The first two entries in the Tony Hawk’s Pro Skater series have seen a fair share of remasters, including the amazing Tony Hawk’s Pro Skater 1 + 2 and the unimpressive Tony Hawk’s Pro Skater HD. What fewer people may know about is Tony Hawk’s Pro Skater 2x, an original Xbox launch title and port of Pro Skater 2 that also includes all of the levels from the original Pro Skater plus five new ones. While I didn’t initially pick this up when seeking out the main titles in the series, it was on my radar, and so decided to pick it up upon finding a copy in the wild so I could check out the new content. I’m glad I did play it, since it turned out to be superior to the original release in just about every way.
Wednesday, July 9, 2025
Tony Hawk's Pro Skater 2x
Wednesday, December 18, 2024
Sonic Adventure 2: Battle (GameCube)
Note: This review contains spoilers for Sonic Adventure 2.
Following the success of Sonic Adventure (SA1), development began on its sequel, Sonic Adventure 2 (SA2), but not without incident. Dreamcast sales struggled in spite of SA1’s success, so Sonic Team downsized and a portion of them moved to San Francisco, where they established Sonic Team USA. From there, development continued in earnest, with the goal of streamlining the design of SA1 and appealing to American sensibilities, including a greater emphasis on action, giving the six playable characters more equal playtime and capturing an “American” atmosphere for the setting. Although this gamble paid off, with strong critical reception and selling over 500,000 copies worldwide, Sega had already discontinued the Dreamcast months before SA2 launched, giving the game the distinct honor as the final Sonic game released on Sega hardware. Around this time, Sega had transitioned to third-party development and, a year later, released an updated GameCube port with additional multiplayer content, Sonic Adventure 2: Battle (SA2B), which became one of the bestselling GameCube games of all time. From then on, starting with 2003’s Sonic Heroes, Sonic the Hedgehog became a multiplatform series.
Thanks in part to SA2B, SA2 also maintains a reputation as perhaps the most important Sonic game ever made, not just for establishing a formula for the rest of the series moving forward, but also for its influence on the fandom. It not only introduced new characters that remain popular to this day, in particular Shadow the Hedgehog, but also has iconic moments that future games have referenced and a soundtrack that has proven memorable among those who have played it. SA2 would also not only get its own adaptation in the Sonic X anime alongside SA1, but influence the story of the upcoming Sonic the Hedgehog 3, which motivated me to finally play this game (through SA2B on GameCube due to cost and availability). Shadow the Hedgehog himself would get his own spinoff game, Shadow the Hedgehog, as well as his own Shadow Generations game alongside a remaster of Sonic Generations. I know that I myself wanted to play this game as a kid, but now that I finally have as an adult, I found it worth the effort, even if it’s showing some age now.
Tuesday, December 17, 2024
Millennium Actress
Note: This review contains spoilers for Millennium Actress.
Though his career was tragically cut short, Satoshi Kon’s work has left an impact on Japanese animation with his unique style of visual storytelling that blends the reality with the surreal. Of his four completed films, his second, Millennium Actress, is the only one I have seen, albeit through a sub-only DVD release from 2003. When I was younger and watched this for the first time, I wasn’t mature or well-versed enough in anime to fully appreciate it, though I decided to give it another chance years later after watching an airing of Kon’s only episodic anime work, Paranoia Agent, on Toonami. After doing so through that same sub-only DVD, and later an English Blu-ray, I was able to fully appreciate it and got very invested in the narrative.
Monday, October 23, 2023
Second Look - Devil May Cry
Note: This review contains spoilers for Devil May Cry
While the Devil May Cry series may be more popular than ever, the original game actually started off as more of a gamble, with its roots in the development of Resident Evil 4 (RE4). Fans of both franchises aren’t unfamiliar with the story, but it’s an interesting one nonetheless. The short version is that during development of RE4, the original version, directed by Hideki Kamiya, would have gone in a different direction from traditional Resident Evil (RE) titles by going for something more “stylish” and “cool”. The scenario for this version followed Tony Redgrave, an invincible man with superhuman abilities explained by biotechnology who would fight enemies within a gothic setting through more dynamic combat, while ditching the fixed camera angles and tank controls found within the previous RE games. Series producer Shinji Mikami found this iteration too far removed from RE to keep it within the same series, but instead suggested that Kamiya spin it off into its own IP. After some rewrites that affected the setting and scenario, including some influence from Dante Alighieri’s Divine Comedy, this game turned into Devil May Cry (DMC) and the rest is history.
