Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Wednesday, September 2, 2026

Sonic Riders: Zero Gravity (Wii)


Despite the gameplay difficulty of the original Sonic Riders, it was enough of a hit to warrant a sequel in 2008, Sonic Riders: Zero Gravity (Zero Gravity). Like the first game, it received a multiplatform release, but skipped the Xbox platform entirely. Since I had previously sold the PS2 version I had as a kid, I eventually re-bought the game through the Wii version due to price and availability, as part of a desire to play though the Riders trilogy for the first time. On finally being able to see it through, I found this game to be an improvement over the original in many ways, creating what I thought was a more fun experience overall.

Wednesday, May 20, 2026

Super Mario Galaxy 2 (Wii)

Sequels seem inevitable after a successful game release, especially for a series as popular as Super Mario. What makes Super Mario Galaxy 2 (Galaxy 2) stand out, however, is that it was originally intended as an updated version of the original Super Mario Galaxy (Galaxy) called Super Mario Galaxy More, but there was enough new content that the development team turned it into a full sequel. When Galaxy 2 released for the Nintendo Wii in 2010, it garnered instant acclaim, with many considering it on par with or even better than the original and became one of the best-selling titles for the system (though it would still fall a few million units short of the original). Since I played the original Galaxy in anticipation of The Super Mario Galaxy Movie, I continued my journey with Galaxy 2, this time through the original Wii release via the Wii U’s backwards compatibility. While it did deserve the praise it had received, I felt more mixed about the presentation overall compared with its predecessor.

Wednesday, April 1, 2026

Super Mario Galaxy (Switch)


Back in 2007, Nintendo released Super Mario Galaxy (Galaxy), an early release for their explosively popular Wii system and the third 3D platformer in the Super Mario series. During its lifetime, it sold nearly 13 million copies on its original platform and continues receiving critical praise, even against other modern Mario titles. Although I had heard about the game for nearly two decades, including comparisons made against other games like Sonic Lost World, I got hyped enough for the release of a 2026 film adaptation, The Super Mario Galaxy Movie, that I decided I should finally play the game and express my thoughts on it as the first Mario game reviewed on this blog. Fortunately, I can confidently say that it lived up to the hype, though Mario’s journey through the stars wasn’t entirely a smooth one.

Before continuing, I want to firmly establish that this review is based on the Switch version of the game as presented in Super Mario 3D All-Stars (which I played through a physical copy) and played with a Switch Pro Controller (due to suspected JoyCon drift). As such, I will not make any comparisons with the original Wii release or the later Switch compilation re-release with Super Mario Galaxy 2.

The version used for this review.

Friday, October 21, 2022

Silent Hill: Shattered Memories (Wii)


If there’s one thing the Western Silent Hill games have in common, it’s that they started out nothing like the final product. In the case of Silent Hill: Shattered Memories (Shattered Memories), it actually came from a fusion of multiple concepts for completely different games. Shortly after Silent Hill: Origins (Origins) released, Sam Barlow’s team at Climax Studios wanted to create another entry for the PSP, though it was suggested that they instead make an FPS for the Wii. As a result, they pitched Brahms PD, a spin-off that featured an amnesiac police detective and combined shooting segments and sessions with a police psychiatrist. When this pitch failed, Climax came up with Silent Hill: Cold Heart, an original installment that starred 19-year-old Psychology student Jessica Chambers as its protagonist. Among other mechanics, this pitch featured melee combat, a body temperature system, scavenging and an updated version of the Psych Profile system with a therapist named Dr. Alan Fairchild. While this pitch never saw the light of day, it wasn’t due to rejection on Konami’s part, but rather Climax believing Konami would reject it.

What almost was.

At this point, Cold Heart turned into Shattered Memories, a reimagining of the original Silent Hill (SH1) that removed combat in favor of emphasizing the scenario, which released in 2009 for the Wii and 2010 for the PS2 and PSP to mixed reception. Nowadays, Shattered Memories, the seventh main Silent Hill entry, isn’t as easy to come by as the other Western-developed games, with my complete physical Wii copy setting me back about $81. While pricey, this version is still the cheapest secondhand, with the PSP and PS2 versions easily breaking triple digits on eBay. Much like Silent Hill 3, while Shattered Memories holds up as one of the better Western takes on the series, I’m not sure the price of admission is completely justified.

