Showing posts with label Second Look. Show all posts
Showing posts with label Second Look. Show all posts

Saturday, June 6, 2026

Second Look - Toy Story 2

Note: This review contains spoilers for Toy Story 1 and 2.

Following the success of the original Toy Story film, Disney desired to capitalize on it with a sequel, developing one themselves for the direct-to-video market. When the project, Toy Story 2, was upgraded to a theatrical release, Pixar were unsatisfied with what had been made and were given permission to overhaul it themselves, but they only had nine months to do the whole thing due to Disney not wanting to budge on the 1999 release date. While I was too young to see the original Toy Story when it first came out in a theater, I was old enough to see Toy Story 2 this way, and many of its themes and contributions to Toy Story canon stuck with me well into adulthood. Looking back on it, where the original Toy Story has held up as a timeless classic, Toy Story 2 has managed to solidify itself as another classic in its own right thanks to its strong writing and well-handled themes.

Wednesday, March 25, 2026

Second Look - Starlink: Battle for Atlas (+ DLC) (Switch)


Back when the Toys-to-Life genre, established by the Skylanders franchise, was at its peak, the genre’s saturation and competition for physical shelf space led to a decline in popularity and eventually the dissolution of the big three brands, those being Skylanders itself, Disney Infinity and LEGO Dimensions. Many new IPs entering the market at the end of its lifespan went largely unnoticed as a result, one of which was Ubisoft’s Starlink: Battle for Atlas (Starlink), which sought to set itself apart with the premise of swappable and customizable ships, inspired by model kits. This announcement went largely ignored, that is until it was revealed that the Switch version would include a special appearance from Nintendo’s Star Fox franchise, complete with a playable Fox McCloud and Arwing. Even with the boost from a fanbase starved for new content after the divisive Wii U entry Star Fox: Zero, Ubisoft would eventually halt production of the physical toys due to poor sales, resulting in deep discounts, though they would still continue to support the game digitally.

When I first played the game out of curiosity, I picked up the Switch version just so I wouldn’t feel like I was missing out on anything, though I lacked the knowledge on Star Fox to truly appreciate the representation. After going through (nearly) all of the Star Fox games up until this writing, I decided to go back and revisit this game, this time putting more focus on the Star Fox content to see how well it was handled. Though a little rough in places, I had more of an appreciation for the content and thought it to be what Star Fox Zero should have been.

Friday, October 24, 2025

Second Look - Touch My Katamari


As the popularity of the Katamari series continued, the series later ventured back into the handheld space, this time with a launch title for the PS Vita in 2012 (2011 in Japan) called Touch My Katamari. Unfortunately, the game was a failure, resulting in the series going all but dormant for 14 years until the announcement of Once Upon a Katamari, at least partially attributed to the PS Vita itself failing as a system. The formal return of the franchise led me to dig out my copy of Touch My Katamari, which I last played in 2013 according to my save data, to reevaluate my opinions. Looking back on it, although I noticed more flaws in the game this time, I still found it an ultimately entertaining experience, even if not the best.

Tuesday, October 21, 2025

Second Look - Beautiful Katamari (+ DLC)


As the Katamari series continued to show success, a new console game was made following the handheld Me & My Katamari. In a departure from previous titles which were on the PlayStation family of systems, this new game, Beautiful Katamari, was released exclusively for the Xbox 360; the intent was to go multiplatform, however only the Xbox 360 version ever got made. After mainly sticking with the PlayStation line for the longest time, since it has most of the games I want to play, Beautiful Katamari was on my radar when I finally branched out to the Xbox systems, and so I played it once I got the chance. At the time, I did not buy the DLC, which I would later check off my shopping list when the Xbox 360 store was shutting down, but I would not revisit the game again until the announcement of the upcoming Once Upon A Katamari.

As of this writing, I have yet to resolve some issues I have been having with my Xbox 360, so it was fortunate that I was able to play this game again, DLC included, on the Xbox Series X as part of the backwards compatibility program, though I will admit to playing with a DualSense through a converter to make it more comfortable for me to play. On my most recent playthrough, I liked it more than I remembered, though my feelings remain mixed.

Saturday, May 10, 2025

Second Look - Moana


When I first watched Moana in 2016, I will admit that I wasn’t quite sure what to make of it at the time, but I did at least like it enough to get a copy on Blu-ray to watch it again in the future. Although the Blu-ray went untouched for years, the arrival of its theatrical sequel on Disney+ gave me an excuse to revisit the movie, as well as re-evaluate it for more than just the animation. After watching it again for the first time in nearly a decade, I found it to be far better than I remembered it being. Barring maybe Encanto (which I thought was okay), I would even go so far as to say it was Disney’s last good animated movie in years.

Wednesday, October 30, 2024

Second Look - Resident Evil Village (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard and Resident Evil Village.