I’m no stranger to the Devil May Cry series myself, as I’ve previously reviewed every game in the series. While I’m not really proud of how I’ve covered most of them, this rereview actually came up during my journey through the Resident Evil series, as I thought it would be more interesting to play it after RE4 with the context of its unique development. In the nearly eleven years since I last played it, I’d say that just like the original RE4, it’s showing its age and although it's rough in places, it still remains a great game in its own right.
Wednesday, November 17, 2021
Crazy Taxi (PS2)
The year 1999 saw the release of an arcade game from Sega known as Crazy Taxi, with its popularity and success leading to a port for the Sega Dreamcast in 2000. Not long after the Dreamcast was discontinued in 2001, ports of Crazy Taxi for PS2 and GameCube were released later that same year and has since been ported to other systems over the years. Of these ports, I happen to own the PS2 version that I found at a GameStop when they still sold PS2 games. I picked up this port since I had some experience with the arcade game, and only learned later that it retains all of the music and product placement found in both the original arcade version and the Dreamcast port. After deciding to give the game a closer look, I would agree with the idea that it encapsulates the time in which it was made, though found the port a little rough around the edges.
Saturday, March 27, 2021
Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack
Saturday, January 16, 2021
Jimmy Neutron: Boy Genius
Wednesday, October 28, 2020
Silent Hill 2: Restless Dreams (Xbox)
Silent Hill 2’s reputation for having one of the best video game narratives ever got me intrigued to play it, but for whatever reason I could never find an original PS2 copy. I did, however, happen upon an enhanced Xbox copy of the game and went for it, but still didn’t get around to it. With P.T. as my only frame of reference for Silent Hill, however, I felt more curious about Team Silent’s original take on the series and finally gave it a try. As it turns out, its narrative truly is one of the strongest I’ve ever seen in a video game, but it feels strange saying that the actual gameplay didn’t age very well.
Wednesday, September 23, 2020
Zone of the Enders (PS2)
Wednesday, September 2, 2020
Tony Hawk's Pro Skater 3 (PS2)
Saturday, February 29, 2020
Recess: School's Out
Saturday, August 24, 2019
Atlantis: The Lost Empire
Wednesday, August 14, 2019
Spy Fox 3: "Operation Ozone"
Tuesday, October 9, 2018
Scooby-Doo and the Cyber Chase
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| The title screen of the fictional game created by Eric Staufer (Bob Bergen), featuring Mystery, Inc. in their "classic" attire. |
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| The Phantom Virus (Gary Sturgis) had potential as a villain, but fell short. |
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| The Creeper (Scott Innes) as he appears in Scooby-Doo and the Cyber Chase. |
Friday, May 18, 2018
Shrek - It Ain't The Sharpest Tool In The Shed
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| Shrek (Mike Myers; right) explains to Donkey (Eddie Murphy; left) how ogres, like onions, have layers. |
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| One of many anachronisms in the movie. |
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| Lord Farquaad (John Lithgow) is a caricature of Michael Eisner. |
Saturday, June 22, 2013
Stubs - Monsters, Inc.
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| James P. "Sulley" Sullivan voiced by John Goodman |
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| Mike Wazowski, voiced by Billy Crystal. |
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| Roz, voiced by Bob Peterson. |
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| Mike on a date with Celia (Jennifer Tilley) at Harryhausen's. |
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| Randall, voiced by Steve Buscemi. |
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| Henry J. Waternoose III, voiced by James Coburn. |
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| Boo, voiced by Mary Gibbs. |




























