Wednesday, May 6, 2026

Second Look - Devil May Cry 2

Note: This review contains spoilers for Devil May Cry 2

Near the end of the production of the original Devil May Cry (DMC1), Capcom struck while the iron was hot and greenlit a sequel. Unfortunately, this sequel faced a very troubled production under its original director, who remains anonymous to this day. When Capcom assigned the second director, Hideaki Itsuno, to the project, he was shocked by the lack of any real progress, which amounted to almost nothing aside from the Stinger animation. With only a few months left, he built pretty much the entire rest of the game from scratch. The end result, Devil May Cry 2 (DMC2), released on the PS2 in 2003 to poor reviews, though it still established some series conventions and had high sales numbers. The game’s development disaster also motivated the team to improve their work, with most staying on for future entries. In fact, near the end of development, Itsuno successfully convinced Capcom to let him direct Devil May Cry 3: Dante’s Awakening from scratch because he didn’t want to be forever known as “the guy who directed DMC2.”

In the years since its release, DMC2 has gained a reputation as the worst game in the series, even more so than the controversial reboot, DmC: Devil May Cry (DmC). It really is. However, I’ve also felt unsatisfied with my coverage of the game in the past, both in my review of the original PS2 version and the other when talking about the Devil May Cry HD Collection as a whole. Since I re-reviewed DMC1 in the context of its origin as Resident Evil 4, I decided that even though DMC2 is certainly the worst game in the series, it deserved a better and more in-depth look. As with my re-review of DMC1, this re-review is based on DMC2 as presented in HD Collection.

Saturday, May 2, 2026

Stubs - Le Ballet Mécanique


Le Ballet Mécanique (1924) Starring Alice Prin aka Kiki of Montparnasse. Directed by Fernand Léger, Dudley Murphy. Written by Fernand Léger. No Producer Credited. Run time: 19 minutes. Black and White/Color. France. Experimental, Silent, Short.

Filmmakers have been experimenting with celluloid almost as long as the technology has existed. One of the earlier examples is Le Ballet Mécanique (1924), a French film with American input released and mostly credited to Fernand Léger, although American Dudley Murphy was also involved in the filmmaking.

The film they made is, to quote The Silent Era review, a montage “of live action cinematography, shots of geometric shapes, colors, odd found items, commercial product photography, observations through a mirrored prism, image repetition, household items and machinery in movement, fairground attractions, and stop-motion animation.”

Saturday, April 25, 2026

Mercy (2026)


Having a narrative unfold on screen in real time takes a lot of planning and coordination to pull off properly, which may be why it’s rare enough to be notable. Even more difficult is carrying that through an entire film or TV episode, with notable early examples being Alfred Hitchcock’s 1948 thriller Rope and Robert Wise’s 1949 boxing drama The Set-Up. When I first heard about the recent 2026 film named Mercy, the premise sounded vaguely interesting, but I wasn’t sure about seeing it until confirming that it unfolds in real time, which made me thinks of the aforementioned films that I had been exposed to when I was younger. Though I missed the theatrical window, it being an Amazon MGM distribution meant I was able to watch it for free on Amazon Prime Video (now with ads after the introduction of Prime Video Ultra). While I enjoyed it and thought critic reviews were a little harsh, I feel like I might have felt differently had I watched it outside of a streaming platform.

Saturday, April 18, 2026

Exit 8 (Film)


When the independent Japanese game The Exit 8 (JP: 8番出口) by Kotake Create was released in 2023, it made a big splash on the indie game landscape, inspiring numerous other games to put their own spin on its unique anomaly hunting mechanics. This popularity would eventually lead to it getting a Japanese live-action film adaptation, titled Exit 8 (JP: 8番出口), directed by Genki Kawamura, in 2025. The existence of the film adaptation intrigued me even as someone who hadn’t played the game but knew about it, more so when distributor Neon gave it a limited (sub-only) US theatrical run earlier this week. Not knowing when I’d have another chance to see it, I managed to secure tickets for the most convenient screening within my area and found it to be well worth the effort.

Wednesday, April 15, 2026

God of War: Sons of Sparta


Note: The review contains spoilers for God of War: Sons of Sparta and God of War: Ghost of Sparta. 

The God of War series is no stranger to having canon installments developed by other studios outside of Santa Monica Studio, but not a full original console game. Such is the case with God of War: Sons of Sparta (Sons of Sparta), a PS5 exclusive co-developed by Mega Cat Studios, the studio behind Five Nights at Freddy’s: Into the Pit. Unusually for the series, let alone for its high profile, the game was shadow-dropped on the PlayStation Store during the February 2026 PlayStation State of Play. Although the release was sudden, I still got the game on release day, though it took a while to finish due to my own personal endurance. Upon completing it and reaching the post-game, I thought it was a worthy entry in the series, but not without some questionable design choices.

Saturday, April 11, 2026

The Super Mario Galaxy Movie


Note: This review contains spoilers for The Super Mario Bros. Movie.

The success of 2023’s The Super Mario Bros. Movie, grossing over $1 billion on a $100 million budget, would naturally justify a sequel, announced one year later and released in 2026. Despite animation studio Illumination’s track record for the inconsistent quality of their output, I still enjoyed The Super Mario Bros. Movie (in spite of its flaws) and felt growing hype as the sequel, The Super Mario Galaxy Movie, drew closer, enough that I finally played the original game that it was based on, Super Mario Galaxy. Although some skepticism and negative critic reviews popped up during the lead-in to the film’s release, I felt that I should see first-hand how it shaped up compared to the original. Unfortunately, for every enjoyable element, there is something that holds it back from greatness.

Saturday, April 4, 2026

George of the Jungle


Back in 1967, ABC aired George of the Jungle, one of Jay Ward’s most famous creations, which lasted 17 episodes (thanks to the animators regularly going over budget) and spawned some legacy media of its own. One of these was a film adaptation, George of the Jungle (GOTJ), which started life as a spec script called Gorilla Boy that parodied Tarzan. Disney would buy this spec script and have it rewritten into GOTJ (fitting, since the original cartoon was itself a parody of Tarzan). The final film released in 1997 and, in spite of the mixed reception, would more than earn its $55 million budget back with a final box office tally of about $174.4 million. I myself had vague memories of watching it as a kid, though not in a theater, and recently found myself curious about it again while revisiting the original cartoon. One stream through Disney+ later and while I can see how many children of the 90s would have more familiarity with this incarnation than the original, as well as fond memories, I found it less than stellar watching for the first time through adult eyes.