Following the release of Transformers: War for Cybertron, a
sequel was released in 2012 called Transformers: Fall of Cybertron, continuing
the story of the previous game. I recall being hyped for this game when it
first came out, and upon playing it believed it to have lived up to that hype,
though I had decided to replay it following the preceding game to see if my opinion
had changed at all after eight years. While I maintain that Fall of Cybertron
is one of the best Transformers games that’s been released thus far, I ran into
some technical difficulties that I hadn’t seen before, which ended up affecting
my experience to a degree.
Showing posts with label Fall of Cybertron. Show all posts
Showing posts with label Fall of Cybertron. Show all posts
Wednesday, June 24, 2020
Thursday, May 8, 2014
Review Hub - Transformers
Note: The following Review Hub has been updated from its original form, some text from which you can see below the break. Some text is different from the previous version.
With Transformers being one of Hasbro’s longest-running franchises, and with it having a vast and complex multiverse, it can be hard to keep up at times for the uninitiated. In an attempt to rectify this, below is a list of links to every Transformers movie, game, and comic reviewed on the blog up to this point, presented in approximate chronological order and by continuity. (Links to Second Opinions will be posted next to the main review link in parentheses.)
Update (1/6/2015): Added Transformers: Rise of the Dark Spark, Age of Extinction, Dark of the Moon Second Opinion
Update (8/8/2016): Added The Transformers: The Movie (1986) Second Look
Update (6/21/2017): Added Transformers: Devastation, The Last Knight
Update (7/3/2017): Added Transformers (2007) Second Look
Update (12/9/2018): Added Bumblebee
Update (8/8/2016): Added The Transformers: The Movie (1986) Second Look
Update (6/21/2017): Added Transformers: Devastation, The Last Knight
Update (7/3/2017): Added Transformers (2007) Second Look
Update (12/9/2018): Added Bumblebee
Update (6/25/2019): Added Revenge of the Fallen Second Look
Update (11/30/2019): Added Transformers: Prime - The Game (3DS)
Update (6/26/2020): Added War for Cybertron Second Look, Dark of the Moon (PS3) Second Look, Fall of Cybertron Second Look, Dark of the Moon (Film) Second Look, Rise of the Dark Spark Second Look
Update (7/2/2020): Updated Transformers: Devastation link
Update (11/30/2019): Added Transformers: Prime - The Game (3DS)
Update (6/26/2020): Added War for Cybertron Second Look, Dark of the Moon (PS3) Second Look, Fall of Cybertron Second Look, Dark of the Moon (Film) Second Look, Rise of the Dark Spark Second Look
Update (7/2/2020): Updated Transformers: Devastation link
Update (11/26/2020): Added Transformers: Prime - One Shall Stand
Update (6/8/2023): Added Age of Extinction and The Last Knight Second Looks, Rise of the Beasts
Update (2/26/2024): Added Transformers: EarthSpark - Expedition
Update (9/19/2024): Added Transformers One

Generation One
The Transformers: The Movie (1986) (Second Opinion) (Second Look)
Transformers: Rise of the Dark Spark (Second Look)
Another Alternate G1 Continuity
Transformers: Devastation
Possible Other G1 Continuity
Another Alternate G1 Continuity
Transformers: Devastation
Live-Action Film Series
Transformers: Dark of the Moon (Second Opinion) (Second Look)
Transformers: Age of Extinction (Second Opinion) (Second Look)
Transformers: The Last Knight (Second Look)
Transformers: The Last Knight (Second Look)
Possible Movie Micro-Continuity
Reboot

Animated

Aligned
EarthSpark
Labels:
Age of Extinction,
Animated,
Dark of the Moon,
Fall of Cybertron,
Predacons Rising,
Prime,
Rage of the Dinobots,
Revenge of the Fallen,
Review Hub,
Rise of the Dark Spark,
Transformers,
War for Cybertron
Monday, December 31, 2012
2012 - The Highlights (Tetris_King)
As the year 2012 wraps up, it's sometimes good to look back at what was good or bad about the year. Below is what I thought were the best and worst things this year on the blog, with links provided to each review. As with before, these items are not in any set order.
