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Showing posts sorted by date for query clank. Sort by relevance Show all posts

Wednesday, March 1, 2023

God of War: Ragnarök


Note: This review contains spoilers for God of War (2018).

After God of War: Ascension milked the God of War series’ Greek mythology roots for all it was worth, the franchise went in a new direction and began exploring the realm of Norse mythology, seemingly inspired by creator David Jaffe’s original vision for God of War III, starting with God of War (2018). While this new chapter in the franchise was initially planned for at least three games, the increased development time and cost for AAA games led the Norse Era to be capped off at two games, concluding with God of War: Ragnarök (Ragnarök) in 2022. While I did not play this game at launch, I did play the PS5 version as soon as I could when I got it as a gift, as the game was high on my radar once it came out. While Ragnarök is an overall fantastic conclusion to the Norse Era that was worth the wait, the experience was still affected by the amount of content and some technical issues.

Wednesday, May 25, 2022

Kao the Kangaroo: Mystery of the Volcano

Australian box art used for representational purposes.


Following Kao the Kangaroo: Round 2, Tate Interactive did produce a third game, Kao the Kangaroo: Mystery of the Volcano (aka Kao: Mystery of Volcano) (Polish: Kao: Tajemnica Wulkanu), however it was never released in the US, leaving US fans who knew about it to have to import foreign copies. In anticipation of the release of a fourth Kao the Kangaroo game, this game made its way to GOG as part of a bundle with the other two games in the trilogy. Though I already had a free Steam copy of Round 2, I purchased the bundle for a chance to play the other two games without having to pay potentially exorbitant prices for a physical copy. After getting to play Mystery of the Volcano, I liked how it built on what Round 2 did, even if there wasn’t too much content by comparison.

Wednesday, March 16, 2022

Spyro: Year of the Dragon


Just one year after Spyro 2: Ripto’s Rage, Insomniac released the third and final game in the original Spyro trilogy, Spyro: Year of the Dragon, in the actual Year of the Dragon before they shifted their focus to the still-ongoing Ratchet & Clank series. This entry also had a more ambitious scope, with more playable characters and gameplay variety. Though admirable, I feel from playing it now that it really did more harm than good.

Wednesday, March 9, 2022

Spyro 2: Ripto's Rage


With the success of Spyro the Dragon, Insomniac attempted something more ambitious with Spyro 2: Ripto’s Rage, which included missions and a bigger story, while addressing some of the issues with the original game. This entry released to critical acclaim one year after the original Spyro the Dragon and has stood the test of time. Looking back on it now, however, I feel I have a more mixed opinion on the more drastic changes to the original formula.

Wednesday, March 2, 2022

Spyro the Dragon


Insomniac games may be best known for their Ratchet & Clank series and Marvel's Spider-Man right now, but their earliest success involved an early PlayStation mascot, a purple dragon named Spyro from their second ever video game, Spyro the Dragon. Spyro is far from obscure, but with Insomniac’s more recent successes, I thought it would be interesting to look back at their roots and see how well their first series held up today. Spyro the Dragon certainly feels like an experience only Insomniac could deliver, but time has only highlighted its flaws.

Tuesday, January 4, 2022

A Celebration of 1300 Reviews


Another 100 reviews and not much has changed since the 1200 review milestone. Though vaccines are being rolled out, the continuing evolution of COVID-19, to the point of necessitating booster shots with varying degrees of effectiveness, means we are still not willing to risk our lives in a movie theater and instead continue to rely on streaming services and physical media to keep up with newer movie releases. Our video game consumption has also grown to include more of a mixture of both retro and modern games, so long as they remain affordable. Not sure how fast the next milestone might arrive, though in the meantime we have some interesting content planned for 2022.

Below is a list of links to every review from 1201-1300, broken up every 25 links for easy navigation. Each review will also be color-coded as such: Movie, Video Game, DLC.



