Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Wednesday, May 6, 2026

Second Look - Devil May Cry 2

Note: This review contains spoilers for Devil May Cry 2

Near the end of the production of the original Devil May Cry (DMC1), Capcom struck while the iron was hot and greenlit a sequel. Unfortunately, this sequel faced a very troubled production under its original director, who remains anonymous to this day. When Capcom assigned the second director, Hideaki Itsuno, to the project, he was shocked by the lack of any real progress, which amounted to almost nothing aside from the Stinger animation. With only a few months left, he built pretty much the entire rest of the game from scratch. The end result, Devil May Cry 2 (DMC2), released on the PS2 in 2003 to poor reviews, though it still established some series conventions and had high sales numbers. The game’s development disaster also motivated the team to improve their work, with most staying on for future entries. In fact, near the end of development, Itsuno successfully convinced Capcom to let him direct Devil May Cry 3: Dante’s Awakening from scratch because he didn’t want to be forever known as “the guy who directed DMC2.”

In the years since its release, DMC2 has gained a reputation as the worst game in the series, even more so than the controversial reboot, DmC: Devil May Cry (DmC). It really is. However, I’ve also felt unsatisfied with my coverage of the game in the past, both in my review of the original PS2 version and the other when talking about the Devil May Cry HD Collection as a whole. Since I re-reviewed DMC1 in the context of its origin as Resident Evil 4, I decided that even though DMC2 is certainly the worst game in the series, it deserved a better and more in-depth look. As with my re-review of DMC1, this re-review is based on DMC2 as presented in HD Collection.

Wednesday, October 30, 2024

Second Look - Resident Evil Village (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard and Resident Evil Village.

It should go without saying that the strong reviews and sales numbers of Resident Evil 7: Biohazard (RE7) led to a sequel in 2021, also the latest game in the series, Resident Evil Village (RE8). At least, that would be the typical story. In reality, RE8 entered development at the tail end of RE7’s production with the idea of continuing the previous game’s story and style. Early on, the development team came up with the concept of the village setting, as well as drawing influence from Resident Evil 4 (RE4) in making it a central game element. They also developed the game with more of a mixture of action and horror after observing reactions to RE7’s horror and deciding that dialing back and spreading out the scares would make it more approachable for newcomers. For accessibility, the title also emphasized the “village” aspect rather than officially designate it as Resident Evil 8 (even though that’s exactly what it is). Despite the change in approach, the end result garnered strong critical reception and sales over time.

As someone who started with the Winters storyline, I enjoyed RE8 when it came out, in spite of its flaws, and coming back to this game in my journey through the Resident Evil (RE) franchise didn’t change my opinion that much. Like my replay of RE7, however, what really changed was my perspective on its gameplay and how the story fit in with the overall timeline. Not only did I better appreciate some of its improvements over certain gameplay systems from its predecessor, but also its influence from RE4 and one specific twist that prompted all of these RE reviews in the first place.

Wednesday, October 23, 2024

Second Look - Resident Evil 7: Biohazard (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard.

Following the mixed reception of Resident Evil 6 (RE6), in spite of its high sales, Capcom realized it needed a change in direction going forward with the franchise, which included cancelling a sequel meant to continue in RE6’s footsteps. Jun Takeuchi, who had experience with the series since the original Resident Evil (RE1) and produced Resident Evil 5, took over the project and helped brainstorm ideas for the next game, which led him to an isolated setting in the vein of both RE1 and The Evil Dead. As development proceeded with this concept in mind and under the direction of Koshi Nakanishi, which included a first-person viewpoint, the team created the RE Engine (“Reach for the Moon” Engine) for smoother next-gen game development and later made the game VR-friendly. Despite some misgivings from fans based on the Beginning Hour demo, the final 2017 release, Resident Evil 7: Biohazard (RE7), received near-universal praise and sold well enough to warrant a sequel of its own, Resident Evil Village.

