS3 as part of God of War: Origins Collection, featuring an HD presentation and gameplay tweaks to bring them more in line with their console brethren. Though I have had experience with the original PSP release and find it to be a good reason to own the handheld, I remembered having a much better time when it was ported to PS3, which was how I decided to re-experience the game while revisiting the original Greek series. Although the game is very definitely showing its age, especially by virtue of having been a handheld game first, I still found it worth playing as a proper installment in the franchise.
Saturday, April 22, 2023
WALL-E
“What if mankind had to leave Earth and somebody forgot to turn off the last robot?” This was the question Andrew Stanton posed at a now famous lunch in 1994, where, following the success of Toy Story, he and fellow Pixar pioneers Jon Lasseter, Pete Doctor and the late Joe Ranft discussed ideas for their next projects. The films that came out of this lunch were A Bug’s Life, Monster’s Inc., Finding Nemo and WALL-E, the last of which had a much longer development time, finally seeing the light of day in 2008. While longtime Pixar fans may feel divided on some apsects of WALL-E, the film received critical acclaim on release and has not only since been preserved in the National Film Registry by the Library of Congress, but has also seen a re-release through the Criterion Collection, the first Pixar film to do so.
Wednesday, October 19, 2022
Silent Hill: Homecoming (Xbox 360)
Close to the release of Silent Hill 4: The Room (SH4) in 2004, a Eurogamer interview with Masashi Tsuboyama confirmed the existence of a sequel while debunking a rumor that it had the subtitle Shadows of the Past. Following this interview, fans wouldn’t hear any additional information until series composer Akira Yamaoka confirmed in 2006 that the development team planned on returning to the series’ psychological roots a la Silent Hill 2 (SH2) and that they were playing with a “fear of the light” concept. At E3 2007, Konami would later formally announce the fifth entry as Silent Hill V, later titled Silent Hill: Homecoming (Homecoming), for release on the PS3 and Xbox 360 consoles. However, Konami would also reveal that instead of Team Silent, Homecoming would go the route of Silent Hill: Origins (Origins) and be handled by an American developer, The Collective, later named Double Helix Games after a series of mergers. Information released afterwards also revealed that many of the original ideas didn’t make it into the finished product, but that the team wanted to stay true to the essence of the series while improving combat.
Homecoming’s full release would come in 2008, to mixed reception from critics, but would never see a Japanese release for unknown reasons. Fan reception also proved divisive, with some more receptive of the Americanization of the series while others viewed it as the worst entry in the series. Like Origins, Homecoming is also pretty easy to come by and is perhaps the cheapest one on the market, with my physical Xbox 360 copy only setting me back about $20 (I went for this platform since I could actually find it in the wild). Having no nostalgia for the series, I went into Homecoming with an open mind and played on an Xbox One to eliminate the possibility of dealing with the infamous perfect circle scratch. After completing two full playthroughs and viewing all five endings, I feel a little torn. While certainly very American in its approach, and pretty flawed, it’s also not as bad as I was led to believe.
Monday, October 17, 2022
Silent Hill: Origins
After Team Silent disbanded following the release of Silent Hill 4: The Room (SH4) in 2004, Konami shifted development of further Silent Hill entries to American studios. The first of these games, Silent Hill: Origins (Origins), started development under the Los Angeles branch of Climax Action as a PSP-exclusive prequel to the original Silent Hill (SH1). However, development didn’t go that smoothly. When the game was originally announced at E3 2006, it featured a radical departure from the conventional formula and not only more resembled Resident Evil 4 in its design, but was apparently intended as a dark comedy inspired by the TV series Scrubs. Following issues with the game engine and a confused vision, Climax closed their LA branch and transferred development to their UK branch, where Origins was essentially remade from scratch by Sam Barlow, who rewrote the script and altered the level and monster designs within a week. This version of the game intentionally followed SH1 more closely in its design, with the idea of giving fans a more genuine Silent Hill experience, and released in 2007.
