Re-imagining
Saturday, April 30, 2016
Review Hub - Ratchet & Clank
Re-imagining
Sunday, February 5, 2012
[OLD] Secret Agent Clank
Monday, December 30, 2013
[OLD] Ratchet & Clank: Into the Nexus

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| Vendra Prog, one of the new antagonists. |
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| Neftin Prog, another of the new antagonists and Vendra's twin brother. |
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| The RYNO VII: Now with more Mussorgksy. |
Saturday, April 14, 2012
[OLD] Ratchet & Clank Future: A Crack in Time
Friday, April 8, 2016
[OLD] Second Look - Ratchet & Clank (2002)
Sunday, May 12, 2013
[OLD] Ratchet & Clank Collection

At the same time God of War Saga was released, two other HD Collections were released as part of Sony's new Collection series, one of which is today's subject, Ratchet & Clank Collection. This collection gathers the first three games in the series, Ratchet & Clank, Ratchet & Clank: Going Commando, and Ratchet & Clank: Up Your Arsenal, and slaps on an HD coat of paint with some minor tweaks. While this game came out before Full Frontal Assault did, I played that one first because at the time I had gotten both this and that game, Full Frontal Assault was shorter and more recent. That said, this one took a bit longer than I thought it would because of school (and with Finals coming up, I'm glad I finally finally finished it), but despite that taking priority I actually had a good time with this Collection in my off time, though it has some minor issues.
In terms of visual quality, the graphics of the games look better than they did in the original versions, which is complimented nicely with a much better draw distance (especially in the original Ratchet & Clank) than there was before. However, there at least one or two things that don't quite make it through the HD upgrade, such as a section in Going Commando involving a small pool of water where your perspective with the camera changes whether or not the submerged rocks even exist. A couple of minor, albeit somewhat noticeable changes are also made in both the audio and visual departments, such as changing Save and Load icons to a brain in a jar (instead of a Memory Card) and another section in Going Commando where a particular bit of audio was actually muted (I'm not sure why they did this). However, as the ability to gain a bonus from your Saves is kept throughout each game, making this collection especially worth it, the icon for reading the old Save is still that of a Memory Card.
Now while the transition from Standard to High Def is great, there is one particular tidbit that deserves mentioning, namely the HD version of Going Commando (yes, this game again). While Ratchet & Clank and Up Your Arsenal are still SD-friendly, I noticed, having played on an SD TV, that the HD version of Going Commando is actually slightly bigger than the other two games, which means the very top of the HUD is cut off a little bit. While I did get used to this as I played, this can be a little annoying since there's no way to readjust the screen. Just a little heads up for those who don't have an HD TV but wish to play these classics for the first time. There's also sort of a minor problem with the audio in Up Your Arsenal, where close to the end of a cutscene the visual will stutter a little, causing the audio to become slightly out of synch (this is put on full display during one specific scene, which you will know when you see it). The checkpoint system of the games can become annoying due to today's standards, though on the bright side it can help you prepare your moves better in advance.
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| One of the many obstacles Ratchet must overcome in the first game. |
Although I can't exactly make a comment on it, there's something I find rather interesting about this collection. According to the fan-edited Ratchet & Clank Wiki, one release of this set (presumably not the US release that I have) includes an extra bit of plot that manages to make Ratchet & Clank Collection canon to the Ratchet & Clank timeline. If this is true, that is actually kind of awesome since no one (as far as I know) seems to have done that before and I give Insomniac props for creating an extra bit of incentive to own the collection (though for me it was the chance to play a Sly Cooper: Thieves in Time demo, which is no longer an option for someone picking this release up for the first time due to it being a download voucher).
Despite a few quibbles here and there, Ratchet & Clank Collection is a collection worth having in your library. This is especially a must-have for people who have never played Ratchet & Clank before or if you want to relive these classics and no longer have the original game. However, I would keep the screen size problem with Going Commando in mind if you don't own an HD set, but it doesn't particularly get in the way of the experience too much.