Monday, August 23, 2021

No More Heroes (Wii)


Our gradual journey through the work of Suda51 led us to one of his more well-known works, No More Heroes, developed by Grasshopper Manufacture and published by Ubisoft in the US in 2008. Though we got a copy over a decade after its original release, and even got it signed by character designer Yusuke Kozaki at a character design workshop, we wouldn’t get around to actually playing it until we started burning through our gaming backlog during a global pandemic. After all the good things we had heard about it until then, I can safely say that the original Wii release of the game holds up surprisingly well, but holds itself back with some design choices that obviously came from changes in direction during development.

Wednesday, January 15, 2020

Tron: Evolution - Battle Grids (Wii)


When initially playing Tron: Evolution, I was aware of its sister title Tron: Evolution – Battle Grids, however I did not own a Wii at the time and I admittedly wrote it off as just a minigame collection. When writing my re-review of Tron: Evolution, however, I discovered that the story of Battle Grids, as simple as it is, is actually important to the narrative of the game, and so decided to seek it out and actually play it for full context. Despite running into some technical difficulties during my playthrough, I got some enjoyment out of it, more so after I figured out what my earlier issue was.

Tuesday, August 14, 2018

Epic Mickey 2: The Power of Two


Following the success of Epic Mickey, a sequel was developed for release in 2012 called Epic Mickey 2: The Power of Two, allowing for a second player to join in and control Oswald while the other controls Mickey. The game was released alongside a 3DS companion game titled Epic Mickey: Power of Illusion, with a gameplay style closer to the Castle of Illusion series of games. After getting to play Epic Mickey 2 for myself, I found it overall enjoyable, though not without flaws.

Sometime following the events of Epic Mickey, everything is going well in Wasteland until a series of earthquakes cause considerable damage. The Mad Doctor, who claims to have been reformed, uses a horde of Beetleworx to help clean up the mess, which convinces Oswald that he may have actually changed. Distrusting the Mad Doctor, Oswald’s wife Ortensia requires the assistance of Gremlin Gus to contact Mickey for help on sorting things out.

The story, penned by comics legend Marv Wolfman, is pretty straight-forward and can keep you invested. The main driving force of the story, finding out and stopping the cause of the earthquakes, is a bit downplayed compared to the original, however this isn’t inherently bad. Regardless, I did find the big twist on who the villain is to be a tad predictable.

Gameplay is similar to that of the original game, though with some differences. Oswald joins the party with the ability to use electricity via a remote he carries with him. The remote is able to interact with certain objects to accomplish tasks Mickey could not, such as activating or shorting out mechanisms and even stunning the Blotworx enemies throughout each level. This, combined with fewer enemies being present at a time, can make levels significantly easier to get through, especially since Oswald can also revive Mickey with the remote if he’s about to die. Oswald is controlled by the AI if a second player is not in control, meaning he will perform certain actions automatically, though certain things (ex. secret actions, going through projectors) are better off performed in 2-player.

There are also fountains that can momentarily make you either invisible or
immune to thinner depending on whether you've painted or thinned nearby objects.

Sketches make a return, including a new Fairy Sketch that can allow the player to levitate an object temporarily while pushing it with paint and thinner. They also come with an improvement in how they operate, in that unlocking a Sketch once allows for infinite uses, albeit with a cooldown once it wears off before you can use it again. However, the Sketches are almost never required outside of the first time they are introduced, although the Fairy Sketch can really come in handy sometimes.

Another improvement is the major graphical upgrade. The visuals overall look more polished than they did in the previous game, making them much more presentable and better capturing the “toon” aspect of the series.

