Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Wednesday, October 30, 2024

Second Look - Resident Evil Village (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard and Resident Evil Village.

It should go without saying that the strong reviews and sales numbers of Resident Evil 7: Biohazard (RE7) led to a sequel in 2021, also the latest game in the series, Resident Evil Village (RE8). At least, that would be the typical story. In reality, RE8 entered development at the tail end of RE7’s production with the idea of continuing the previous game’s story and style. Early on, the development team came up with the concept of the village setting, as well as drawing influence from Resident Evil 4 (RE4) in making it a central game element. They also developed the game with more of a mixture of action and horror after observing reactions to RE7’s horror and deciding that dialing back and spreading out the scares would make it more approachable for newcomers. For accessibility, the title also emphasized the “village” aspect rather than officially designate it as Resident Evil 8 (even though that’s exactly what it is). Despite the change in approach, the end result garnered strong critical reception and sales over time.

As someone who started with the Winters storyline, I enjoyed RE8 when it came out, in spite of its flaws, and coming back to this game in my journey through the Resident Evil (RE) franchise didn’t change my opinion that much. Like my replay of RE7, however, what really changed was my perspective on its gameplay and how the story fit in with the overall timeline. Not only did I better appreciate some of its improvements over certain gameplay systems from its predecessor, but also its influence from RE4 and one specific twist that prompted all of these RE reviews in the first place.

Wednesday, October 23, 2024

Second Look - Resident Evil 7: Biohazard (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard.

Following the mixed reception of Resident Evil 6 (RE6), in spite of its high sales, Capcom realized it needed a change in direction going forward with the franchise, which included cancelling a sequel meant to continue in RE6’s footsteps. Jun Takeuchi, who had experience with the series since the original Resident Evil (RE1) and produced Resident Evil 5, took over the project and helped brainstorm ideas for the next game, which led him to an isolated setting in the vein of both RE1 and The Evil Dead. As development proceeded with this concept in mind and under the direction of Koshi Nakanishi, which included a first-person viewpoint, the team created the RE Engine (“Reach for the Moon” Engine) for smoother next-gen game development and later made the game VR-friendly. Despite some misgivings from fans based on the Beginning Hour demo, the final 2017 release, Resident Evil 7: Biohazard (RE7), received near-universal praise and sold well enough to warrant a sequel of its own, Resident Evil Village.

As I’ve mentioned in other Resident Evil (RE) reviews, RE7 was my formal introduction to the series after a couple false starts. Despite some flaws and my general aversion to horror games, I loved it and played it multiple times across both the original release and the later Gold Edition release, which has all of the DLC on the disc (sans Not A Hero). My journey through all of the pre-Winters RE games inevitably led me to another replay of RE7, this time through the free PS5 upgrade. I had always viewed RE7 as one of my favorite survival horror games and, perhaps as expected, this latest playthrough didn’t really change that. What did change, however, was my appreciation for this entry’s accomplishments in light of the rest of the series’ ups and downs. As a consequence, however, some of its flaws did stick out a little more.

Thursday, October 17, 2024

Resident Evil: Revelations 2 (PS4)

Note: This review contains spoilers for Resident Evil 5, Resident Evil: Revelations and Resident Evil: Revelations 2.

Soon after the release of Resident Evil: Revelations (REV1), Capcom greenlit a sequel, Resident Evil: Revelations 2 (REV2), this time for home consoles and the PlayStation Vita instead of the Nintendo 3DS. For this entry, however, producer Michiteru Okabe suggested taking the episodic structure of REV1 one step further and releasing REV2 with a weekly episodic model like a traditional TV series, as popularized by Telltale Games. As such, the writing took more influence from episodic TV shows, which included ending each part with a cliffhanger to encourage players to download the next part. Each of the four episodes released as planned in 2015, followed shortly after by a complete retail release that also included both Bonus Episodes, originally released as DLC. REV2 garnered positive critical reception and, as of 2022, outsold REV1.

Since I committed to playing the Revelations games as part of my deep dive through Resident Evil (RE), I ended up at REV2 on PS4 after playing through Resident Evil 6 (RE6) instead of jumping straight to Resident Evil 7: Biohazard (one of my personal favorites). Due to my disappointment with both preceding titles, I didn’t expect much from REV2 and thought I’d face another boring slog before “getting back to the good stuff”. Instead, much like how I felt going from Code: Veronica X to Resident Evil 0 (RE0), I found myself actually having fun with REV2, as it had learned from the mistakes of its predecessor and ended the pre-Winters portion of the mainline series (according to the Resident Evil Wiki) on a high note.

