Showing posts with label Telltale Games. Show all posts
Showing posts with label Telltale Games. Show all posts

Thursday, January 7, 2021

Wallace & Gromit's Grand Adventures


Note: This review contains spoilers for Wallace & Gromit's Grand Adventures.

As a follow-up to Strong Bad’s Cool Game for Attractive People (aka SBCG4AP) and to celebrate the 20th anniversary of the Wallace & Gromit franchise in 2009, Telltale Games developed the episodic game Wallace & Gromit’s Grand Adventures. Though I wanted to play this game after I learned about it sometime after release, I will admit that actually getting to play it was not the smoothest experience. Though I bought the series through Telltale’s website, I don’t remember actually receiving the digital or physical game, however I’m not sure how much of it was it being around when they lost the rights to the IP. I then bought the physical collection off of Amazon a few years back, however rather than the US Telltale release I somehow ended up with the two-part UK Mastertronic version instead, which while technically correct was not what I expected (I kept the game anyway because I was just happy to own it), and while it is still playable on Windows 10, the game doesn’t like it when I have both discs installed at the same time.

While I have played the game in full before and liked it, especially Episode 3, I decided to take another look at it after replaying SBCG4AP to see if my opinion held up. After what is my second complete playthrough, I thought it was still good despite some technical issues.

Tuesday, January 5, 2021

Strong Bad's Cool Game for Attractive People


Note: This review contains spoilers for Strong Bad's Cool Game for Attractive People.

Even though I wasn’t there at the beginning, I have been a longtime fan of Homestar Runner, a Flash website created by Matt and Mike Chapman (aka The Brothers Chaps) that has been continuously updated on and off since 1996. Though I had not played anything from Telltale Games at the time, their announcement of an episodic game based on the site, Strong Bad’s Cool Game for Attractive People (SBCG4AP), caught my interest to where I played each Episode as they came out in 2008 and later bought a physical copy of the entire Season one year at San Diego Comic-Con. While it has been 12 years since I played it as of this writing, during which time Telltale Games famously shut down and the game was eventually delisted from digital storefronts, the COVID-19 pandemic and recent updates to the website after a very lengthy hiatus led to me to revisit the game to see how well it held up. After successfully getting my physical copy to run on Windows 10, I found that it held up much better than I expected and was surprised to see how much the game had stuck with me in all that time.

Tuesday, January 15, 2019

Bone: Out from Boneville + The Great Cow Race


In the year 1991, independent comics creator Jeff Smith launched the first issue of Bone, a comic that ran for 55 issues until 2004 and would receive immense critical acclaim. I had been somewhat aware of this comic as far back as when I was in middle school, including seeing a wild fan art of protagonist Fone Bone as well as some of the earlier one-volume collections, however I would not get around to actually reading it until a couple years ago after buying an autographed (black-and-white) one-volume collection at Jeff Smith’s Cartoon Books booth at SDCC. I then understood the low-key hype surrounding this book and fell in love with the characters and setting, and since then have read the Bone: Coda and Tall Tales collections and the recently-released Smiley’s Dream Book, with the Rose comic prequel and Quest for the Spark novel trilogy on my radar as of this writing.

Cover for Bone #1, released July 1991
(from left: Fone Bone, Phoney Bone, Smiley Bone)

One of developer Telltale Games’ earliest works would be a series of games based on the Bone comic, starting from the beginning with Out from Boneville in 2005, shortly after the comic ended. A follow-up, The Great Cow Race, would be released in 2006, however the Bone saga in video game form would come to an ending there (incidentally, the latter game would also come right before Telltale’s first breakthrough with Sam & Max Save the World). With the recent shutdown of Telltale Games in late 2018, I recently decided to purchase the Bone duology while they were still available on the Steam store, playing both games shortly afterward for this review. Though the games were initially released as stand-alone product, I have decided to present a review of both games as one package.


After being run out of Boneville, the cousins Fone Bone, Phoney Bone and Smiley Bone discuss their current situation, with the whole thing being Phoney’s fault. Soon after the three come across a map in the middle of nowhere, the three are attacked by a swarm of locusts and end up separated, while Phone Bone ends up with the map as he starts looking for his cousins. Meanwhile, a pair of rat creatures target him as they look for Phoney.