1201. Watch Dogs: Legion (PS5)
1209. Cars
1211. Cars 3
1216. Her Man
1217. Chances
1221. Holes







1297. Octodad



Movies: 51 (826 Total)
Video Games: 48 (424 Total)
Comic Books: 0 (27 Total)
DLC: 1 (22 Total)
Book: 0 (1 Total)

Friday, December 31, 2021

2021 - The Highlights (Tetris_King)

With film and game studios figuring out how to navigate these stressful times in terms of release schedules, this year was a lot more substantial for us for newer entertainment, even if we still don't feel comfortable enough to go back into a theater. Despite this limitation, and thanks to newer films being released across various streaming platforms, a more substantial year results in a more substantial list than last time.

Each list is presented in no particular order, with links to reviews where applicable.

Top Movies of 2021

Luca (2021)



Pixar continues their return to form after Soul with Luca, featuring a comparatively low-stakes story about a pair of sea monsters set in and around the Italian Riviera. The animation is phenomenal and works well with its unique art style, backed by some amazing character writing. Not only would I highly suggest checking this out, I would also recommend watching its related short Ciao Alberto on Disney+ right afterwards, as it serves as a great companion piece to the film’s ending.

The Suicide Squad



While the original Suicide Squad film from 2016 was a mess, James Gunn cleans it up with The Suicide Squad. His experience on Guardians of the Galaxy works to great effect here, coming off less like a ripoff as he manages to successfully make you care about lesser-known DC villains on a more emotional level, particularly the obscure Batman villain Polka Dot Man. As per its R rating, the raunchier humor is more hit-and-miss depending on the viewer, and in my case it more often missed. That aside, for those who weren’t fans of the original film, it’s a great way to wash the bad taste out of your mouth.

Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train



Following from the end of the anime’s first Season and even continuing the storyline, Mugen Train is a must-see for any Demon Slayer fan. The animation is phenomenal and the plot is well-executed to where even a non-fan can get into it even if this is their first exposure to the series. While the Mugen Train arc of the manga is getting adapted again for the anime’s second Season, it’s well worth watching the film adaptation anyway just to see why it’s (currently) Japan’s highest-grossing film of all time.

PAW Patrol: The Movie



Going in with passing knowledge of the source material and not knowing what exactly to expect, PAW Patrol: The Movie pleasantly surprised me with its well-written and emotional storyline, as well as some amazing animation that far surpasses what can be accomplished on a TV budget. It’s not likely everyone’s first choice and it’s still trying to sell toys, though I’d say it’s worth giving it a watch anyway for the storytelling alone.

Batman: The Long Halloween, Part 1 and 2




Though I have not read the original comic storyline beforehand, Batman: The Long Halloween is a very intriguing Batman story in its own right. The overarching mystery keeps you guessing until the very end, plus it features a very interesting interpretation of Two-Face. Fans of the original comic may find themselves disappointed depending on their expectations, otherwise it makes for a very solid entry in the line of animated Batman films.

Top Video Games of 2021

Little Nightmares II



Little Nightmares II takes what the original did with its themes of gluttony and applies it to a different message, that being the overconsumption of TV, without losing the intense unnerving imagery that made the first game memorable. Enough changes are made to the gameplay to keep things fresh, making this a worthy addition to any horror game collection.

Ratchet & Clank: Rift Apart



The Ratchet & Clank series has had its ups and downs, including a divisive reimagining of the original game, however its latest installment proves exactly why the series is so well-regarded. An amazing storyline and the well-written introduction of newcomer Rivet are two of the game’s highlights, though the classic gameplay is built upon further with new elements that take full advantage of the PS5’s hardware. Even for franchise newcomers, this is a must-play for any PS5 owner.

Top Disappointments of 2021

The SpongeBob Movie: Sponge on the Run



While the first two SpongeBob Squarepants movies aren’t as good as the first three Seasons of the show, the more direct involvement of series creator Stephen Hillenburg keeps them somewhat in line with those Seasons. Released as a Paramount+ launch title, the third film, Sponge on the Run, unfortunately misses the mark. While one could argue that the celebrity cameos in the first two films still managed to contribute in some way to the story, here they are totally superfluous, though the biggest sticking point of the movie is how the story feels the need to retcon early SpongeBob lore just to promote the Kamp Koral spin-off series. While the voice acting and animation are certainly on-point, they are not enough to save this film.

