After the release of Star Fox Command on the DS, a new Star Fox game was created for Nintendo’s then-current Wii U console in collaboration with PlatinumGames, titled Star Fox Zero (Zero). Rather than a continuation of that timeline, Zero is a full-on continuity reboot, aiming to introduce the Star Fox IP to a new generation. Unfortunately, due to a combination of factors such as its control scheme, it being a retread of Star Fox 64 (which had already gotten a 3DS remake five years prior) and releasing near the end of the Wii U’s life cycle nixed any plans there may have been for a sequel. Said control scheme, which requires use of the Game Pad, also notably makes this one of the few first-party Wii U exclusives that has not yet been ported to the Switch. After getting to play it, while I didn’t find it as bad as the negative reception at launch made it out to be, it’s clear to see how this game may remain chained to the Wii U for some time, as its dependence on the Game Pad would make a Switch port difficult.
Thursday, March 19, 2026
Star Fox Zero + Star Fox Guard
Thursday, March 12, 2026
Star Fox: Assault
With the success of Star Fox Adventures (Adventures), Nintendo greenlit a sequel, Star Fox: Assault (Assault), this time developed by Namco rather than Rare, with the latter having been purchased by Microsoft. After I had originally played Adventures, I admittedly didn’t have much interest in the other Star Fox games, until I learned that Assault was a sequel and even contained elements from Adventures beyond Krystal becoming a mainstay, which led me to explore the franchise further and eventually receive Assault as a gift. Like the previous game, Assault was also developed for the GameCube, however I could not get my GameCube to properly read the disc, so I ended up playing it through the backwards-compatible Wii. After finally getting to play it, I found it an interesting follow-up to Adventures due to its different gameplay approach, and I also liked getting to see its characters and setting again, however briefly.
Tuesday, March 10, 2026
Star Fox 64 3D
Following the release of the original Star Fox on the SNES, with Star Fox 2 having been shelved despite being fully completed, the series was rebooted for the then-recent Nintendo 64 system in 1997, aptly named Star Fox 64. In 2011, as part of a series of 3DS remakes of older Nintendo titles, Star Fox 64 received one as Star Fox 64 3D, which aimed to be faithful to the original release while adding new content. I had become curious about playing Star Fox 64 after playing Star Fox Adventures, which was made as a sequel to it, to get a better hang on the story, but didn’t actively attempt to do so until the Nintendo 3DS eShop was shutting down, at which point I went for a physical copy of Star Fox 64 3D both for convenience and to get the best experience possible. After finally getting around to playing it, I can see why it’s considered a classic game in terms of gameplay and story.
Wednesday, March 4, 2026
Star Fox
After playing through Star Fox Adventures, I became interested in seeing what other Star Fox games were like, which quickly turned into a deep-dive that involved going back to the franchise’s 1993 roots with the original Star Fox (aka Starwing in Europe) on the SNES to see how it all began. Although I own a SNES and the game itself isn’t too difficult to find, I would end up playing the game through the SNES Classic, as it happened to be one of the included games and has a save state function that would make an otherwise difficult game easier for me to get through and play in chunks. While the game does still impress with the hardware limitations at the time, there are still areas where it didn’t age quite so well due to later entries improving upon what it set out to be.
Thursday, January 16, 2014
Child of Eden

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| A sample of gameplay. |
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