As I’ve mentioned in other Resident Evil (RE) reviews, RE7 was my formal introduction to the series after a couple false starts. Despite some flaws and my general aversion to horror games, I loved it and played it multiple times across both the original release and the later Gold Edition release, which has all of the DLC on the disc (sans Not A Hero). My journey through all of the pre-Winters RE games inevitably led me to another replay of RE7, this time through the free PS5 upgrade. I had always viewed RE7 as one of my favorite survival horror games and, perhaps as expected, this latest playthrough didn’t really change that. What did change, however, was my appreciation for this entry’s accomplishments in light of the rest of the series’ ups and downs. As a consequence, however, some of its flaws did stick out a little more.

Thursday, October 17, 2024

Resident Evil: Revelations 2 (PS4)

Note: This review contains spoilers for Resident Evil 5, Resident Evil: Revelations and Resident Evil: Revelations 2.

Soon after the release of Resident Evil: Revelations (REV1), Capcom greenlit a sequel, Resident Evil: Revelations 2 (REV2), this time for home consoles and the PlayStation Vita instead of the Nintendo 3DS. For this entry, however, producer Michiteru Okabe suggested taking the episodic structure of REV1 one step further and releasing REV2 with a weekly episodic model like a traditional TV series, as popularized by Telltale Games. As such, the writing took more influence from episodic TV shows, which included ending each part with a cliffhanger to encourage players to download the next part. Each of the four episodes released as planned in 2015, followed shortly after by a complete retail release that also included both Bonus Episodes, originally released as DLC. REV2 garnered positive critical reception and, as of 2022, outsold REV1.

Since I committed to playing the Revelations games as part of my deep dive through Resident Evil (RE), I ended up at REV2 on PS4 after playing through Resident Evil 6 (RE6) instead of jumping straight to Resident Evil 7: Biohazard (one of my personal favorites). Due to my disappointment with both preceding titles, I didn’t expect much from REV2 and thought I’d face another boring slog before “getting back to the good stuff”. Instead, much like how I felt going from Code: Veronica X to Resident Evil 0 (RE0), I found myself actually having fun with REV2, as it had learned from the mistakes of its predecessor and ended the pre-Winters portion of the mainline series (according to the Resident Evil Wiki) on a high note.

Tuesday, October 15, 2024

Resident Evil 6 (PS4)

Note: This review contains spoilers for Resident Evil 2 (1998), Resident Evil 4 (2005), Resident Evil 5 and Resident Evil 6.

Following the success of Resident Evil 5 (RE5) in 2009, Capcom took the next natural step and started development on Resident Evil 6 (RE6). Much like Resident Evil 4 (RE4) and RE5 before it, RE6 had its own share of development woes, apart from attaching a less-experienced director to the project, whose only prior directing experience included Resident Evil: Outbreak - File #2 and the lesser-known Zack & Wiki: Quest for Barbaros' Treasure. The short version is that early in development, the focus shifted from survival horror to “the ultimate horror entertainment”, which included increasing its scope beyond the traditional bounds of a Resident Evil (RE) title and leaning even harder into the “action” genre than RE5 in an attempt at appealing to new players. This increased scope led to the inclusion of four distinct campaigns (much more on that later), each one tailored to appeal to a different corner of the RE fanbase, which also meant throwing over 600 people at the project to complete effectively four games’ worth of work in only three years. This effort proved fruitless, however, as RE6 sold fewer copies than its predecessors and received a frosty reception from critics during its initial 2012 release, as well as a lasting reputation as one of the worst games in the series.

Compared with RE4 and RE5, I had even less experience with RE6 before my series deep dive, as I had only played a small part of the demo without understanding the controls and watched a Clueless Gamer segment poking fun at it. Of course, I have much more experience with the series than I did twelve years ago, so I went into a full playthrough armed with far more knowledge and patience than before, this time through the more complete PS4 port from 2016 (though I played on a PS5). While I can see why it has its fans nowadays, I can’t say that I didn’t understand why it gained such a negative reputation, as I found it easily among the worst of the mainline games (apart from Code: Veronica X) thanks to its unfocused vision and how it plays more like a bombastic playable action movie than a proper RE game.

