With the success of We Love Katamari on the PS2, it was natural for Namco to want to capitalize further on the Katamari brand with or without Keita Takahashi’s involvement. In a first for the series, Namco proceeded without him for a new entry made for the PSP, Me & My Katamari, in 2005. Regardless of its issues, the PSP was my handheld of choice for many years and helped get me through high school, with this game being part of my library since I was obsessed with the series at the time. With the announcement of Once Upon A Katamari on modern platforms, I decided to take another look at this game on another save file, though I was surprised to see that I hadn’t played it since 2010. While I would still consider the game to be pretty fun, enough time has passed that its flaws stand out more to me through fresh eyes.
Monday, October 20, 2025
Me & My Katamari
Monday, October 17, 2022
Silent Hill: Origins
After Team Silent disbanded following the release of Silent Hill 4: The Room (SH4) in 2004, Konami shifted development of further Silent Hill entries to American studios. The first of these games, Silent Hill: Origins (Origins), started development under the Los Angeles branch of Climax Action as a PSP-exclusive prequel to the original Silent Hill (SH1). However, development didn’t go that smoothly. When the game was originally announced at E3 2006, it featured a radical departure from the conventional formula and not only more resembled Resident Evil 4 in its design, but was apparently intended as a dark comedy inspired by the TV series Scrubs. Following issues with the game engine and a confused vision, Climax closed their LA branch and transferred development to their UK branch, where Origins was essentially remade from scratch by Sam Barlow, who rewrote the script and altered the level and monster designs within a week. This version of the game intentionally followed SH1 more closely in its design, with the idea of giving fans a more genuine Silent Hill experience, and released in 2007.
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| A glimpse at the original vision of the game. |
Today, Origins is also one of the more affordable Silent Hill games one can buy, much like the other American-developed entries, and I picked up a $10 digital PSP copy during the period where Sony said they would shut down some digital storefronts. Once I finally got around to playing it, I noticed on startup that the game recommended playing it in the dark with headphones on. For the sake of this review, I decided I would follow this recommendation as much as possible, at least during the first playthrough. After three full playthroughs, in which I viewed all three endings, I could see Climax’s intent in closely following SH1’s design and how they managed to make the series’ formula work well on a portable platform. However, I also realized that Team Silent had a point in their approach to SH4.
Wednesday, June 1, 2022
Resistance: Retribution
Insomniac Games is no stranger to handheld spin-offs of their games being developed by other studios, and Resistance is no exception. Following the release of Resistance 2, the first of these spin-offs, Resistance: Retribution (Retribution), was developed for the PSP by Bend Studio. When I first played the original Insomniac trilogy of games, I didn’t have any interest in playing this game, however news of the PlayStation Store closures (before that decision was reversed) led me to panic buy a physical copy with the intent of playing it at some point in the future. Now that I have, I was pleasantly surprised by the overall quality of the game to where I wonder why I didn’t play it sooner.
Thursday, August 6, 2020
Crisis Core: Final Fantasy VII
Saturday, October 18, 2014
Kingdom Hearts: Birth by Sleep - An Important Stop
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| It began so simply... |
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| Master Xehanort |
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| Vanitas (left) is very important to the story. |
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| One of the most powerful styles: Ghost Drive. |
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| One of the strongest Shotlock Commands: Ultima Cannon. |
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| A Flood, one of the most common Unversed types. |
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| Mark Hamill does a good job as Master Eraqus. |
Friday, March 7, 2014
Metal Gear Solid: Peace Walker - Tactical Espionage Operations
Metal Gear Solid: Peace Walker is an excellent addition to the Metal Gear franchise. The story directly continues from MGS3 in a brilliant way and nuclear deterrence is discussed in fascinating detail. The gameplay changes things up quite a bit and, while it takes some time to get used to it, it’s a very natural evolution and hybridization of MGS3 and MGS4’s gameplay styles. I would highly recommend existing fans to check it out, but I would also strongly suggest playing it on PS3 for the sake of a better control scheme. Newcomers to Metal Gear shouldn’t even try to start with this one, as they’ll likely become lost by the references to previously existing events. In that case, I’d suggest actually playing the rest of the games first, beginning with Metal Gear Solid and going forward by release order. Considering what’s on the horizon, this is an essential game in the franchise that there is really no excuse for fans to miss.
