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I didn’t have too much experience with the output of Arc System works, but I did look forward to, and subsequently play, Dragon Ball FighterZ. I really enjoyed its style and presentation, so I decided to try a title that I heard was similar, Guilty Gear Xrd Rev 2, which I later learned was an update to Guilty Gear Xrd -REVELATOR- that got a PS4-exclusive physical release. It took me a while to get around to actually playing it, but I’m glad I did, since the flair and presentation kept me hooked like with FighterZ. However, beneath it all, I felt like I missed something.
After I had played Silent Hill 2, I found myself interested in playing the other Silent Hill games, starting with the original Team Silent entries. For the original Silent Hill, often considered one of the greatest PS1 games ever made, I considered buying a digital copy off the PlayStation Store during the time Sony had announced legacy store closures. However, I came across a complete physical PlayStation copy for only $50, which put me in the unique position to experience it as someone who would have bought it at launch in 1999. While many aspects of the game have aged surprisingly well, I can confidently say it’s nowhere near worth the inflated aftermarket values.
Mulan, based on a Chinese ballad known as the Ballad of Mulan, was a film I had seen at least once when I was a kid, albeit on home video. Though it had been years since I had seen the 1998 movie, I remember liking it at the time, however I had sometimes considered re-watching it in order to pay more attention to the story and see if my opinion on it had changed. That opportunity came when a live-action remake of the movie was announced by Disney, though I would not actually jump on that chance until recently, in the wake of the remake’s release on Disney+ (for the low, low price of $30 on top of the regular subscription) in light of the ongoing COVID-19 pandemic. After viewing the 1998 Mulan again, I though it not only managed to hold up well after 22 years, it was a lot better than I remembered.

Back in 2022, Konami announced a full revival of the Silent Hill IP that included a number of video game projects, including a teaser for Silent Hill f (SHf), developed by NeoBards Entertainment. Even back then, SHf stood out for its distinct Japanese flair, which came from a desire to bring the series back to its roots after worry that the series had grown too “Western” following the Team Silent era (games that they clarified were influenced by Western media, but filtered through a Japanese lens, creating a unique blend of both sensibilities). To this end, they brought on famed horror game writer Ryukishi07, known for the When They Cry series of visual novels, and set the game in 1960s Japan. When this entry finally released in 2025, it not only received critical praise, but became the fastest-selling game in the series, with one million copies sold in only three days.
From the outset, the concept of SHf intrigued me as someone open to exploring other aspects of Silent Hill that developers hadn’t yet tapped into and as someone used to legacy media experimenting with their format once in a while. As such, it was a day one buy for me and I started playing it as soon as I got the chance. Thanks to a combination of personal health factors, however, as well as my prior reviews locking myself into viewing every single ending, it did take me a bit longer than I had initially thought to truly complete the game. Although I found the final product flawed like any other Silent Hill game, I can confidently say that trying out a new direction paid off spectacularly.
The original release of Ghost of Tsushima came around when the PS5 was close to launch, providing an imperfect, yet fantastic swan song to PS4-exclusive first-party titles. Months after the launch of the PS5, a new edition of Ghost of Tsushima, Ghost of Tsushima Director’s Cut, was announced for both platforms that brought with it new improvements as well as bonus content based around the region of Iki Island. You could even transfer your PS4 save file to the PS5 version, albeit through a USB drive rather than the cloud.
Since I already owned the physical PS4 copy of the game, I opted for the digital upgrade option to save money rather than buy the physical copy again at full price, however it isn’t cheap; upgrading the PS4 version costs $20, then another $10 to upgrade that to the PS5 version, or you can pay $30 to skip straight to PS5. Though I knew I wanted to play the PS5 version to get a better experience, I still went for the two payments option so I could still have the PS4 option if I wanted, and transferred a save file I had based on the original game’s Good ending. After exploring Iki Island to the fullest, I found the PS5 experience to be worth my time, though I feel unsure if the digital upgrade was worth my money.
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| Frank West, photojournalist. |
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| When I played Overtime Mode, this walkthrough was a real lifesaver. |
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| Protip: Kill this man at all costs. |
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| You'd better love it down here if you want the Zombie Genocider achievement. |
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| Time is known to pass quickly in this realm. |
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| Good Luck |
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| There's plenty more where they came from. |
Despite my lack of experience with the Resident Evil franchise, I still played Resident Evil 7: Biohazard and enjoyed it enough that I heavily anticipated Resident Evil Village, aka Resident Evil 8, as soon as Capcom had announced it. I even played the PS5-exclusive Maiden demo despite its status as more of a visual showcase. Naturally, this made Village a day one purchase for me and I started playing as soon as I could install the disc. Four days later, I emerged from the titular village recognizing that while it wasn’t as scary as the previous game, its actionized approach still worked pretty well.
Note: This review contains spoilers for Deltarune Chapters 1-4.
As promised at the end of Deltarune Chapter 4, Toby Fox has released Chapter 5 about a year later (and as a free update, as advertised). Naturally, as with Chapters 3 & 4, I played it as soon as I could and did my best to dodge spoilers throughout my run, keeping in mind that Toby Fox had stated in the newsletter that Chapter 5 would be lighter than the others before the game really gets heavy. Although I enjoyed the Chapter and am still excited to see what comes next, there were issues that I hope the remaining Chapters iron out.
| The very first glimpse of Rapture in the game: the city's atheist beliefs. |
| A Houdini Splicer about to attack Jack |
| The hacking mini-game (when the game decides not to hate your guts). |
| You're going to see the ins and outs of this thing a lot. |
No Questions Asked (1951) Starring: Barry Sullivan,
Arlene Dahl, George Murphy, Jean Hagen Directed by Harold F. Kress Screenplay by Sidney
Sheldon. Produced by Nicholas Nayfack USA Run time: 82 minutes. Black and
White. Film Noir, Police, Drama, Crime
In 1948, Dore Schary left RKO studios where he was Head of Production, choosing to return to MGM and a contemptuous relationship with Louis B. Mayer, rather than work for RKO’s new owner, Howard Hughes. With Schary as Vice-President in charge of Production, MGM began make grittier films, including Tension (1949), SideStreet (1950), Caught (1949), Border Incident (1949), Act of Violence (1949), TheAsphalt Jungle (1950), and No Questions Asked (1951).
While Pixar had a sort of “Golden Age”, that being the time between Toy Story (1995) and Toy Story 3 (2010), these films didn’t necessarily come without struggle. Such was the case for Ratatouille, the studio’s eight feature, which saw Brad Bird take over as writer and director after the original creator, Jan Pinkava, left Pixar during the film’s early development. After about two years of work, which included story rewrites and extensive research into cooking and Parisian culture, the film saw the light of day in 2007 to critical acclaim, successful box office returns and the Academy Award for Best Animted Feature (beating out Persepolis and Surf’s Up). Today, Ratatouille remains not only a classic animated film, but an enjoyable celebration of the joy of creation, particularly through the power of cooking.
Note: This review contains spoilers for Transformers: Prime - One Shall Stand and the Transformers: Prime cartoon.
Even 10 years after its debut, Transformers: Prime remains one of my favorite Transformers cartoons, if not one of my favorite animated series in general. In light of the show’s 10th anniversary, I decided to revisit one of the two feature-length edits of the show released by Shout! Factory, Transformers: Prime - One Shall Stand, which combines seven episodes of the series from the end of the first Season and the beginning of the second, removing commercial breaks and repeated scenes. While I have previously viewed the seven episodes both individually as they aired and in combined form, I had not previously reviewed the combined version. After giving it another look, I thought it worked very well for what it set out to accomplish and served to remind me why I loved the show in the first place.