Wednesday, October 9, 2024

Resident Evil: Revelations (PS4)

Note: This review contains spoilers for Resident Evil: Revelations

As the years wore on, so did Capcom’s development of the Resident Evil series. While Resident Evil 5 (RE5) felt like a sort of conclusion to the main story, the series’ popularity meant that Capcom would continue development of future numbered entries, including Resident Evil 6 (RE6). In between RE5 and RE6, however, came Resident Evil: Revelations (Revelations), which released in 2012 on the Nintendo 3DS. Developed at the same time as the controversial The Mercenaries 3D, the team behind Revelations wanted to take advantage of the 3DS’ capabilities for handheld while also providing a uniquely portable experience in both the story structure and optional Raid Mode, which would let friends talk to one another as they played the game together. Despite the game’s intention for portable systems, it would receive ports for seventh generation consoles in 2013 and eight generation consoles in 2017.

While I would have jumped straight from RE5 to RE6 for my journey through the series, I also included Revelations, both because it received a PS4 port alongside the other numbered titles and because the Resident Evil Wiki labeled it as a major entry. Playing the game for myself made me doubt its supposed “major entry” status, but I nonetheless found myself feeling mixed on the experience, largely in regards to its technical accomplishments versus its writing.

Wednesday, October 2, 2024

Resident Evil 5 (PS4)


Note: This review contains spoilers for Resident Evil, Resident Evil 3 (2020), Resident Evil Code: Veronica X, Resident Evil 4 (2005) and Resident Evil 5

The same year that Capcom released the original Resident Evil 4 (2005) (RE4), they already got to work on the next main game, Resident Evil 5 (RE5), with the goal to take advantage of the capabilities of seventh-generation consoles. Development of RE5 involved multiple scenario rewrites and changes in direction, which included scrapping ideas like having enemies attacking from the shadows or having the camera reflect the player character adjusting their eyes to darkness (not unlike Metal Gear Solid 3: Snake Eater), the main constants were setting the game in Africa during the day, both to explore the origins of the Progenitor Virus and take advantage of the then-upcoming seventh console generation, and using RE4 as a foundation for gameplay due to its popularity. Although RE5 wouldn’t release completely without incident in 2009, it still garnered generally positive reception, though critics and fans noted a shift away from survival horror and more towards action. The following year, Capcom would also release an updated Gold Edition, which included additional content not found in the original release, as well as Move support for the PS3 version; PS3 copies of Gold Edition had all of the content on the disc while 360 copies still required a separate download of the new content (owners of the original version could also purchase the Gold Edition content separately).

As with RE4, I actually had a little bit of experience with RE5, specifically the PS3 Gold Edition, before I really got invested in the series with Resident Evil 7: Biohazard. However, I didn’t actually get very far, not even past Chapter 1-1, as I found the controls too awkward and didn’t have the patience for it at the time. Naturally, my deep dive brought me back to RE5, this time through the PS4 rerelease, and while I enjoyed it much more this time around, I can also see why reception remains mixed.

Monday, October 30, 2023

Resident Evil 4 - Separate Ways (DLC)


Note: This review contains spoilers for Resident Evil 4 (2023)

In May 2023, Resident Evil 4 (2023) (RE4R), the modern remake of Resident Evil 4 (2005) (RE4), released to critical and commercial success, though with some criticism aimed at some of the cut content, including the lack of the original Separate Ways campaign. After nearly six months with no official word on any additional content apart from the free The Mercenaries DLC, Capcom would finally announce, and subsequently release, RE4R’s version of Separate Ways as DLC in late September 2023 for $10. While one could reasonably question the idea of holding this content back for later, I nonetheless bought the DLC on release and ended up loving the experience.