It should go without saying that the strong reviews and sales numbers of Resident Evil 7: Biohazard (RE7) led to a sequel in 2021, also the latest game in the series, Resident Evil Village (RE8). At least, that would be the typical story. In reality, RE8 entered development at the tail end of RE7’s production with the idea of continuing the previous game’s story and style. Early on, the development team came up with the concept of the village setting, as well as drawing influence from Resident Evil 4 (RE4) in making it a central game element. They also developed the game with more of a mixture of action and horror after observing reactions to RE7’s horror and deciding that dialing back and spreading out the scares would make it more approachable for newcomers. For accessibility, the title also emphasized the “village” aspect rather than officially designate it as Resident Evil 8 (even though that’s exactly what it is). Despite the change in approach, the end result garnered strong critical reception and sales over time.

As someone who started with the Winters storyline, I enjoyed RE8 when it came out, in spite of its flaws, and coming back to this game in my journey through the Resident Evil (RE) franchise didn’t change my opinion that much. Like my replay of RE7, however, what really changed was my perspective on its gameplay and how the story fit in with the overall timeline. Not only did I better appreciate some of its improvements over certain gameplay systems from its predecessor, but also its influence from RE4 and one specific twist that prompted all of these RE reviews in the first place.

Wednesday, October 23, 2024

Second Look - Resident Evil 7: Biohazard (PS5)

Note: This review contains spoilers for Resident Evil 7: Biohazard.

Following the mixed reception of Resident Evil 6 (RE6), in spite of its high sales, Capcom realized it needed a change in direction going forward with the franchise, which included cancelling a sequel meant to continue in RE6’s footsteps. Jun Takeuchi, who had experience with the series since the original Resident Evil (RE1) and produced Resident Evil 5, took over the project and helped brainstorm ideas for the next game, which led him to an isolated setting in the vein of both RE1 and The Evil Dead. As development proceeded with this concept in mind and under the direction of Koshi Nakanishi, which included a first-person viewpoint, the team created the RE Engine (“Reach for the Moon” Engine) for smoother next-gen game development and later made the game VR-friendly. Despite some misgivings from fans based on the Beginning Hour demo, the final 2017 release, Resident Evil 7: Biohazard (RE7), received near-universal praise and sold well enough to warrant a sequel of its own, Resident Evil Village.

As I’ve mentioned in other Resident Evil (RE) reviews, RE7 was my formal introduction to the series after a couple false starts. Despite some flaws and my general aversion to horror games, I loved it and played it multiple times across both the original release and the later Gold Edition release, which has all of the DLC on the disc (sans Not A Hero). My journey through all of the pre-Winters RE games inevitably led me to another replay of RE7, this time through the free PS5 upgrade. I had always viewed RE7 as one of my favorite survival horror games and, perhaps as expected, this latest playthrough didn’t really change that. What did change, however, was my appreciation for this entry’s accomplishments in light of the rest of the series’ ups and downs. As a consequence, however, some of its flaws did stick out a little more.

Monday, May 13, 2024

Stubs - Second Look - Let It Be


Let it Be (1970, re-released 2024) starring John Lennon, Paul McCartney, George Harrison, Ringo Starr. Directed by Michael Lindsay-Hogg Produced by Neil Aspinall Run time: 88 minutes (originally 80 minutes) Color, United Kingdom, Music, Documentary

Having waited nearly 50 years to rewatch Let It Be, your first reaction may very well be, what was all the fuss about? There is a mythology surrounding the film, perhaps more to do with what had happened soon before its release in May 1970, The Beatles' breakup, rather than what actually happens in the film itself.

Having more recently seen the longer, Peter Jackson version, Get Back, it is hard not to compare the two. The original film was intended to be a television documentary about The Beatles doing their first live concert since the Cow Palace on August 29, 1966. The film turned into a documentary of the group working, but still ended with a live performance, the unannounced, free, rooftop concert on January 30, 1969.

Monday, March 25, 2024

Second Look - God of War: Ascension


Note: This review contains spoilers for the God of War series.

In the time between God of War: Ghost of Sparta and the 2018 Norse entry, a new entry in the Greek series, God of War: Ascension, was released on PS3. This not only sought to fill in another gap in Kratos’ story, it was also the first, and so far only, game in the series to feature an online multiplayer mode. While I did play it when it first came out, even getting the Collector’s Edition that came with a mini Kratos statue, I found it to be a largely underwhelming experience with stale gameplay that left me wanting something new. Revisiting this game again over a decade later did not really change my mind all that much, with technical hiccups and the fact that it was the final Greek game arguably making it worse.

Tuesday, March 19, 2024

Second Look - God of War: Ghost of Sparta


Note: This review contains spoilers for the God of War series.