Unlike the previous game, this one features full-on voice acting, which I found to be a welcome change to allow for increased character interaction and not forcing the player to rely on quick subtitles. It is here that we also finally get to hear what many characters sound like, including Oswald, Ortensia and the Mad Doctor among others, such as the Gremlins. The Mad Doctor, voiced here by Jim Meskimen, primarily speaks in song, something pulled off well by Meskimen’s singing talent. Oswald however, voiced again by Frank Welker, for whatever reason sounds a bit like Fred Jones from Scooby-Doo! (a character Welker has voiced from the get-go); and Gremlin Gus, despite being voiced by Cary Elwes, can get annoying after a while since he will not shut up.

What Oswald the Lucky Rabbit sounds like.

Much like in the first Epic Mickey, there’s two different endings that can be achieved, the exact combination of which depends on certain actions you take during the game (because of the way I was playing, I missed some sidequests). Either way, the game teases a third at the end that will sadly never come to pass, following the closure of developer Junction Point (not to mention the unrelated shutdown of Disney Interactive) after Epic Mickey 2 underperformed.

Despite this unresolved tease and other issues, Epic Mickey 2: The Power of Two is an overall enjoyable game. While not having the same sort of stakes as the first, the story is pretty engaging with its world-building and the gameplay is something of an improvement over the original concept. Though you cannot play as Oswald unless you are player 2, it’s interesting that he’s even playable at all. I would recommend this game to fans of the original Epic Mickey, at least to give it a shot, especially given the short-lived nature of the franchise.

Wednesday, June 6, 2018

Epic Mickey


In 1928, Walt Disney’s creation Mickey Mouse (designed by Ub Iwerks) made a big splash in his debut short “Steamboat Willie” and has since become arguably the largest media juggernaut the world has ever known. The same could not be said for Oswald the Lucky Rabbit, Disney and Iwerks’ 1927 precursor to Mickey that was owned wholesale by Universal following his creation and debut in the short “Trolley Troubles”. With Oswald forgotten and Mickey’s own reputation declining at the time, director Warren Spector sought to fix both with the 2010 game Epic Mickey, which would only be possible once Disney traded sportscaster Al Michaels to NBC/Universal in exchange for ownership of Oswald in 2006. Alongside Oswald making a (sort of) comeback through Disney merch, the game Epic Mickey proved successful, spawning a sequel and spin-off game before the series ended completely. Having only been able to play the game recently after acquiring a Nintendo Wii, I found the game to be enjoyable despite its flaws while also leaving with the impression that Disney hasn’t done Oswald any real justice outside the game series.

Reminiscent of the Mickey short “Thru the Mirror”, a then-unknown Mickey Mouse enters a magical mirror, accidentally spilling paint thinner on a book overseen by the wizard Yen Sid. As Mickey becomes famous, a monster known as the Shadow Blot infects the world held inside the book. Eventually the Shadow Blot drags Mickey into the book through the magic mirror, with Mickey only grabbing a paint brush on Yen Sid’s desk before being completely sucked in.

The story is rather intriguing, particularly in the way it handles the relationship between Mickey and Oswald in a way that also works on a meta level. On his journey, Mickey also interacts with various side characters, some forgotten and some lesser-knowns that are still present in popular media. The interactions these characters have (both with Mickey and each other) can also be interesting, some of which even tell you some actual Mickey Mouse shorts they appeared in. Aside from the Shadow Blot, there’s a running side plot involving the Mad Doctor (from the Mickey short “The Mad Doctor”), who tries to take over Wasteland (the game’s setting) with evil contraptions. Overall the plot was balanced pretty well and may make you want to see more Oswald the Lucky Rabbit.

The gameplay is interesting in the way it involves the Wii’s motion controls. Aside from a spin attack that can be performed with the flick of a wrist, you will primarily be using Paint (B on the Wiimote) or Thinner (Z on the Nunchuck) to deal with enemies and explore the environment. Paint can be used to restore parts of the environment and reveal hidden items, while Thinner can reveal hidden areas and alter parts of the environment. These can also be used on various Wasteland enemies and bosses; the way you approach these enemies (as well as some side quests) can alter the experience, including what sort of ending you receive (for the more important moments I tried to follow what was canon to Epic Mickey 2, though in some cases I lucked out when going this route). You can also acquire various Sketches to summon useful items, among them a TV that distracts enemies with “Steamboat Willie” and a Watch that temporarily slows down time. The camera is manipulated with the Nunchuck while aiming is done with the Wiimote, however there were times where the camera seemed to actively work against me and block my view with foreground objects or environments.

