Tuesday, October 15, 2024

Resident Evil 6 (PS4)

Note: This review contains spoilers for Resident Evil 2 (1998), Resident Evil 4 (2005), Resident Evil 5 and Resident Evil 6.

Following the success of Resident Evil 5 (RE5) in 2009, Capcom took the next natural step and started development on Resident Evil 6 (RE6). Much like Resident Evil 4 (RE4) and RE5 before it, RE6 had its own share of development woes, apart from attaching a less-experienced director to the project, whose only prior directing experience included Resident Evil: Outbreak - File #2 and the lesser-known Zack & Wiki: Quest for Barbaros' Treasure. The short version is that early in development, the focus shifted from survival horror to “the ultimate horror entertainment”, which included increasing its scope beyond the traditional bounds of a Resident Evil (RE) title and leaning even harder into the “action” genre than RE5 in an attempt at appealing to new players. This increased scope led to the inclusion of four distinct campaigns (much more on that later), each one tailored to appeal to a different corner of the RE fanbase, which also meant throwing over 600 people at the project to complete effectively four games’ worth of work in only three years. This effort proved fruitless, however, as RE6 sold fewer copies than its predecessors and received a frosty reception from critics during its initial 2012 release, as well as a lasting reputation as one of the worst games in the series.

Compared with RE4 and RE5, I had even less experience with RE6 before my series deep dive, as I had only played a small part of the demo without understanding the controls and watched a Clueless Gamer segment poking fun at it. Of course, I have much more experience with the series than I did twelve years ago, so I went into a full playthrough armed with far more knowledge and patience than before, this time through the more complete PS4 port from 2016 (though I played on a PS5). While I can see why it has its fans nowadays, I can’t say that I didn’t understand why it gained such a negative reputation, as I found it easily among the worst of the mainline games (apart from Code: Veronica X) thanks to its unfocused vision and how it plays more like a bombastic playable action movie than a proper RE game.

Saturday, October 12, 2024

Stubs - The Vampire Bat


The Vampire Bat (1933) starring Lionel Atwill, Fay Wray, Melvyn Douglas. Directed by Frank Stayer. Screenplay by Edward T. Lowe. Produced by Phil Goldstone Run time: 63 minutes. Black and White. USA. Pre-code. Horror.

While most of Hollywood history revolves around the releases from the majors (MGM, Universal, Paramount, Warner Bros, Fox, Columbia, RKO), there were several smaller studios known as poverty row studio. One of those was Majestic Pictures, which was in business in the early 1930’s. Studios like Majestic were always on the look for what they hoped would be a break out film. And with The Vampire Bat they thought they had one.

To give a little background, Lionel Atwill and Fay Wray had been paired together in Warner Bros’ Dr. X (1932), a horror film directed by Michael Curtiz, and had completed work on The Mystery of the Wax Museum (1933), a follow up horror film, also directed by Curtiz. The latter was a large-scale release and would have a lengthy post-production process before it was released.

Wednesday, October 9, 2024

Resident Evil: Revelations (PS4)

Note: This review contains spoilers for Resident Evil: Revelations

As the years wore on, so did Capcom’s development of the Resident Evil series. While Resident Evil 5 (RE5) felt like a sort of conclusion to the main story, the series’ popularity meant that Capcom would continue development of future numbered entries, including Resident Evil 6 (RE6). In between RE5 and RE6, however, came Resident Evil: Revelations (Revelations), which released in 2012 on the Nintendo 3DS. Developed at the same time as the controversial The Mercenaries 3D, the team behind Revelations wanted to take advantage of the 3DS’ capabilities for handheld while also providing a uniquely portable experience in both the story structure and optional Raid Mode, which would let friends talk to one another as they played the game together. Despite the game’s intention for portable systems, it would receive ports for seventh generation consoles in 2013 and eight generation consoles in 2017.

While I would have jumped straight from RE5 to RE6 for my journey through the series, I also included Revelations, both because it received a PS4 port alongside the other numbered titles and because the Resident Evil Wiki labeled it as a major entry. Playing the game for myself made me doubt its supposed “major entry” status, but I nonetheless found myself feeling mixed on the experience, largely in regards to its technical accomplishments versus its writing.

Saturday, October 5, 2024

Stubs - The Little Shop of Horrors

The Little Shop of Horrors (1960) Starring: Jonathan Haze, Jackie Joseph, Mel Welles. Directed by Roger Corman. Screenplay by Charles B. Griffith. Produced by Roger Corman. Run time: 70 minutes. Black and White. USA. Horror, Comedy.

