After having finally seen Scooby-Doo and the Witch’s Ghost, we decided
to watch Scooby-Doo and the Alien Invaders, at least partly since the
first four direct-to-video animated films, produced by Hanna-Barbera,
form their own tetralogy of sorts. As I was watching the movie, I realized I
had vague memories of seeing at least part of it somehow, though I had only recalled
part of a minor subplot involving a jackalope. After seeing the whole thing in
its proper context, I didn’t think it was quite as good as Witch’s Ghost,
however it held up pretty well on its own merits.
Showing posts with label Jim Stenstrum. Show all posts
Showing posts with label Jim Stenstrum. Show all posts
Saturday, May 9, 2020
Saturday, May 2, 2020
Scooby-Doo and the Witch's Ghost
Note: The following review contains spoilers for Scooby-Doo and The Witch's Ghost.
Following the success of Scooby-Doo on Zombie Island in 1998, which reinvigorated the Scooby-Doo brand, a follow-up film was released
the following year, Scooby-Doo and the Witch’s Ghost, beginning the
trend of annual DTV Scooby-Doo films of varying quality. I will admit I
wasn’t too aware of this movie when it first came out, however, I decided I had
to see it since it seemed to form a set as one of the first four DTV movies
based on Scooby-Doo. After finally getting to see it, I found it to be a
worthy successor to Zombie Island, though it overall falls just short of
the preceding movie’s quality.
Tuesday, October 9, 2018
Scooby-Doo and the Cyber Chase
After we reviewed Scooby-Doo on Zombie Island, we’ve decided to review another
direct-to-video Scooby-Doo movie, not
only to celebrate its 17th anniversary, but also because we’ve actually owned a
copy on DVD since its original release. That particular movie is Scooby-Doo and the Cyber Chase, a movie which
represents many firsts and lasts for the Scooby-Doo
franchise. I remember liking this movie as a kid, even watching it a few times,
but looking back on it now as an adult, it’s more flawed than I had thought.
In a college computer lab run by
Professor Kaufman (Tom Kane), two of his students, Eric Staufer (Bob Bergen)
and Bill McLemore (Mikey Kelley), are working on gaming projects when a
creature, the Phantom Virus (Gary Sturgis), is beamed into the real world from
one of the games and tries to attack. The next day, the Mystery, Inc. gang visits
Eric to try out a game he made based on their previous adventures, only to find
out that the Phantom Virus is still roaming around the campus. The gang manages
to find the Phantom Virus, only to be mysteriously beamed into Eric’s video game
along with it. If they want to escape the game and figure out who created the
virus, they’ll have to confront the Phantom Virus while beating all ten of the
game’s levels.
At its core, Scooby-Doo and the Cyber Chase seems to take inspiration from Tron (1982), as both movies involve a
human, or group in this case, being beamed into a digital world and having to
fight their way back into the real world. Both also involve games in some form,
though the games in Tron were based
more on physical combat, which Flynn escapes before having to fight the Master Control
Program, while Cyber Chase involves Mystery,
Inc. overcoming various trials put forth by the various video game worlds they have
to complete. While this observation has no bearing on the quality of Cyber Chase, it was one I made during the
viewing for this review and I wanted to express it here.
![]() |
| The title screen of the fictional game created by Eric Staufer (Bob Bergen), featuring Mystery, Inc. in their "classic" attire. |
Apart from the Tron inspiration, Scooby-Doo
and the Cyber Chase actually has some interesting ideas, mainly Mystery, Inc.
having to fight a non-conventional digital monster that has the ability to
control electronics. Additionally, the idea of traveling through a video game
world apparently modeled after their previous adventures opens up some unique storytelling
possibilities.
Unfortunately, Cyber Chase suffers from some rather lackluster execution. Whenever
the Phantom Virus shows up during the game, his abilities aren’t fully taken
advantage of and he’s more of a pushover until the final level of the game. On
that note, his weakness, a super magnet, is also forgotten until it’s needed during
the final level and the movie’s internal rules of the magnet’s strength aren’t completely
clear. The Phantom Virus also seems to, for some reason, constantly leave clues
as to who his creator is. When we do find out, the villain also does nothing to
make themselves seem less guilty, which removes a lot of the tension from the
finale. As for the game itself, the movie shows the contents of the first three
levels, but then skips six of them in a glorified music video, only to more fully
explore the tenth level.
By virtue of its prominence in the
latter half, the tenth level of the in-universe game is one of the more
interesting, apart from the somewhat realistic aesthetic of the city. It’s here
that the more interesting ideas from the movie are more fully realized,
including the appearance of some of Mystery, Inc.’s past villains and a more
complete showcase of the Phantom Virus’ abilities. However, a majority of the
encounter against past villains is shown through a music montage involving
plenty of slapstick humor. Looking back on it, I feel the movie could have benefited from spreading out the appearances with previous villains across the
game’s levels in order to give them proper screen time.