[Revised 3/27/16]
Sunday, June 10, 2012
Daxter - This Time, The Sidekick Gets A Turn
After three platforming games and a kart racer set in the world of Jak and Daxter, the PSP set the stage for a new installment, deciding to take the opportunity to lend the spotlight to Jak's sidekick, Daxter. This 2008 game, developed by Ready at Dawn rather than Naughty Dog, is one of the few that I actually own for the system and also marks me being near the end of my coverage of the Jak and Daxter franchise. The first time I played this game I was unsure what to think of it, so this second playthrough has given me a much stronger opinion. With that said, I'm not 100% sure about my opinion.
Daxter takes place during Jak II, more specifically the two year time skip in the first few minutes. While trying to figure out Jak's location after his capture by Haven City's Krimzon Guards, Daxter ends up accepting a job opening for the Kridder Ridder Extermination Company from a man named Osmo, whose previous hire quit out of cowardice. As the subsequent events unfold, a man named Kaeden aims to eliminate the Kridder Ridder business, and Daxter, for good while the ottsel makes new relationships along the way and uses his job as a cover to get his friend out of prison.
Admittedly, there isn't too much to this story, since the bulk of it seems to occur almost immediately before Jak II begins. Still, it's interesting how they handled it to fit the canon of the story. Daxter's side of the story shows how, despite his cowardly exterior, he has an inner drive that enables him to take whatever risk he needs to in order to save his best friend and protect the ones he cares about. There is also another side of the coin that depicts Kaeden speaking with Kor at this point in time, revealing the reasoning behind the later deception necessary for the huge twist in Jak II. Even with this in mind, it still didn't really explain to me why Kor would want a small business destroyed, though I did understand his need to rid the world of the ottsel for his scheme to work. It is because of this that Kaeden feels unfortunately like a cardboard villain that's there simply because he needs to be. New characters Osmo, Ximon, Taryn and Tik fulfill their roles well despite them being minor characters and I found it fun to see how they interacted with the protagonist throughout the campaign.
At its core, Daxter is a platforming game, with solidly designed levels that take full advantage of the abilities at the player's disposal at specific points, though some of the areas felt rather unfair due either to small ledges or the inability to see some part of the area fast enough. In addition to this, there are plenty of secret areas to discover, which can contain Precursor Orbs or other special items. Based on the levels alone, Daxter performs admirably, though perhaps not quite on par with its console brethren.
The other major design element of the game is its combat, and the orange ottsel shows some good prowess in this. The essential weapons used to exterminate the metal bugs are an electric bug swatter and a spray gun, both of which control extremely well. While the swatter stays the same the whole way, the spray gun is upgraded over time with different nozzles to shoot flames or an ultrasonic blast to defeat enemies or reach new areas in the levels themselves. What helps the spray gun stand out as well is its ability to be used as a way to travel across large gaps, as well as overcome various obstacles, with the various heights generated by the sprays providing a great amount of tactical variety and thoughtfulness with approaching what's up ahead. Defeating the various metal bugs will award the player Metal Bug Gems, similarly to Metal Head Skull Gems, which seem to serve no other purpose than to fulfill whatever objective requires them.
Two other modes are present in this game, those being the Dream Mode and Bug Combat sub-game. The somewhat fun Dream Mode occurs when Daxter decides to rest (read: touch the bed) in Osmo's shop, entering one of six minigames based on popular movies, most prominently The Matrix and The Lord of the Rings. Beating these minigames can either give Daxter a new move in combat or increase his health, which can really come in handy later on. Bug Combat, accessible through the main menu screen, utilizes the other collectibles Daxter can collect during his adventure in a rock-paper-scissors style match between two opposing bugs. Potions can be used to upgrade the stats of the bugs and tokens can be used to give yourself a unique advantage at the right moment. While the game is interesting at first, and surprisingly deep, I got tired of it after a while and didn't end up playing it very much. There is a multiplayer mode, but good luck finding someone else you know that still uses their PSP to play Daxter.
Daxter's graphics are rather impressive for a PSP title, helped by the fact that Ready at Dawn worked on the impressive God of War handhelds as well. The soundtrack fit the levels accordingly and helped it fit in as a Jak and Daxter title, backed by impressive voice acting and clever dialogue to keep a consistent tone throughout. My only complaint might be in the rendering of Daxter's fur during cutscenes, but this is very minor and didn't affect my views at all.
