Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

Thursday, March 19, 2026

Star Fox Zero + Star Fox Guard


After the release of Star Fox Command on the DS, a new Star Fox game was created for Nintendo’s then-current Wii U console in collaboration with PlatinumGames, titled Star Fox Zero (Zero). Rather than a continuation of that timeline, Zero is a full-on continuity reboot, aiming to introduce the Star Fox IP to a new generation. Unfortunately, due to a combination of factors such as its control scheme, it being a retread of Star Fox 64 (which had already gotten a 3DS remake five years prior) and releasing near the end of the Wii U’s life cycle nixed any plans there may have been for a sequel. Said control scheme, which requires use of the Game Pad, also notably makes this one of the few first-party Wii U exclusives that has not yet been ported to the Switch. After getting to play it, while I didn’t find it as bad as the negative reception at launch made it out to be, it’s clear to see how this game may remain chained to the Wii U for some time, as its dependence on the Game Pad would make a Switch port difficult.

Wednesday, June 25, 2025

Sonic Lost World


As part a three-game deal on Nintendo’s ill-fated Wii U console, Sega released Sonic Lost World (Lost World) in 2013, as a follow-up to Sonic Colors (Colors) on the Wii. Although the game has since been released on PC, I opted for the Wii U version (specifically the Deadly Six edition with a code that no longer works) when that console’s storefront was being shut down. While going back through Sonic’s back catalogue of games after watching Sonic the Hedgehog 3, I decided to finally play Lost World, only to not quite finish the game due to a number of factors stemming from the game design.

Friday, May 12, 2023

Sonic Boom: Rise of Lyric


In 2013, Sega entered a three-game exclusivity contract with Nintendo for Sonic the Hedgehog content, which ended in 2014 with the release of Sonic Boom: Rise of Lyric on Wii U and Shattered Crystal on 3DS. These two games also marked the beginning of the short-lived Sonic Boom sub-franchise, for which I was formally introduced to through the cartoon series that the first two games were supposed to be a prequel to. While I had heard all the negative reviews of Rise of Lyric, including info on its rocky development, I couldn’t play it for the longest time due to not owning a Wii U at that point, but I didn’t really understand why the franchise failed to last that long since I thought the cartoon and 11-issue Archie comic were of good quality. When the Wii U and 3DS eShops were announced to be shutting down, I finally got a Wii U so I could play some games that were still stuck on the system, Rise of Lyric included. After finally getting to play such an infamous game, I now fully understand why the Sonic Boom franchise fell off the way it did, as the game leaves a rather terrible first impression.