Friday, October 27, 2023

Resident Evil 4 (2023) (PS5)

Note: This review contains spoilers for Resident Evil 4 (2005) and Resident Evil 4 (2023)

Since 2019, Capcom has released remakes of the Resident Evil games, going beyond the remake of the original Resident Evil from 2002 (RE1), which had until then been the only game in the series with a substantial update. While this has produced some mixed results so far, with critical praise towards Resident Evil 2 (2019) (RE2) and mixed response towards Resident Evil 3 (2020) (RE3), it was inevitable that they would apply the same treatment to 2005’s Resident Evil 4 (RE4), which gradually gained (and earned) a reputation as one of the series’ best games. Although fans naturally had their reservations with the announcement of Resident Evil 4 (2023) (RE4R), it released to critical acclaim and became one of the fastest-selling games in the series.

Due to the timing of RE4R’s release, I had the unique opportunity to play both the original and the remake back-to-back, which I did for the sake of an easier comparison between the two in terms of both gameplay and story. Although that inevitably leads to the question of “Which one is better?”, I would instead say that although not perfect, RE4R manages to improve on many aspects of the original to the point that it’s overall a fantastic game in its own right.

Wednesday, October 25, 2023

Haunting Ground

 

Back in 2005, Capcom released the video game Haunting Ground, known as Demento in Japan, which shared many similarities to their prior Clock Tower series to the point it’s considered a spiritual successor. Although it received mixed reception when it originally released and sold poorly due to competition with the widely renowned Resident Evil 4 (RE4), is has gained a reputation as part of the “Trinity of PS2 Survival Horror” with Kuon and Rule of Rose, all three of which are known for their expense and rarity due to poor sales, as well as their (arguable) status as “hidden gems” of the PS2 library.

What drew me to Haunting Ground, however, was not necessarily its newfound reputation, but its relation to the development of RE4. The short version is that there were four previous attempts at developing RE4 before the final build. The first of these builds is informally considered the “stylish” build and would famously spawn the Devil May Cry franchise, while the other three builds were known internally as “Castle”, “Hallucination” (aka “Hookman”) and “Zombie”. “Hallucination” and “Zombie” were scrapped due to technical limitations, the latter also for sticking too closely to the traditional Resident Evil formula, while one of the “Castle” scenario writers, Noboru Sugimura, would donate his draft to Capcom Production Studio 1, who had started work on a Clock Tower game that morphed into what we know as Haunting Ground. The elements that ultimately made their way from “Castle” to Haunting Ground were a girl and a B.O.W. dog companion, both of whom would have helped Leon S. Kennedy as he infiltrated the castle of Oswell E. Spencer, one of the founders of Umbrella Pharmaceuticals.

Due to the cost of a physical English copy reaching $350-400 at the bare minimum (exceeding the value of even the most expensive Silent Hill game in my collection), I ended up buying the game through the Japanese PSN on my PS3, where you have to search for the Japanese name Demento (デメント). This did require creating a Japanese account and buying two digital gift cards through Playasia, though this meant I only spent ¥1257 (under $10 at the time of this writing) with tax. Since Demento had English audio but rendered all the text in Japanese (with no option otherwise), I had to play while following an English video guide (via Survival Horror Network on YouTube) and a GDQ speedrun while imperfectly filling in any gaps with the Clock Tower Wiki and the Google Translate app on my phone (as well as my own very limited knowledge of Japanese). Despite jumping through so many hoops, I found the experience ultimately worth the effort, even with its rough edges.

The version I actually played.

