Showing posts with label Beat 'em Up. Show all posts
Showing posts with label Beat 'em Up. Show all posts

Wednesday, June 10, 2026

River City Girls 2 (PS5)


Three years after the release of River City Girls (RCG), a game that I really enjoyed once I finally tried it out, WayForward released a direct sequel, simply titled River City Girls 2 (RCG2). The lead-up to it felt exciting, with some hype centered around the six playable characters and, later, the ability to play as Jimmy and Billy Lee from the Double Dragon series. There was even a Gallery Nucleus event that I attended where some of the people involved, including artist REM, talked about some of the choices they made for the game. However, my own enthusiasm waned as I had made the mistake of ordering the game from Limited Run (the version with the soundtrack), so I didn’t get around to finally playing it until recently due to other game releases and events coming up in the meantime. Now that I finally have, it feels bad for me to say that, in spite of the general improvements and positive reception the game received overall, it still felt like a letdown compared to the original in the places where it mattered.

Wednesday, April 23, 2025

Sonic Unleashed (PS3)


Note: This review contains spoilers for Sonic Unleashed.

Back in 2005, Sonic Team had conceived a third Adventure entry called Sonic World Adventure, though development wouldn’t start until after the critically panned Sonic the Hedgehog (2006) (Sonic ’06). As development continued, with no set completion date and coinciding with the creation of the Hedgehog Engine, enough innovations distinguished the game from the Adventure style, including the addition of Sonic transforming into a “Werehog” during nighttime, that the title changed to Sonic Unleashed (Unleashed). Additionally, the game saw two separate builds in active development, one for HD consoles (PlayStation 3 and Xbox 360) and one for the previous generation (PlayStation 2 and Wii). Both builds of the game would launch to mixed reception from fans and critics, with more favorable scores given to the PS2 and Wii builds, though Unleashed would gain more of a cult following over the years and now has a more positive reputation than before (though this opinion isn’t universal).

As for my own experience with the game, I remember getting excited for it after the disastrous Sonic ’06 (which I may still review in the future) to the point that I played the free demo. Upon playing it as a sixteen-year-old, however, I found myself getting stuck too often because, quite frankly, I sucked at it and had a hard time finding certain items to continue very far in the game. Seeing that the fanbase had warmed up to it more, however, made me curious enough that, right after I finished Sonic Colors: Ultimate (Colors), I gave Unleashed another chance. Now at about double the age at which I had played it initially, I found myself liking it a bit more and I could see some of what fans liked about it. However, as it dragged on, I found that the final design had also held itself back from reaching its full potential, no thanks to its technical issues in the final stretch, the Medal mechanic and, most of all, those Werehog Stages.