Following the release of God of War III, a second God of War game was released on the PSP, subtitled Ghost of Sparta, which sought to expand on the character of Deimos teased in the original game and tie up loose ends with Kratos’ character arc. Like its other PSP contemporary, Chains of Olympus, Ghost of Sparta was later ported to the PS3, along with its original pre-order content, as part of God of War: Origins Collection, allowing players to experience the games in full HD and with minor gameplay tweaks to better suit the new platform. Much like Chains of Olympus, I had previously experienced the game on both platforms and found myself preferring the latter for its presentation and gameplay experience, and so chose to experience the game that way when reevaluating it. While I did like the game when I played it before, I felt like I got more out of it on my most recent playthrough, appreciating it even more as an integral part of Kratos’ backstory and motivations.

Tuesday, March 12, 2024

Second Look - God of War: Chains of Olympus

Note: This review contains spoilers for God of War: Chains of Olympus.

Between God of War II and III, two portable games were released to help fill in the gaps in both the release and the story. The second of these games was God of War: Chains of Olympus, released on the PSP and developed by Ready at Dawn, serving as a prequel to the original God of War. Following the release of God of War III, this game and the second PSP game, Ghost of Sparta, were later ported to PS3 as part of God of War: Origins Collection, featuring an HD presentation and gameplay tweaks to bring them more in line with their console brethren. Though I have had experience with the original PSP release and find it to be a good reason to own the handheld, I remembered having a much better time when it was ported to PS3, which was how I decided to re-experience the game while revisiting the original Greek series. Although the game is very definitely showing its age, especially by virtue of having been a handheld game first, I still found it worth playing as a proper installment in the franchise.

Friday, March 8, 2024

Second Look - God of War: Betrayal


In the intervening period between God of War II and God of War III, two other games in the series were released that expanded further on the story, both developed for handheld devices. The first of these was God of War: Betrayal, the only one to be developed for mobile phones, taking place between the events of the first two games. I actually played this game quite a bit in high school, back when I had a compatible phone that could play it, though the game’s canonicity had been debated over the years and has since become unavailable to download legally. Once it was confirmed that the game was canon, via a tweet from Santa Monica Studio animation director Bruno Velasquez, I scrambled to dig out an old phone I held on to that still had the game on it, or else have to resort to emulation just to play an old mobile game. Miraculously, after having to buy a charger, I managed to uncover an old LG Rumor phone that still had the game on it, allowing me to finally play it once again in its original glory.

 

The tweet confirming its canon status.

While the game was certainly groundbreaking at the time for its ability to translate the series to the mobile space, to where it was considered one of the best mobile games to play in the era before smart phones, its quality is now more hotly contested as a result of its antiquity.

Monday, March 4, 2024

Second Look - God of War (2005)

 

Note: This review contains spoilers for God of War (2005).

While my opinions of the God of War series have been mostly positive, as time has passed, I have not been completely satisfied with my original reviews of the entries centered on Greek mythology, which were originally written around the release of God of War: Ascension. Around the release of God of War: Ragnarök, the idea of revisiting Kratos’ roots resurfaced, and I felt more motivated to do so upon finishing that game, starting with the original God of War from 2005. While the game was originally released on the PS2, and I have played it multiple times on that platform, I decided to replay it through the God of War HD Collection on PS3 due to the graphical improvements made for that port, and in the process realizing I had not touched the game in a little over a decade. After diving back into it following such a lengthy absence, while it hasn’t exactly aged well visually, it has aged very well from a storytelling perspective and remains one of the best examples of a Mature-rated game.

Monday, October 23, 2023

Second Look - Devil May Cry

 

Note: This review contains spoilers for Devil May Cry

While the Devil May Cry series may be more popular than ever, the original game actually started off as more of a gamble, with its roots in the development of Resident Evil 4 (RE4). Fans of both franchises aren’t unfamiliar with the story, but it’s an interesting one nonetheless. The short version is that during development of RE4, the original version, directed by Hideki Kamiya, would have gone in a different direction from traditional Resident Evil (RE) titles by going for something more “stylish” and “cool”. The scenario for this version followed Tony Redgrave, an invincible man with superhuman abilities explained by biotechnology who would fight enemies within a gothic setting through more dynamic combat, while ditching the fixed camera angles and tank controls found within the previous RE games. Series producer Shinji Mikami found this iteration too far removed from RE to keep it within the same series, but instead suggested that Kamiya spin it off into its own IP. After some rewrites that affected the setting and scenario, including some influence from Dante Alighieri’s Divine Comedy, this game turned into Devil May Cry (DMC) and the rest is history.

I’m no stranger to the Devil May Cry series myself, as I’ve previously reviewed every game in the series. While I’m not really proud of how I’ve covered most of them, this rereview actually came up during my journey through the Resident Evil series, as I thought it would be more interesting to play it after RE4 with the context of its unique development. In the nearly eleven years since I last played it, I’d say that just like the original RE4, it’s showing its age and although it's rough in places, it still remains a great game in its own right.

