Note:
This review contains spoilers for
Resident Evil (2002) and Resident Evil Code: Veronica X
What Resident Evil games deserve the “Remake”
treatment? This question has floated around in the years since the release of
the 2019 remake of Resident Evil 2, as well as the 2020 release of the Resident
Evil 3 remake. Among the different answers, one that floated up frequently
was Code: Veronica, notably the only mainline entry that hadn’t seen a
physical PS4 release. Based on my own experience, the demand for Code:
Veronica grew louder as the release of the highly-anticipated 2023 remake
of Resident Evil 4 drew nearer. This coincidentally lined up with when I
would play Code: Veronica for myself as part of my deep dive of the
series.
Before we try answering the question of whether Code:
Veronica deserves a remake, we should first consider its history. After the
original Resident Evil 2’s (RE2) success, Capcom put more Resident
Evil projects in development. One of these was a Sega Saturn port of RE2,
but it was canceled because doing so would require sacrificing the game’s
quality. To make up for this, the team went to work on an original entry for
Sega fans. This entry, known as Code: Veronica, would release on the
Sega Dreamcast in 2000. Due to low sales, however, Capcom would port the game
to the PS2 the following year as Code: Veronica X (CVX), followed
by a 2003 GameCube port and an eventual release on PS3 and Xbox 360 in 2011.
As my Resident Evil journey followed the order
of each game’s release, I went from the remake of Resident Evil 3 to the
PS2 version of CVX, fully expecting a jarring shift in experience going
from a fairly polished game to one comparatively archaic. By virtue of age
alone, CVX certainly deserves a remake. Beyond that, however, it
desperately needs a modern update by virtue of being an overrated mess of a
game that has coasted by for far too long on nostalgia alone.