Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts

Thursday, March 19, 2026

Star Fox Zero + Star Fox Guard


After the release of Star Fox Command on the DS, a new Star Fox game was created for Nintendo’s then-current Wii U console in collaboration with PlatinumGames, titled Star Fox Zero (Zero). Rather than a continuation of that timeline, Zero is a full-on continuity reboot, aiming to introduce the Star Fox IP to a new generation. Unfortunately, due to a combination of factors such as its control scheme, it being a retread of Star Fox 64 (which had already gotten a 3DS remake five years prior) and releasing near the end of the Wii U’s life cycle nixed any plans there may have been for a sequel. Said control scheme, which requires use of the Game Pad, also notably makes this one of the few first-party Wii U exclusives that has not yet been ported to the Switch. After getting to play it, while I didn’t find it as bad as the negative reception at launch made it out to be, it’s clear to see how this game may remain chained to the Wii U for some time, as its dependence on the Game Pad would make a Switch port difficult.

Wednesday, December 17, 2025

Tron RUN/r (PC)


During a drought of Tron media following Tron: Legacy, Sanzaru Games developed Tron RUN/r, which introduced the franchise to the endless runner genre. When I first heard about the game, without looking into it further, I will admit that I didn’t bother with it because the title made it sound like a mobile game, only for me to learn during the leadup to Tron: Ares that it was, in fact, a PC/console game. On seeing you could still buy it on Steam, I waited for a sale to purchase the Deluxe Edition bundle that includes all DLC and starts you with 11,000 Bits, the in-game currency. While my personal dexterity and endurance was only able to carry me so far, I’m still glad to have finally played this game.

Saturday, May 10, 2025

Second Look - Moana


When I first watched Moana in 2016, I will admit that I wasn’t quite sure what to make of it at the time, but I did at least like it enough to get a copy on Blu-ray to watch it again in the future. Although the Blu-ray went untouched for years, the arrival of its theatrical sequel on Disney+ gave me an excuse to revisit the movie, as well as re-evaluate it for more than just the animation. After watching it again for the first time in nearly a decade, I found it to be far better than I remembered it being. Barring maybe Encanto (which I thought was okay), I would even go so far as to say it was Disney’s last good animated movie in years.

Thursday, July 18, 2024

Stubs - X-Men: Apocalypse


X-Men: Apocalypse (2016) Starring James McAvoy, Michael Fassbender, Jennifer Lawrence, Oscar Isaac, Nicholas Hoult, Rose Byrne, Tye Sheridan, Sophie Turner, Olivia Munn, Lucas Till. Directed by Bryan Singer. Screenplay by Simon Kinberg. Based on X-Men by Stan Lee and Jack Kirby, Apocalypse by Louise Simonson, and  Jackson Guice. Produced by Simon Kinberg, Bryan Singer, Hutch Parker, Lauren Shuler Donner. Run time 144 minutes. Color. USA. Superhero, Action, Adventure, Sci-Fi

What happened?

Even before X-Men: Days of Future Past (2013) was even released, the followup was already in the planning stages. According to director Bryan Singer, the next film would concentrate on the origins of the X-Men and feature younger actors in the roles of Cyclops, Jean Grey, and Storm. The idea was to complete the trilogy of X-Men films that began with X-Men: First Class (2011) and would take place in 1983, 20 years after First Class and ten years after Days of Future Past.

Filming began on April 27, 2015 with Singer back in the director’s chair in Montreal, Canada and production would last until late August, with additional filming in January 2016. The film was released on May 6, 2016 in London and not until May 27 in the U.S.

Tuesday, July 16, 2024

Second Look - Deadpool (Film)


Note: This review contains spoilers for Deadpool

Back in 2016, the original Deadpool film left a major impact, as it not only stood out within the superhero landscape at the time, but also altered Hollywood’s perception of the R-rating when it raked in a massive profit (~$782.8 million against a budget of $58 million) and broke several box office records, including the highest-grossing R-rated film ever made. However, the film faced a tough road before it saw the light of day. Although the idea of a Deadpool film with Ryan Reynolds attached had floated around since the 2000s, it hit some resistance at multiple points, including Tom Rothman (chairman of Fox Filmed Entertainment) rejecting the film, believing it wouldn’t be successful, and having his mouth sewn shut in X-Men Origins: Wolverine (Origins). Origins still proved successful enough that a Deadpool project moved forward, though it didn’t get greenlit until some test footage leaked onto the internet to a very positive reception. Even then, however, Fox gave the project a much smaller budget than usual for a superhero film, an amount Ryan Reynolds once described as the “cocaine budget”.

