Between the critical failure of Paul W. S. Anderson’s Resident Evil hexalogy and the commercial failure of Welcome to Raccoon City, Zach Cregger’s Resident Evil (2026) had a lot riding on it. Although Cregger found success in both Weapons and Barbarian, his take on Resident Evil would represent the second reboot of the film arm of the wider franchise, a side that had already burned longtime fans (but not necessarily general audiences) multiple times. As such, he decided that instead of adapting a specific game, he would focus on adapting the “survival horror” aspect while following a new character. Although a loud segment of the fandom would question this decision, the finished film would not only earn the highest critical scores of any video game movie, surpassing Exit 8, but also make over $250 million against its $75 million budget as of this writing. Personally, following the disappointment of Welcome to Raccoon City, Cregger’s clear passion for the franchise and a sneak peek shown at SDCC 2026 won me over and I couldn’t wait to see it as soon as I could. Fortunately, Cregger seems to have finally cracked the code on adapting a survival horror series to the big screen in a way that a film like Return to Silent Hill could not.














