Saturday, April 4, 2026

George of the Jungle


Back in 1967, ABC aired George of the Jungle, one of Jay Ward’s most famous creations, which lasted 17 episodes (thanks to the animators regularly going over budget) and spawned some legacy media of its own. One of these was a film adaptation, George of the Jungle (GOTJ), which started life as a spec script called Gorilla Boy that parodied Tarzan. Disney would buy this spec script and have it rewritten into GOTJ (fitting, since the original cartoon was itself a parody of Tarzan). The final film released in 1997 and, in spite of the mixed reception, would more than earn its $55 million budget back with a final box office tally of about $174.4 million. I myself had vague memories of watching it as a kid, though not in a theater, and recently found myself curious about it again while revisiting the original cartoon. One stream through Disney+ later and while I can see how many children of the 90s would have more familiarity with this incarnation than the original, as well as fond memories, I found it less than stellar watching for the first time through adult eyes.

Wednesday, April 1, 2026

Super Mario Galaxy (Switch)


Back in 2007, Nintendo released Super Mario Galaxy (Galaxy), an early release for their explosively popular Wii system and the third 3D platformer in the Super Mario series. During its lifetime, it sold nearly 13 million copies on its original platform and continues receiving critical praise, even against other modern Mario titles. Although I had heard about the game for nearly two decades, including comparisons made against other games like Sonic Lost World, I got hyped enough for the release of a 2026 film adaptation, The Super Mario Galaxy Movie, that I decided I should finally play the game and express my thoughts on it as the first Mario game reviewed on this blog. Fortunately, I can confidently say that it lived up to the hype, though Mario’s journey through the stars wasn’t entirely a smooth one.

Before continuing, I want to firmly establish that this review is based on the Switch version of the game as presented in Super Mario 3D All-Stars (which I played through a physical copy) and played with a Switch Pro Controller (due to suspected JoyCon drift). As such, I will not make any comparisons with the original Wii release or the later Switch compilation re-release with Super Mario Galaxy 2.

The version used for this review.

Saturday, March 28, 2026

TMNT (2007)


Although the initial Turtlemania wave died down at the tail end of the 1990s, the 2003 Teenage Mutant Ninja Turtles (TMNT) cartoon proved to be the adrenaline shot that the franchise needed to continue forward. As such, this would eventually lead to a new theatrical film in 2007, simply titled TMNT (TMNT 07), only this time fully animated in CG. While my first viewing was some years after the film initially released, I decided to give it another try after watching the original live-action trilogy, in part because it is meant to serve as a sequel to those films. It did make a lot more sense in this context, but it still had some issues.

Wednesday, March 25, 2026

Second Look - Starlink: Battle for Atlas (+ DLC) (Switch)


Back when the Toys-to-Life genre, established by the Skylanders franchise, was at its peak, the genre’s saturation and competition for physical shelf space led to a decline in popularity and eventually the dissolution of the big three brands, those being Skylanders itself, Disney Infinity and LEGO Dimensions. Many new IPs entering the market at the end of its lifespan went largely unnoticed as a result, one of which was Ubisoft’s Starlink: Battle for Atlas (Starlink), which sought to set itself apart with the premise of swappable and customizable ships, inspired by model kits. This announcement went largely ignored, that is until it was revealed that the Switch version would include a special appearance from Nintendo’s Star Fox franchise, complete with a playable Fox McCloud and Arwing. Even with the boost from a fanbase starved for new content after the divisive Wii U entry Star Fox: Zero, Ubisoft would eventually halt production of the physical toys due to poor sales, resulting in deep discounts, though they would still continue to support the game digitally.

When I first played the game out of curiosity, I picked up the Switch version just so I wouldn’t feel like I was missing out on anything, though I lacked the knowledge on Star Fox to truly appreciate the representation. After going through (nearly) all of the Star Fox games up until this writing, I decided to go back and revisit this game, this time putting more focus on the Star Fox content to see how well it was handled. Though a little rough in places, I had more of an appreciation for the content and thought it to be what Star Fox Zero should have been.

Saturday, March 21, 2026

Teenage Mutant Ninja Turtles III

Note: This review contains spoilers for Teenage Mutant Ninja Turtles III.

While the Teenage Mutant Ninja Turtles’ first foray into live action proved rather profitable, making $202 million worldwide (lifetime) on a budget of a mere $13.5 million, the wider franchise couldn’t replicate its success. As the 1990s continued, the initial wave of Turtlemania waned thanks to declining toy sales and 1987 cartoon viewership, on top of Teenage Mutant Ninja Turtles II: The Secret of the Ooze (TMNT II) pulling in a lower box office performance ($78.7 million against a $25 million budget) than the original Teenage Mutant Ninja Turtles film (TMNT I). In an effort to squeeze more money out of the franchise while they still could, Golden Harvest would produce a third film, simply titled Teenage Mutant Ninja Turtles III (TMNT III), released in 1993, that not only continued the trend of diminishing returns (earning $54.4 million against a $21 million budget), but earned a reputation for driving the franchise into relative dormancy until the 2003 cartoon aired. As someone who had just missed Turtlemania by virtue of being born too late for it, I had no real attachment to the turtles until later incarnations, which eventually led me to slowly exploring other parts of the franchise, including the live-action films. During my recent journey of watching the films in order, I ended up at TMNT III and finished with a complete understanding of why it couldn’t turn a profit.

Thursday, March 19, 2026

Star Fox Zero + Star Fox Guard


After the release of Star Fox Command on the DS, a new Star Fox game was created for Nintendo’s then-current Wii U console in collaboration with PlatinumGames, titled Star Fox Zero (Zero). Rather than a continuation of that timeline, Zero is a full-on continuity reboot, aiming to introduce the Star Fox IP to a new generation. Unfortunately, due to a combination of factors such as its control scheme, it being a retread of Star Fox 64 (which had already gotten a 3DS remake five years prior) and releasing near the end of the Wii U’s life cycle nixed any plans there may have been for a sequel. Said control scheme, which requires use of the Game Pad, also notably makes this one of the few first-party Wii U exclusives that has not yet been ported to the Switch. After getting to play it, while I didn’t find it as bad as the negative reception at launch made it out to be, it’s clear to see how this game may remain chained to the Wii U for some time, as its dependence on the Game Pad would make a Switch port difficult.

Tuesday, March 17, 2026

Star Fox Command


Following the release of Star Fox: Assault (Assault) on the GameCube, a new Star Fox game, Star Fox Command (Command), was developed for Nintendo’s then-new DS system and released early in the system’s life cycle. Admittedly, I didn’t have much interest in this game at first, but I ended up investing in a physical copy, partly to fill the unsightly gap in my Star Fox collection after realizing it was the only game I didn’t own in any capacity and partly to complete my experience with the timeline started by Star Fox 64 (64). Rather notably, said timeline represents a more experimental era in Star Fox history, with each subsequent game after 64 attempting to bring something new to the table to stand out. In the case of Command, its most notable feature is its use of multiple endings, as well as a unique control scheme based around the DS touchscreen, making it stand out from even the radically different Star Fox Adventures (Adventures) and Assault. While these are interesting ideas in theory, the end result unfortunately falls a little short in practice.