Showing posts with label Sonic Adventure. Show all posts
Showing posts with label Sonic Adventure. Show all posts

Wednesday, December 18, 2024

Sonic Adventure 2: Battle (GameCube)

Note: This review contains spoilers for Sonic Adventure 2.

Following the success of Sonic Adventure (SA1), development began on its sequel, Sonic Adventure 2 (SA2), but not without incident. Dreamcast sales struggled in spite of SA1’s success, so Sonic Team downsized and a portion of them moved to San Francisco, where they established Sonic Team USA. From there, development continued in earnest, with the goal of streamlining the design of SA1 and appealing to American sensibilities, including a greater emphasis on action, giving the six playable characters more equal playtime and capturing an “American” atmosphere for the setting. Although this gamble paid off, with strong critical reception and selling over 500,000 copies worldwide, Sega had already discontinued the Dreamcast months before SA2 launched, giving the game the distinct honor as the final Sonic game released on Sega hardware. Around this time, Sega had transitioned to third-party development and, a year later, released an updated GameCube port with additional multiplayer content, Sonic Adventure 2: Battle (SA2B), which became one of the bestselling GameCube games of all time. From then on, starting with 2003’s Sonic Heroes, Sonic the Hedgehog became a multiplatform series.

Thanks in part to SA2B, SA2 also maintains a reputation as perhaps the most important Sonic game ever made, not just for establishing a formula for the rest of the series moving forward, but also for its influence on the fandom. It not only introduced new characters that remain popular to this day, in particular Shadow the Hedgehog, but also has iconic moments that future games have referenced and a soundtrack that has proven memorable among those who have played it. SA2 would also not only get its own adaptation in the Sonic X anime alongside SA1, but influence the story of the upcoming Sonic the Hedgehog 3, which motivated me to finally play this game (through SA2B on GameCube due to cost and availability). Shadow the Hedgehog himself would get his own spinoff game, Shadow the Hedgehog, as well as his own Shadow Generations game alongside a remaster of Sonic Generations. I know that I myself wanted to play this game as a kid, but now that I finally have as an adult, I found it worth the effort, even if it’s showing some age now.

Wednesday, December 11, 2024

Sonic Adventure (Dreamcast)


Since his debut on the Sega Genesis in 1991, Sonic the Hedgehog made a splash with speed-based platforming, almost matching Mario in mainstream appeal and popularity, and spawned a successful multimedia franchise that continues to this day. During the series’ infancy, it dabbled in other gameplay styles, including a 3D isometric view with Sonic 3D Blast in 1996, which would lead to the blue blur’s first full 3D game, Sonic Adventure (SA) developed by the one and only Sonic Team. SA would launch in Japan in 1998 as one of the earliest titles for the Sega Dreamcast, but notably came over to the US as a launch title for the system on 9/9/1999 to critical acclaim and would become the best-selling game for the system. Due to its success, with 2.5 million copies sold, and the direction the franchise would take afterwards, this makes SA one of the most significant games in the series.

As for my own history with this game, I had always wanted a Dreamcast as a child, but never got to own one until several years later when I had started collecting retro consoles and games back in a time when that was easier and more affordable. This included buying a copy of SA, though a number of newer and older titles distracted me from playing past the first stage (as I write this, I’m sensing a pattern with how I’ve played other series-defining releases). Despite that, I still found myself obsessed with Sonic the Hedgehog growing up, which included watching most of the cartoons (and the OVA) and playing a number of the games, plus I did see an adaptation of SA’s storyline through the 4Kids dub of Sonic X during its original US airing.

Fast forward to now and the upcoming Sonic the Hedgehog 3 film, which takes influence from Sonic Adventure 2, gave me the motivation to finally give SA an honest try on the original hardware, warts and all. I even went through the effort of buying a second copy (the “Not for Resale” version) when my original disc stopped functioning right before an early Stage. After going through all of that effort, I must say that although the game feels janky nowadays, especially when compared with more modern game design, I still felt like a kid again and enjoyed myself the whole time.