Tuesday, October 15, 2024

Resident Evil 6 (PS4)

Note: This review contains spoilers for Resident Evil 2 (1998), Resident Evil 4 (2005), Resident Evil 5 and Resident Evil 6.

Following the success of Resident Evil 5 (RE5) in 2009, Capcom took the next natural step and started development on Resident Evil 6 (RE6). Much like Resident Evil 4 (RE4) and RE5 before it, RE6 had its own share of development woes, apart from attaching a less-experienced director to the project, whose only prior directing experience included Resident Evil: Outbreak - File #2 and the lesser-known Zack & Wiki: Quest for Barbaros' Treasure. The short version is that early in development, the focus shifted from survival horror to “the ultimate horror entertainment”, which included increasing its scope beyond the traditional bounds of a Resident Evil (RE) title and leaning even harder into the “action” genre than RE5 in an attempt at appealing to new players. This increased scope led to the inclusion of four distinct campaigns (much more on that later), each one tailored to appeal to a different corner of the RE fanbase, which also meant throwing over 600 people at the project to complete effectively four games’ worth of work in only three years. This effort proved fruitless, however, as RE6 sold fewer copies than its predecessors and received a frosty reception from critics during its initial 2012 release, as well as a lasting reputation as one of the worst games in the series.

Compared with RE4 and RE5, I had even less experience with RE6 before my series deep dive, as I had only played a small part of the demo without understanding the controls and watched a Clueless Gamer segment poking fun at it. Of course, I have much more experience with the series than I did twelve years ago, so I went into a full playthrough armed with far more knowledge and patience than before, this time through the more complete PS4 port from 2016 (though I played on a PS5). While I can see why it has its fans nowadays, I can’t say that I didn’t understand why it gained such a negative reputation, as I found it easily among the worst of the mainline games (apart from Code: Veronica X) thanks to its unfocused vision and how it plays more like a bombastic playable action movie than a proper RE game.

Wednesday, October 9, 2024

Resident Evil: Revelations (PS4)

Note: This review contains spoilers for Resident Evil: Revelations

As the years wore on, so did Capcom’s development of the Resident Evil series. While Resident Evil 5 (RE5) felt like a sort of conclusion to the main story, the series’ popularity meant that Capcom would continue development of future numbered entries, including Resident Evil 6 (RE6). In between RE5 and RE6, however, came Resident Evil: Revelations (Revelations), which released in 2012 on the Nintendo 3DS. Developed at the same time as the controversial The Mercenaries 3D, the team behind Revelations wanted to take advantage of the 3DS’ capabilities for handheld while also providing a uniquely portable experience in both the story structure and optional Raid Mode, which would let friends talk to one another as they played the game together. Despite the game’s intention for portable systems, it would receive ports for seventh generation consoles in 2013 and eight generation consoles in 2017.

While I would have jumped straight from RE5 to RE6 for my journey through the series, I also included Revelations, both because it received a PS4 port alongside the other numbered titles and because the Resident Evil Wiki labeled it as a major entry. Playing the game for myself made me doubt its supposed “major entry” status, but I nonetheless found myself feeling mixed on the experience, largely in regards to its technical accomplishments versus its writing.

Wednesday, October 2, 2024

Resident Evil 5 (PS4)


Note: This review contains spoilers for Resident Evil, Resident Evil 3 (2020), Resident Evil Code: Veronica X, Resident Evil 4 (2005) and Resident Evil 5

The same year that Capcom released the original Resident Evil 4 (2005) (RE4), they already got to work on the next main game, Resident Evil 5 (RE5), with the goal to take advantage of the capabilities of seventh-generation consoles. Development of RE5 involved multiple scenario rewrites and changes in direction, which included scrapping ideas like having enemies attacking from the shadows or having the camera reflect the player character adjusting their eyes to darkness (not unlike Metal Gear Solid 3: Snake Eater), the main constants were setting the game in Africa during the day, both to explore the origins of the Progenitor Virus and take advantage of the then-upcoming seventh console generation, and using RE4 as a foundation for gameplay due to its popularity. Although RE5 wouldn’t release completely without incident in 2009, it still garnered generally positive reception, though critics and fans noted a shift away from survival horror and more towards action. The following year, Capcom would also release an updated Gold Edition, which included additional content not found in the original release, as well as Move support for the PS3 version; PS3 copies of Gold Edition had all of the content on the disc while 360 copies still required a separate download of the new content (owners of the original version could also purchase the Gold Edition content separately).