Mickey (Bret Iwan) using Paint to restore the environment.
(It is surprisingly difficult to find gameplay screencaps for this game.)

The graphics are good for a 2010 Wii game, though in general they feel a little unfinished; apparently the game was rushed a little to meet its release date, which would explain both this and the camera problems. Despite this, the visuals do a good job of capturing the cartoonish nature of the characters as well as the horrific nature of many Wasteland environments and enemies, essentially twisted versions of many Disneyland attractions. A highlight is Oswald’s post-Blot residence, Mickeyjunk Mountain, a mountain and monument to mockery built entirely out of accumulated (and real) Mickey Mouse memorabilia that fell into Wasteland; the atmosphere is a bit haunting, to say the least, and (along with various hints in some levels) summarizes how Oswald feels about Mickey and his popularity prior to their first interaction. Transitioning between levels is done through film projectors, featuring small platforming stages based largely on numerous Mickey Mouse shorts, displaying that  a lot of clear passion was put into making this game.

I would comment on the voice acting if the dialogue wasn’t basically a series of grunts and other noises, or what Warren Spector calls “bark-talk”. The one character with a full voice, however, is Yen Sid, voiced by Corey Burton and heard in both the opening and ending cutscenes. Though the character originates from the movie Fantasia, he is better known among gamers for his recurring role in the Kingdom Hearts series, where his also voiced by Burton, and his voice acting in Epic Mickey is as good as ever. The music by James Dooley is also good, some tracks being more memorable than others. A stand-out for me is the Clock Tower boss (the first boss of the game), whose theme sounds like a more twisted take on the (in)famous song “It’s a Small World (After All)” from the similarly-named ride, perfectly setting the tone for the rest of the game.

While the game did manage to give Oswald a boost in popularity (myself included), it’s evident that he hasn’t reached the same level of recognition as the already-famous Mickey, as evidenced by the character lacking any major roles in Disney-produced media outside the Epic Mickey universe. While he has made cameos in various media, physical cameos including the 2013 Mickey short “Get a Horse!” and the Mickey Mouse Shorts short “Canned”, the only time he (and his wife Ortensia) had a starring role in a Disney production outside the games was in a Norwegian comic with the English title “Just Like Magic!”, collected in Walt Disney’s Comics and Stories #726. Many of the surviving Oswald shorts have also been collected as part of Wave Seven of the Walt Disney Treasure collection, although one of them, the 1928 short “Oh, What A Knight”, is unlockable for viewing in-game, as is the 1933 Mickey Mouse short “The Mad Doctor”.

Oswald (Frank Welker) as he appears in the game

As for Mickey, as mentioned earlier, his popularity had been sort of declining around the time of Epic Mickey’s release due to his image becoming increasingly squeaky-clean, contrasting the more mischievous character he started out as in his earlier shorts. Though an attempt was made to bring Mickey back to his roots with the 2005 short “Runaway Brain”, this short was apparently so scary that the Walt Disney Company tried to bury it, only releasing it later on home media after the risk with Epic Mickey proved successful. Mickey has since returned to his original characterization in various media, primarily in the new Mickey Mouse TV series, although his personality in media such as the long-running Kingdom Hearts franchise remains consistent.

Epic Mickey is a game that Disney and Mickey Mouse fans should not miss. Aside from some minor hiccups, the game has actually aged pretty well, thanks to its graphical quality along with the sound design and story flow. The game also makes good use of the Wii’s motion controls, although the camera gets a little frustrating on occasion. As this is the big re-introduction of Oswald the Lucky Rabbit, his depiction in this game serves as a good introduction to the character and may even make you a fan yourself. Though this game is exclusive to the Wii, it should also be compatible with the Wii U console for those that didn’t throw theirs out when the new Super Smash Bros. game was announced.