After playing through Transformers: War for Cybertron and its
sequel Fall of Cybertron again, I decided to take another look at a
third game in the series, Transformers: Rise of the Dark Spark, developed by Edge of Reality rather than High Moon. What made this game stand out, however, was that it
was advertised as a crossover between the aforementioned Cybertron games
and the live-action film continuity, specifically the then-new Transformers:
Age of Extinction. On my initial playthrough my thoughts on the game were a
bit mixed, however after a second playthrough and some additional continuity
research, I found my impressions a little more negative than they were before.
On Earth, Drift, Bumblebee and Optimus Prime engage the crash site of a relic known as the Dark Spark, which is said to be the antithesis to the Matrix of Leadership. Before the Autobots can secure it for themselves, however, the bounty hunter Lockdown takes it and infuses himself with its power. On the planet Cybertron, Soundwave and Shockwave are in search of the Dark Spark, which Megatron plans to use for his own means to rule over Cybertron.
If my research is correct, the game’s story is supposed to be both an
interquel with War for Cybertron and Fall of Cybertron and a
prequel to Age of Extinction. Plot-wise, the Cybertron portion of the
game doesn’t seem to actually contradict the events of Fall of Cybertron
in any significant capacity, aside from maybe something I did not pick up on. When taken in context, however, the whole plot point of the Dark Spark comes
out of nowhere and only serves to stop the main plot cold. One major
contradiction of note, however, is that Megatron is presented as having his
body that he acquires during the second half of Fall of Cybertron, whereas
at this point in the timeline he should still have his body from War for
Cybertron and the first half of its sequel.
As for the Age of Extinction portion, there’s a lot more things
wrong with it that render it incompatible with the movie, especially its lore
placement. For starters, Lockdown is presented out of character when compared
to the actual movie, with his personality and motivations not quite matching up
with his silver-screen counterpart. Rather than a bounty hunter working for KSI
to eliminate the Autobots, he is instead here working for Megatron (it's not clear whether he's a bounty hunter or a Decepticon) and has his
own delusions of grandeur. His plan involves taking the Dark Spark back in time
using something called a Time Bridge (a cool concept that should’ve been
reserved for a better story) in order to save the Decepticons during the Great War, despite him being a mercenary who should have no affiliation with the Decepticons. This is probably more
of a nitpick if anything, though the game also misses the opportunity to use Lockdown’s
face cannon from the movie during combat.
Lockdown receives a complete personality overhaul for no discernible reason. |
The game apparently being a prequel to Age of Extinction also raises
further questions when accounting for Grimlock, who appears out of nowhere
during the last few Chapters of the game and is presented as having already become
best friends with the Autobots. This detail should’ve placed the game after the
events of the movie, however Lockdown being defeated in that movie would render
this impossible as well.
The Age of Extinction portions of the game are also deceptively
short, as they didn’t have as much story as the Cybertron portion or
have very long Chapters. The fact that I’m referring to the game in portions should
also be a clue that this is not a proper crossover between the two continuities,
rather more of a cross-through, resulting in what feels like a more bifurcated
experience. It does follow up on the idea of swapping between factions during
the story, which I like, but the Age of Extinction sections only
follow the Autobot side of the conflict. There are audio logs in some levels
that expand on the backstory, at least for the Cybertron portion,
but much like Fall of Cybertron, however, they can be easily missed unless you
look around the levels or stumble upon one by happenstance.
The Dark Spark itself is also very ill-defined, to the point where I
didn’t care enough about what was going on because I wasn’t entirely sure what
the threat was or what the Dark Spark did. Besides it being the Matrix of
Leadership’s antithesis, it seems that even the game itself doesn’t know what
the Dark Spark is supposed to be, since there’s a bit of audio that leaves the
exact origins of the Dark Spark vague. I understand they were trying to build
up a mystery with the artifact, however there’s a point where there’s a bit too
much mystery, which only ends up reducing the Dark Spark to a glorified MacGuffin.
The exact power set of the Dark Spark isn’t clear either, since Megatron uses it to raise the dead and get into a beam battle with Optimus Prime while Lockdown is shown to be able to teleport or freeze things in place along with possessing bullet immunity.
It’s not clarified what absorbing the Dark Spark’s power means beyond that,
which only muddies what exactly the threat of the Decepticons obtaining the object
means for everyone else.
