Showing posts with label IO Interactive. Show all posts
Showing posts with label IO Interactive. Show all posts

Wednesday, July 1, 2026

007 First Light (PS5)


As a fan of the Hitman games, the idea of IO Interactive tackling a James Bond game sounded like a match made in heaven. Although Bond himself isn’t a mercenary, his status as a secret agent lends itself well to a gameplay style emphasizing infiltration and stealth without undercutting his license to kill. Although IOI made it clear that such a game wouldn’t play exactly like the World of Assassination trilogy, I still felt excited for what they could do with the property, currently under the ownership of Amazon MGM (there’s even an exclusive skin for buying the game through Amazon, naturally). The final game, 007 First Light (First Light), managed to live up to my expectations, capturing the world of James Bond in a new and exciting way. Its cinematic direction, however, is a double-edged sword in places.

Sunday, December 18, 2022

Kane & Lynch 2: Dog Days (PS3)


While IO Interactive (IOI) is best known for their long running Hitman franchise, they have developed a handful of other titles. One of these was Kane & Lynch: Dead Men, which garnered a mixed reception from critics and indirectly led to the creation of gaming outlet Giant Bomb after GameSpot fired editor Jeff Gertsman for his 6/10 review score for the game. Despite the reception, IOI announced a sequel, Kane & Lynch 2: Dog Days, which Square Enix would publish in 2010. Upon release, Dog Days received a mixed reception from critics, with criticism aimed at its short length, story and experimental visual style.

Despite all the negativity that surrounded the game when it came out, I actually always had an interest in playing Dog Days, largely due to the unique and gritty presentation that resembled footage from a cheap handheld camera. Sometime after release, I ended up ignoring the game until I was made aware that the game had developed a cult following over the years for the exact reason it caught my attention (and convinced that I didn’t need to play Dead Men beforehand). Although you can easily buy the game cheap secondhand for about $10-15, I bought a brand-new sealed PS3 copy off the Square Enix store (normally $20 now), largely because I could and partly so I could have the freshest experience in honor of this blog’s 12th anniversary.

As it turns out, while there is plenty that one could criticize about Dog Days, largely when it comes to its gameplay, there truly is something about its presentation, and to an extent its story, that keeps the experience engaging and worth (re-)visiting.

Wednesday, September 7, 2022

Hitman 3: Ambrose Island (DLC)


Note: The following review contains spoilers for the Hitman World of Assassination Trilogy.

After about eighteen months of single-player content focused largely on Elusive Targets, Contracts and weapon variations, IO Interactive finally added a new level, Ambrose Island, to Hitman 3 in a free update. As someone who enjoyed the base Hitman 3, the announcement of Ambrose Island intrigued me, partly because it acted as a sign that IOI had finally decided to add more meaningful content to increase player retention instead of timed missions. Although Ambrose Island doesn’t actually last that long, it’s still a great step in the right direction for any future Hitman 3 content.

Friday, April 16, 2021

Hitman: Absolution (PS3)


As much as I’ve come to like the Hitman games, my journey didn’t start with any of the more celebrated entries like Silent Assassin, Blood Money or Hitman (2016), but rather the black sheep of the franchise, Hitman: Absolution. Not only was this the first Hitman game I played, it also has the honor as the series’ first installment released exclusively for seventh-gen consoles and the first entry published by Square Enix after they acquired Eidos Interactive. Making my way through the older Hitman titles naturally brought me back to where I had started, which evoked a sense of nostalgia during my most recent playthrough, which, through total happenstance, occurred exactly five years to the day from my first playthrough. That said, revisiting it in the context of everything else got me to reevaluate my opinion and how it stands as a game in a vacuum versus how it stands as a Hitman game.