Top Films of 2012
The Avengers
This has everything you could ever want from a superhero movie. The plot is easy to follow, the characters are well-balanced, motives are clear, and it has just the right mix of action, humor, and tension to make it all worthwhile. Though it's a better movie after seeing Iron Man, The Incredible Hulk, Iron Man 2, Thor, and Captain America: The First Avenger beforehand, that does not stop this movie from being made entirely of awesome.
The Expendables 2
Another movie made of awesome, The Expendables 2 takes everything that made the first movie enjoyable and ramps it up even higher. Admittedly, this is a movie where I actually think the plot, or what little of it there is, actually gets in the way of all the action, although it at least justifies what happens on camera. Even then, this film is practically made entirely of testosterone and contains some of the most badass footage you will ever see in your life.
Wreck-It Ralph
Wreck-It Ralph proves that a video game movie can not only be good, it can also be very creative. Instead of adapting a single game or series of games, it instead focuses on the video game characters themselves in an arcade as the primary character, Ralph, questions his role as a video game villain. The plot can easily be understood by casual and non-gamers alike, and there's plenty of subtle references thrown in that more experienced game players will appreciate. Whether it's the story, gaming references, or the nostalgia of the dying arcade, Wreck-It Ralph is a Disney movie that has plenty to offer for everyone.
Top Games of 2012
Asura's Wrath
If you thought you have seen the pinnacle of scale in a video game (God of War III, Bayonetta, etc.), you haven't seen anything yet. Over the course of the game, you fight one boss that's bigger than a planet and one whose sword can reach the moon and beyond when unsheathed (and with the DLC, that's only the beginning). The anime-style plot is a good setting for this sort of action, which by itself is very intriguing to see unfold. Asura's Wrath not only features a sympathetic protagonist, it also features some of the most concentrated rage you will ever see in fiction.
Journey
With an industry full of big-budget titles with intricate plotlines and deep gameplay, it's nice to take a break from all that with something more simple. Journey features controls that are easy to pick up and its desert setting gives the player a true feeling of isolation as they reach their destination. Though the game has no dialogue (and for good reason), you can still get a good grasp on the happenings of the world around you and what emotions it makes you feel. This is, put simply, a game that's required playing for any PS3 owner and an experience that you will remember for quite some time.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
I am a big fan of the Penny Arcade webcomic, and like many others I was happy to see news of the long-awaited third installment of the On the Rain-Slick Precipice of Darkness series of games. Though the gameplay and developer are different, it does not stop this game from embodying the true essence of Penny Arcade. What's more, you can get a good story, great gameplay, absolutely hilarious humor, and a time-worthy experience, all for the low price of $5. It may not be the best game I've played this year, but it's definitely the funniest.
Transformers: Fall of Cybertron
High Moon Studios has topped themselves in regards to delivering a solid Transformers experience, which I appreciated as a major fan. The game delivers some high-quality graphics and story presentation, as well as some really great gameplay and characterization. For the Transformers fan, there's references abound, some of which may make you chuckle a bit. It's clear that the developers love Transformers, especially with the multitude of Generation 1 references and terminology, although it's best to look at this game as a tie-in to the amazing Transformers: Prime cartoon, since the events of the game are integral to the current continuity.
Top Disappointments of 2012
The Amazing Spider-Man
After some creative differences with Sam Raimi's run after the third movie, it was decided that a reboot was in order, primarily so that Sony could keep the Spider-Man license. (Note: Despite what you may think, this movie is not part of the Marvel Cinematic Universe, nor can it ever be.) While this movie attempts to recreate the same experience, its webs actually snap in midair, followed by it falling flat on its face. Several plot threads go nowhere, events are either too contrived or convenient, and apparently "spider powers" now means "heightened awareness and mastery of parkour" instead of "heightened awareness and special powers akin to a spider". Though I did not think it was a good Spider-Man film, I will respect the opinions of anyone who thought differently, as long as they didn't just like it for deciding Spider-Man should be Batman. Of course, there's the chance of a sequel, so hopefully that is able to redeem this pile of spider guts.