So if you're new to Ratchet & Clank, start your journey with this collection.
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| It'll have you screaming for more. |
Saturday, April 30, 2016
Ratchet & Clank (Film) - The Movie, Based On The Game
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| In this continuity, Ratchet wants to join the Galactic Rangers. |
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| Ratchet & Clank during their first meeting. |
Tuesday, January 22, 2013
[OLD] Ratchet & Clank: Full Frontal Assault
Last year, as a follow-up to Ratchet & Clank: All 4 One, as well as to celebrate 10 years of Ratchet & Clank, developer Insomniac Games released a pair of Ratchet & Clank titles, one being an HD Collection of the first three titles (which I received for Christmas and will get to eventually), the other being a brand new game called Ratchet & Clank: Full Frontal Assault (also a gift). This game was originally to share the same fate as Quest for Booty, wherein it would get a retail release in Europe and only as a PSN download in North America. However, in a strange twist of fate, the game has also received a physical release in North America, something that pleased me greatly, under the same $20 price range as the download version. It should also be noted that this game supports Sony's new Cross Buy initiative, where if you buy the PS3 version of the game, you will also get its PlayStation Vita counterpart for free (however, as of this writing, the Vita version of this game does not come out for another week, but at least I have the physical PS3 disk). Released to little fanfare and a seemingly limited physical run (when I asked my nearest GameStop about the game when it came out, they had only gotten 20 copies), is this game a worthy installment in the Ratchet & Clank series?
The story (or what little there is of it) follows the events of All 4 One, with Ratchet, Clank, and former Galactic President Qwark aboard the Starship Phoenix II. As Qwark expresses boredom over not being able to fight anything, he gets excited when Ratchet mentions a group of rouge cleaner bots. Once they are dealt with, they receive a message from a new, unknown menace that has a personal agenda against Captain Qwark. With this, the three of them spring into action. While the campaign only lasts but a few hours (what else can you expect from a $20 game?), this plot manages to string the events together as best as it can and features some great moments of hilarity and actually manages to have one or two unexpected twists thrown in. One of these twists, revealed after completing the first (of five) levels, is the identity of the villain: Stuart Zergo (voiced by the ever-entertaining Richard Steven Horvitz). (Remember him? Neither did I. He is an easily-forgotten/unfound Captain Qwark fanboy from Going Commando, the second game in the entire Ratchet & Clank franchise!) Overall, the story of this installment is thin, but enjoyable for what it's worth.
The gameplay of Full Frontal Assault is, as advertised, a return to the classic Ratchet & Clank gameplay, but with a new twist: there is now a Tower Defense type of gameplay where you must also defend a base from enemy attack, using defenses such as mines, walls, and turrets. As more advanced defenses are at your disposal, equally more powerful enemies are also sent to attack. The newer items require more Bolts to be spent, but once you get a good groove going, it becomes a lot easier to figure out how best to defend your base. At the same time, you must also infiltrate another base on the other side of the map by destroying power nodes and then rebooting your base for completion. You must also defend a set of generators within your base, using Bolts to repair damaged (but not destroyed) generators, and turrets and bombs can be set up around them. Weapons, among them the amazing Groovitron and Mr. Zurkon in later levels, are found inside special pods, which require a special minigame to open, with breakable Bolt and ammo crates scattered around the environment; ammo and Nanotech crates can be found with the weapon pods once they are opened and regenerate over time. I was a little worried about the Tower Defense mechanic at first, given what I saw of it in Assassin's Creed: Revelations, but when I actually played the campaign I thought Insomniac did a very good job with this style of gameplay, incorporating it well with the rest of the core gameplay. I also enjoyed the level design, though their layout caused me to take more time in some cases to explore everything in order to increase my arsenal and finish certain objectives.
