Since speed is a core part of the Sonic the Hedgehog franchise, it was only natural that at some point it would enter the world of racing games. While not the first, one of the better-known attempts at this is Sonic Riders, which also features the first appearances of a trio of characters named Jet the Hawk, Wave the Swallow and Storm the Albatross, collectively known as the Babylon Rogues. This was also one of a few Sonic games I engaged with as a kid, and the Babylon Rogues’ reintroduction to the franchise through the IDW comics and the more recent Sonic Racing: CrossWorlds led me to revisit their roots. For the purpose of this review, I mainly engaged with the Story Mode, though the game’s controls and difficulty unfortunately led me to not finish it, as much as I really wanted to.
Wednesday, August 26, 2026
Sonic Riders (PS2)
Saturday, May 9, 2026
Stubs - The Devil Wears Prada
The Devil Wears Prada (2006) starring Meryl Streep,
Anne Hathaway, Stanley Tucci, Emily Blunt, Simon Baker. Directed by David
Frankel. Screenplay by Aline Brosh McKenna. Based on The Devil Wears Prada by
Lauren Weisberger. Produced by Wendy
Finerman. Run time: 109 minutes. Color. USA. Comedy, Drama
Lauren Weisberger was 26 when she turned her experience as
an assistant to Vogue editor-in-chief Anna Wintour into a book. The
best-selling novel, The Devil Wears Prada, spent six months on New York
Times's bestseller list. Fox bought the rights to the novel even before it was
finished. Carla Hacken, then the studio's executive vice president, had only
seen the first hundred pages of the manuscript and an outline for the rest of
the plot.
As is common practice in Hollywood, four screenwriters
worked on the property. Peter Hedges wrote the first draft; another writer
passed. Paul Rudnick did some work on Miranda's scenes, followed by a Don Roos
rewrite. Aline Brosh McKenna produced a draft that struck a balance for
Finerman and Frankel, whose notes were incorporated into a final version,
rearranging the plot significantly, and focusing the story on the conflict
between Andy and Miranda.
Meryl Streep was not the first choice for Miranda. She was initially not considered because no one knew she could be funny. Before her, Michelle Pfeiffer, Glenn Close, and Catherine Zeta-Jones were considered before her. Signing Streep allowed Fox to greenlight the project.
Tuesday, March 17, 2026
Star Fox Command
Following the release of Star Fox: Assault (Assault) on the GameCube, a new Star Fox game, Star Fox Command (Command), was developed for Nintendo’s then-new DS system and released early in the system’s life cycle. Admittedly, I didn’t have much interest in this game at first, but I ended up investing in a physical copy, partly to fill the unsightly gap in my Star Fox collection after realizing it was the only game I didn’t own in any capacity and partly to complete my experience with the timeline started by Star Fox 64 (64). Rather notably, said timeline represents a more experimental era in Star Fox history, with each subsequent game after 64 attempting to bring something new to the table to stand out. In the case of Command, its most notable feature is its use of multiple endings, as well as a unique control scheme based around the DS touchscreen, making it stand out from even the radically different Star Fox Adventures (Adventures) and Assault. While these are interesting ideas in theory, the end result unfortunately falls a little short in practice.
Saturday, March 7, 2026
Mission: Impossible III
Note: This review contains spoilers for Mission: Impossible – The Final Reckoning.
Despite the mixed reception to Mission Impossible 2 (M:i-2), its success would lead to a sequel, Mission: Impossible III (M:i:III). Production got off to a rocky start with the search for a director, that is until Tom Cruise suggested J. J. Abrams after binge-watching two seasons of Alias. After some initial production delays, the final release in May 2006 garnered greater critical reception and became the eighth-highest grossing film of 2006. Unfortunately, it still proved a financial failure against its budget of ~$150 million and has the (dis)honor of its place as the lowest-grossing film in the entire franchise and hurting Tom Cruise’s career until Ghost Protocol revived it. Looking at the film now, it’s a shame that it didn’t do well, as it is an improvement on its predecessors, but I wouldn’t consider it my favorite either.
Saturday, June 21, 2025
Jaws Unleashed (PS2)
Although the 1975 film Jaws has had a lasting impact on pop culture (for better or worse), the film has had a number of product tie-ins over the decades, including in the video game space. While a handful of home console games exist, one that had caught my interest in particular was the 2006 game Jaws Unleashed, as while I wasn’t quite old enough to actually play it at the time, the idea of playing as the shark had always intrigued me, in spite of its reception. In the years since, I was reminded of this game by the existence of the game Maneater, which features a similar concept, and was recently lucky enough to find a wild PS2 copy of Jaws Unleashed. While I had been wanting to play the game anyway, this year being the 50th anniversary of the original film provided motivation to finally boot it up for the first time. Although I found the expansion on the Jaws world interesting, the game unfortunately shows some age with the flawed execution of its gameplay.
Friday, December 20, 2024
Paprika (2006)
Note: this review contains spoilers for Paprika.
