Back when the Toys-to-Life genre, established by the Skylanders franchise, was at its peak, the genre’s saturation and competition for physical shelf space led to a decline in popularity and eventually the dissolution of the big three brands, those being Skylanders itself, Disney Infinity and LEGO Dimensions. Many new IPs entering the market at the end of its lifespan went largely unnoticed as a result, one of which was Ubisoft’s Starlink: Battle for Atlas (Starlink), which sought to set itself apart with the premise of swappable and customizable ships, inspired by model kits. This announcement went largely ignored, that is until it was revealed that the Switch version would include a special appearance from Nintendo’s Star Fox franchise, complete with a playable Fox McCloud and Arwing. Even with the boost from a fanbase starved for new content after the divisive Wii U entry Star Fox: Zero, Ubisoft would eventually halt production of the physical toys due to poor sales, resulting in deep discounts, though they would still continue to support the game digitally.
When I first played the game out of curiosity, I picked up the Switch version just so I wouldn’t feel like I was missing out on anything, though I lacked the knowledge on Star Fox to truly appreciate the representation. After going through (nearly) all of the Star Fox games up until this writing, I decided to go back and revisit this game, this time putting more focus on the Star Fox content to see how well it was handled. Though a little rough in places, I had more of an appreciation for the content and thought it to be what Star Fox Zero should have been.


.png)


.png)