Space Jam: A New Legacy



While not necessarily a perfect film by any means, the original Space Jam is a film that gets more enjoyable every time I watch it, helped by Michael Jordan’s charisma and down-to-earth depiction, as well as amazing Roger Rabbit-like visual effects that still hold up nicely to this day. Unfortunately, the same cannot be said about Space Jam: A New Legacy, which completely misses the point of Space Jam with weaker writing, inconsistent internal logic with the original movie and a basketball game with nonsensical “video game logic” and a ham-fisted Ready Player One scenario complete with forced crossovers between the Looney Tunes and whatever Warner Bros. happens to own. While I can recommend the original film as a solid piece of ‘90s nostalgia, this one is a hard pass.

Clifford the Big Red Dog (Film)



This is a case where I had little faith going into it thanks to an odd ad campaign, and yet I still felt disappointed by the end result. While the acting is fine for the most part, the plot and character archetypes are very generic for a Clifford movie, and while the CG is great for the most part, it can get dodgy at times. While the explanation given for Clifford’s size is accurate to the source material, the way it’s presented somehow comes off a little hokey in a live-action setting. Whether you’re an existing fan or a franchise newcomer, it’s difficult to recommend this one.

Saturday, October 16, 2021

Second Look - Skylanders: Spyro's Adventure + Adventure Packs


Following the end of the Legend of Spyro trilogy with Dawn of the Dragon in 2008, a second reboot of the Spyro the Dragon series was announced for 2010, known as Skylanders: Spyro’s Adventure, which utilized physical toys that you could place on a Portal of Power to summon it in-game. “Toys to life” was in fact one of the slogans on the box, which was quickly adopted as the Toys-to-life genre to describe other, similar games. I wasn’t fully aware of the game until its launch and at first ignored it, though I quickly became curious about it and found the toy concept interesting, enough to get the Starter Pack as a gift. I ended up liking it enough to try and complete as much of my collection as I could, and later ended up playing the other main games in the Skylanders series while noticing how little Spyro was actually part of it.

After Skylanders: Imaginators, I began to lose interest in the series, eventually selling off a bulk of my collection due to how much space it was taking up, with some harder-to-find toys among them. However, one collection I still held on to was my Spyro’s Adventure collection due to having more sentimental value to me, plus I knew that one day I wanted to revisit the game to see what about the concept made it so magical to me in the first place. After deciding to look back on it for the franchise’s 10th anniversary, I found that spark was still there, despite showing its age and having a handful of technical issues.

Wednesday, June 23, 2021

Ratchet & Clank: Rift Apart


Among the games announced at Sony’s PlayStation 5 reveal, the one that I was most excited for was Ratchet & Clank: Rift Apart, since it was the first new game in the series since the 2016 reimagining and would return to the original timeline as a sequel to Into the Nexus. On top of this, the reveal immediately showed off the PS5’s potential with the dimensional travel gimmick and the new character Rivet (who was unnamed at the time) was the first female Lombax to be introduced since Angela Cross all the way back in Going Commando. Rivet’s reveal also made a splash on the internet for this reason, however I opted to wait to play the game for myself to see how she was handled rather than indulge in any of the hype. I will admit the game’s $70 price tag was almost a turn-off for me, though I pre-ordered it regardless, finding it to be a much-welcomed return for Ratchet & Clank and a true showcase of what the PS5 can do for the series.

Wednesday, April 21, 2021

Fuse (PS3)


After playing through the Resistance trilogy, I decided to revisit one of Insomniac's follow-up games, Fuse, originally released in 2013. When I first played it after finding a used copy, I thought it was okay for what it was, though I wanted to see if my opinions changed at all. Following a second playthrough, I thought it had some interesting ideas, though I realized this time how generally forgettable the game is.

Friday, April 9, 2021

Resistance 3


Note: This review contains spoilers for Resistance 2 and Resistance 3.

Three years after Resistance 2, Insomniac finished off the Resistance trilogy with Resistance 3 in 2011, with no plans for any future installments. When I decided to play through the main series, I noticed that while Resistance: Fall of Man and Resistance 2 both have digital options available, Resistance 3 does not for whatever reason, leading me to have to actively seek out a physical copy as I had done for Fall of Man. Fortunately, I was able to find a new copy of the game at a local game reseller for a reasonable price, allowing me to experience the Resistance trilogy to the end. Overall I found it to be an improvement over its predecessors in several areas, perhaps even the strongest entry, and a fitting conclusion to the series.

