Of the shows in Cartoon Network’s classic roster, one of their heaviest hitters was Ed, Edd n Eddy, following the exploits of the titular trio of Eds as they try to scam other kids in the cul-de-sac in a never-ending quest to obtain jawbreakers. To this day, this series remains Cartoon Network’s single longest-running show, even beating out the former juggernaut that was Adventure Time, and has since become a reliable source of internet memes. Though I did watch some of the show as a kid early in its run, my parents ultimately dissuaded me from watching it any further, though the show remained in the back of my mind and I became curious about playing the console game based on it, Ed, Edd n Eddy: The Mis-Edventures, after seeing it on store shelves. Years later, while on a classic Cartoon Network nostalgia trip fairly recently, I finally sought out a second-hand PS2 copy, which I was fortunately able to get at a reasonable price, and even streamed a few episodes through HBO Max to remind myself what the show was actually like (and realized what I missed out on). Despite my general inexperience with the show itself, I found The Mis-Edventures to be one of the best licensed games I had ever played, due to how well it managed to perfectly translate the series to video game form.
Wednesday, January 18, 2023
Thursday, May 6, 2021
Second Look - Star Wars: Clone Wars (2003)
Note: This review contains spoilers for Star Wars: Clone Wars (2003) and the Star Wars Prequel Trilogy.
In the time
between the releases of Star Wars Episode II: Attack of the Clones and Star
Wars Episode III: Revenge of the Sith, a series of animated shorts was
produced to help bridge the gap between them, under the title of Star Wars:
Clone Wars, directed by Genndy Tartakovsky of Samurai Jack fame. The
series was originally two Seasons of 10 episodes each, each lasting 3-5
minutes, however positive reception led George Lucas to commission a third
Season consisting of five episodes lasting 12-15 minutes, with the intent of
providing a direct lead-in to Revenge of the Sith. The series was later
compiled into two hour-long features spread across two DVD volumes, the first
compiling Chapters 1-20 and the second Chapters 21-25, however this would later
be superseded by the 2008 series Star Wars: The Clone Wars, and even
declared part of the non-canon Legends continuity by Disney following their
purchase of Lucasfilm.
Having grown up watching Samurai Jack when this series first came out, and being caught up in the Prequel Trilogy hype at the time, I made sure to catch every episode as they came on, even the very short ones, and the strong animation and character writing never failed to disappoint. I even got the two DVDs as they came out, which has since made it much easier to re-watch the series over the years even without the context of the trilogy it was based on. Despite this series being officially designated non-canon material, I choose to pretend it still is for reasons that will become evident. While going through a re-evaluation of the Prequel Trilogy, however, I decided it would be good idea to revisit this series again in between Episode II and Episode III. While my general positive opinion of the series hasn’t changed much, I must admit I got a lot more out of it with the full context of the Prequel Trilogy’s events.
Wednesday, November 25, 2020
Adventure Time: Pirates of the Enchiridion (PS4)
The quality of Adventure Time games is generally hit or miss, with Explore the Dungeon Because I Don’t Know! serving as the lowest point from my experience. However, when Adventure Time: Pirates of the Enchiridion was announced, it sounded like the Adventure Time game I always wanted and that alone piqued my interest, though it took a while for me to actually snag a copy and actually play it, eventually receiving one as a gift. For the most part the game delivers on these expectations, though it is somewhat held back by a number of bugs and glitches.
Monday, March 17, 2014
Samurai Jack: The Premiere Movie
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| The comic that inspired this viewing of the movie. |
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| The evil demon wizard Aku. |
Monday, July 8, 2013
Transformers Animated - Transform and Roll Out

While working on a Spacebridge on an asteroid, the Autobot crew made up of Optimus Prime (David Kaye), Ratchet (Corey Burton), Bumblebee (Bumper Robinson), Bulkhead (Bill Fagerbakke), and Prowl (Jeff Bennett) stumble upon a strange artifact, which had just been sent through the suddenly-active Spacebridge. The Autobots bring it on board their ship for safe-keeping, where Ratchet tells the others that what they had managed to pick up is the legendary AllSpark. Unsure of what to do when a Decepticon warship is suddenly on their tail, Optimus Prime calls for backup, first having to go through Sentinel Prime (Townsend Coleman) before contacting Ultra Magnus (also Jeff Bennett), who assures them that they have sent reinforcements. However, Optimus takes things into his own hands and tries to escape the Decepticons.
Meanwhile onboard the Decepticon vessel, the team made up of Starscream (Tom Kenny), Lugnut (also David Kaye), Blitzwing (also Bumper Robinson), and Blackarachnia (Cree Summer) have an argument before it is broken up by the presence of Megatron (also Corey Burton), who decides to go after the Autobots themselves in order to retrieve the AllSpark. Unbeknownst to him, Starscream plants a bomb on his leader's back, with obvious intentions. The bomb goes off once Megatron lands on the Autobot vessel, blasting off his arm, but that doesn't stop him from going after the crew inside to get at the relic they now carry. As the Autobots fight off their enemy, the AllSpark activates the Spacebridge just long enough for the ship to get through before exploding; while Starscream declares himself leader, the other Decepticons escape their own ship as the lone backstabber gets caught in the blast. As Optimus Prime and Megatron continue to fight in the cargo bay of the Autobot vessel, Optimus sends his foe flying outside as they make a crash course for Earth, controlling the ship so it splashes into Lake Erie as they go into an emergency stasis lock. From here the feature cuts to 50 Years Later to a future where Detroit, Michigan is the leading capital of robotics technology, made possible by the successful Sumdac Systems. However, trouble begins to start at the robot factory, big enough to cause the Autobots to emerge from stasis.
| The Autobots before landing on Earth (from left to right): Bulkhead, Prowl, Optimus Prime, Ratchet, Bumblebee |