While both the comic and the game begin similarly, the game presents a somewhat compressed version of the story that still covers the same narrative beats. Though some moments that were cut arguably contributed to world building, these moments may have come across as filler when translated to a 2-hour point-and-click game. These small moments aside, the game retains the more important events, making it easy to follow for someone unfamiliar with the source. It also prefaces the story with lore that was originally divulged much later in the comic, teasing early on what sort of story the player is experiencing.

The gameplay for Out from Boneville is pretty linear, playing more like one of those “interactive storybook” games. Certain things from the comic, such as the Bone cousins running from locusts or Fone Bone’s first encounter with the character Ted, are translated as full-on minigames, though the chase sequences can be optionally skipped after failing them once. As this was Telltale’s second game overall (their first being Telltale Texas Hold’em), the more simplistic gameplay compared with their later endeavors is more excusable here.

The graphics actually hold up pretty well, as they offer a direct translation of Jeff Smith’s art style in a 3D space. This combined with the voice acting (which includes a small JoJo's Bizarre Adventure OVA reunion) and music gave the idea that Smith’s acclaimed comic had really come to life. I especially liked the casting choices for the Bone cousins, though I would give praise to those who had voiced multiple characters at once and managed to make them all sound and feel distinct from each other. A minor gripe on the technical side of things was the occasional glitching on some characters’ heads, wherein they did not seem to know whether to look in a neutral direction or the one intended by the developers, though otherwise things went pretty smoothly.


Soon after the Bone cousins are reunited in the town of Barrelhaven, Phoney and Smiley Bone have to work off a debt at the local tavern while Fone Bone pursues his romantic feelings towards Thorn. Meanwhile, Barrelhaven is getting ready for the Cow Race, in which Gran’ma Ben races against a herd of cows. Phoney sees this as an opportunity for a quick buck, collecting bets with the promise of a “Mystery Cow” that is fast enough to outrun Gran’ma Ben.

Compared to Out from Boneville, the game manages to retell the same basic story from the comic while shuffling things around a little to suit a mechanic where you have to shuffle between Fone Bone, Phoney Bone and Smiley Bone for the majority of the game, completing certain tasks to move the plot forward and influence what happens to each character. Some small filler not present in the comic is also added in order to aid this mechanic, including the introduction of a handful of side characters not present in the source material (they do, however, still include some side characters who had a fair amount of screen time in the comic).

Despite these differences, while the story was still pretty easy to follow and hit all the major moments from the comic, I ended up having to use the in-game hint feature a bit more often in order to get through it. As The Great Cow Race came directly before Sam and Max Save the World, Telltale’s aforementioned first major hit, this acts as sort of a precursor to the increasingly-complex logic puzzles that series would go on to be known for.

I didn’t find anything wrong with the game on a technical level, though I would note certain changes in the voice cast. Most of the voice actors from the first game return here, however Wendy Tremont King, the original voice actress for both Gran’ma Ben and Thorn, was replaced with Bridgit Mendler and Susan McCollom, who voice Thorn and Gran’ma Ben respectively. The change is noticeable after playing both games back-to-back, however the two try their best to sound like King while delivering their own unique performances that improve upon what she had started.

Though among Telltale’s lesser-known work, Bone: Out from Boneville and Bone: The Great Cow Race are both enjoyable games in their own right. After having read the comic, it’s a bit disappointing that the game adaptation never got past the second arc of the story, though as they are, the two games are worth playing through for Bone fans to get a taste of how things might’ve been. For non-fans, I would also highly recommend reading the Bone comic itself, as the One-Volume Edition isn’t too hard to come by. Either way, as the fate of Telltale’s games in digital storefronts is uncertain, I would recommend picking up these games on Steam while you still can.

Thursday, June 23, 2011

Back to the Future: The Game - Episode 5: OUTATIME


Two months after the release of Episode 4: Double Visions, Telltale finally releases the final episode of the Back to the Future game. While the installments had been getting progressively better, they also showed the painful linearity of the game, which caused me at least once to nearly fall asleep at my computer. However, that is not the situation here. The climax of this story is actually very engaging, and the two-and-a-half hours of gameplay were surprisingly enjoyable.