Wednesday, April 7, 2021

Resistance 2


Following the success of the PS3 launch title Resistance: Fall of Man, Insomniac developed a follow-up released in 2008 titled Resistance 2. Within the Resistance trilogy, this was one I actually got when it came out, for reasons I will disclose later, though at the time I was a little too young to actually play it. At the time the version I got was the Collector’s Edition, which includes extra digital content alongside an art book, a behind-the-scenes bonus disc and a Chimera action figure, though I would eventually end up with a Standard Edition copy of the game as well. Having finally gotten the chance to play it, I found the experience overall mixed, with many of its shortcomings stemming from some odd gameplay decisions.

Monday, April 5, 2021

Resistance: Fall of Man


With the launch of the PlayStation 3 on the horizon, Insomniac Games, Sucker Punch and Naughty Dog, three high-profile developers for the PS2, collectively and independently decided to use the new system as an opportunity to diversify their portfolios away from mascot platformers and introduce an original IP that aimed for a realistic art style to take advantage of the system’s capabilities. In Insomniac’s case, their follow-up to the Ratchet & Clank series was Resistance: Fall of Man, a launch title for the PS3 and their first FPS since their first ever game Disruptor on the PS1. With this year being the 15th anniversary of the PS3 as well as Resistance: Fall of Man, in addition to general pandemic boredom, I decided it would be the perfect opportunity to play it for the first time to see how well it held up, after managing to find a physical copy at a local retro game store. While time hasn’t been too kind to it in places, the game did manage to surprise me with its interesting ideas.

Wednesday, October 14, 2020

Crash Bandicoot 4: It's About Time

After having become a Crash Bandicoot fan through the N. Sane Trilogy remaster, and having played Crash Team Racing Nitro-Fueled, I was curious what direction Activision might take the IP after having remastered all four of the original Naughty Dog titles, since I was aware of the other games that came afterwards. This question was answered when Activision and developer Toys for Bob announced Crash Bandicoot 4: It’s About Time, presenting itself as a direct sequel to Crash Bandicoot: Warped that returns to the original style of gameplay while also low-key addressing the other titles with the premise of alternate dimensions. Due to the later micro-transaction implementation that occurred with Nitro-Fueled, which severely affected the overall experience in a negative way, my expectations were admittedly tempered for Crash Bandicoot 4 as a result, though I was still curious as to what direction the game would take itself. Upon getting to actually play it, it exceeded those expectations, however in what felt like an attempt to one-up the original trilogy, it did feel unnecessarily difficult at times.

Thursday, August 27, 2020

Phineas and Ferb: Across the 2nd Dimension (PS3)


Note: The following review contains spoilers for the Phineas and Ferb game and movie Across the 2nd Dimension.

We have talked about High Impact Games before on this blog; made up of former Insomniac Games and Naughty Dog employees, their first three offerings were based in Ratchet & Clank (Size Matters, Secret AgentClank) and Jak and Daxter (The Lost Frontier), though their Ratchet & Clank games would later be officially confirmed as non-canon as of Ratchet & Clank: Into the Nexus. Following Jak and Daxter: The Lost Frontier and coinciding with the premiere of Phineas and Ferb the Movie: Across the 2nd Dimension, a video game adaptation by High Impact Games known as Phineas and Ferb: Across the 2nd Dimension was developed for a number of platforms, including PlayStation 3. Though I acquired this game shortly before watching the movie it was based on, I decided to hold off until after watching the movie in order to avoid spoiling myself on the movie. Now that I have played it, I can say it was enjoyable and worth waiting until after the movie to play it, though I did have some small annoyances with it.

Wednesday, July 29, 2020

Star Fox Adventures


Note: This review contains spoilers for Star Fox Adventures.

I admit I don’t have that much experience with the Star Fox series, and even then my only real exposure to it was the Switch version of Starlink: Battle for Atlas, which contained exclusive Star Fox content. However, I felt motivated to play Rare’s take on the series, Star Fox Adventures, in particular because the only thing I had heard about from it was the original character Krystal, and so wanted to see what else there was to this game and understand the character in that context. After finally getting the chance to play it, I found it overall decent, though flawed.