Brave
As my fellow contributors can tell you, while this is a step back in the right direction for Pixar, it's certainly not the best. This is a story you have definitely seen before, and while Pixar has shown the ability to make that sort of thing interesting, this attempt at a mother-daughter bonding tale feels more generic at best, which I actually compared unfavorably to Finding Nemo, an earlier father-son bonding tale of theirs. Pixar isn't as innovative as they used to be, but it's still a good film for children and die-hard fans of the studio. I would suggest seeing this movie once, and even if you don't like it, at least it isn't Cars 2.
The Darkness II
I really enjoyed my experience with the first The Darkness game, based on one of Top Cow's flagship comic book titles, so I was hoping for an equal, if not better, experience with the sequel. In the end, while I thought the gameplay was really, really good (quad-wielding!), the story is really, really horrible. Jackie Estacado saw some great character development in the original game, but his character here felt like it had taken a major step backwards, having failed to come to terms with the death of a loved one from two years ago (I think hallucinations of your dead girlfriend warrant seeing a therapist). Still, this game is worth at least one play-through, if only for the feeling you get from being able to use four weapons at once against your enemies.
Quantum Conundrum
This game showed some promise when preview material got discussed, to where I even pre-ordered it on Steam for future DLC (and a few Team Fortress 2 items). In all the excitement, the game eventually begins to unravel by the end, its final levels failing to live up to the rest of the game and the ending feeling rather anti-climactic. Hopefully the eventual DLC will salvage my experience with this game, and while I do like John de Lancie as a voice actor, I don't think he was able to fully save this title.
Top Films of 2012
The Avengers
This has everything you could ever want from a superhero movie. The plot is easy to follow, the characters are well-balanced, motives are clear, and it has just the right mix of action, humor, and tension to make it all worthwhile. Though it's a better movie after seeing Iron Man, The Incredible Hulk, Iron Man 2, Thor, and Captain America: The First Avenger beforehand, that does not stop this movie from being made entirely of awesome.
The Expendables 2
Another movie made of awesome, The Expendables 2 takes everything that made the first movie enjoyable and ramps it up even higher. Admittedly, this is a movie where I actually think the plot, or what little of it there is, actually gets in the way of all the action, although it at least justifies what happens on camera. Even then, this film is practically made entirely of testosterone and contains some of the most badass footage you will ever see in your life.
Wreck-It Ralph
Wreck-It Ralph proves that a video game movie can not only be good, it can also be very creative. Instead of adapting a single game or series of games, it instead focuses on the video game characters themselves in an arcade as the primary character, Ralph, questions his role as a video game villain. The plot can easily be understood by casual and non-gamers alike, and there's plenty of subtle references thrown in that more experienced game players will appreciate. Whether it's the story, gaming references, or the nostalgia of the dying arcade, Wreck-It Ralph is a Disney movie that has plenty to offer for everyone.
Top Games of 2012
Asura's Wrath
If you thought you have seen the pinnacle of scale in a video game (God of War III, Bayonetta, etc.), you haven't seen anything yet. Over the course of the game, you fight one boss that's bigger than a planet and one whose sword can reach the moon and beyond when unsheathed (and with the DLC, that's only the beginning). The anime-style plot is a good setting for this sort of action, which by itself is very intriguing to see unfold. Asura's Wrath not only features a sympathetic protagonist, it also features some of the most concentrated rage you will ever see in fiction.
Journey
With an industry full of big-budget titles with intricate plotlines and deep gameplay, it's nice to take a break from all that with something more simple. Journey features controls that are easy to pick up and its desert setting gives the player a true feeling of isolation as they reach their destination. Though the game has no dialogue (and for good reason), you can still get a good grasp on the happenings of the world around you and what emotions it makes you feel. This is, put simply, a game that's required playing for any PS3 owner and an experience that you will remember for quite some time.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
I am a big fan of the Penny Arcade webcomic, and like many others I was happy to see news of the long-awaited third installment of the On the Rain-Slick Precipice of Darkness series of games. Though the gameplay and developer are different, it does not stop this game from embodying the true essence of Penny Arcade. What's more, you can get a good story, great gameplay, absolutely hilarious humor, and a time-worthy experience, all for the low price of $5. It may not be the best game I've played this year, but it's definitely the funniest.