In the end, Daxter is an interesting handheld title that is of an actually impressive quality in terms of its technical capabilities and combat. The story however feels weaker compared to the brilliantly written Jak II and 3 and I couldn't help but wish for something better for the main antagonist at least. If you want something different to play, or you want more Jak and Daxter, I'd suggest giving this game a try.
The next, and final, time I'll be touching upon this franchise will be when I get around to playing Jak and Daxter: The Lost Frontier.
Sunday, February 5, 2012
[OLD] Secret Agent Clank
Monday, January 23, 2012
[OLD] Ratchet & Clank: Size Matters - It Sure Does
Friday, September 9, 2011
[OLD] God of War: Chains of Olympus
In 2009, Sony released God of War Collection in anticipation for the then-upcoming game, God of War III. This collection packaged remastered versions of both God of War I and II on a single disk, allowing newcomers to experience the series for the first time before the release of the third game the following year. Later this month a similar collection, God of War Origins Collection, will feature similarly remastered versions of the PSP installments, God of War: Chains of Olympus and God of War: Ghost of Sparta, along with updated control schemes. To prepare for this new collection, I have decided to dust off my PSP to replay the first of the PSP games, Chains of Olympus, originally released in 2007.
Saturday, January 8, 2011
[OLD] God of War: Ghost of Sparta
Let me start by saying that I am a huge fan of the God of War games. Every game thus far has been satisfying to play and, despite whatever flaws each game may have, even minor ones, the series has managed to remain as epic as ever. Naturally, due to my love of the franchise, I was really excited to hear about the latest installment, God of War: Ghost of Sparta, for the PSP. After playing, I can tell you that this is by far one of the best PSP games yet.
This game's story takes place between the original God of War and it's sequel, more specifically before the events of the mobile game, God of War: Betrayal. Kratos, the new God of War, is still haunted by the visions of his past, as seen at the end of the first game. Because of these memories, he decides it's time to explore his past, thinking of his long lost brother Deimos. In his journey, he makes it his goal to find out what happened to him. As you advance in the story, you come across some new Greek mythological figures and Deities. These include, but are not limited to, Thanatos, the God of Death; and King Midas.
There are also some new powers and weapons you gain to aid you in your quest, such as the ability to set your Blades of Athena on fire with Thera's Bane for more power in your attacks. Fortunately, this new power comes with it's own Fire Meter, placed underneath the Health and Magic Meters. This way, you can use it whenever you feel like it without having to worry about draining your Magic, which includes the ability to shoot lightning with the Eye of Atlantis, generate voids with the Scourge of Erinys, and freeze enemies with the Horn of Boreas. In addition to these powers, you also obtain a new weapon, the Arms of Sparta, which allows you to defend against large attacks and throw spears at distant enemies.
On the visual side, the look of ancient Greece feels like a real expansion on the game's world, using an amazing contrast of warm and cool colors to keep you interested. The architecture keeps with the Greek aesthetic rather nicely, making every location believable upon sight with the amount of detail they were able to put in. The cut-scenes are equally beautiful to observe, with a sort of quality that actually comes somewhere close to the PS3. These aspects are complemented perfectly by a soundtrack that only adds even more epicness to the events on-screen, using a familiar-sounding choir that doesn't seem to get old.
The gameplay for this installment, like the visuals, was also handled really well. Those that have played previous entries should be familiar with how it works, with a few tweaks taken from God of War III, such as having to look all around the screen during Quick-Time Events.
The only main concern I ran into while playing, however, was the shoulder buttons. Since there are only two at your disposal and only one analog stick, it carries over the mapping from the previous handheld entry, Chains of Olympus, in that you have to press both buttons at the same time in order to dodge. Half the time I did this, I ended up draining my Fire Meter whenever I didn't time it right. Aside from that, I felt everything was mapped perfectly to the system.
This game is a real must-have for any God of War fan. It is amazing, in many areas, that the PSP is capable of what Ghost of Sparta presents. Like every entry before it, Ghost of Sparta pushes the limits of its system to the highest, even surpassing Chains of Olympus, making for a mind-blowing experience.





