Thursday, September 5, 2019

Review Hub - Animated Movies


While animation as a medium and art form had been experimented with since the early 1900s, animated shorts would eventually see their way to becoming a popular form of entertainment attached to film screenings (long before the advent of television). The art of the animated short arguably became a lot more popular with the debut of the classic Mickey Mouse short Steamboat Willie in 1929, though Walt Disney had begun to sow the seeds for this runaway success (and entertainment juggernaut) with Oswald the Lucky Rabbit in 1927. Though animation had proven itself in the short form, Disney would prove the medium's potential as long form entertainment with Snow White and the Seven Dwarfs in 1937. Though the success of Walt Disney's efforts helped spur the medium forward, animation lives on in the efforts of several major and independent studios, with its full potential as a powerful means of visual storytelling still being explored to this day.

Below is a list of links to every animated movie/short review on this blog, sorted in alphabetical order and by company where applicable (links to alternative reviews are listed next to the main link in parentheses).

Wednesday, October 3, 2018

Marvel's Spider-Man (2018) - Spectacularly Amazing


As both a Spider-Man and Insomniac Games fan, I was excited upon the official announcement that the two would come together for a game released exclusively on the PlayStation 4. While many of the Spider-Man games have been based on the comics or films series in some way, this game would be set in a new Spider-Man universe that incorporated elements from other continuities (including the now-defunct Ultimate comic line), including a large number of Spidey Suits based on suits from other continuities (among them the suit that Spider-Man’s MCU counterpart wears in Avengers: Infinity War). After having played the game (via a Best Buy pre-order that included a free physical copy of Destiny 2 of all things), I can definitely say that this is one of the better video game representations of Spider-Man.

After trying to catch him for years, Peter Parker/Spider-Man finally faces off against Wilson Fisk/Kingpin. Once Spider-Man manages to defeat him and have him arrested, Fisk warns him that things will only get worse with him behind bars. Fisk’s words turn out to be prophetic, as a new threat known as the Inner Demons threatens New York City, leaving Spider-Man to try and solve who is behind it. Meanwhile, Peter has also been studying alongside Dr. Otto Octavius on a scientific breakthrough in prosthetic limb technology.

With a new continuity to play around with, Insomniac manages to tell a rather engaging Spider-Man story that incorporates familiar elements in clever ways, such as the origins of certain characters and elements of Peter Parker’s backstory (delivered through dialogue), as well as some perfectly-timed meta humor based in Spider-Man media. Some things that are more or less common elements in most Spider-Man lore (ex. the death of Uncle Ben, Peter’s romantic pursuits with Mary Jane Watson, Peter’s tenure at the Daily Bugle) are largely implied through exposition via throwaway lines, though I feel this game (in a similar fashion to the Batman: Arkham series) was able to get away with this due to Spider-Man being arguably Marvel’s most ubiquitous character.

The graphics for the game are simply stunning, sporting a visually-appealing yet detailed art style that’s stylized enough to avoid the uncanny valley. The designs for Spider-Man’s and villains’ costumes are unique and interesting to look at, particularly in how said designs capture the essence of each character and their abilities. New York City is rather highly-detailed, taking full advantage of the PS4 to render things such as reflections, water and different weather conditions, along with a guest appearance from Avengers Tower to ground the narrative within the larger Marvel universe. Certain famous landmarks from both the real and fictional versions of New York City, such as the Daily Bugle and the Flat-iron building, can also be seen when swinging around and taking a picture of them in Photo Mode even nets you a bonus (more on that later).

There's also another, separate photo mode that lets you take your own screencaps
(unlike this review).

The music is really good in capturing each moment properly, with certain tracks playing appropriately depending on the situation. A particularly great track is the triumphant music that plays whenever you’re traversing New York City, as it really adds to the feeling of playing as Spider-Man and makes you want to keep web-slinging. The voice acting is another point of praise, with each of the voice actors being able to capture each character well. Yuri Lowenthal, who has had prior experience in the 2017 Spider-Man cartoon (albeit voicing villains), does a really good job as Peter Parker/Spider-Man, showing an impressive range for the character as he tries to balance superhero business, work and a social life. Two other stand-outs are William Salyers as Otto Octavius and Darin De Paul doing an impressive J. K. Simmons impression as J. Jonah Jameson, whose voice is heard in broadcasts of a radio show.