At the time I first saw Deadpool, as someone already a fan of the character, I found it a breath of fresh air in the otherwise serious superhero landscape between the MCU, which had just finished Phase Two and would start Phase Three that year, and the DCEU, which would finally have a second movie in the gloomy Batman v. Superman after the dreary Man of Steel. Watching the film again now, in the context of viewing the entire X-Men film series in anticipation of Deadpool & Wolverine, I still enjoy it and appreciate its significance to the history of comic book films, but I admit that it lost a little luster with time.

Saturday, May 13, 2023

The Angry Birds Movie


While Rovio’s Angry Birds franchise may have dipped in popularity in recent years, it was a global phenomenon when the original game released back in 2009. For a few years after, you couldn’t escape its presence, especially once its popularity spawned a number of sequels, including crossovers with the Rio film duology and the Star Wars film series. Despite this popularity, the announcement of an animated film in 2012 came with some hesitation, as that would mean it could release years after the series had already peaked in relevance. This didn’t stop the film from finally releasing in 2016, however, to mixed response from critics while still making $352.3 million, nearly five times its $73 million budget. Though I was curious as to how it turned out, I wouldn’t watch the film until a recent flight, where I was forced to watch it on my phone (and the suboptimal conditions necessitated the use of subtitles). Considering The Angry Birds movie released years before Pokémon Detective Pikachu in 2019 and Sonic the Hedgehog in 2020, it’s certainly not one of the worst adaptations of a video game, but it’s definitely not flawless either.

Wednesday, July 27, 2022

Lucky's Tale (PS VR)


Though I had played both versions of Super Lucky’s Tale before, I had not previously played the original Lucky’s Tale, as it was released for a VR platform (Oculus Rift) that I did not have. By chance when looking at the listing for Moss: Book II, I spotted a digital-only listing for the PlayStation VR version of Lucky’s Tale, which is a port of the Oculus Quest 2 remaster with updated graphics to match the sequel. Although I liked the game after finally getting to play it and thought it held up as a good example of third-person VR, one major issue made it nearly unplayable for me.

Wednesday, January 26, 2022

Shantae: Half-Genie Hero (PS4)


In 2013, developer WayForward had a successful Kickstarter campaign for the fourth Shantae Game, Half-Genie Hero, which finally saw a proper release in 2016. This would also serve as my formal introduction to the series, as I found the Risky Beats Edition at a Best Buy and, somewhat aware of the series at the time, decided to give it a try. As later purchases of the rest of the series from Limited Run would show, I got hooked. However, I never gave this entry a proper review, so I decided to rectify that with a second playthrough. Though I still enjoyed the game and found it improved over Pirate’s Curse in some aspects, I now believe it needed a little more development time, or at least more of a concrete plan.

Wednesday, May 12, 2021

Star Wars Racer Revenge (PS4)


Three years after the release of Star Wars Episode I: Racer, a sequel known as Star Wars Racer Revenge was released for the PS2 in 2002, in time for the release of Star Wars: Episode II: Attack of the Clones later that year. I will admit that I never really knew Racer Revenge existed at the time, in part because I lacked the system to play it on, only hearing about it when Limited Run offered a physical copy of the PS4 port of the game and bought it out of interest. After getting to experience Episode I: Racer again, I decided to check out Racer Revenge for the first time to see how much it changed from the first game, finding a number of these changes to be for the better.