Marty McFly wakes up in the Brown residence and is told to take a certain item with him to the Science Expo for Emmett. When he gets there, he runs into Citizen Brown from the alternate 1986, with a less than warm reception. Once inside the Expo, it appears that Emmett is missing with the suspicion that Edna Strickland and Citizen Brown both have something to do with it. It is up to Marty to not only find Emmett, but make sure that his past, present, and future turn out the way they are supposed to for his timeline.

The story is still done excellently, with the same quality voice acting throughout. During Marty's journey through time, the player gets to discover more about his past, including something that no one would ever expect. Hell, the ending is absolutely laden with twists that constantly made my jaw drop. This was more of a pleasant surprise, including the reason Doc Brown was missing in the first place. In fact, I feel I would give away too much if I said anymore beyond this.

While the puzzles in this game start out simple, they actually do get more difficult, to the point where I ended up using the hint button on occasion. However, it does borrow a bit from previous episodes, such as a puzzle near the end that mirrors Episode 1 where Marty holds onto a moving vehicle. Yet, despite this, there is at least one new idea introduced, including a part of the aforementioned sequence where you actually get to use the arrow keys for something other than walking.

That is not to say that the game is free of glitches. There is what appears to be a small graphical glitch where Marty walks/falls through the floor in a "House of Glass", as well as a portion where the dialogue is cut-off and a spot where subtitles don't appear even if they are turned on. The biggest offense, however, is a particularly annoying game breaking bug involving the House of Glass again where absolutely nothing is clickable. Until this gets patched by Telltale, just remember to go through this segment before grabbing a particular potted plant in an attempt to get dirt on Edna.

As a whole, however, this episode was actually pretty enjoyable and kept me more motivated to see what would happen next. It's even got a sequel tease at the end and uses Back in Time during the credits. Players who have been following it definitely shouldn't stop now, as long as they follow the advice for getting past that nasty bug at one point.

Back to the Future: The Game is flawed, but as its first season, it was pretty enjoyable nonetheless and I had a good time with the story. Everything when put together correctly felt like it was a new movie in the franchise. While the puzzles were overall pretty simple, the story easily made up for it in spades, definitely being the high point of the whole game. I would definitely recommend this to Telltale and Back to the Future fans who want a good time, as well as a 10+ Hour season for a good low price. If there was a Season 2, I would not hesitate to pick it up, as Telltale has treated the franchise with great respect thus far.

Saturday, April 30, 2011

Back to the Future: The Game - Episode 4: Double Visions


Well, it would seem that Telltale has managed to do something interesting with the episode. I am still a little disappointed with certain areas, but I have at least noticed a change in story progression. After a month-long wait for this episode, it's like getting a mixed bag more than anything.

The story for the episode is as follows. Marty McFly wakes up in a room in the dystopian Hill Valley where he is to be prepped for Citizen Plus treatment. He manages to escape, thus avoiding becoming a mindless drone, and needs to work with Doc Brown in order to stop 1931 Emmett from falling in love with Edna Strickland and see Frankenstein instead. At the same time, the DeLorean's time circuits have been malfunctioning, so Marty needs to also find a way to get it fixed so he can return to 1986 when he fixes the timeline.

I still liked the fantastic writing of this episode. However, that's really all this episode has going for it. There is no change in the graphics, save for a slightly limited animation pool leading to a point where Edna is in a conversation with an invisible Doc Brown, and the music is still great to listen to. The voice acting is still excellent, although there was one time where the sound dropped out for some reason, always on the same line of dialogue. But the puzzles are still too easy and serves to only make the game more noticably linear. Overall though, I was more engaged by the 2-hour chunk of story this time around, so I guess the episode did its job.

Continuing players will definitely need to check the episode out, as it continues the story for them. I would still like to have non-players take a purchase of the season into consideration or wait until opinions of the 5th and final episode have been put up. Telltale knows how to craft a story, but it disappoints me that that is the only thing keeping the episode engaging. I would like them to do something new with the final episode, but I'm not going to get my hopes up. It would be cool, however, if they decided to go the extra mile for the ending and play Back In Time from the movies. Small thing, I know, but at least the episode would go out with a bang.