Monday, October 23, 2023

Second Look - Devil May Cry

 

Note: This review contains spoilers for Devil May Cry

While the Devil May Cry series may be more popular than ever, the original game actually started off as more of a gamble, with its roots in the development of Resident Evil 4 (RE4). Fans of both franchises aren’t unfamiliar with the story, but it’s an interesting one nonetheless. The short version is that during development of RE4, the original version, directed by Hideki Kamiya, would have gone in a different direction from traditional Resident Evil (RE) titles by going for something more “stylish” and “cool”. The scenario for this version followed Tony Redgrave, an invincible man with superhuman abilities explained by biotechnology who would fight enemies within a gothic setting through more dynamic combat, while ditching the fixed camera angles and tank controls found within the previous RE games. Series producer Shinji Mikami found this iteration too far removed from RE to keep it within the same series, but instead suggested that Kamiya spin it off into its own IP. After some rewrites that affected the setting and scenario, including some influence from Dante Alighieri’s Divine Comedy, this game turned into Devil May Cry (DMC) and the rest is history.

I’m no stranger to the Devil May Cry series myself, as I’ve previously reviewed every game in the series. While I’m not really proud of how I’ve covered most of them, this rereview actually came up during my journey through the Resident Evil series, as I thought it would be more interesting to play it after RE4 with the context of its unique development. In the nearly eleven years since I last played it, I’d say that just like the original RE4, it’s showing its age and although it's rough in places, it still remains a great game in its own right.

Thursday, October 19, 2023

Resident Evil 4 (2005) (PS4)

Note: This review contains spoilers for Resident Evil 4 (2005)

Since its original release in 2005, Resident Evil 4 (RE4) has seen continuous praise and success, including over a dozen different hardware ports, enough that it is widely considered one of the greatest video games ever made. Of all the Resident Evil games, however, this one had one of the most troubled developments. The short version is that starting in 1998, four different versions were proposed and subsequently discarded before the final release. The first of these, and the most well-known, started as an attempt at a more “stylish” action game directed by Hideki Kamiya that was spun off and retooled into the original Devil May Cry, which released in 2001. The second, known internally as the “Castle” version, would include story elements that made their way into the 2005 survival horror game Haunting Ground. The third and fourth versions, “Hallucination” and the lesser-known “Zombie”, were scrapped for technical reasons, though elements from both would still make their way into the final game. Interestingly, “Hallucination” would have taken some influence from the Silent Hill series and “Zombie” was criticized by Shinji Mikami for being too similar to previous Resident Evil games, as he didn’t want to bore fans by relying on tired tropes.

This consistent desire for a different kind of Resident Evil game resulted in a more action-oriented game, a direction that had a ripple effect on the rest of the franchise until Resident Evil 7: Biohazard (RE7). In the intervening time, I had tried getting into Resident Evil through the PS2 version of RE4 and the PS3 version of Resident Evil 5, but only got to around Chapter 2-1 in the former and barley got anywhere in the latter before I moved on to other games. However, with the release of Resident Evil 4 (2023), as well as a personal deep dive of the series following a playthrough of Resident Evil Village, I finally had an excuse to go back and finish what I had started in RE4, this time through the 2016 PS4 release. With this zombie from the past finally slain, I can safely say that while it’s a little rough now, RE4 has aged much better than many of its predecessors and has definitely earned its longstanding reputation.

Tuesday, October 17, 2023

Resident Evil 0 HD Remaster (PS4)


Note: This review contains spoilers for Resident Evil (2002)

With the success of the original release of Resident Evil 2 (1999), Capcom greenlit multiple Resident Evil projects. Alongside the projects that became Code: Veronica and Resident Evil 3: Nemesis, they approved Resident Evil 0, which would serve as a prequel for the original Resident Evil (1996) and the series as a whole. Though originally intended for the Nintendo 64 and its failed 64DD expansion, development restarted in earnest for the GameCube, solving a storage issue that had previously halted development and allowed for an eventual release in late 2002, the same year as the remake of the original Resident Evil, to critical acclaim save for the criticism of sticking with archaic tank controls. With the success of Resident Evil HD Remaster in 2015, this game would receive the same treatment, releasing in 2016 as Resident Evil 0 HD Remaster.