Monday, February 22, 2021

Hitman (2016)


Though the Hitman franchise has existed since 2000, I didn’t actually play any of the games until 2012’s Hitman: Absolution, which, while flawed, got me interested in playing the World of Assassination Trilogy, starting with Hitman in 2016. Due to the game’s episodic release, however, I waited until the Steelbook Edition, which collected all six episodes onto one disc, before I actually played it. However, I never reviewed any of the Hitman games, so with the release of Hitman 3, I’m going to rectify that starting with Hitman, a highly enjoyable, if flawed, start to the World of Assassination Trilogy.

Thursday, November 19, 2020

My Little Pony: Equestria Girls - Legend of Everfree


Note: This review contains spoilers for My Little Pony: Equestria Girls - Legend of Everfree.

After having watched and reviewed the first three My Little Pony: Equestria Girls spin-off movies, we decided to watch the fourth and final movie, Legend of Everfree, in order to have a full opinion on all four of them. However, when trying to watch the movie, we saw no convenient way to legally stream it, mainly since we aren’t Netflix subscribers and didn’t want to waste the free trial just to watch one movie. This necessitated us to instead take advantage of our Amazon Prime membership and purchase a physical copy of the movie, opting for the DVD version in order to spend as little money on the endeavor as possible. All that said, Legend of Everfree did present some good ideas with its story and characters, however it wasn’t entirely executed as well as it could have been.

Tuesday, October 6, 2020

Resident Evil 7 Teaser Demo: Beginning Hour (+ Kitchen Demo)


The first info I saw about Resident Evil 7: Biohazard intrigued me enough that when PlayStation Plus subscribers got early access to the Beginning Hour demo, I figured I’d give it a shot. My experience at the time left me wanting more, but then, in a surprising twist, the demo updated twice and I returned both times to witness the changes. These updates, Twilight Ver. and Midnight Ver., gave me a greater idea of what to expect and convinced me to take the plunge on the full game. Now, as part of a deep dive into Resident Evil 7 for a proper review, I decided to look back on Beginning Hour Midnight Ver. to not only get back into the story, but also see just how effective it still is.

Saturday, July 25, 2020

Stubs - Batman: The Killing Joke


Batman: The Killing Joke (2016) Voices by Kevin Conroy, Mark Hamill, Tara Strong, Ray Wise Directed by Sam Liu. Screenplay by    Brian Azzarello. Based on Batman: The Killing Joke by Alan Moore, Brian Bolland. Produced by Bruce Timm, Alan Burnett, Sam Register Run Time: 77 minutes US Color Animated, Superhero

Alan Moore, as a writer of comic books, is unparalleled. He has created some of the truly great and groundbreaking series, including Watchmen, which he co-created with Dave Gibbons in 1986, V For Vendetta, which he created with David Lloyd and Tony Weare in 1982, and Batman: The Killing Joke with Brian Bolland in 1988.

Batman: The Killing Joke Written by Alan Moore, the artwork is by Brian Bolland.

He is not, however, a fan of the adaptations of his work, having removed his name from productions of Watchmen (2011) and the animated version of Batman: The Killing Joke. I’m sure that while he doesn’t like the adaptations, he doesn’t mind the money that no doubt comes from the productions.

Thursday, February 13, 2020

Sonic Boom: Fire & Ice


Around 2014, Sega launched Sonic Boom, a short-lived side series to the main Sonic series set in a new continuity across a handful of games, a TV series and an 11-issue comic series from Archie Comics (before they would lose the Sonic rights to IDW Publishing); notably, it also introduced the character of Sticks the Badger, who has since made minor appearances in games outside the Boom continuity. Though I was initially unable to play any of the main games on Wii U and 3DS, I was a fan of this continuity from watching the TV series and reading all 11 issues of the comic, though during its run that comic was roped into the Worlds Unite crossover with Archie’s other Sonic titles and Mega Man (and a bunch of other Sega and Capcom properties). While I still haven’t played Rise of Lyric (due to not owning a Wii U) or Shattered Crystal on 3DS, I was able to play the follow-up 3DS title Fire & Ice, even getting the Launch Edition that comes with a DVD containing 3 episodes from Season 1 of the TV series the game is modeled after. Though the game has its shortcomings, I enjoyed it nonetheless.