Though Satoshi Kon may have passed before his prime, his films serve as a testament to the power of animation to blend dreams with reality. His final film, Paprika, based on Yasutaka Tsutsui’s 1993 novel of the same name, takes this idea to its logical conclusion, even making it a central plot point. Though watching the English dub of Kon’s series Paranoia Agent spurred me to seek out his filmography, one point of interest with Paprika in particular was seeing that the Christopher Nolan film Inception had been compared with it, though it had been years since I had seen Inception, so I was able to view Paprika on its own merits. After watching Paprika through an English dub on Blu-ray, it’s safe to say that Satoshi Kon’s cinematic career ended on a high note.
Saturday, July 6, 2024
Stubs - X-Men: The Last Stand
X-Men: The Last Stand aka X-Men III (2006)
starring: Hugh Jackman, Halle Berry, Ian McKellen. Directed by Brett Ratner.
Screenplay by Simon Kinberg, Zak Penn Based on the comic book series X-Men
created by Stan Lee and Jack Kirby. Produced by Lauren Shuler Donner, Ralph
Winter, Avi Arad Run time: 104 minutes. Color. United Kingdom, United States. Adventure,
Science Fiction
Following the success of X2 (2003), it seemed only
natural that there would be a third film in the series. However, the director
of the previous two films wasn’t all that interested in pursuing it. Singer
stated that he "didn't fully have X-Men 3 in my mind" and was more
interested in making the next Superman film, Superman Returns (2006) at
Warner Bros.
Finding a replacement was not easy. Hugh Jackman's contract
included the approval of director, and the job was offered to Darren Aronofsky,
with whom he had just finished filming on The Fountain (2006). But
Aronofsky was not the last person to be offered the position. Joss Whedon, Rob
Bowman, Alex Proyas, Zack Snyder, Peter Berg, and Guillermo del Toro were all
approached, but had other projects that kept them from taking the job.
In February 2005, even without a director, Fox announced the film’s release date (May 5, 2006) and that production would start in July 2005. A month later, it was announced that Matthew Vaughn had been secured to direct, but family issues would force him to resign from the project. Apparently, Vaughn also wasn’t happy about the tight deadlines imposed by Fox, stating that he "didn't have the time to make the movie that I wanted to make".
Wednesday, October 5, 2022
Silent Hill (Film)
If there’s one part of the Silent Hill franchise that a more mainstream audience would recognize, it’s the 2006 movie directed by Christophe Gans. Though thrashed by critics on release, it did get better reception from general audiences and I felt curious enough to watch it myself after playing Silent Hill, especially since I found a free TV airing through Starz Encore. After doing so, I think that Silent Hill is an overlooked example of a good video game movie, but it does drag in places for one specific reason.
Wednesday, August 31, 2022
Destroy All Humans! 2 (Xbox)
Following the success of the original release of Destroy All Humans! in 2005, developer Pandemic Studios released a follow-up in 2006, Destroy All Humans! 2. Much like the original game, I distinctly remember seeing this game in store displays, including a playable demo, and while I never played it, the name stuck with me. In my hype for the Destroy All Humans! remake, I bought a copy of Destroy All Humans! 2 on the original Xbox, not knowing if a remake of that game was in the works or not. Indeed, a remake of this game was announced as Destroy All Humans! 2: Reprobed, which made me realize I was in a unique position to compare the original release to the remake, since I went into the original game’s remake blind. Playing this game immediately following Destroy All Humans! (2020) is an interesting experience in itself, and while I liked it on a gameplay level, I had mixed feelings on it from a storytelling perspective.
Saturday, October 30, 2021
Monster House
In 2004, Robert Zemeckis’ ImageWorks began experimenting in motion capture animation with The Polar Express, which, despite uncanny valley criticisms, managed to do well enough for another film, Monster House, to be animated with the same technology in 2006. Though I had seen Monster House as a kid when it came out and liked it, I hadn’t really seen it since then, deciding to revisit it again nearly two decades later to see how well it holds up. Though the visuals are a little dated, it manages to hold up surprisingly well as a decent, timeless horror film.
Friday, October 8, 2021
Stubs - Casino Royale (2006)
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Casino Royale (2006): Starring: Daniel Craig, Eva Green, Mads Mikkelsen, Jeffrey Wright, Judi Dench. Directed by Martin Campbell. Produced by Michael G. Wilson, Barbara Broccoli. Screenplay by Neal Purvis, Robert Wade, Paul Haggis Based on the novel Casino Royale by Ian Fleming (London, 1953).Run Time: 148 min. Color, Germany, Czech Republic, Great Britain, and United States. Espionage, Drama, Action, Adventure
In 2006, after 22 films (counting two non-Eon
produced films) and 40 years, the James Bond franchise did something it hadn’t
done before, rebooted. Having run through all the Bond novels by 1995,
GoldenEye is not based on a novel by Ian Fleming; it was time for something to
happen.
Pierce Brosnan, the fifth actor to play Bond had retired from the franchise after four films: GoldenEye, Tomorrow Never Dies (1997), The World Is Not Enough (1999) and Die Another Day (2002). Brosnan had helped to bring the franchise back from the dead, after a six-year hiatus. He knew that it was time for him to move on, which left a void.