The game also features Local Co-Op, much like in All 4 One, but unlike All 4 One, it is limited to two players instead of four. After testing this feature out with my brother, I found that it works really well (aside from it taking less time to beat a level). Weapons unlocked are shared among players and any Bolts earned are added to both players' Bolt counts, eliminating any sort of competition that was found in the previous title (this is not a bad thing to me, given the style of gameplay present here). However, this feature sadly does not work on Standard Definition TV's, due to it not supporting that resolution. I fortunately own a High Definition TV to allow this to work properly, but this really bothered me, since it singles out players who do not own an HD set. So remember: if you want to play with your friends, make sure you've been keeping up with the latest entertainment technologies.
The graphics are similar to that of All 4 One, in that they are very good. As with the new Dante in the Devil May Cry reboot, I have grown accustomed to this new art style; it keeps the cartoonish look set up by the previous games of the franchise, while retaining the light-hearted atmosphere displayed in the earlier games. Everything is bright and colorful, as is to be expected from a Ratchet & Clank game. This is accompanied by some top notch voice acting, though this is also to be expected, given that whatever few voices there are mostly comprise that of returning characters (including the Plumber's obligatory appearance) and the aforementioned Richard Horvitz. This is backed up by music that suits the atmosphere, although you would be more invested in the gameplay to pay attention to most of it; still, I liked whatever I could get out of the music.
If I have one major complaint about Full Frontal Assault, it's that the game sort of dates itself. The villain's personality seems more tailored to a more modern audience and they spout a handful of internet slang and memes at certain opportunities (though I will give Insomniac credit for doing their research on this). The phrases the bad guy spouts out are thankfully some of the more well-known ones, including "like a boss" and the common "n00b"; there's even a visual joke where using the Groovitron in the final battle allows the antagonist to dance as in the popular music video for "Gangnam Style" by K-Pop musician PSY (the ship's computer is also guilty of this, spouting the internet phrase "U mad, bro?" at one point). On top of this, there is a point where the villain hacks the Starship Phoenix II and the song "I Am Glad, 'Cause I'm Finally Returning Back Home", aka the "Trololo" song, plays over the speakers (R.I.P. Eduard Khil). While this does make the game more relevant to an audience from the modern age of the internet, I have the feeling that these references will become less relevant as time goes on if this sort of thing eventually dies down (then again, this is the internet, so I might be underestimating it here). On the other hand, while these references are more relevant to the time I am typing this, I will admit they're actually pretty funny.
For what the end product is, I would actually say to Ratchet & Clank fans to give Ratchet & Clank: Full Frontal Assault a shot. It has rather unique gameplay for a Ratchet & Clank title and the Co-Op and Tower Defense systems work really well. The plot is admittedly paper thin, but I believe the voice acting and twists help to balance out the short campaign. I hesitate to recommend this game to a newcomer since there are a couple of plot references to previous games (one of which requires you to really know your Ratchet & Clank trivia in order to be fully surprised by the identity of the bad guy), unless you don't care that much about the continuity or being somewhat confused right off the bat. While Full Frontal Assault isn't as deep as previous entries (in fact it's rather shallow by comparison), I won't hold it against Insomniac for trying something new.
Happy 10th Anniversary, Ratchet & Clank, and I hope your next 10 years are awesome.
Wednesday, June 23, 2021
Ratchet & Clank: Rift Apart
Among the games announced at Sony’s PlayStation 5 reveal, the one that I was most excited for was Ratchet & Clank: Rift Apart, since it was the first new game in the series since the 2016 reimagining and would return to the original timeline as a sequel to Into the Nexus. On top of this, the reveal immediately showed off the PS5’s potential with the dimensional travel gimmick and the new character Rivet (who was unnamed at the time) was the first female Lombax to be introduced since Angela Cross all the way back in Going Commando. Rivet’s reveal also made a splash on the internet for this reason, however I opted to wait to play the game for myself to see how she was handled rather than indulge in any of the hype. I will admit the game’s $70 price tag was almost a turn-off for me, though I pre-ordered it regardless, finding it to be a much-welcomed return for Ratchet & Clank and a true showcase of what the PS5 can do for the series.