Saturday, May 4, 2019

Stubs - Batman: Return of the Caped Crusaders


Batman: Return of the Caped Crusaders (2016) Starring the voices of Adam West, Burt Ward, Julie Newmar, Steven Weber, Thomas Lennon, Jeff Bergman, William Salyers, Wally Wingert Directed by Rick Morales Produced by Michael Jelenic Runtime: 78 minutes USA Color Animated, Superhero

You hear all the time about actors being typecast in a particular role. Adam West will forever be associated with his role as Bruce Wayne/Batman on the Batman TV series from the 1960s. While the actor is hardly what we think of as Batman now, he was, for an entire generation, the only Batman there was.

Wednesday, March 13, 2019

The Witness


In 2008, game developer Jonathan Blow released Braid, which proved to be a major success for him. His follow-up game, The Witness, actually piqued my interest on the premise of it being a puzzle-based game taking place on an island in homage to Myst. When the game finally came out in 2016, I was one of many who was turned off by the initial $40 price tag, though I still kept track of the game on digital platforms to see when it would reach a good discount. I ultimately ended up finally playing the game when it became available for free for PlayStation Plus members in March 2019. While I did feel the 3-year wait was worth it, I overall have mixed feelings about my experience.

Tuesday, December 18, 2018

Thumper




Back in 2016, the two-man studio Drool released Thumper, a new type of rhythm game dubbed “rhythm violence.” This concept and the initial trailers hooked me on the idea, but I didn’t get around to playing it until I received a physical copy of the game through Limited Run. Within a few hours, Thumper provided an unforgettable experience that’s hauntingly breathtaking, even more so in VR.

In Thumper, you play as a beetle and guide it along a track across a series of uniquely horrific worlds spread out over nine levels. Each level, divided into up to 30 sub-levels, contains a handful of bosses, culminating with a boss that resembles a screaming, flaming human skull.

There’s no real story to Thumper, at least not one that’s obvious. This lack of a story is actually for the better, since it allows the player to come up with their own interpretation of what each iteration of the final boss is. From my playthrough, the narrative seemed to gradually veer into cosmic horror, as the final boss continued to evolve in its appearance until it resembled something that was difficult for the human mind to comprehend.

The gameplay is simple at first. You tap X over white thumps, bank turns and slide through red bars to a beat until you reach the boss. During later levels, however, you have to also jump into blue rings and above strips of red spikes, switch between multiple lanes and survive laser sentries, all while moving to an increasingly faster tempo. While the first few levels introduce new mechanics one by one, including the need to break shields during a boss fight, later levels emphasize the need to keep up with the beat while mastering increasingly irregular beat patterns. On top of all this, you can only take two hits before you die.

The only thing that keeps the game from becoming impossibly difficult is the fact that when you die, you start over at the beginning of the sub-level you died on, meaning you only have to redo up to about a couple minutes of progress. A nice quality of life addition is the fact that boss patterns will repeat until you get them right, but this is balanced by the fact that death means restarting the boss from the beginning.

Because the tempo change is gradual, I was able to easily adjust to the difficulty and lower reaction times to the point where I didn’t notice how fast the game was until I later viewed the final stretch of Level 9 out of context. It felt very rewarding when I realized what I had accomplished, but the game was also physically demanding. Tapping X countless times over the span of a few hours hurt my thumb and I had to occasionally take a break to recover.

Thumper marries unique gameplay with haunting imagery.

Of course, it wouldn’t be a rhythm game without music and Thumper delivers. Dark and oppressive electronic music is generated procedurally by the game, according to the layout of each sub-level, and reacts appropriately to the player’s input. Without any marked meter on the track, as in other games like Guitar Hero or Rock Band, the game’s own beat acts as a guide to how the player may react to incoming obstacles, which works fairly well, though later levels have so many obstacles that it more often comes down to the player’s instinct. Of course, it does help to have a natural sense of rhythm.

The composer, Brian Gibson, had also arranged the tracks separately to be listenable as a more traditional experience. From listening to it this way, I was still able to picture the proper moments from the game, including the track itself, which speaks to its effectiveness.