Thursday, March 31, 2011

Back to the Future: The Game - Episode 3: Citizen Brown


Giving an Episode-by-Episode review of the Back to the Future game by Telltale is no easy task, especially considering that there is a month-long gap between episodes. While I can't really complain about this business model, I still get a little impatient at times while I wait. Now, last time I said that Episode 2 met some of my expectations, but failed to meet others. After another month of waiting to play this episode, I can say that still not much has changed.

To give a quick summary of the story is actually quite easy. Marty McFly has landed in an alternate 1986 caused by the events of Episode 2. After escaping from the DeLorean, which has crashed into the side of a billboard, Marty quickly notices that everything about Hill Valley has changed, from the aesthetic and cleanliness of the city to the look and personality of Jennifer, who has dumped him in this timeline for being too much of a "square". It turns out that as a result of not watching the movie Frankenstein, Doc Brown is now married to Edna Strickland and is in full control of the city, which can be described as a Municipality thanks to various law and tax loopholes. It is now up to Marty to find a way to get a council with Emmet Brown and convince him to see the error of his ways.

Again, the story is still well-written, with a great twist at the end to fuel the next episode, and the voice acting is as top-notch as ever. However, the puzzles are still incredibly easy, making for another two-and-a-half hours of gameplay. While I did like the story, I was able to notice the game become a lot more straightforward and linear, but I can't say whether or not this borders on railroading. And again, the graphics have not changed at all, but I did notice a couple of hiccups in the gameplay. These instances are the camera staying on a close-up of Doc Brown for about 3 extra seconds and Biff Tannen standing up while Marty is still going through the motions of struggling with him. While this was rather odd, I don't think other people will encounter the same problems, but it is something to watch out for.

True, the game felt longer than before, but instead of being excited I actually almost fell asleep in front of my laptop, as did my brother who was merely watching. And I hate to sound like a broken record, but I kept wishing for the puzzles to be more difficult, rather than being pathetically easy. It may be too much, but I can't help of think back at how interestingly engaging the puzzles were in Sam & Max, wishing I could at least have something like that. Anyway, I think three episodes in, Telltale would be ready to take a small risk in the gameplay rather than continue to play it safe. It's not getting any better like Strong Bad's Cool Game For Attractive People (SBCG4AP) did as it went on, but I still expected something more.

I would still recommend the episode to be played by continuing players, and people still waiting to buy it should still take a purchase of the full season into consideration. When the whole thing is through, there will be plenty of game to go around, enough to last you an afternoon. But as far as this Episode-by-Episode analysis is concerned, I like what Telltale has been doing so far with the game, but they really need to up the ante in the gameplay for those waiting a month to see the next part of the story. Frankly, I wonder how much longer the magic of the Back to the Future license will last for this game. I guess we'll have to wait for Episode 4 to look for any improvement.

Thursday, March 3, 2011

Back to the Future: The Game - Episode 2: Get Tannen!


From what I had played in the previous episode of Telltale's Back to the Future Game, I had some expectations for the now available Episode 2. The first one had some rather easy puzzles, but was faithful to the spirit of the original Back to the Future movies, including a great score and talented voice acting. Did this episode improve on the first? Well, I would love to say it did, but in the end I don't have much to say.

“Get Tannen!” begins immediately where “It's About Time” left off. Marty is in danger of disappearing from the timeline and has to make a necessary alteration to ensure his existence, at the same time avoiding his other self and 1931 Emmett Brown. He succeeds and returns to 1986 Hill Valley, only to find that things aren't the same from when he left them. To undo the Tannen family reigning over the town, Doc Brown and Marty return to 1931 Hill Valley, 2 months after Episode1, to restore 1986 to its original state. The new events of the story take over from here.

The story is still written extremely well, and it was still interesting to me how it explores the prohibition era. This time in American history is portrayed excellently, as far as I can tell, and influences a good majority of the puzzles. While we get a couple of new characters to take into account for the entire episode, they are handled in a way that doesn't make them annoying or otherwise unlikable. On the note of voice acting in the game, the quality of it is consistent with the previous entry, but there was a scene with Kid Tannen and Edna Strickland near the end that seemed to have an underwhelming delivery. Other than that, they did a terrific job.