The combat is a bit like the rhythmic combat found in the Arkham series with spider powers and gadgets added in. Often you are battling waves of enemies at once, whose fighting styles range from close-quarters to guns and rocket launchers, as well as shields that block direct attacks. Certain abilities are in place to take advantage of Spider-Man’s abilities and agility, such as the ability to dodge around and under foes, as well as webbing objects in the environment to use as blunt instruments. Skill Points, obtained by earning enough EXP and leveling up, can unlock additional skills for use in combat, such as the ability to take the opponent’s weapons/shields away with webs and throw them right back at them, as well as perform ground pounds to throw enemies off-balance.

Gadgets (more on that later) can also greatly help in combat, including Electrical Webs, Web Bombs and Spider-Drones to aid in crowd control (there’s also a weapon wheel to help choose which gadget you want to use, in true Insomniac fashion). There is also a Focus mechanic, which by default fills up as you land hits on bad guys, which can be used to heal yourself in a pinch. As I had never played the Arkham games (only watching someone else play), this style of combat took me a while to get used to, however it worked really well once I got used to the rhythm.

Alongside the gadgets are a number of Spidey-Suits (27 in total) based off of various incarnations of Spider-Man, usually unlocked by fulfilling certain requirements. These suits include the aforementioned Infinity War suit, as well as costumes from the 2099 comics and the Sam Raimi films, among several others. Each of these suits also comes with a unique ability that can be activated at any time by clicking both sticks, such as creating shockwaves and making oneself temporarily un-blockable; my favorite is Web Blossom, which webs all enemies around Spider-Man and can make for effective crowd control. An array of Suit Mods can also be unlocked, of which up to three at a time can be equipped, which can provide an array of passive benefits for Spider-Man such as reducing damage from certain weapon types and manipulating how much/often Focus can be generated. While reading about the number of customization and combat options may sound overwhelming, the end result is handled in a such a way that it really isn’t.

The Iron Spider suit, included as a pre-order bonus, based on Avengers: Infinity War.

While the more open-world style of gameplay is a perfect fit for Spider-Man, there are fortunately plenty of things to do to entice exploration and help upgrade/unlock abilities. There are a number of sidequests available, more of which become available as you go, which earn you more EXP upon completion to level up faster. This also applies to other things that unlock over time, such as Taskmaster Challenges (disarming bombs set by Taskmaster), clearing out Fisk/Demon Bases, completing Oscorp Research Stations, stopping various types of Crimes and tracking down Black Cat. There are also a number of Backpacks strewn throughout the city, each of which contains an item of personal interest to Peter Parker and fills in details of his backstory in the game (while occasionally making some subtle meta humor about other versions of Spider-Man). Webslinging around New York to get to these is really fun to do once you get the hang of it, though the later ability to Fast Travel to specific locations (such as police stations and plot-critical buildings) can be a real time-saver in a pinch.

Performing each of the aforementioned tasks (sans Black Cat) nets you different types of Tokens (no less than five), any combination of which may be required to unlock Suits and abilities, as well as upgrading Gadgets. The Token system is a lot to work with and can lock you out of certain things for some time depending on your playstyle, though for some this is simply an excuse to continue exploring the city for all it's worth.

New York City seen from atop a skyscraper.

While the combat draws inspiration from the Batman: Arkham games, there’s other similarities that I had noticed during my playthrough. The Black Cat side missions, in which you needed to locate toy cats in a given space, made me think back to the Riddler Trophies seen throughout the Arkham series, though finding the cats requires far less effort than the Riddler’s neon green nightmare. On the subject of nightmares, following the introduction of this game’s version of the Sinister Six (seen in a trailer) in the third act, there is an entire section featuring segments somewhat reminiscent of the Scarecrow segments in the Arkhams Asylum and Knight, during which Spider-Man has to prevent losing his sanity while dealing with Scorpion. There was, however, some effort made to make Scorpion’s hallucinations stand out from Scarecrow’s.

