During development on Silent Hill 3 (SH3), Team Silent also worked its successor, Silent Hill 4: The Room (SH4), with the philosophy of change and shaking up the established formula. While the general reception from critics to the new direction was by no means negative, SH4 was and still is a divisive entry, especially since development of the series was handed off to western developers afterwards. Looking online, you’ll find just as many people, from 2004 to now, who enjoyed the game in spite of its faults as you will those who don’t think very highly of it, both for justifiable reasons. As such, I knew what I was getting myself into when I got to this point in my deep dive of the series, but otherwise went in without any knowledge of the major twists and turns.
Of course, price is also a factor and, interestingly, SH4 is one of the more accessible and affordable Team Silent games, with a digital PS2 copy available on the Japanese PSN store on PS3 and a modern rerelease of the original PC port on GOG that’s Windows 10 compatible. Not wanting to go through the hassle of having a Japanese PSN account for the former or downloading patches to restore content apparently cut from the latter, however, I still ended up paying about $70 for a complete physical Xbox copy, if only because it was easier to find and cheaper than a complete original PS2 copy. With all of this in mind, I still found myself landing somewhere in the middle in terms of how I felt. While I found the game an interesting and often engaging change of pace, some development decisions do add some unnecessary tedium and I’m not sure that buying a physical copy of the game would be worth the cost for most people nowadays.