Thursday, April 15, 2021

Hitman: Blood Money (Xbox)


Among the original Hitman games, Hitman: Blood Money is usually considered the best one by both critics and players due to how much it advanced the series’ gameplay. Blood Money’s gameplay remained so iconic, in fact, that the World of Assassination Trilogy took what that game did and refined it even further until Hitman 3 arguably topped it. Although the game was available on the Xbox 360 at launch, I ended up playing it directly after Contracts through the lesser-known Xbox version, which still gave me a good idea of why Blood Money had developed such a reputation. In fact, considering the lengthy development period, which included releasing Contracts to buy more time, I actually agree with it, even if it feels just a little clunky.

Wednesday, April 14, 2021

Hitman: Contracts (Xbox)


After the release of Hitman 2: Silent Assassin, IO Interactive started work on what would become Hitman: Blood Money. During development, however, they realized they wouldn’t be able to get that game out in time to please their investors. With less than a year left to deliver a game, and with the knowledge that only about 10% of Silent Assassin players had actually played the PC-exclusive Codename 47, a small skeleton crew began work on a “Hitman 2.5” that would both buy IOI two more years to develop Blood Money and allow console players an opportunity to experience some of the Codename 47 levels alongside some original content. The result was Hitman: Contracts, which launched in 2004 to general acclaim, though criticized for its similarities to Silent Assassin. Considering the troubled development, which included a nine-month crunch period and all-nighters in freezing cold, Contracts actually turned out pretty well, though its status as essentially a filler arc is nevertheless evident in the final design.

Tuesday, April 13, 2021

Hitman 2: Silent Assassin (Xbox)


Following Codename 47, IO Interactive started development on Hitman 2: Silent Assassin, released in 2002. As the first game in the series with a console release, however, this would also serve as a jumping-on point for a majority of players at the time, since the game ended up as the highest-selling title in the series to this day. Playing through this game on the original Xbox was interesting, since it still provided a memorable experience even without the polish of the World of Assassination games. That said, however, it shows its age, since some of the then-new mechanics feel unrefined by modern standards.

Monday, April 12, 2021

Hitman: Codename 47


After the World of Assassination Trilogy, I had more of an interest in playing the older Hitman titles to see how well they held up and make more sense of references to those titles. I started with the original 2000 PC game, Hitman: Codename 47, which I picked up during a Steam sale where it from $8 to only $1.50. Unfortunately, when I actually played it, I realized just how poorly this game has aged, even with one major bright spot.

Friday, February 26, 2021

Hitman 3 (PS4)


Note: The following review contains spoilers for Hitman 2 (2018).

In January of 2021, IO Interactive independently released the final game in the World of Assassination Trilogy, Hitman 3, bringing the long-running story arc to a close. This results in a more story-driven game that actually enhances the experience more than it detracts from it, as it never once forgets that it’s a video game. Though Hitman 3 is certainly the best way to experience the Trilogy as a whole, it doesn’t take away from the fact that it’s basically an updated version of Hitman 2 (2018), not that that's a bad thing.

Wednesday, February 24, 2021

Hitman 2 (2018)


Note: This review contains spoilers for Hitman (2016).

After the release of Hitman (2016), IO Interactive split from Square Enix, their previous publisher, and got to keep the rights to the Hitman franchise in an unprecedented move. This led to their partnership with Warner Bros., which resulted in the release of Hitman Steelbook Edition and continued development of the World of Assassination Trilogy, including Hitman 2 (2018). Unlike its predecessor, Hitman 2 (2018) did away with the episodic structure and got a full retail release from the start. While Hitman 2 (2018) does feel very much like an updated version of Hitman (2016), it introduces enough changes to the formula that it feels like a better overall experience.

Monday, February 22, 2021

Hitman (2016)


Though the Hitman franchise has existed since 2000, I didn’t actually play any of the games until 2012’s Hitman: Absolution, which, while flawed, got me interested in playing the World of Assassination Trilogy, starting with Hitman in 2016. Due to the game’s episodic release, however, I waited until the Steelbook Edition, which collected all six episodes onto one disc, before I actually played it. However, I never reviewed any of the Hitman games, so with the release of Hitman 3, I’m going to rectify that starting with Hitman, a highly enjoyable, if flawed, start to the World of Assassination Trilogy.