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| A glimpse at the original vision of the game. |
Today, Origins is also one of the more affordable Silent Hill games one can buy, much like the other American-developed entries, and I picked up a $10 digital PSP copy during the period where Sony said they would shut down some digital storefronts. Once I finally got around to playing it, I noticed on startup that the game recommended playing it in the dark with headphones on. For the sake of this review, I decided I would follow this recommendation as much as possible, at least during the first playthrough. After three full playthroughs, in which I viewed all three endings, I could see Climax’s intent in closely following SH1’s design and how they managed to make the series’ formula work well on a portable platform. However, I also realized that Team Silent had a point in their approach to SH4.
Monday, May 2, 2022
Star Wars: The Force Unleashed Ultimate Sith Edition (PS3)
Note: This review contains spoilers for the Star Wars Prequel Trilogy, the Original Trilogy and Star Wars: The Force Unleashed.
A long time ago, before Disney’s acquisition of Lucasfilm, LucasArts existed as a well-known game studio. They not only made a lot of adventure games for multiple platforms, but also, in their later years, plenty of official Star Wars games. One of these was the 2008 game Star Wars: The Force Unleashed, a game that bridged the gap between the Original and Prequel Trilogies while introducing the character Starkiller, who had a good amount of notoriety at the time. A year later, in 2009, the game would also receive a release called Ultimate Sith Edition that collected all of the DLC while also offering additional costumes. Twelve years later, I had the urge to revisit the game, both in part to finally play through the DLC campaigns and see how well it had held up after so many years. While still a fun experience today, it has admittedly started showing its age.
Saturday, September 11, 2021
Batman: Gotham Knight
Before the DCEU, there was a point where Christopher Nolan's The Dark Knight Trilogy colored the filmgoing audience's perception of Batman, for better or worse. The success of these films also led to an animated film project, Batman: Gotham Knight, which saw DC collaborate with multiple Japanese animation studios. I had no knowledge of its contents going in, but the idea intrigued me, which led me to stream it through HBO Max (if only because my DVR didn't catch the Toonami broadcast through their DC FanDome tie-in). Though I have mixed feelings on the Christopher Nolan films as a whole, I walked away pleasantly surprised by Gotham Knight.
Monday, August 23, 2021
No More Heroes (Wii)
Our gradual journey through the work of Suda51 led us to one of his more well-known works, No More Heroes, developed by Grasshopper Manufacture and published by Ubisoft in the US in 2008. Though we got a copy over a decade after its original release, and even got it signed by character designer Yusuke Kozaki at a character design workshop, we wouldn’t get around to actually playing it until we started burning through our gaming backlog during a global pandemic. After all the good things we had heard about it until then, I can safely say that the original Wii release of the game holds up surprisingly well, but holds itself back with some design choices that obviously came from changes in direction during development.
Wednesday, April 7, 2021
Resistance 2
Following the success of the PS3 launch title Resistance: Fall of Man, Insomniac developed a follow-up released in 2008 titled Resistance 2. Within the Resistance trilogy, this was one I actually got when it came out, for reasons I will disclose later, though at the time I was a little too young to actually play it. At the time the version I got was the Collector’s Edition, which includes extra digital content alongside an art book, a behind-the-scenes bonus disc and a Chimera action figure, though I would eventually end up with a Standard Edition copy of the game as well. Having finally gotten the chance to play it, I found the experience overall mixed, with many of its shortcomings stemming from some odd gameplay decisions.
Tuesday, January 5, 2021
Strong Bad's Cool Game for Attractive People
Even though I wasn’t there at the beginning, I have been a longtime fan of Homestar Runner, a Flash website created by Matt and Mike Chapman (aka The Brothers Chaps) that has been continuously updated on and off since 1996. Though I had not played anything from Telltale Games at the time, their announcement of an episodic game based on the site, Strong Bad’s Cool Game for Attractive People (SBCG4AP), caught my interest to where I played each Episode as they came out in 2008 and later bought a physical copy of the entire Season one year at San Diego Comic-Con. While it has been 12 years since I played it as of this writing, during which time Telltale Games famously shut down and the game was eventually delisted from digital storefronts, the COVID-19 pandemic and recent updates to the website after a very lengthy hiatus led to me to revisit the game to see how well it held up. After successfully getting my physical copy to run on Windows 10, I found that it held up much better than I expected and was surprised to see how much the game had stuck with me in all that time.