After playing perhaps the worst of the “classic” Resident Evil games, my journey brought me to the last, as Resident Evil 0 was the last based on the fixed camera angle style, which smoothed the transition between games compared with going from Resident Evil 3 (2020) to Code: Veronica X (CVX). While still flawed in its own right, this game still proved far more enjoyable than CVX in just about every way, to the point that I feel the classic entries ended on a high note.

Thursday, October 12, 2023

Resident Evil Code: Veronica X (PS2)

Note: This review contains spoilers for Resident Evil (2002) and Resident Evil Code: Veronica X

What Resident Evil games deserve the “Remake” treatment? This question has floated around in the years since the release of the 2019 remake of Resident Evil 2, as well as the 2020 release of the Resident Evil 3 remake. Among the different answers, one that floated up frequently was Code: Veronica, notably the only mainline entry that hadn’t seen a physical PS4 release. Based on my own experience, the demand for Code: Veronica grew louder as the release of the highly-anticipated 2023 remake of Resident Evil 4 drew nearer. This coincidentally lined up with when I would play Code: Veronica for myself as part of my deep dive of the series.

Before we try answering the question of whether Code: Veronica deserves a remake, we should first consider its history. After the original Resident Evil 2’s (RE2) success, Capcom put more Resident Evil projects in development. One of these was a Sega Saturn port of RE2, but it was canceled because doing so would require sacrificing the game’s quality. To make up for this, the team went to work on an original entry for Sega fans. This entry, known as Code: Veronica, would release on the Sega Dreamcast in 2000. Due to low sales, however, Capcom would port the game to the PS2 the following year as Code: Veronica X (CVX), followed by a 2003 GameCube port and an eventual release on PS3 and Xbox 360 in 2011.

As my Resident Evil journey followed the order of each game’s release, I went from the remake of Resident Evil 3 to the PS2 version of CVX, fully expecting a jarring shift in experience going from a fairly polished game to one comparatively archaic. By virtue of age alone, CVX certainly deserves a remake. Beyond that, however, it desperately needs a modern update by virtue of being an overrated mess of a game that has coasted by for far too long on nostalgia alone.

Tuesday, October 10, 2023

Resident Evil 3 (2020) (PS5)


Note: This review contains spoilers for Resident Evil (2002), Resident Evil 2 (1999) and Resident Evil 3 (2020).

Following the success of the original Resident Evil 2, Capcom put a number of Resident Evil projects in development to capitalize on its success. One of these projects was Resident Evil 3: Nemesis, which was developed as a standalone expansion to the story to the story of Resident Evil 2 and, after a rough development period that saw a number of concepts altered or scrapped, launched the very next year in 1999 (incidentally, this also led to Resident Evil creator Shinji Mikami leaving Capcom). Later, in 2019, Capcom would officially announce a remake simply titled Resident Evil 3, though it was developed at the same time as the remake of Resident Evil 2. Like its predecessor, the remake launched to critical acclaim in 2020, but not without criticisms for its length and the extent of the changes made from the original.

After playing the remake of Resident Evil 2, the next natural step was playing Resident Evil 3. Like with Resident Evil 2, I did so through the 2020 remake, specifically the free PS5 upgrade, out of cost and accessibility. As such, I have no experience with the original release and can’t personally attest to the impact of any of the noted changes. That said, while flawed, I still had a blast from start to finish.

Thursday, October 5, 2023

Resident Evil 2 (2019) (PS5)


Note: This review contains spoilers for Resident Evil 2 (2019).

Shortly after the release of the original Resident Evil, development went underway on a sequel, Resident Evil 2. Thanks to a rough development period, however, the game wouldn’t release until 1998 and did so to critical acclaim. Following the 2002 GameCube remake of the original game, Capcom considered a similar treatment for this one, but Shinji Mikami didn’t want to take too much attention away from Resident Evil 4. Fast forward to 2015, where a full remake of Resident Evil 2 was formally announced. This project would finally see the light of day in 2019, when the remake would gain critical acclaim like its 1998 counterpart.