Transformers: Fall of Cybertron
High Moon Studios has topped themselves in regards to delivering a solid Transformers experience, which I appreciated as a major fan. The game delivers some high-quality graphics and story presentation, as well as some really great gameplay and characterization. For the Transformers fan, there's references abound, some of which may make you chuckle a bit. It's clear that the developers love Transformers, especially with the multitude of Generation 1 references and terminology, although it's best to look at this game as a tie-in to the amazing Transformers: Prime cartoon, since the events of the game are integral to the current continuity.
Top Disappointments of 2012
The Amazing Spider-Man
After some creative differences with Sam Raimi's run after the third movie, it was decided that a reboot was in order, primarily so that Sony could keep the Spider-Man license. (Note: Despite what you may think, this movie is not part of the Marvel Cinematic Universe, nor can it ever be.) While this movie attempts to recreate the same experience, its webs actually snap in midair, followed by it falling flat on its face. Several plot threads go nowhere, events are either too contrived or convenient, and apparently "spider powers" now means "heightened awareness and mastery of parkour" instead of "heightened awareness and special powers akin to a spider". Though I did not think it was a good Spider-Man film, I will respect the opinions of anyone who thought differently, as long as they didn't just like it for deciding Spider-Man should be Batman. Of course, there's the chance of a sequel, so hopefully that is able to redeem this pile of spider guts.
Brave
As my fellow contributors can tell you, while this is a step back in the right direction for Pixar, it's certainly not the best. This is a story you have definitely seen before, and while Pixar has shown the ability to make that sort of thing interesting, this attempt at a mother-daughter bonding tale feels more generic at best, which I actually compared unfavorably to Finding Nemo, an earlier father-son bonding tale of theirs. Pixar isn't as innovative as they used to be, but it's still a good film for children and die-hard fans of the studio. I would suggest seeing this movie once, and even if you don't like it, at least it isn't Cars 2.
The Darkness II
I really enjoyed my experience with the first The Darkness game, based on one of Top Cow's flagship comic book titles, so I was hoping for an equal, if not better, experience with the sequel. In the end, while I thought the gameplay was really, really good (quad-wielding!), the story is really, really horrible. Jackie Estacado saw some great character development in the original game, but his character here felt like it had taken a major step backwards, having failed to come to terms with the death of a loved one from two years ago (I think hallucinations of your dead girlfriend warrant seeing a therapist). Still, this game is worth at least one play-through, if only for the feeling you get from being able to use four weapons at once against your enemies.
Quantum Conundrum
This game showed some promise when preview material got discussed, to where I even pre-ordered it on Steam for future DLC (and a few Team Fortress 2 items). In all the excitement, the game eventually begins to unravel by the end, its final levels failing to live up to the rest of the game and the ending feeling rather anti-climactic. Hopefully the eventual DLC will salvage my experience with this game, and while I do like John de Lancie as a voice actor, I don't think he was able to fully save this title.
Labels:
2012,
Asura's Wrath,
Brave,
Fall of Cybertron,
Highlights,
Journey,
PC,
Penny Arcade,
PS3,
Quantum Conundrum,
The Amazing Spider-Man,
The Avengers,
The Darkness II,
The Expendables 2,
Wreck-It Ralph
Monday, November 12, 2012
[OLD] Transformers: Fall of Cybertron (Comic)
Around the release of the game Transformers: Fall of Cybertron, IDW Publishing announced a pair of tie-in comic books, both of which center on the Dinobots; the first of these comics was a 6-issue digital series that shares the game's name and was released on a bi-weekly schedule coinciding with the release of the game; the second comic is a 4-issue series titled Transformers Prime: Rage of the Dinobots and will be released on a monthly schedule beginning this month. The first comic, Transformers: Fall of Cybertron, recently finished its run, which I have been keeping up with through the Comixology digital comic service, each issue costing $1 USD for 8 pages of content each. Incidentally, this is actually the second digital comic I have ever purchased, the first being Transformers: Autocracy (another digital exclusive). At a total of $6 USD for 48 pages of story, the question remains: Is it worth it?