I can't say anything about the graphics, but I can remark that the gameplay hasn't changed. The puzzles are still simple as ever and the episode still only took about 2 to 2-and-a-half hours to beat. While it may have been a little longer, I can't help but think of how the puzzles in Sam & Max, another Telltale series, got more elaborate over time. Even so, I enjoyed the puzzles as a way of seeing what would happen next in the story, which is actually the whole point, really. I commend Telltale for playing it safe, but it would be nice to have more of a challenge come Episode 3.

Overall, the game is more of the same, but in doing so it sticks true to the charm of Back to the Future and should be enough to satisfy any continuing player. I have my expectations again for the third episode, but I am mostly looking forward to the team at Telltale expanding on the big twist at the end of the episode. For those who have purchased the full season already, I don't really think you'll be disappointed with this entry. If you are still on the fence about it, I suggest that this is a good time to purchase the season now. It's simply hard to not like this game.

Saturday, January 1, 2011

Back to the Future: The Game - Episode 1: It's About Time


On December 22, 2010, Telltale Games released Back to the Future: The Game as part of a licensing deal with Universal. While I had some interest in the game, I felt it would be a better idea to see the films it was based on first. After doing so, I purchased this game and played through Episode 1, entitled, It's About Time. After completing it within a couple hours, which is pretty short for an episodic Point-and-Click game, I can say that Telltale has a good grasp on how to handle the license. It definitely helps that the original creators have some involvement in keeping it like the movies.

This game takes place in 1986, following the third movie, beginning with a scene reminiscent of the first movie. This turns out to be a dream which Marty McFly wakes up from. He then heads over to Doc Brown's house and tries to stop his possessions from being sold in a government auction, as he has been missing for a few months. However, the DeLorean shows up and Marty uses it to go back to 1931, where Doc Brown is in jail after commiting arson on a speakeasy. However, he would be shot to death on the courthouse steps by Kid Tannen the following day. The rest of the plot involves Marty having to enlist the aid of 1931, teenage, Doc Brown to bust him out and prevent his death.

During the game, fans of the franchise will come across many references to the films, such as mentions and sightings of books by Jules Verne and Marty having to use the name of a fictional character as a pseudonym, including a Clint Eastwood character as a choice. There is also continual use of the mythology gags throughout the series, such as Strickland's "slacker" catchphrase and a Tannen always getting covered in manure through encountering Marty. These provide great fanservice for the game, as well as a good source of humor.

The story was written and executed just like it really was another film in the franchise. This is aided by a great voice cast, including Cristopher Lloyd as Doc Brown and a good substitute Marty McFly in AJ LoCascio, who has almost as much energy in the role as Michael J. Fox. Telltale's composer, Jared Emerson-Johnson, wrote music that complements the events at hand. It also helps that they were able to use some of the music from Back to the Future.

The graphics of this game were also very stylized, giving it the feel of an animated series. This isn't really a bad thing, as I got used to them fairly quickly. However, I did encounter a graphical glitch once where the flames from a rocket-powered drill, after blowing up, were suspended by themselves on the sidewalk. At the same time, the game was also choppy when I first started playing it, but it smoothed itself out about five or ten minutes into the game. Other than that, there weren't any problems.

The gameplay was pretty easy to pick up, as it is a Point-and-Click Adventure Game. Still, the interface was very simple to use and the puzzles were pretty straight-forward, but I will admit that I used the Hint button a couple of times. Players who have also retained knowledge of the movies will have an easier time with a lot of the puzzles that require exploitation of such knowledge, including a puzzle where you need to get Marty's Grandfather, Arthur McFly's, hat back from Kid Tannen by distracting him with a "look over there."

As one who purchased the full season off Telltale's store for $25, I can say that so far it has been worth the money. The simple gameplay and fantastic story kept me playing and wanting to see what would happen next. The game ends in a standard cliffhanger, but it is one I can't wait to see get resolved in the coming months. This game is a great purchase so far, but I would reccomend it more to existing fans, as they would get more enjoyment out of this.