As part of my goal of properly exploring the Resident Evil series, Resident Evil 2 was naturally my next stop. Instead of the original PS1 release, however, I went for the 2019 remake, as it was cheaper and more easily accessible. That means that I have no idea what the original game is like, but I can say that I pretty thoroughly enjoyed my experience with the remake regardless.

Tuesday, October 3, 2023

Resident Evil HD Remaster (PS4)


When Resident Evil originally released in 1996, it helped define the Survival Horror genre as we know it. It even reportedly had an influence on zombie storytellers like Alex Garland, who wrote 28 Days Later, and Robert Kirkman, who created The Walking Dead. Although the game was popular and released to critical acclaim, director Shinji Mikami, as part of Capcom’s GameCube exclusivity deal, decided to produce a remake, as he thought the original hadn’t aged well and wanted to bring it closer to his original vision. This version released in 2002 and despite its general status as one of the best video game remakes of all time, it sold poorly, which led to the action-oriented direction of later games starting from Resident Evil 4. The 2015 HD Remaster rerelease, on the other hand, would sell far better, with 2.8 million copies sold by June 2020.

As for my own experience with Resident Evil, I formally started the series with Resident Evil 7: Biohazard, so I’m more familiar with the tone and style of the first-person entries. After a major lore reference made at the end of Resident Evil Village, however, I decided to do my due diligence and play through all of the mainline entries, much like I did with the Silent Hill series. Not only did I want a better understanding of the series’ lore, but also a greater appreciation of the developments that eventually led to the Ethan Winters storyline. Naturally, I started at the very beginning with the remake of the original Resident Evil and, after two playthroughs, I can see why it was so acclaimed, even if certain aspects didn’t age as well.

Wednesday, November 2, 2022

The Nightmare Before Christmas: Oogie's Revenge


As far as action games go, the Devil May Cry series is easily one of the best. While certainly challenging for the most part, the games are rewarding to finish and have had a lasting influence on the genre in games like the Bayonetta series. I can even recall a period of time where licensed games copied either God of War or Devil May Cry, though usually not as good. Few games inspired by Devil May Cry, however, have the distinct honor of being made by Capcom themselves. In this case, it’s The Nightmare Before Christmas: Oogie’s Revenge, a 2004 sequel to the original 1993 stop motion film. While not a perfect game, what truly makes this licensed game stand out is not only its strong use of the license, but also its seeming influence on later Devil May Cry games, as it predates Devil May Cry 3 by one year.

Wednesday, January 5, 2022

Shantae (Switch)


While Shantae is one of the more well-known indie game series now, to the point of getting a Mii costume in Super Smash Bros. Ultimate, it didn’t start out that way. Back when the series debuted on the Game Boy Color with Shantae in 2002, it immediately fell into obscurity, due in part to releasing one year after the Game Boy Advance and its initial low print run of 20-25,000 copies. As interest in the franchise grew, starting with Risky’s Revenge in 2010, prices on the original cartridge went up, though a digital release would thankfully alleviate the issue of accessibility. After I started the series much later, with Half-Genie Hero, I wanted to experience the rest of the games and eyed the digital release of Shantae, but instead went through a physical copy of the Nintendo Switch port from Limited Run Games. While the half-genie’s original adventure is worth seeking out, even digitally, it has certainly shown its age the most.

Wednesday, June 9, 2021

DuckTales: Remastered (PS3)


Back in 1989, Capcom released the NES game DuckTales, a highly-acclaimed platformer based on the 1987 animated series of the same name. Although I had no nostalgia for the game, or the series for that matter, I figured that WayForward’s 2013 remake of the game, DuckTales: Remastered, could help enlighten me on why people liked it so much. However, I waited for a disc-based physical copy of the game, as opposed to a retail copy with a download code and pin, before actually playing it. While I played this back in 2013, I didn’t review it then, so I recently went back a replayed it for review purposes and still liked it, despite its rather short length.