The story of the Fall of Cybertron comic serves as a prequel to the events of the game, focusing on how Grimlock, along with the rest of the Lightning Strike Coalition, became a test subject for the Decepticon Shockwave. This story is written by John Barber, an editor at IDW and currently the writer of the ongoing Transformers: Robots in Disguise comic. Barber has written some good Transformers material, in fact using his skills to cleverly cover up holes in IDW's G1 continuity, and I think he wrote this comic well, save for one or two spelling errors. Based on what's been seen of the featured characters in the game, I believe that everyone is in character, to where I could imagine the characters' voices as I was reading it (though since the Robots in Disguise comic also features characters in War For Cybertron bodies, I ended up almost mixing up the voices, trying to think of Sam Riegel instead of Chris Latta for Starscream and almost thinking of Corey Burton instead of Steve Blum for Shockwave). It feels like a good transition into Grimlock's side of the story in the game and his characterization was, at least for the most part, consistent. This may seem like nitpicking, but what kind of bothered me a little was that Grimlock's text boxes were purple while Shockwave's were red; Grimlock is an Autobot, so I thought his boxes should have been red to match the color of the Autobot insignia, and vice-versa for Shockwave. I'll give it this though: the comic is at least consistent with this color choice.
The artwork for this story is drawn by Dheeraj Verma, who actually does a really good job for his first Transformers work. Every character in the comic has a great amount of detail accurately portraying how each robot looks in the game; this sort of backfires a little however, since based on the context of the story, Megatron should still be in his War for Cybertron body and the Lightning Strike Coalition should theoretically not have bodies resembling their Dinobot selves, though the latter was likely done for lack of pre-Dinobot designs in any material for the game (that I know of). Putting that aside, Verma's pencils are amazing, backed by some great colors from the handful of colorists working on the comic. Verma also draws the covers for each issue, which along with his interior work perfectly capture the essence of Fall of Cybertron.
For $6 USD, the Fall of Cybertron comic is a worthy investment. It provides more insight on what happened before the events of the game and adds more depth to the character of Grimlock. Aside from a couple errors, this comic is a must-read for Transformers fans who enjoyed the Fall of Cybertron game and/or are keeping with the current Transformers continuity. My only hope is that this comic, like Autocracy before it, gets released later in a physical form, perhaps in a trade paperback like Autocracy or something.
Labels:
Comic Book,
Fall of Cybertron,
IDW Publishing,
Transformers
Sunday, September 9, 2012
[OLD] Second Opinion - Transformers: Fall of Cybertron
This game has been re-reviewed. Read it here: https://trophyunlocked.blogspot.com/2020/06/second-look-transformers-fall-of.html
As a fan of Transformers, and the brother of a fan who's into it way more than I am, I've had plenty of exposure to the franchise through its various TV incarnations (some on DVD), comic book runs and movies. However, I hadn't really gotten into any video games until the excellent War For Cybertron game by High Moon released in 2010. Naturally I began to anticipate its 2012 sequel, Fall of Cybertron, in hopes that it could take every fault and remove it, thus improving the experience. After finally getting in a playthrough, I believe that the developers have done just that.
Fall of Cybertron takes place within the Aligned Continuity of Transformers, with various story and visual elements to help establish this fact that echo within the currently airing Prime cartoon. The story on its own is very engaging, transitioning between the different playable characters in a very natural progression, each section highlighting a character's abilities and personalities. To that end, gameplay is varied well, with stealth and platforming sections among others that emphasize flight or firepower. Each character also controls very well and their levels bring out the best of their capabilities in a way that can actually make you think about what you're doing. As for the in-game store, its nice that Teletraan 1 remembers your purchases so that you don't have to repurchase everything in each chapter.
There's plenty of visual appeal, with graphics that establish a unique style in the game's aesthetic and more varied environments than its predecessor. Brighter colors help everyone and everything stand out from each other and allow the awesome moments be even more so. What also helps is the sound, with an amazing score to set the tone and top notch voice acting that includes the likes of Peter Cullen, Troy Baker, Steve Blum and Nolan North. You can really sense the level of effort the actors put into their roles, the result being a delight to hear.
Of course, it's also obvious how much the developers are into Transformers, considering everyone working on the game is a fan. There are plenty of references to Generation 1 peppered into the game, especially the 1986 animated movie, with dialogue and similar scenes lifted straight from the feature. This is admittedly funnier to those who have seen the original cartoon series, but on their own the references still fit within the narrative pretty well. References that don't influence the narrative can have an effect on the gameplay, though very rarely, as it is with the reward for completing the campaign.