As with RE4, I actually had a little bit of experience with RE5, specifically the PS3 Gold Edition, before I really got invested in the series with Resident Evil 7: Biohazard. However, I didn’t actually get very far, not even past Chapter 1-1, as I found the controls too awkward and didn’t have the patience for it at the time. Naturally, my deep dive brought me back to RE5, this time through the PS4 rerelease, and while I enjoyed it much more this time around, I can also see why reception remains mixed.

Tuesday, October 1, 2024

Resident Evil Month (Part 2)

For those who were here for Resident Evil Month last year, welcome back. This year, as promised, I have prepared reviews of the rest of the mainline Resident Evil games (as defined by the wiki). These took a while for me to get through due to my still healing "Gamer's Thumb" condition (as outlined in last year's post), other commitments, like a lengthy review of Final Fantasy VII Rebirth and the sheer length of looking at certain titles and all of their content. This time, you can expect to see reviews of the following:

Resident Evil 5, Resident Evil: Revelations, Resident Evil 6, Resident Evil: Revelations 2, Resident Evil 7: Biohazard and Resident Evil Village. If all goes according to plan, I may even have a bonus horror game review sometime during the month.

As with last year, I hope you enjoy the rest of this special look at Resident Evil, a franchise I have grown to love. If there's anything else from the series you'd like me to cover in the future, be they games or films, feel free to leave a comment below.

Monday, October 30, 2023

Resident Evil 4 - Separate Ways (DLC)


Note: This review contains spoilers for Resident Evil 4 (2023)

In May 2023, Resident Evil 4 (2023) (RE4R), the modern remake of Resident Evil 4 (2005) (RE4), released to critical and commercial success, though with some criticism aimed at some of the cut content, including the lack of the original Separate Ways campaign. After nearly six months with no official word on any additional content apart from the free The Mercenaries DLC, Capcom would finally announce, and subsequently release, RE4R’s version of Separate Ways as DLC in late September 2023 for $10. While one could reasonably question the idea of holding this content back for later, I nonetheless bought the DLC on release and ended up loving the experience.

Friday, October 27, 2023

Resident Evil 4 (2023) (PS5)

Note: This review contains spoilers for Resident Evil 4 (2005) and Resident Evil 4 (2023)

Since 2019, Capcom has released remakes of the Resident Evil games, going beyond the remake of the original Resident Evil from 2002 (RE1), which had until then been the only game in the series with a substantial update. While this has produced some mixed results so far, with critical praise towards Resident Evil 2 (2019) (RE2) and mixed response towards Resident Evil 3 (2020) (RE3), it was inevitable that they would apply the same treatment to 2005’s Resident Evil 4 (RE4), which gradually gained (and earned) a reputation as one of the series’ best games. Although fans naturally had their reservations with the announcement of Resident Evil 4 (2023) (RE4R), it released to critical acclaim and became one of the fastest-selling games in the series.

Due to the timing of RE4R’s release, I had the unique opportunity to play both the original and the remake back-to-back, which I did for the sake of an easier comparison between the two in terms of both gameplay and story. Although that inevitably leads to the question of “Which one is better?”, I would instead say that although not perfect, RE4R manages to improve on many aspects of the original to the point that it’s overall a fantastic game in its own right.

Thursday, October 19, 2023

Resident Evil 4 (2005) (PS4)

Note: This review contains spoilers for Resident Evil 4 (2005)

Since its original release in 2005, Resident Evil 4 (RE4) has seen continuous praise and success, including over a dozen different hardware ports, enough that it is widely considered one of the greatest video games ever made. Of all the Resident Evil games, however, this one had one of the most troubled developments. The short version is that starting in 1998, four different versions were proposed and subsequently discarded before the final release. The first of these, and the most well-known, started as an attempt at a more “stylish” action game directed by Hideki Kamiya that was spun off and retooled into the original Devil May Cry, which released in 2001. The second, known internally as the “Castle” version, would include story elements that made their way into the 2005 survival horror game Haunting Ground. The third and fourth versions, “Hallucination” and the lesser-known “Zombie”, were scrapped for technical reasons, though elements from both would still make their way into the final game. Interestingly, “Hallucination” would have taken some influence from the Silent Hill series and “Zombie” was criticized by Shinji Mikami for being too similar to previous Resident Evil games, as he didn’t want to bore fans by relying on tired tropes.