Thursday, March 29, 2012
[OLD] Ratchet & Clank Future: Tools of Destruction
On the planet Kerwan, Ratchet is fixing up a hoverbike when Clank gets a distress signal from Captain Qwark, who is under attack by a swarm of heavily-armed robots. They try to reach him through the hoverbike, but crash before fighting their way to Qwark's base. Once there, the duo finds out that the robots are actually trying to eliminate Ratchet, and try to escape. However, they are stopped by the robot army and learn that they are being controlled by Emperor Percival Tachyon, leader of the Cragmite race, who's goal is to wipe out all Lombaxes for eradicating his kind. However, Ratchet escapes before Tachyon can finish the job. As the last Lombax in the universe, Ratchet must defeat the Emperor, also the last of the Cragmites, with help from some friends he meets along the way. Meanwhile, Clank comes into contact with a mysterious group of aliens called the Zoni, who seem to know more about the future than one might anticipate.
The new characters introduced in this installment are pretty enjoyable and not annoying, though it was also nice to see some old faces every so often. I also felt the new female lead, Talwyn Apogee, seemed fairly well-rounded, complimented by some amazing work from her voice actress, Tara Strong (she recently lent her voice to Harley Quinn in Batman: Arkham City). However, that is not to say the rest of the voice acting isn't great, as everyone gave a solid performance overall. While I'm on the sound side of things, I should also compliment the music, which is just as engaging as ever, including an entertaining bit of music from a new gadget, the Groovitron.
Speaking of which, there's a plethora of new weapons and gadgets to use in this game, in fact so much that the Quick Select is now divided into three rings instead of two. Switching between these rings is much easier than in Deadlocked, since it utilizes the shoulder buttons to go through them really quickly. Like in previous games your arsenal can level up over time, though here the maximum Level is back to 5. There is a system similar to the Mods in Deadlocked present through a vendor, but this time it can be used to upgrade various aspects of your weapons, including Ammo capacity, Bolt drops, and Raritanium drops among others, the latter of which is used for the upgrades in the first place. One of my favorite items to use was a robot called Mr. Zurkon, who can be very handy in taking down tougher enemies while hilariously delivering trash talk (one of my favorites is where he compares a target's fighting to "an infant bird-fly").
An interesting addition to the gameplay is the way that the DualShock 3 controller is utilized. Using the Sixaxis functionality of the controller, you can perform actions such as cutting through rock by moving the controller in the desired direction. Fortunately, if there is a point where this becomes too hard to handle, you are given the option to use an analog stick instead for the rest of the game.
The graphics are amazing for an earlier PS3 title, and the physics are actually improved upon, if only in a more minor, yet noticeable sense. Crates this time are smaller and have more weight compared to previous games, in that if you manipulate them in certain ways they will fall over as opposed to just dropping down. While this might cause you to lose a crate if you aren't too careful around gaps, it's still very impressive to behold. When you visit some planets throughout your journey, since there is more texture it's interesting to think of it as Ratchet placed in a modern video game setting, as well as the subtle contrast it creates.
I've brought up the checkpoint system in previous games, and the qualities of it seem to work the same way here. However, this is not the minor problem I mentioned before, since I've learned to expect this sort of thing from a Ratchet & Clank game. The aforementioned problem is actually an instance where the sound in one cutscene went out of synch for whatever reason. Aside from that incident, the synchronization was perfect throughout the game.
Ratchet & Clank Future: Tools of Destruction is a nice step forward for the Ratchet & Clank series. It has many great improvements to the formula, the graphics are still stunning after a few years, and there are plenty of strong performances all around. The story also is very engaging and leaves on an interesting cliffhanger. If you are a Ratchet & Clank fan, this is one game you don't want to miss.