Complimenting the soundtrack is a matching sense of visual design. The smooth and polished design of the beetle helps it stand out from the dark, jagged and writhing elements of the world around it. The track itself twists and turns as though it were a living being, a feeling aided by the tentacle-like designs that protrude from the sides. Bosses are usually some abstract shape, like a triangle or hexagon, often with tentacles of their own, and Final Bosses evolve from a flaming, screaming skull to a Lovecraftian nightmare of eyes, spikes, jagged tentacles and teeth. As noted before, the final form of this boss more resembles an Elder God whose form is otherwise too difficult for the human brain to comprehend, though the boss that comes afterwards has a more elegant design that may otherwise be left open to interpretation.

The experience of Thumper is also enhanced when played in VR, as I did for this review, especially with a good pair of headphones. VR brings the player much closer to the action, removing the physical space between them and the TV. As such, the beetle is placed more or less directly in front of you and obstacles are easier to react to. I’ll admit, however, that this seemed to make the Final Boss of Level 9 more frightening during a certain segment after its defeat.

From my experience, once I played Thumper in VR, it was next to impossible for me to play it any other way. For one thing, I now had what felt like a barrier of physical space between me and the TV, which made everything feel much further away from me, an adjustment I found too difficult to make. I also experienced a small, but noticeable input lag when attempting to play this way, something that I didn’t really worry about while wearing the headset. I have no idea if this lag is something all players experience outside of VR or if it was some combination of specific circumstances. Either way, it’s something to keep in mind when deciding to play Thumper traditionally.

Thumper is a unique rhythm game experience that I would highly recommend. It manages to find a new twist on the genre through the “violence” component and becomes highly memorable through its combination of dark visuals and matching soundtrack. The game can get very challenging, to the point of injuring thumbs, but is also very rewarding. I would also tell you to play it in VR if you can, but with the warning that it might be impossible to adjust back to playing it outside of that setting.

Sunday, August 19, 2018

Sharknado: The 4th Awakens - It Jumped the Shark


Note: This review contains spoilers related to Sharknado 3: Oh Hell No! (2015) and Sharknado: The 4th Awakens (2016).

In 2016, SYFY aired the fourth installment of the Sharknado film series by The Asylum. We somehow did not review the movie during that year, so we decided to review it close to the airing of the grand finale of the series, The Last Sharknado: It’s About Time, in order to finally fill in the unsightly gap in our Sharknado reviews.

Five years have passed since the ending of Sharknado 3: Oh Hell No! (2015) and the world has been Sharknado-free thanks to technology developed by Astro-X’s Astro Pods, developed by tech mogul Aston Reynolds (Tommy Davidson); Astro-X had also developed a new type of shuttle that recovered Fin’s father, Col. Gilbert Shepherd (David Hasselhoff), from the moon. Fin Shepard (Ian Ziering) has also moved into a farm in Kansas, “April’s Acres”, where he lives with his mother Raye (Cheryl Tiegs) and son Gil (Christopher and Nicholas Shone). During the opening night of a shark-themed hotel in Las Vegas, which inexplicably houses a giant tank of sharks, a new Sharknado forms within the city, but the Astro Pods can’t stop it, since it wasn’t created from water. With the world once more in danger from the Sharknado phenomenon, Fin must once again step up to save the world.

The plot which follows is so ridiculous that I genuinely facepalmed a few times. Not only can a Sharknado now spontaneously occur without a body of water, but it can absorb the elements to become a new type of -nado. One chain of -nado transformations is a Bouldernado, which turns into an Oilnado, which then catches fire and becomes a Firenado. This Firenado is then extinguished (by exploding fire extinguishers, naturally) and touches some power lines to become a Lightningnado; we were disappointed they didn’t instead call it a Shocknado, but that might’ve been too clever for the writers. The ultimate of these transformations is a Nuclearnado/Nukenado, which contains so much concentrated radiation that the main cast should’ve honestly died from coming into contact with it.