This consistent desire for a different kind of Resident Evil game resulted in a more action-oriented game, a direction that had a ripple effect on the rest of the franchise until Resident Evil 7: Biohazard (RE7). In the intervening time, I had tried getting into Resident Evil through the PS2 version of RE4 and the PS3 version of Resident Evil 5, but only got to around Chapter 2-1 in the former and barley got anywhere in the latter before I moved on to other games. However, with the release of Resident Evil 4 (2023), as well as a personal deep dive of the series following a playthrough of Resident Evil Village, I finally had an excuse to go back and finish what I had started in RE4, this time through the 2016 PS4 release. With this zombie from the past finally slain, I can safely say that while it’s a little rough now, RE4 has aged much better than many of its predecessors and has definitely earned its longstanding reputation.

Tuesday, October 17, 2023

Resident Evil 0 HD Remaster (PS4)


Note: This review contains spoilers for Resident Evil (2002)

With the success of the original release of Resident Evil 2 (1999), Capcom greenlit multiple Resident Evil projects. Alongside the projects that became Code: Veronica and Resident Evil 3: Nemesis, they approved Resident Evil 0, which would serve as a prequel for the original Resident Evil (1996) and the series as a whole. Though originally intended for the Nintendo 64 and its failed 64DD expansion, development restarted in earnest for the GameCube, solving a storage issue that had previously halted development and allowed for an eventual release in late 2002, the same year as the remake of the original Resident Evil, to critical acclaim save for the criticism of sticking with archaic tank controls. With the success of Resident Evil HD Remaster in 2015, this game would receive the same treatment, releasing in 2016 as Resident Evil 0 HD Remaster.

After playing perhaps the worst of the “classic” Resident Evil games, my journey brought me to the last, as Resident Evil 0 was the last based on the fixed camera angle style, which smoothed the transition between games compared with going from Resident Evil 3 (2020) to Code: Veronica X (CVX). While still flawed in its own right, this game still proved far more enjoyable than CVX in just about every way, to the point that I feel the classic entries ended on a high note.

Thursday, October 12, 2023

Resident Evil Code: Veronica X (PS2)

Note: This review contains spoilers for Resident Evil (2002) and Resident Evil Code: Veronica X

What Resident Evil games deserve the “Remake” treatment? This question has floated around in the years since the release of the 2019 remake of Resident Evil 2, as well as the 2020 release of the Resident Evil 3 remake. Among the different answers, one that floated up frequently was Code: Veronica, notably the only mainline entry that hadn’t seen a physical PS4 release. Based on my own experience, the demand for Code: Veronica grew louder as the release of the highly-anticipated 2023 remake of Resident Evil 4 drew nearer. This coincidentally lined up with when I would play Code: Veronica for myself as part of my deep dive of the series.

Before we try answering the question of whether Code: Veronica deserves a remake, we should first consider its history. After the original Resident Evil 2’s (RE2) success, Capcom put more Resident Evil projects in development. One of these was a Sega Saturn port of RE2, but it was canceled because doing so would require sacrificing the game’s quality. To make up for this, the team went to work on an original entry for Sega fans. This entry, known as Code: Veronica, would release on the Sega Dreamcast in 2000. Due to low sales, however, Capcom would port the game to the PS2 the following year as Code: Veronica X (CVX), followed by a 2003 GameCube port and an eventual release on PS3 and Xbox 360 in 2011.

As my Resident Evil journey followed the order of each game’s release, I went from the remake of Resident Evil 3 to the PS2 version of CVX, fully expecting a jarring shift in experience going from a fairly polished game to one comparatively archaic. By virtue of age alone, CVX certainly deserves a remake. Beyond that, however, it desperately needs a modern update by virtue of being an overrated mess of a game that has coasted by for far too long on nostalgia alone.

