Although the initial Turtlemania wave died down at the tail end of the 1990s, the 2003 Teenage Mutant Ninja Turtles (TMNT) cartoon proved to be the adrenaline shot that the franchise needed to continue forward. As such, this would eventually lead to a new theatrical film in 2007, simply titled TMNT (TMNT 07), only this time fully animated in CG. While my first viewing was some years after the film initially released, I decided to give it another try after watching the original live-action trilogy, in part because it is meant to serve as a sequel to those films. It did make a lot more sense in this context, but it still had some issues.
Saturday, March 28, 2026
Wednesday, March 25, 2026
Second Look - Starlink: Battle for Atlas (+ DLC) (Switch)
Back when the Toys-to-Life genre, established by the Skylanders franchise, was at its peak, the genre’s saturation and competition for physical shelf space led to a decline in popularity and eventually the dissolution of the big three brands, those being Skylanders itself, Disney Infinity and LEGO Dimensions. Many new IPs entering the market at the end of its lifespan went largely unnoticed as a result, one of which was Ubisoft’s Starlink: Battle for Atlas (Starlink), which sought to set itself apart with the premise of swappable and customizable ships, inspired by model kits. This announcement went largely ignored, that is until it was revealed that the Switch version would include a special appearance from Nintendo’s Star Fox franchise, complete with a playable Fox McCloud and Arwing. Even with the boost from a fanbase starved for new content after the divisive Wii U entry Star Fox: Zero, Ubisoft would eventually halt production of the physical toys due to poor sales, resulting in deep discounts, though they would still continue to support the game digitally.
When I first played the game out of curiosity, I picked up the Switch version just so I wouldn’t feel like I was missing out on anything, though I lacked the knowledge on Star Fox to truly appreciate the representation. After going through (nearly) all of the Star Fox games up until this writing, I decided to go back and revisit this game, this time putting more focus on the Star Fox content to see how well it was handled. Though a little rough in places, I had more of an appreciation for the content and thought it to be what Star Fox Zero should have been.
Saturday, March 21, 2026
Teenage Mutant Ninja Turtles III
Note: This review contains spoilers for Teenage Mutant Ninja Turtles III.
While the Teenage Mutant Ninja Turtles’ first foray into live action proved rather profitable, making $202 million worldwide (lifetime) on a budget of a mere $13.5 million, the wider franchise couldn’t replicate its success. As the 1990s continued, the initial wave of Turtlemania waned thanks to declining toy sales and 1987 cartoon viewership, on top of Teenage Mutant Ninja Turtles II: The Secret of the Ooze (TMNT II) pulling in a lower box office performance ($78.7 million against a $25 million budget) than the original Teenage Mutant Ninja Turtles film (TMNT I). In an effort to squeeze more money out of the franchise while they still could, Golden Harvest would produce a third film, simply titled Teenage Mutant Ninja Turtles III (TMNT III), released in 1993, that not only continued the trend of diminishing returns (earning $54.4 million against a $21 million budget), but earned a reputation for driving the franchise into relative dormancy until the 2003 cartoon aired. As someone who had just missed Turtlemania by virtue of being born too late for it, I had no real attachment to the turtles until later incarnations, which eventually led me to slowly exploring other parts of the franchise, including the live-action films. During my recent journey of watching the films in order, I ended up at TMNT III and finished with a complete understanding of why it couldn’t turn a profit.
Thursday, March 19, 2026
Star Fox Zero + Star Fox Guard
After the release of Star Fox Command on the DS, a new Star Fox game was created for Nintendo’s then-current Wii U console in collaboration with PlatinumGames, titled Star Fox Zero (Zero). Rather than a continuation of that timeline, Zero is a full-on continuity reboot, aiming to introduce the Star Fox IP to a new generation. Unfortunately, due to a combination of factors such as its control scheme, it being a retread of Star Fox 64 (which had already gotten a 3DS remake five years prior) and releasing near the end of the Wii U’s life cycle nixed any plans there may have been for a sequel. Said control scheme, which requires use of the Game Pad, also notably makes this one of the few first-party Wii U exclusives that has not yet been ported to the Switch. After getting to play it, while I didn’t find it as bad as the negative reception at launch made it out to be, it’s clear to see how this game may remain chained to the Wii U for some time, as its dependence on the Game Pad would make a Switch port difficult.
Tuesday, March 17, 2026
Star Fox Command
Following the release of Star Fox: Assault (Assault) on the GameCube, a new Star Fox game, Star Fox Command (Command), was developed for Nintendo’s then-new DS system and released early in the system’s life cycle. Admittedly, I didn’t have much interest in this game at first, but I ended up investing in a physical copy, partly to fill the unsightly gap in my Star Fox collection after realizing it was the only game I didn’t own in any capacity and partly to complete my experience with the timeline started by Star Fox 64 (64). Rather notably, said timeline represents a more experimental era in Star Fox history, with each subsequent game after 64 attempting to bring something new to the table to stand out. In the case of Command, its most notable feature is its use of multiple endings, as well as a unique control scheme based around the DS touchscreen, making it stand out from even the radically different Star Fox Adventures (Adventures) and Assault. While these are interesting ideas in theory, the end result unfortunately falls a little short in practice.
Saturday, March 14, 2026
Teenage Mutant Ninja Turtles II: The Secret of the Ooze
As Turtle Mania continued into the ‘90s, it was natural to follow up the success of the first Teenage Mutant Ninja Turtles (TMNT) film (TMNT I) with a sequel, this one coming just one year later in 1991 as Teenage Mutant Ninja Turtles II: The Secret of the Ooze (TMNT II). Much like the first film, this was one I was vaguely aware of since childhood, but didn’t watch for the first time until around the release of the 2016 TMNT film, Out of the Shadows. After rewatching TMNT I, I decided to give TMNT II another fair shot, finding it to still be enjoyable, if weaker than the first.
Thursday, March 12, 2026
Star Fox: Assault
With the success of Star Fox Adventures (Adventures), Nintendo greenlit a sequel, Star Fox: Assault (Assault), this time developed by Namco rather than Rare, with the latter having been purchased by Microsoft. After I had originally played Adventures, I admittedly didn’t have much interest in the other Star Fox games, until I learned that Assault was a sequel and even contained elements from Adventures beyond Krystal becoming a mainstay, which led me to explore the franchise further and eventually receive Assault as a gift. Like the previous game, Assault was also developed for the GameCube, however I could not get my GameCube to properly read the disc, so I ended up playing it through the backwards-compatible Wii. After finally getting to play it, I found it an interesting follow-up to Adventures due to its different gameplay approach, and I also liked getting to see its characters and setting again, however briefly.



.png)


.png)