![]() |
| The Phantom Virus (Gary Sturgis) had potential as a villain, but fell short. |
The post-credits sequence, which
features Mystery, Inc. talking about their favorite parts of the movie, doesn’t
really help with sorting out the internal logic of Cyber Chase, since this sequence not only implies that the characters
had somehow filmed the movie, but also includes moments that weren’t even in
the final product. I ran with it as a kid, but as an adult it felt more
confusing.
I’ll also mention at this point that Cyber Chase contains quite a bit of
slapstick humor by comparison with Zombie
Island, which had more subtle jokes incorporated into the dialogue. In
spite of this, there is a little bit of clever Scooby-Doo meta humor that addresses how Mystery, Inc. normally splits
up while looking for a monster.
While not free of errors, the animation of
Cyber Chase is smooth and holds up
pretty well. The darker color palette introduced in Zombie Island has all but disappeared, leaving a noticeably brighter
color palette against a world that’s still depicted pretty realistically. Considering
the visual differences between Cyber
Chase and later Scooby-Doo direct-to-video
movies, Cyber Chase could be viewed
as a transition between different interpretations of the franchise and
different animation styles.
Story aside, the voice acting of Cyber Chase is well-done, with each of
the actors lending the appropriate voices and energy to the characters. The soundtrack
is also solid, though lighter in comparison with Zombie Island, which lends further credence to the idea that Cyber Chase is a stylistic transition.
As is tradition, Cyber Chase features
a version of the main Scooby-Doo
theme, this time sung by three members of the B-52s, specifically Cindy Wilson,
Kate Pierson, and Fred Schneider. This is accompanied by two original songs, “Hello
Cyberdream,” written by Richard Lawrence Wolf and performed by David Nicoll and
Wes Quave, and “Double Double Joint,” an instrumental written and performed by
Richard Lawrence Wolf.
While both “Hello Cyberdream” and “Double
Double Joint” are catchy, the former isn’t completely listenable out of context
like “The Ghost is Here” and “It’s Terror Time Again” from Zombie Island. What doesn’t help is that the lyrics of “Hello Cyberdream”
seem to more or less describe what’s happening onscreen during the montage in
which it's used.
As with Zombie Island, Cyber Chase
represents many firsts and lasts for Scooby-Doo.
Cyber Chase is the final film in what’s
considered the “dark era” of Scooby-Doo
animation, which consists of the first four direct-to-video features and is marked
by a generally darker color palette, more realistic tone and real monsters. As
such, this is also the last film to have Mystery, Inc. in their attire from Zombie Island, returning to their “classic”
attire from then on.
On the voice acting side, Cyber Chase is the last time that Scott
Innes voices both Scooby and Shaggy, though he has come back from time to time
for commercials and games, the final time that B.J. Ward voices Velma and the
first time that Grey DeLisle voices Daphne following the passing of Mary Kay
Bergman.
Perhaps most notably, Cyber Chase is considered the last
official Hanna-Barbera production, since afterwards, Warner Bros. would fully absorb
the studio following the passing of William Hanna, to which Cyber Chase is dedicated. This film is
also the first Scooby-Doo production animated
entirely digitally, as opposed to animation cels, and is also the last movie to
be animated by Japanese studio Mook DLE.
Appropriately enough, Cyber Chase is also the only Scooby-Doo film to receive a tie-in
video game, which released on the PlayStation and Gameboy Advance the same year,
2001. Although we have yet to play either version, I’ll note that our DVD copy
came with a handful of tips for playing through the game, although it’s
disappointingly pretty basic information. On a much less important note, our
DVD copy is also so old that it still has a 16-years expired coupon for Frigo
Cheese Heads String Cheese.
One more minor note about Cyber Chase regards the Creeper (Scott
Innes), a villain who appears during the final act and the only one actually from the
original cartoon, Scooby-Doo, Where Are
You! As with other Scooby-Doo
media, this film continues the misconception that the Creeper has no dialogue
apart from repeating his own name. However, in the original episode in which he
appears, Jeepers, It’s the Creeper,
he actually repeats the word “Paper” in reference to an incriminating photo of
his identity.
![]() |
| The Creeper (Scott Innes) as he appears in Scooby-Doo and the Cyber Chase. |
While Scooby-Doo and the Cyber Chase is very flawed on an objective
level, especially with regard to its storytelling and internal logic, it’s
still an enjoyable movie. I might personally attribute this to nostalgia, since
I loved watching it as a kid for being one of the few pieces of media to
represent video games in a more positive light, but I won’t really fault anyone
for enjoying this film unironically. I would recommend this more to Scooby-Doo fans looking to relive their
childhood or people who are going through a Scooby-Doo
kick and are willing to watch something flawed, yet entertaining.
