Note: The review contains spoilers for Sonic Free Riders.
While the first two games in the Sonic Riders trilogy were both multiplatform releases, an Xbox port was noticeably absent from the second game, Sonic Riders: Zero Gravity (Zero Gravity). Perhaps to make up for this, the third game in the series, Sonic Free Riders (Free Riders), released in 2010 exclusively on the Xbox 360, as a launch title for the Kinect peripheral. While not having an Xbox or Kinect at the time had something to do with it, this was a game I had actively avoided for the longest time because I had only heard negative things about it at launch, especially the mandatory motion controls, with said reception being what killed any chances of a fourth game and made the Babylon Rogues dormant in most Sonic media for over a decade. I eventually went back on this decision when the 360 store was shutting down and bought a physical copy along with an old Kinect, deciding I may as well complete the experience while revisiting the games. Because I still had the negative perception in the back of my head, I wasn’t looking forward to this entry when I got around to it, but persisted anyway.
As it turns out, it’s actually not nearly as bad as everyone had made it out to be, but much like the original Sonic Riders, I ended up having to cut my experience with Free Riders short.