From start to finish, Fall of Cybertron is a game that can display not only a development team's devotion to a franchise, but also their ability to create a well crafted game. While enemies can create an annoyance from time to time, the good traits vastly outweigh the bad, with more varied gameplay to help make each chapter feel unique and memorable. This is a game that anyone can enjoy, regardless of their status as a Transformers fan.
Saturday, August 25, 2012
[OLD] Transformers: Fall of Cybertron - Much More than Meets the Eye
This game has been re-reviewed. Read it here: https://trophyunlocked.blogspot.com/2020/06/second-look-transformers-fall-of.html
Transformers: War for Cybertron from 2010 is probably one of the best experiences I have had with a Transformers game. Naturally, due in part to popularity, High Moon Studios has recently released a sequel to their hit game, Transformers: Fall of Cybertron, while also tying into the events of the Transformers: Prime cartoon (again highly recommended). Since I enjoyed the studio's first Transformers story, I was, of course, greatly excited to play this game, especially with the hype surrounding it and word from the development team on what the game would feature. I had good faith in the product since the people working on the game seemed very enthusiastic about the Transformers brand, and one pre-order later, it met all of my expectations, in fact surpassing them greatly.
In space aboard the Ark, the Autobots are approaching a portal that would send them to another destination, due their home planet of Cybertron being in a dying state. Shortly, the Decepticons have caught up to the Ark and are attempting to stop it. When Bumblebee does what he can to try and prevent the Decepticons from doing any more damage, he manages to intercept Megatron before he deals a fatal blow to Optimus Prime. After this happens, the player begins to learn more about the chain of events that led up to this particular point in time.
As with the game taking place before this one, though this entry more obviously takes place within the current continuity, there are still many, many shout-outs to the Generation 1 cartoon, most especially the 1986 animated movie, even recreating whole scenes from it (including dialogue and, at one point, camera angles); among other scenes from said movie, a particularly hilarious one to see reenacted in the game was Starscream's coronation ceremony. Though I did not grow up on the 80's cartoon, it was still fun to see how the development team managed to work in some design aesthetics from it, and some of the messages given during loading screens show how much fun they had with Transformers lore (one message, for instance, makes a callback to the very first episode of the original cartoon, particularly regarding Teletraan 1). However, some things are there to remind you that the game is, indeed, grounded in the new continuity, including such design choices as Cliffjumper's head sculpt, the look of the Decepticon warship Nemesis, and the new design for Megatron's body, among some plot threads that bring more depth to the Prime cartoon. All in all, it's nice to see that the makers of this game enjoyed working with the brand's mythos.
As with High Moon's previous Transformers games, I liked the way they decided to tell the story, and this game manages to take it one step further. In War for Cybertron, the game had a Decepticon campaign taking place before an Autobot campaign, and Dark of the Moon had the story go from Autobot to Decepticon and then end with the Autobots. Fall of Cybertron makes things more interesting by offering a series of intertwining Autobot and Decepticon chapters, all while keeping a seamless continuing story flow to where you don't want to put the controller down (though I suggest you do that every so often or else you might strain your arm); sometimes there are even button prompts wherein you switch from one character to the next. The story itself is also very engaging and oftentimes suspenseful, with some truly epic moments that make sure you don't forget it any time soon.
With every sequel there comes a chance for improvement, and it appears that High Moon Studios has taken full advantage of this opportunity. Cybertron itself looks even more amazing than it did in War for Cybertron, with a much wider variety of colors that really makes everything pop out at you, thanks to the brighter lighting. There is also evidence that the developer tried to make controlling each character feel as unique as possible, and they succeed in every way. Each character is not only given their own special ability (though a few characters share abilities), but also their own unique transformation scheme and sound, making it a true sight to behold. The Autobot Jazz, for instance, break dances as he transforms to a bass-filled remix of the classic transformation noise. A partial exception to this would be the Autobots Bumblebee and Cliffjumper, since they share a body type (like most of their toys), and therefore have similar transformations.