While Fin is out fighting the -nados, the movie goes through two sub-plots. The first involves the revelation that April Wexler (Tara Reid) had not only survived the ending of the previous movie, but had also been turned into a cyborg by her father, Wilford (Gary Busey), in order to keep her alive. This sub-plot is the closest the movie gets to having familial conflict, but the context in which it's presented means it’s hard to take at all seriously. The other involves Aston and Col. Gilbert working on potential solutions for fighting the -nados, which includes introducing new isotopes to the Astro Pods (sure) and the construction of a wearable mech suit. This sub-plot, though heavily involved in the story, relies on the audience taking everything the characters say at face value.

In general, however, Sharknado 4 relies on breaking conventional logic just so the story can continue, which includes Gil surviving a Nukenado by hiding in a regular wooden barrel. The plot is also littered with convenience and contrivance, especially the final scene, in which it’s revealed that not only did Fin’s immediate family survive the events of the movie despite almost all of them being eaten by sharks, but all of the sharks involved within a chain of sharks being consumed by ever larger sharks (matryoshka sharks, if you will), culminating in a random blue whale, happened to all be the same sharks that consumed the Shepard family.

As is natural for the Sharknado series, there are plenty of pop culture references peppered in. However, the references in this movie feel incredibly forced and a lot of movie quotes often feel completely out of place, as they are completely removed from any context in which they would work. Some of the more obvious references include those related to then-relevant Star Wars Episode VII - The Force Awakens (2015), such as a Star Wars-esque opening title crawl and a chainsaw weapon modeled after Kylo Ren’s lightsaber, not to mention April being able to wield an actual lightsaber. One other notable reference is several related to The Wizard of Oz (1939), if only because of how long and dragged out it is. At this point, the movie even has the gall to point out how ridiculous it is:

Fin: “Follow the road! Follow the yellow brick road! I can’t believe I just said that.”

This, of course, does not excuse the fact they still went for it.

Apart from the incredibly bad special effects, and not in the fun way, there are plenty of celebrity cameos. However, these cameos are generally of a decidedly lower tier than its predecessors. Some of these include David Hasselhoff, Gary Busey, Carrot Top, Gilbert Gottfried, Steve Guttenberg, Vince Neil, Corey Taylor, Dr. Drew Pinsky and Adrian Zmed, although we also see the return of Al Roker and the inexplicable addition of Chippendales strippers (notable by virtue of their prominence in the first act). Many of the celebrities are also either crushed or eaten by sharks, including Carrot Top (probably his best act in years). I’ll also mention here that the movie can be very brazen and in-your-face with its product placement, most notably Xfinity, since they reference it by name, show off a voice-controlled remote feature and almost literally rub the logo in your face.

Before I end, I'll note that if there are any fans of Lavalantula (2015), this film seems to make a reference to it that implies it's within the same universe as Sharknado.

Sharknado: The 4th Awakens marks a clear turning point in the Sharknado franchise. The story and plot are too ridiculous for their own good, the special effects are laughably bad and the references and product placement are too forced and unnatural. It may be better than its successor, Sharknado 5: Global Swarming (2017), but that doesn’t take away from the fact that a franchise entirely about sharks had somehow managed to jump the shark.

Sunday, October 29, 2017

Abzû


When I first heard about Abzû, what caught my attention was that its development team included several team members from the thatgamecompany game Journey, including its director, Matt Nava, and its composer, Austin Wintory. This combined with its art direction and underwater setting, I had been eager to play it when it was released digitally, however I decided to wait on it once a physical release had been announced, receiving it last month as a birthday present. Having finally played the game, I think the wait was worth it.

The game follows an unnamed diver in the middle of the ocean. Once the player learns how to swim, the diver is able to explore the ocean floor beneath them, following a path to an undisclosed destination. The diver can also interact with the sea life before them, including the ability to ride them.

The game’s controls are very simple, making it easy for anyone to pick up and play. The camera and swimming controls can also be adjusted in the pause screen, which mainly affects whether the y-axis is inverted or not. The gameplay itself is very easy to get into, allowing one to get absorbed into the game world. In terms of graphics, the Abzû is a visual spectacle, with a surprisingly wide variety of marine life and a very stylized aesthetic reminiscent of Journey. The music by Austin Wintory works really well with the game’s setting and is actually available on CD for those who are curious.