Friday, May 4, 2012
[OLD] Ratchet & Clank: All 4 One - Not One 4 All
During our buildup to Sly 4 later this year, we have come to the last game in the Ratchet & Clank series, All 4 One, released just last year. It was in fact the release of this game that got me more into Ratchet & Clank in the first place; I had considered playing it, but decided it would be better to get more familiar with the characters first by going through all the other games, starting from the very beginning. To this moment I do not regret that decision, despite the various ups and down I came across during my experience. And now without further ado, let us dip into Ratchet's latest next-gen outing.
Some time after the events of the comic, Ratchet and Clank are escorting Galactic President Qwark to receive the Intergalactic Tool of Justice Award in Luminopolis. In actuality, it is a trap set by Dr. Nefarious as he reawakens a light-eating Z'Grute from cryosleep to devour Qwark. However, this plan backfires, causing Lawrence, Nefarious' butler, to leave his master behind. This forces Ratchet, Clank, Qwark, and Nefarious to work together in order to stop the Z'Grute. Once they succeed, the four are abducted onto a mysterious spacecraft, leading them to embark on an adventure as they learn the value of teamwork.
The story of this game may not have the same cinematic feel as the Future Trilogy, but it is engaging enough to make you want to keep playing. Some of the focus, as well as some of the comedic moments, focus on the relationship between Qwark and Dr. Nefarious, specifically how they gradually become more friendly towards each other during their journey after being bitter enemies for most of their lives. In fact, Nefarious sees plenty of character development in this game, since the titular characters try to get him to use his abilities for good rather than evil. Though he turns on the others again once the universe is saved, there is a rather touching moment after the credits where he seems to actually miss being a hero with the rest of the group.
The gameplay is as solid as ever, though this time the game is more multiplayer focused than before, to where that was the way the game was marketed. However, rather than focusing heavily on competition like most modern games do with this option, it is instead all about co-operation, which you drop in and out of at any time, online or off. As such the gunplay is more centered around this concept, where if two or more players fire with the same weapon at the same enemy, the power of the attack increases based on the number of players. While it is entirely possible to go through the campaign of the game by yourself, I found myself having a lot of fun with a second player on the couch (or futon in my case).
While this game may be all about teamwork, there are still moments of competition to be had. There are plenty of things players can do to try and outdo each other, be it bolt collecting, sucking up small creatures, or even surviving the longest, among others. This adds to the overall experience, rather than hindering it, by throwing in an incentive for parties to get to the end of the stage.
In a turn from the Future trilogy's more realistic next-gen look, All 4 One employs a more stylized art style, making it look somewhat more cartoonish than previous installments. This isn't necessarily a bad thing though, since the game world still manages to look rather impressive and detailed, as do still images used to show the past. While the character designs may be a little different than before, they still remain nice to look at and I wouldn't mind if this style was used again. The music, also as expected, is enjoyable to listen to, one of the high points being the end-of-level music, and helps to match the level or whatever mood is required in cutscenes. The voice actors, for characters both new and old, turn in solid performances for their parts, including Steve Blum as Mr. Dinkles, making the dialogue between them even more enjoyable.
Overall, I thought Ratchet & Clank: All 4 One was a good experience that would definitely appeal to the multiplayer crowd. However, if you are more of a fan of single player, you are probably more likely to enjoy the game less. On the other hand, if you are a Ratchet & Clank fan and you have not picked up this game, I would suggest at least giving it a try.
Playing the Ratchet & Clank games for the last several months has introduced me to some memorable characters and moments, and I have enjoyed it for the most part. I am aware that there is a game that was made for cell phones, Ratchet & Clank: Going Mobile, but I haven't had a chance to play it because, as far as I know, I do not have any way to access it. Regardless, I would consider myself a Ratchet & Clank fan and I can't wait to see what Insomniac does next with the franchise.



