Roger Corman was known for a lot of things as an independent film producer. Not only did he make countless feature films including X: The Man with the X-ray Eyes (1963), The Wild Angels (1966), The Trip (1967) and House of Usher (1960), he also handled the distribution in the US for such directors as Federico Fellini (Italy), Ingmar Bergman (Sweden), François Truffaut (France) and Akira Kurosawa (Japan). He mentored such directors as Francis Ford Coppola, Ron Howard, Martin Scorsese, Jonathan Demme, Peter Bogdanovich, Joe Dante, John Sayles, and James Cameron. He also helped to launch the careers of actors like Peter Fonda, Jack Nicholson, Dennis Hopper, Bruce Dern, Diane Ladd, and William Shatner.

But the one title that comes up every time his name is mentioned is The Little Shop of Horrors (1960), a self-described comedy/horror film.

Corman shot the film quickly in order to beat changing industry rules that would have prevented producers from "buying out" an actor's performance in perpetuity. On January 1, 1960, new rules were to go into effect requiring producers to pay all actors residuals for all future releases of their work. This meant that Corman's B-movie business model would be permanently changed and he would not be able to produce low-budget films in the same way. Before these rules went into effect, Corman decided to shoot one last film and scheduled it for the last week in December 1959.

Wednesday, October 2, 2024

Resident Evil 5 (PS4)


Note: This review contains spoilers for Resident Evil, Resident Evil 3 (2020), Resident Evil Code: Veronica X, Resident Evil 4 (2005) and Resident Evil 5

The same year that Capcom released the original Resident Evil 4 (2005) (RE4), they already got to work on the next main game, Resident Evil 5 (RE5), with the goal to take advantage of the capabilities of seventh-generation consoles. Development of RE5 involved multiple scenario rewrites and changes in direction, which included scrapping ideas like having enemies attacking from the shadows or having the camera reflect the player character adjusting their eyes to darkness (not unlike Metal Gear Solid 3: Snake Eater), the main constants were setting the game in Africa during the day, both to explore the origins of the Progenitor Virus and take advantage of the then-upcoming seventh console generation, and using RE4 as a foundation for gameplay due to its popularity. Although RE5 wouldn’t release completely without incident in 2009, it still garnered generally positive reception, though critics and fans noted a shift away from survival horror and more towards action. The following year, Capcom would also release an updated Gold Edition, which included additional content not found in the original release, as well as Move support for the PS3 version; PS3 copies of Gold Edition had all of the content on the disc while 360 copies still required a separate download of the new content (owners of the original version could also purchase the Gold Edition content separately).

As with RE4, I actually had a little bit of experience with RE5, specifically the PS3 Gold Edition, before I really got invested in the series with Resident Evil 7: Biohazard. However, I didn’t actually get very far, not even past Chapter 1-1, as I found the controls too awkward and didn’t have the patience for it at the time. Naturally, my deep dive brought me back to RE5, this time through the PS4 rerelease, and while I enjoyed it much more this time around, I can also see why reception remains mixed.

Tuesday, October 1, 2024

Resident Evil Month (Part 2)

For those who were here for Resident Evil Month last year, welcome back. This year, as promised, I have prepared reviews of the rest of the mainline Resident Evil games (as defined by the wiki). These took a while for me to get through due to my still healing "Gamer's Thumb" condition (as outlined in last year's post), other commitments, like a lengthy review of Final Fantasy VII Rebirth and the sheer length of looking at certain titles and all of their content. This time, you can expect to see reviews of the following:

Resident Evil 5, Resident Evil: Revelations, Resident Evil 6, Resident Evil: Revelations 2, Resident Evil 7: Biohazard and Resident Evil Village. If all goes according to plan, I may even have a bonus horror game review sometime during the month.

As with last year, I hope you enjoy the rest of this special look at Resident Evil, a franchise I have grown to love. If there's anything else from the series you'd like me to cover in the future, be they games or films, feel free to leave a comment below.

Saturday, September 28, 2024

The Wild Robot


Amongst a number of major shifts within the animation industry at large, one was that DreamWorks Animation would no longer animate their films in-house beyond 2024, the last of which would be The Wild Robot, and afterwards pivot to outsourcing to other studios. The first trailer for The Wild Robot left a good enough impression on me that I read the original book by Peter Brown out of curiosity, with further trailers and learning of Chris Sanders’ (Lilo & Stitch, How to Train Your Dragon) involvement only making me feel more confident in its quality. This would lead to me seeing the film in 3D on opening day, after which I was grateful this was the studios’ last in-house feature production and not Kung Fu Panda 4.