There isn’t much I can say about the game (even with avoiding spoilers), as the game can be beaten in roughly two hours on the first go. You can, however, get more out of the experience by searching for hidden collectibles within each level, as well as some hidden wells that can release new fish into the game world. There’s also a Meditation mode, which allows you to visit Meditation Spots you have found within the game and observe the fish in each area. Interestingly, the game is also slightly educational, if only because it will often actually tell you what species of fish you are looking at.

While short, Abzû is an experience that’s well worth going through at least once. Though developed by Giant Squid Studios, it can easily be mistaken for a thatgamecompany game (which I would consider a complement), due to it having a similar experience to Journey, helped by its development team including members of that team. If you are a fan of thatgamecompany’s games and are looking for a similar experience from a different team, I would highly recommend picking up this title. Fans of the ocean and ocean life may also enjoy this game, as it is a very enjoyable diving simulator that seems to have done its homework on marine life. If any of their future games prove to be this good, I can’t wait to see what kind of experience Giant Squid Studios will deliver next.

Thursday, July 6, 2017

Sing


While Illumination Entertainment is best known for their Despicable Me franchise, they have also worked on a few other projects unrelated to this series. Relevant to this review, between the release of the Minions spin-off and the recent Despicable Me 3, the studio released two movies within the same year, The Secret Life of Pets (Pets) and Sing; this review is about the latter of these two films. Admittedly I hesitated to watch Sing at first due to a dislike of Pets, but I decided to finally watch it while on a flight as part of my in-flight entertainment and ended up liking it better than I thought I would, more so than the aforementioned Pets.

In a Zootopia-like world, a koala named Buster Moon (Matthew McConaughey) is trying to attract customers to his fledgling theater, deciding he can bring in more animals by holding a singing competition with a grand prize of $1000. Due to a typing error by his assistant, Miss Crawly (Garth Jennings), the prize is instead listed on the flyers, unbeknownst to Moon, as $100,000. Amongst the flood of attendees to the auditions, this attracts the attention of Rosita (Reese Witherspoon), a housewife pig trying to raise 25 piglets; Mike (Seth MacFarlane), a self-centered street performing mouse with major debts; Johnny (Taron Egerton), a gorilla son of a mob boss; Ash (Scarlett Johansson), a porcupine performing in a punk rock duo; and Meena (Tori Kelly), an elephant with stage fright.

Though the movie has 1 main plot with 5 sub-plots, they manage to be balanced fairly well, since the sub-plots all tie into the main plot in some way. Each of the main characters is written decently for whatever screen presence they have, plus the overall story is still fairly easy to follow for how stuffed with plot it is. The animation and voice acting are some of the best to come from an Illumination production, which help sell the premise and the trials that each of the main characters are going through; in particular, I didn’t even realize that Seth MacFarlane was voicing one of the main characters, as I had come to expect his voice acting to sound like one of his Family Guy characters.

Rather notably, the movie features 64 songs, one of which is an original song, “Faith,” performed by Stevie Wonder and Ariana Grande. All of these songs are present to varying degrees, most of which are snippets, though they are used well in their appropriate context. Two recurring songs during the movie include “Golden Slumbers” by The Beatles, acting as the leitmotif for the different points in Moon’s story; and “Kira Kira Killer” by Kyary Pamyu Pamyu, performed by a group of recurring Japanese red pandas. When major songs are performed in the movie, the voice actors take the opportunity to display their singing talents, which evidently seemed integral to the casting process.

Sing is one of Illumination’s better non-Despicable Me movies, beating out The Secret Life of Pets in terms of overall quality. Though there is a large amount of plot stuffed into ~90 minutes, the movie still manages to balance everything well, perhaps better than the later Despicable Me 3. The 60+ songs featured in the film are sure to attract different types of music fans just to hear their favorite song. Those disappointed by Pets may find this to be a better example of how Illumination can handle a movie that’s not related to Despicable Me, though those looking for an enjoyable animated feature should still give this one a try. Things seem to be looking up for Sing since a sequel has been announced for release in 2020 (though I’m personally not as enthusiastic about a Pets 2 announced for 2019).