Spider-Man (2018) is one of the best Spider-Man games to be released, if not one of the best superhero games. A lot of attention is paid to Spider-Man lore (both old and new) for fans to enjoy, plus there is a well-crafted story that takes an interesting turn on said world. The combat is enjoyable and offers a vast array of options (even more so than a typical Ratchet & Clank game), plus the graphics are amazing and take full advantage of the system’s capabilities. Fans of Spider-Man and/or the Batman: Arkham games should give this game a try; the world presented in the game draws from familiar Spider-Man elements as well as more recent additions to the Spider-Man mythos (which I only found out from some quick research after finishing the game as I have not been keeping up with the comics), though the game manages to organically weave these elements together to form a world that offers something for both new and long-time fans of Spider-Man.

Friday, December 8, 2017

TY the Tasmanian Tiger 2: Bush Rescue


Following the success of the original TY the Tasmanian Tiger, Krome Studios developed a sequel, released in 2004, known as TY the Tasmanian Tiger 2: Bush Rescue. Among other changes, this release sees a somewhat drastic change in general gameplay, as platformers of its kind were wont to do. Continuing our look at this series, let us take a look at TY the Tasmanian Tiger 2: Bush Rescue.

Following the events of the original game, Boss Cass’ subordinate, Fluffy, is attempting to break him out of prison, however TY tries (and fails) to stop her. Sometime after this, Boss Cass has formed his own sovereign nation, Cassopolis, solely as a means to gain diplomatic immunity and get away with whatever he wants. In response to this, a group known as Bush Rescue is formed, with TY put at the center, to help those in need within Southern Rivers and protect them from Boss Cass. Meanwhile, with the aid of an old koala named Karlos, Boss Cass has been developing an army of Uber Frills in order to take over Southern Rivers.

The primary gameplay is similar to the previous game, primarily TY’s moveset and the presence of platforming, except now the levels take place in a more open world. Outside the starting town of Burramudgee, you move around the various missions in Southern Rivers via driving the Bush Rescue jeep (a minimap, like in TY 1 and 3, is provided to help you find your way). These missions can vary in terms of design and objectives, and somewhere deeper in the map is an area big enough to almost be an entire other hubworld.


The Bush Rescue jeep in action. (Finding usable screenshots remains
somewhat difficult.)

Burramudgee also has shops where you can purchase new Rangs and other abilities and story items, using Opals and other collectibles as currency. When you get past a certain point in the game, a new shop opens up on the map where you can purchase more powerful Rangs from Sly, a former enemy thylacine, which more resemble the Rangs from TY 1 to override the Rangs you can purchase in Burramudgee. (Protip: The Doomerang is the one you want for most situations.)

Being a game from 2004, the graphics are an improvement over the original TY game, including those of the pre-rendered cutscenes. There’s also sort of a minor art style change compared to the previous game, though it doesn’t deviate too much to be jarring. As with the previous game, it’s possible to see Australian wildlife running about, which can make one wonder how they could do that without sacrificing too much processing power. Also like the previous game, there is some good sound design, especially in the background music (at least one track even had me thinking of Ratchet & Clank of all things); the voice actors, however, are different from those in the previous game, making it a little jarring after you’ve gotten used to the previous cast. In spite of this, you do get used to the new cast after a while and they do a decent job putting their own spin on the voices without overall straying too far from how they sounded previously. There’s still the issue of a lack of subtitles in cutscenes, so you’d have to make do when playing.

One addition to the game is the optional kart racing missions (because there was a point where kart racing games were all the rage), which can provide a fun distraction to increase replayability. These minigames can be accessed from within the open world, however you can also access them from the main menu if you so choose, thus turning it into a potential party game akin to Mario Kart.


You also get to pilot a Bunyip at certain points in the game.

TY the Tasmanian Tiger 2: Bush Rescue is a graphical improvement over the previous TY game, and the added gameplay variety and more open world gives something new for players to explore. The change in voice actors can be a bit jarring, however one can get used to it after several minutes of play. This is a game I would recommend to fans of the original TY game and its ilk, however I would still suggest newcomers start with TY 1 for the sake of the story. As with TY 1, this game can be purchased and played via Steam for those unable to acquire/play the game for sixth-generation home consoles.