The gameplay for each chapter of the game feels very unique as well, each having loads of variety in addition to their main mechanic. When playing as the Decepticon Vortex for example, while it is primarily a flying stage, it is also possible to get up close and personal with the Autobots he is facing while at the same time taking advantage of his helicopter form for quick maneuverability. There are even some parts of each stage where one is able to take full advantage of their vehicle mode, and during these points you get a true sense of speed when going at the character's maximum velocity. The Autobot Grimlock is also unique to the point where he has own control scheme, though it works in the game's favor to help you feel a real sense of power when controlling him.
This, combined with other things, leads to some of the epic moments that I brought up earlier. Aside from Grimlock, you are also able to control the Decepticon combiner Bruticus, whose size and strength really make you feel like doing some heavy duty damage, especially with his special ability. While you don't get to control him, another notable moment is witnessing the transformation of the Autobot Metroplex (as seen in the trailers), which creates such a moment of awe that is difficult to put into words. Grimlock's transformation scheme is also spectacular whenever it occurs, further creating the feeling of power mentioned earlier. Coupled with the plot twists that happen throughout the story, this game knows how to keep the player invested.
Another notable bit of change is how Energon Shards are implemented into the game. Whereas previously they were used for recharging your special power, which now recharges on its own over time, here it is used as a form of currency for use in the Teletraan 1 store, where you can purchase many useful weapons and upgrades. You can also unlock new items in the store by finding blueprints scattered across each chapter, alongside various audio logs that provide more backstory on the events of the game; the fact that there are numerous blueprints and an even greater amount of audio logs certainly adds a lot of replay value to the game. You can also rate the items found in the store, allowing you to consult the community on the best way to go about customizing your character's weaponry, and Teletraan 1 will say things relating to the Cybertronian using the store, some of which can actually be fairly humorous.
Like War for Cybertron before it, the sound design deserves a lot of credit. The sound effects in the game are really impressive, in that they sound very realistic and varied enough to not sound repetitive. The soundtrack is just as amazing, with music that helps set the game up for how serious the tone is, even on the main menu screen. During one moment where I faced the death screen, the background music for that level continued to play, and until I continued playing I didn't get tired of hearing it.
Not to be left out is the voice acting, which evidently has a lot of effort put into it. Some voice actors like Sam Riegel, Fred Tatasciore, and Peter Cullen reprise their roles from the original game, and their performances are just as good here as they were previously. While there are some returning voice actors, some of them play different characters and do an amazing job with them, along with some actors new to this game. For instance, while Steve Blum may not be Corey Burton, he does a fantastic job as the Decepticon Shockwave; Jim Ward, who some of you may recognize as Captain Qwark, has an interesting interpretation of the Autobot Perceptor; and Troy Baker actually does an amazing Scatman Crothers impression while voicing Jazz. However, one of the most surprising choices has to be Gregg Berger reprising his role of Grimlock from the Generation 1 cartoon, and after more than 20 years he's still got it in him.
During the campaign, I came across the same problem its predecessor had, namely the texture loading. However, this problem seems to have been mostly fixed, as I only saw one or two noticeable instances of the textures lagging behind the game models, and even then it was only about one or two seconds. In any case, though this problem still exists, it wasn't enough to bog down the experience in any way, but it is still something that needs to be worked on.
One last thing I would like to bring up is the package you get for pre-ordering the game from GameStop, the G1 Retro Pack. This pack includes special weapons based on Generation 1 Megatron and Shockwave, which even has all of the original cartoon sound effects, including the original transformation sound unaltered. It also has a G1 skin for Optimus Prime, which even gives him an alternate mode and transformation scheme reminiscent of said series. I had a good time with this pack despite coming late into the Generation 1 mythos, and hopefully this pack becomes available as DLC later so that G1 fans who were left out may enjoy it also.
Transformers: Fall of Cybertron is not only a great game on its own, it is also an amazing Transformers game, greatly surpassing War for Cybertron. The thrills never stop coming, there is plenty of variety to go around, and the technical work is even more impressive than the last trip to Cybertron. Transformers and shooter fans alike will definitely have a good time with this game, and those following the current Transformers timeline will have something new to add to their collection. In the end, this game not only has the touch, but also the power.
Labels:
Activision,
Fall of Cybertron,
High Moon Studios,
PS3,
TPS,
Transformers
Subscribe to:
Posts (Atom)


