Saturday, September 22, 2018
Scooby-Doo on Zombie Island
If you’ve been alive for the last 20 or
so years, you’re no doubt familiar with Scooby-Doo,
one of Hanna-Barbera’s most successful franchises, in some form or another. Since
the original 1969 cartoon, Scooby-Doo,
Where Are You!, the iconic group of meddling teenagers and their Great Dane
spawned numerous spin-offs and TV movies into the present day, although production
of Scooby-Doo material had stagnated
over time, with the various series and specials relegated to re-runs. However,
the 1998 home video release of Scooby-Doo
on Zombie Island proved popular enough that it more or less revived the
franchise, which lead to the production of further spin-offs and yearly
direct-to-video features, with no signs of stopping anytime soon. We’ve decided
to take a look at Scooby-Doo on Zombie
Island in honor of its 20th anniversary to see how well it holds up today.
After solving cases for years, the
Mystery, Inc. gang grow bored of mystery-solving and go their separate ways.
Daphne (Mary Kay Bergman) and Fred (Frank Welker) have started a successful TV
series, Velma (B.J. Ward) becomes the owner of a bookstore and Shaggy (Billy
West) and Scooby-Doo (Scott Innes) are fired from an airport security job after
consuming food designated as contraband. After Daphne expresses a desire to see
everyone again, Fred gathers everyone together on her birthday to go on a
roadtrip while filming her newest show, which involves finding locations that
are actually haunted. Their search leads them to a remote home in New Orleans
on Moonscar Island. While the gang is initially skeptical about how haunted the
island is, they gradually discover that this time, the monsters are real.
![]() |
| (L-R): Fred (Frank Welker), Velma (B.J. Ward), Shaggy (Billy West), Scooby-Doo (Scott Innes) and Daphne (Mary Kay Bergman) reunite to film Daphne's new show. |
Compared with most other versions of Scooby-Doo, Zombie Island has a more realistic atmosphere and more mature
storytelling. The film explores what happens to Mystery, Inc. after they become
adults and it’s interesting to see their lives with varying degrees of success
before they regroup to relive their glory days. As part of this more mature
direction, the story features actual deaths and the gang encounter real monsters,
mainly the titular zombies. There is also more of an effort to give the characters depth, including a hint of romantic interest between Fred and Daphne that gets explored to some degree during the plot. This interpretation of the Scooby-Doo mythos is one of the more intriguing ones because the
audience gets to see the gang reacting to a fairly rare situation and the story
manages to successfully take the source material more seriously. There’s also a
little humor to balance out the horror, mostly through subtle jokes about the
franchise, such as a visual gag where Shaggy opens a suitcase to reveal multiple
sets of his classic wardrobe.
While the story is able to stand the
test of time, there are minor faults. For one, the character Snakebite Scruggs
(Mark Hamill) doesn’t serve much of a purpose outside of saving Shaggy from a
group of alligators and expressing bitterness towards the presence of “tourists”
on his fishing grounds. Additionally, since Zombie
Island came out in 1998, the setting features outdated technology, mainly a
non-digital video camera, that would feel out of place in any other time
period.
What helps the movie hold up today is
the still-impressive traditional animation. The animation of Zombie Island is more fluid and detailed
than most other Scooby-Doo productions
before and since and features a darker color palette that fits in well with the
atmosphere. Naturally being direct-to-video means that this movie would have a
higher budget than a standard TV series, but even then, it seems to top many of
the other direct-to-video Scooby-Doo
films of recent years.
![]() |
| The detail helps the animation hold up today. |
Zombie
Island also stands out with its
choice of music. Where previous versions of Scooby-Doo
used pop music, this movie goes for a harder alternative sound with original
tracks “The Ghost is Here” and “It’s Terror Time Again” performed by Skycycle,
along with a cover of “Scooby-Doo, Where Are You!” by Third Eye Blind. The original
tracks add to the mood of the scenes they’re used in and are also memorable
tracks in their own right, especially “It’s Terror Time Again.” The voice
acting is also done well, as even though not all of the original voice actors returned
for this project, the featured line-up captures the feeling of their respective
characters.
On the subject of the voice acting, Zombie Island holds the honor of having
the first permanent recast of the voice actors used within the franchise.
Following the death of Don Messick, to whom Zombie
Island is dedicated, Scott Innes became the voice of Scooby-Doo; Casey Kasem
declined to reprise his role as Shaggy unless the character would be depicted as a vegetarian, so Shaggy is instead voiced by Billy West in a one-off role; Mary
Kay Bergman replaced Heather North in the role of Daphne and B.J. Ward replaced
Nicole Jaffe as Velma. In contrast, Frank Welker was the only original cast
member to return and still continues to voice Fred.
I can’t really end this without
addressing an interesting bit of trivia regarding the origins of Zombie Island. The reason the plot
unfolds the way it does is that apparently, the script borrows elements from an
unfinished episode of SWAT Kats: The
Radical Squadron called “The Curse of Kataluna”, also written by Glenn
Leopold, who wrote Zombie Island.
Scooby-Doo
on Zombie Island is easily one of the
better examples of the Scooby-Doo
franchise. The darker and more realistic atmosphere, consistent tone, incredible
voice acting and mature writing all help this movie stand the test of time. While
I would recommend this movie to anyone even remotely familiar with Scooby-Doo, as it’s still perfectly
enjoyable for adults, I would advise parents to keep in mind that the subject
matter could be genuinely frightening for small children.
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