This doesn't help too much. |
The gameplay is largely similar to Fall of Cybertron, with some differences.
In addition to two different weapon types, you can now hold up to three T.E.C.H.
at once, mapped to the D-Pad, with additional options such as a temporary boost
in EXP (max. x6) or summoning a battle or healing drone. There’s also the addition
of H.A.C.K.s, which offer a passive trade-off (ex. enemies drop more health than
ammo, you deal more damage while enemies have more health) in exchange for a
boost in EXP. One HACK even straight-up turns the HUD off, which seems only
there for a challenge of some kind.
The biggest change, however, is how the currency system established in Fall
of Cybertron has been entirely replaced with a lootbox system. Lootboxes
are obtained from completing certain missions or leveling up, which can often
be completed more than once. This is also how everything is unlocked, from
weapons and upgrades to T.E.C.H. and H.A.C.K.s, even character abilities and
playable multiplayer characters. Repeats are usually converted into T.E.C.H. or
H.A.C.K.s, which are the primary consumable items in the game. I get the idea
behind it, however having to rely on random unlocks can be really annoying at
times, especially if you’re trying to unlock a specific weapon you don’t have
yet, and sometimes felt like the dreaded microtransaction might as well have
also been present (which, thankfully, it is not).
On the gameplay side of things, there is an increased number of
playable characters, including some such as Shockwave or Sideswipe who were previously
not playable, however some returning characters received a change in their
abilities for seemingly no reason other than to change up the gameplay. As an
example, Swindle’s grapple ability is replaced with the ability to summon a
sentry for extra firepower and Optimus Prime (Cybertron) now has an ability
that involves charging up a shield. Somewhat bizarrely, Grimlock is simply just
a reskin of his Fall of Cybertron counterpart, except now you can change
form whenever you want instead of having to charge up a meter, which leads to
such oddities as Grimlock having a shield and being able to stab enemies with a
mace in place of a sword.
There’s also a section of the Cybertron portion where Bruticus
is once again playable, however the moment itself doesn’t feel earned the way
it did during Fall of Cybertron. Whereas the original moment had some
amount of buildup, here it just kind of happens. On top of this, several
sections of the game are simply mowing down swarms of enemies, which eventually
just felt like padding rather than a natural encounter.
The visuals are a bit hit-and-miss. The Cybertron sections hit
more in this department, though that can at least partly be chalked up to the
abundance of recycled assets and character models from War for Cybertron
and Fall of Cybertron, with a number of recycled levels seeming like
they were simply reversed or recontextualized to create a new environment. This
even includes a Generation 1 teaser at the end, which simply recycles
the G1 Optimus Prime skin from Fall of Cybertron.
The Age of Extinction sections, on the other hand, miss more often than not. The character models look okay when in robot mode, however the vehicle mode designs, except maybe Grimlock’s dinosaur mode, look a little unfinished, as though lacking texture. This also extends to the environments, which can often appear low-res and can feel too open and lifeless at times. On a separate note, the characters are animated well in cutscenes, however the cutscenes themselves aren’t very cinematic and feel closer to machinima.
The Age of Extinction character models are overall more presentable than the environments. (Pictured: Drift) |
One of the better parts of the game is the voice acting, with returning
voice actors managing to maintain the same level of performance they did in Fall
of Cybertron. Of particular praise is Peter Cullen as Optimus Prime,
however I will say that Troy Baker’s Jetfire sounded more English in this game
like he did in War for Cybertron, whereas in Fall of Cybertron he
sounded a little more Australian. The music is generally okay, though what
stood out to me was the title screen music, which has a certain level of energy
that much of the rest of the game lacks.
Transformers: Rise of the Dark Spark is a bit of a mixed bag at
best and downright terrible at worst, due mainly to a lot of wasted potential.
It manages to fit okay within the timeline of the Cybertron games,
however it absolutely does not work within the context of the live-action films’
timeline and the exact nature of the Dark Spark is confusing at best on top of
coming out of nowhere. While the voice acting and sound design are generally
solid, the gameplay and visuals are generally lacking. Whether you are planning
to play the War for Cybertron and Fall of Cybertron games, watch
the Age of Extinction film, or possibly some combination of both, you
can honestly just safely skip this game and not miss anything.
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