Daniel Craig got the role after a search for an
actor to play the iconic character. The Bond character is in many ways a relic
of the Cold War and while each film up until now had built on the preceding
one, the decision was made to update the franchise, change the timeline and, more importantly, to reboot.
Monday, June 14, 2021
Cars
Note: The review contains spoilers for Cars.
When you start off good and you’ve been practicing your craft long enough, you are likely to have at least one weak point somewhere in your career. In the case of Pixar, their first arguably weak movie in their catalog was the original Cars film in 2006. When I saw the first trailer in front of The Incredibles in a theater, I will admit the concept of basing a movie around a world of anthropomorphic vehicles was baffling to me, however I watched it anyway out of my loyalty to Pixar, finding it surprisingly average for them at the time and their weakest film until Cars 2 came out in 2011. In the 15 years since, I have only watched Cars again sparingly, however I recently decided to give it a closer look to see how well it held up when compared to its sequels. Though I generally enjoyed it, it’s still not exactly one of Pixar’s better movies.
Thursday, April 15, 2021
Hitman: Blood Money (Xbox)
Among the original Hitman games, Hitman: Blood Money is usually considered the best one by both critics and players due to how much it advanced the series’ gameplay. Blood Money’s gameplay remained so iconic, in fact, that the World of Assassination Trilogy took what that game did and refined it even further until Hitman 3 arguably topped it. Although the game was available on the Xbox 360 at launch, I ended up playing it directly after Contracts through the lesser-known Xbox version, which still gave me a good idea of why Blood Money had developed such a reputation. In fact, considering the lengthy development period, which included releasing Contracts to buy more time, I actually agree with it, even if it feels just a little clunky.
Monday, April 5, 2021
Resistance: Fall of Man
With the launch of the PlayStation 3 on the horizon, Insomniac Games, Sucker Punch and Naughty Dog, three high-profile developers for the PS2, collectively and independently decided to use the new system as an opportunity to diversify their portfolios away from mascot platformers and introduce an original IP that aimed for a realistic art style to take advantage of the system’s capabilities. In Insomniac’s case, their follow-up to the Ratchet & Clank series was Resistance: Fall of Man, a launch title for the PS3 and their first FPS since their first ever game Disruptor on the PS1. With this year being the 15th anniversary of the PS3 as well as Resistance: Fall of Man, in addition to general pandemic boredom, I decided it would be the perfect opportunity to play it for the first time to see how well it held up, after managing to find a physical copy at a local retro game store. While time hasn’t been too kind to it in places, the game did manage to surprise me with its interesting ideas.
Thursday, November 12, 2020
Sneak King
Of the three Burger King advergames, Sneak King is perhaps the best-known and the most infamous. It’s the only game to not feature any vehicle-based elements and has only one playable character, the King. However, its stealth gameplay is what draws more attention to it, as it does nothing to help the inherent creepiness of the mascot. When I previously played this game, I didn’t manage to get very far due to what I perceive in hindsight to be a lack of skill, so I decided to give it more of a chance after revisiting Big Bumpin’ and Pocketbike Racer. While Sneak King still doesn’t rank very high on the video game totem pole, I found the gameplay to be surprisingly decent for what it was.
Wednesday, November 11, 2020
Pocketbike Racer
Alongside Big Bumpin’ and Sneak King, Pocketbike Racer is one of three advergames for Xbox and Xbox 360 that were once offered as an extra with the purchase of a Burger King Value Meal, though I would not actually play any of them until I found them for cheap secondhand. When I first played Pocketbike Racer, I didn’t spend very much time on it due to what seemed like a lack of content, though I recently decided to take a look back on it to see if I had missed anything. Upon closer inspection, there is a little more to it than I remembered, however it didn’t change the fact that it was a mildly ambitious racing game on paper, though a bit unpolished in practice.
Tuesday, November 10, 2020
Big Bumpin'
Even for a fast food company, Burger King has had its fair share of rather bizarre marketing campaigns, most infamously their on-and-off King mascot. In late 2006, one of these campaigns involved selling a series of three Xbox and Xbox 360 compatible games as $3.99 add-ons to a value meal, those being Big Bumpin’, Pocketbike Racer and Sneak King. While I didn’t get any of these games during the campaign’s initial run, in part because I didn’t own either of Microsoft’s home consoles at the time, I did go out of my way to find them for cheap around the time I actually got an Xbox system. While I did briefly play them then, I recently decided to revisit them to see if I had actually seen everything in those games, beginning with Big Bumpin’. Even after some time had passed, it was just as unremarkable as I remembered.
Wednesday, September 9, 2020
Tony Hawk's Project 8 (PS3)
Wednesday, August 5, 2020
Dirge of Cerberus: Final Fantasy VII
Tuesday, January 15, 2019
Bone: Out from Boneville + The Great Cow Race
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| Cover for Bone #1, released July 1991 (from left: Fone Bone, Phoney Bone, Smiley Bone) |
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