Tuesday, October 10, 2023

Resident Evil 3 (2020) (PS5)


Note: This review contains spoilers for Resident Evil (2002), Resident Evil 2 (1999) and Resident Evil 3 (2020).

Following the success of the original Resident Evil 2, Capcom put a number of Resident Evil projects in development to capitalize on its success. One of these projects was Resident Evil 3: Nemesis, which was developed as a standalone expansion to the story to the story of Resident Evil 2 and, after a rough development period that saw a number of concepts altered or scrapped, launched the very next year in 1999 (incidentally, this also led to Resident Evil creator Shinji Mikami leaving Capcom). Later, in 2019, Capcom would officially announce a remake simply titled Resident Evil 3, though it was developed at the same time as the remake of Resident Evil 2. Like its predecessor, the remake launched to critical acclaim in 2020, but not without criticisms for its length and the extent of the changes made from the original.

After playing the remake of Resident Evil 2, the next natural step was playing Resident Evil 3. Like with Resident Evil 2, I did so through the 2020 remake, specifically the free PS5 upgrade, out of cost and accessibility. As such, I have no experience with the original release and can’t personally attest to the impact of any of the noted changes. That said, while flawed, I still had a blast from start to finish.

Saturday, October 7, 2023

Resident Evil: Welcome to Raccoon City


For fourteen years, Resident Evil’s theatrical presence was dominated by the work of Paul W. S. Anderson, whose contributions had notoriously little relation to the source material. Following the release of the sixth film, Resident Evil: The Final Chapter, work on a reboot of the film series began with the idea that the new film would be more accurate to the games. After a rocky start, the final product would see a wide theatrical release as Resident Evil: Welcome to Raccoon City to mixed reception. Once I finally played the two games it was based on, Resident Evil (RE1) and Resident Evil 2 (RE2), I decided to give this film a try while the stories were fresh in my head just to form my own opinion. Unfortunately, Welcome to Raccoon City does a good job at showing that while video game adaptations have come a long way, they still haven’t cracked the code on this series.

Thursday, October 5, 2023

Resident Evil 2 (2019) (PS5)


Note: This review contains spoilers for Resident Evil 2 (2019).

Shortly after the release of the original Resident Evil, development went underway on a sequel, Resident Evil 2. Thanks to a rough development period, however, the game wouldn’t release until 1998 and did so to critical acclaim. Following the 2002 GameCube remake of the original game, Capcom considered a similar treatment for this one, but Shinji Mikami didn’t want to take too much attention away from Resident Evil 4. Fast forward to 2015, where a full remake of Resident Evil 2 was formally announced. This project would finally see the light of day in 2019, when the remake would gain critical acclaim like its 1998 counterpart.

As part of my goal of properly exploring the Resident Evil series, Resident Evil 2 was naturally my next stop. Instead of the original PS1 release, however, I went for the 2019 remake, as it was cheaper and more easily accessible. That means that I have no idea what the original game is like, but I can say that I pretty thoroughly enjoyed my experience with the remake regardless.

Tuesday, October 3, 2023

Resident Evil HD Remaster (PS4)


When Resident Evil originally released in 1996, it helped define the Survival Horror genre as we know it. It even reportedly had an influence on zombie storytellers like Alex Garland, who wrote 28 Days Later, and Robert Kirkman, who created The Walking Dead. Although the game was popular and released to critical acclaim, director Shinji Mikami, as part of Capcom’s GameCube exclusivity deal, decided to produce a remake, as he thought the original hadn’t aged well and wanted to bring it closer to his original vision. This version released in 2002 and despite its general status as one of the best video game remakes of all time, it sold poorly, which led to the action-oriented direction of later games starting from Resident Evil 4. The 2015 HD Remaster rerelease, on the other hand, would sell far better, with 2.8 million copies sold by June 2020.

As for my own experience with Resident Evil, I formally started the series with Resident Evil 7: Biohazard, so I’m more familiar with the tone and style of the first-person entries. After a major lore reference made at the end of Resident Evil Village, however, I decided to do my due diligence and play through all of the mainline entries, much like I did with the Silent Hill series. Not only did I want a better understanding of the series’ lore, but also a greater appreciation of the developments that eventually led to the Ethan Winters storyline. Naturally, I started at the very beginning with the remake of the original Resident Evil and, after two playthroughs, I can see why it was so acclaimed, even if certain aspects didn’t age as well.