Thursday, August 6, 2020
Crisis Core: Final Fantasy VII
Wednesday, May 2, 2018
Second Look - Iron Man (2008)
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| Tony Stark (Robert Downey Jr.) before his personal transformation. |
After 10 years, the story holds up pretty well. The major characters are very three-dimensional from the moment they’re introduced and while the actual dialogue was largely improvised, the characters remain consistent and true to themselves throughout. As a result, Tony Stark’s personal transformation is believable and Obadiah Stane (Jeff Bridges) is a memorable villain who is very capable at using Tony’s trust in him to his own advantage. Pepper Potts (Gwyneth Paltrow), Yinsen and Colonel Rhodes are also strong supporting characters due largely in part to how they interact with Stark and how well they serve the overall story. In addition, the plot is pretty easy to follow and is enough to keep viewers engaged for over two hours. The setting is also grounded very well within reality and the various twists and turns, while perhaps old hat at this point in the MCU, are handled well enough to enjoy this movie in a vacuum.
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| "Tony Stark was able to build this in a cave! With a box of scraps!" |
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| Clark Gregg would get a lot of mileage out of his role as S.H.I.E.L.D. Agent Phil Coulson. |
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| The moment that started it all. |
Saturday, April 9, 2016
Stubs - Dr. Horrible's Sing-Along Blog
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| Dr. Horrible aka Billy Buddy(Neil Patrick Harris) has a video blog. |
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| Letters from Bad Horse come with a singing chorus. |
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| Enter Captain Hammer (Nathan Fillion). |
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| Captain Hammer sings his own praises to Penny (Felicia Day) while Dr. Horrible steals the wonderflonium. |
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| Billy and Penny talk at the laundromat. |
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| Dr. Horrible with his Freeze Ray, tells his viewer his plan. |
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| Horrible sings "Brand New Day". |
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| Hammer's groupies (Maurissa Tancharoen, Steve Berg and Stacy Shirk). |
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| Hammer gets the Freeze Ray, but doesn't listen to Horrible's warnings. |
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| Penny dies in Dr. Horrible's arms. |
Dr. Horrible seems like lightning captured in a bottle. Everything comes together to make this a very enjoyable experience. I know there are on-going talks about making a sequel, a project that keeps getting pushed back to accommodate Joss’ schedule. There’s a part of me that hopes they never do make a sequel. Sometimes it’s nice to leave well enough alone. For what it is, Dr. Horrible’s Sing-Along Blog is nearly perfect.
Saturday, July 21, 2012
Stubs - The Dark Knight
Usually, old General hospitals are large, marble structures dating back from the WPA days. But Gotham’s is only about four stories tall and looks much more modern. Apparently, Gotham City doesn’t suffer from any of the infrastructure problems every other major city has, where public buildings are used until they fall down. Gone too is the mass transit system from Batman Begins as well as Arkham Asylum. I think what made these changes stand out for me so much was an extra on the Batman Begins Blu-ray that discusses designing Gotham and the care they took in doing so. In this movie, all that planning seems to have been thrown out. For me, at least, it was jarring.
The Dark Knight has all the makings of a good movie: An accomplished director, well-known comic book characters to build on and a great bit of acting from Heath Ledger. However, it goes on too long and tries to wedge in too much story. After a while, the viewer finds himself waiting for the movie to be over, which is never a good sign. Having not seen the third and final Nolan directed feature, I think this trilogy could have made five movies, rather than three.
The Dark Knight is available at the WB Shop:


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