Showing posts with label Koshi Nakanishi. Show all posts
Showing posts with label Koshi Nakanishi. Show all posts

Wednesday, October 23, 2024

Second Look - Resident Evil 7: Biohazard (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard.

Following the mixed reception of Resident Evil 6 (RE6), in spite of its high sales, Capcom realized it needed a change in direction going forward with the franchise, which included cancelling a sequel meant to continue in RE6’s footsteps. Jun Takeuchi, who had experience with the series since the original Resident Evil (RE1) and produced Resident Evil 5, took over the project and helped brainstorm ideas for the next game, which led him to an isolated setting in the vein of both RE1 and The Evil Dead. As development proceeded with this concept in mind and under the direction of Koshi Nakanishi, which included a first-person viewpoint, the team created the RE Engine (“Reach for the Moon” Engine) for smoother next-gen game development and later made the game VR-friendly. Despite some misgivings from fans based on the Beginning Hour demo, the final 2017 release, Resident Evil 7: Biohazard (RE7), received near-universal praise and sold well enough to warrant a sequel of its own, Resident Evil Village.

As I’ve mentioned in other Resident Evil (RE) reviews, RE7 was my formal introduction to the series after a couple false starts. Despite some flaws and my general aversion to horror games, I loved it and played it multiple times across both the original release and the later Gold Edition release, which has all of the DLC on the disc (sans Not A Hero). My journey through all of the pre-Winters RE games inevitably led me to another replay of RE7, this time through the free PS5 upgrade. I had always viewed RE7 as one of my favorite survival horror games and, perhaps as expected, this latest playthrough didn’t really change that. What did change, however, was my appreciation for this entry’s accomplishments in light of the rest of the series’ ups and downs. As a consequence, however, some of its flaws did stick out a little more.

Wednesday, October 7, 2020

Resident Evil 7: Biohazard


Note: This review contains spoilers for Resident Evil 7: Biohazard.

Prior to Resident Evil 7: Biohazard (Biohazard 7: Resident Evil in Japan), I was aware of the franchise and even tried to play Resident Evil 4, but got distracted by other titles and never got back around to it. As I saw more information about Biohazard however, and even played the demo, I was interested in the direction Capcom had taken with the franchise and played it when it came out. Despite my general aversion to horror at the time, I played this game when it came out and got hooked on the central mystery and atmospheric nature of the horror. However, I didn’t actually give it a proper review and thought that in the spirit of October, it was time to rectify that with a look at Resident Evil 7: Biohazard Gold Edition, which still holds up three years later.

Tuesday, October 6, 2020

Resident Evil 7 Teaser Demo: Beginning Hour (+ Kitchen Demo)


The first info I saw about Resident Evil 7: Biohazard intrigued me enough that when PlayStation Plus subscribers got early access to the Beginning Hour demo, I figured I’d give it a shot. My experience at the time left me wanting more, but then, in a surprising twist, the demo updated twice and I returned both times to witness the changes. These updates, Twilight Ver. and Midnight Ver., gave me a greater idea of what to expect and convinced me to take the plunge on the full game. Now, as part of a deep dive into Resident Evil 7 for a proper review, I decided to look back on Beginning Hour Midnight Ver. to not only get back into the story, but also see just how effective it still is.