Sunday, October 1, 2023

Resident Evil Month (Part 1)


October usually marks a month-long look at horror films on this blog, though the last couple years have also included horror games. Last year, in addition to our usual survey of horror, I did a deep dive into the world of Silent Hill (or at least the “canon” material and both films), which coincidentally ended up a rather timely decision with the announcement of a full series revival. This year, I planned to do the same thing with every mainline Resident Evil game (as defined by the wiki) and the most recent film, but I ran into a major snag.

Either from 20 years of continuous gaming or from two-and-a-half years of pandemic gaming, I got diagnosed with De Quervain's tenosynovitis, aka Gamer’s Thumb, a form of repetitive stress injury. In hindsight, I started feeling pain when I did the “Finkelstein Test” while playing the original Final Fantasy VII (back in summer 2020), but I didn’t listen to my body then and have had the condition since summer 2022. I’ve recovered to the point where it’s more manageable and I can play a game for up to two hours a day (with a break) depending on the genre, but the early stages were more painful, though I’ve had to play on the lowest difficulty and it partly influenced my decision to play Kane & Lynch 2: Dog Days for last year’s anniversary (I had wanted to play it anyway, but its short length let me more easily play it in small chunks). All this to say that my plan to make this year “Resident Evil Month” didn’t quite pan out the way I had hoped due to a much slower gaming pace (and to please listen to your body).

In an effort to stay timely, however, we decided to make this more of a “Part 1” for the planned deep dive into Resident Evil. As such, this will cut off with at Resident Evil 4, with the plan to cover the rest of the series next year starting with Resident Evil 5. This doesn’t mean we don’t already have a good amount of content however, as you can expect to see reviews of the following:

Resident Evil HD, Resident Evil 2 (2019), Resident Evil: Welcome to Raccoon City, Resident Evil 3 (2020), Resident Evil Code: Veronica X, Resident Evil 0 HD, Resident Evil 4 (2005) and Resident Evil 4 (2023) with the Separate Ways DLC. As an added bonus, I’ll be honoring the history of Resident Evil 4 with a rereview of the original Devil May Cry and a special all-new review of Haunting Ground (aka Demento).

I hope you enjoy this special look at Resident Evil and also that you’ll come back next time for the rest of the series. In the meantime, if there are any other games from the series that you’d like me to try to look at, feel free to leave a comment below.

Saturday, May 22, 2021

Resident Evil Village (PS5)


Despite my lack of experience with the Resident Evil franchise, I still played Resident Evil 7: Biohazard and enjoyed it enough that I heavily anticipated Resident Evil Village, aka Resident Evil 8, as soon as Capcom had announced it. I even played the PS5-exclusive Maiden demo despite its status as more of a visual showcase. Naturally, this made Village a day one purchase for me and I started playing as soon as I could install the disc. Four days later, I emerged from the titular village recognizing that while it wasn’t as scary as the previous game, its actionized approach still worked pretty well.

Thursday, October 8, 2020

Resident Evil 7: Biohazard DLC (Banned Footage Vol. 1 and 2 + Not A Hero + End of Zoe)


When I first played Resident Evil 7: Biohazard, I was aware of the additional Banned Footage DLC that came out after the game’s launch. However, I wasn’t willing to spend $25 at the time to play them and wouldn’t get a chance myself until the Gold Edition re-release had them, plus End of Zoe, on the disc. As part of my deep dive into Resident Evil 7 for a proper review, I naturally revisited the game's DLC, but did so in rough chronological order. Since this was a second playthrough, it actually worked out pretty well.

Wednesday, October 7, 2020

Resident Evil 7: Biohazard


Note: This review contains spoilers for Resident Evil 7: Biohazard.

Prior to Resident Evil 7: Biohazard (Biohazard 7: Resident Evil in Japan), I was aware of the franchise and even tried to play Resident Evil 4, but got distracted by other titles and never got back around to it. As I saw more information about Biohazard however, and even played the demo, I was interested in the direction Capcom had taken with the franchise and played it when it came out. Despite my general aversion to horror at the time, I played this game when it came out and got hooked on the central mystery and atmospheric nature of the horror. However, I didn’t actually give it a proper review and thought that in the spirit of October, it was time to rectify that with a look at Resident Evil 7: Biohazard Gold Edition, which still holds up three years later.