Wednesday, June 7, 2023

Second Look - Transformers: The Last Knight


Note: This review contains spoilers for Transformers: The Last Knight.

When I first watched Transformers: The Last Knight (TLK), I was able to view it in a theater one day early as part of AMC’s Optimus Prime Time event, which included a special lanyard and a T-shirt, both of which I still own even after having since downsized my Transformers collection. My original review of the film, which I wrote that night and posted the following day, was a lot more positive, likely influenced by having seen it in a theater that appeared to be filled with other Transformers fans. After having rewatched Age of Extinction (AOE), I decided to give The Last Knight another shot to round out my reevaluation of the live-action films prior to Bumblebee. This time, however, my view on it is a lot more negative.

Monday, June 5, 2023

Second Look - Transformers: Age of Extinction


Note: This review contains spoilers for Transformers: Age of Extinction.

Three years after Transformers: Dark of the Moon, a fourth live-action Transformers film, subtitled Age of Extinction, was released with the intent of kickstarting a new trilogy. When I first watched this film in the theater, and on subsequent viewings, my outlook on it was generally positive, as I had found it to be vast improvement over the first three installments to the point where I saw it as the best of the series. After Bumblebee proved to be a genuinely good movie in its own right, I decided to go back and reevaluate how I felt about this movie, viewing it through a Blu-ray release that featured the presentation of the IMAX version. While I still like it on some level, I noticed more of its flaws this time around.

Friday, October 28, 2022

Second Look - P.T.

Note: The following review contains spoilers for P.T. and other Silent Hill games.

When I first reviewed P.T., I didn’t have much experience with the Silent Hill games outside of itself and Silent Hill 2 (SH2), but I still went out of my way to thoroughly document it due to its history and unique legacy. After playing through every main Silent Hill title in a row, however, my viewpoint changed on P.T. and I better appreciated its connection with the rest of the series. As such, I wanted to take another look at this legendary delisted demo to document my new perspective on it, though without retreading everything I wrote in the first review. I will start off, however, by repeating that P.T., the Playable Teaser for the canceled Silent Hills project, still holds up well as an incredible horror experience and serves as a powerful testament to what could have been.

Friday, May 6, 2022

Second Look - Star Wars: Episode IX – The Rise of Skywalker


Note: This review contains spoilers for the Star Wars Skywalker Saga and Avengers: Endgame.

As the Star Wars Sequel Trilogy went on, though I noticed some issues with it, I made the choice to reserve my judgement on the trilogy as a whole until the release of the final part, The Rise of Skywalker, cautiously optimistic that it might make the journey worth it as Revenge of the Sith did for the prequels. Unfortunately, The Rise of Skywalker proved what happens when you devote yourself to a trilogy without a solid outline, dragging down the entire trilogy as a result. This eventually led me to reevaluate the trilogy with the context provided by The Rise of Skywalker, though it wouldn’t be fair to go through said reevaluation without looking at the third part again, which I have not seen since the original theatrical release in 2019. Upon a second viewing, my opinion didn’t change all that much, and in fact it may have lowered a little bit.

Thursday, May 5, 2022

Second Look - Star Wars: Episode VIII - The Last Jedi

Note: This review contains spoilers for the Star Wars Skywalker Saga.

Among the films in the Star Wars Sequel Trilogy, Episode VIII: The Last Jedi easily proved the most contentious when it first released in 2017. While critics clearly loved it, as reflected in the Rotten Tomatoes score of 91% at the time of this writing, audiences felt mixed. Some liked the bold choices made throughout the film while others disliked certain plot and character developments. Personally, when I first saw The Last Jedi in a theater, I had mixed feelings on what this film did, but I didn’t fully hate it because I had given the then-unfinished Sequel Trilogy the benefit of the doubt. With this trilogy now long-since completed, I went back and reevaluated my feelings on The Last Jedi, since I now had the full context. Unfortunately, placing this film within that context doesn’t really do it any favors.

Wednesday, May 4, 2022

Second Look - Star Wars: Episode VII - The Force Awakens


Note: This review contains spoilers for the Star Wars Skywalker Saga.

Between The Walt Disney Company’s acquisitions of Marvel and 20th Century Fox, the company acquired Lucasfilm in 2012, and with it came the announcement of a new trilogy of Star Wars films, collectively referred to as the Sequel Trilogy for taking place after the Original Trilogy. The announcement of the first film, The Force Awakens, naturally generated an amount of hype not seen since the Prequel Trilogy to the point where I saw the film opening weekend and enjoyed it on my first viewing. The further away I got from this first experience, however, the more problems I began to see with it on subsequent viewings, to where I wanted to reevaluate it following the trilogy’s lackluster conclusion. While The Force Awakens did do some things right, it’s not nearly as good as I once thought it was.