With 2012 coming to a close, this is the time to look back at what came out this year and reflect on how we felt. While not all of it was great, there are still some things that deserve mention. Below, in no particular order, is my personal list of the top games, movies and disappointments of the year, plus a special new category (that hopefully I will never feel the need to use again).
Top Movies of 2012
The Avengers
As the culmination of Phase 1 of the Marvel Cinematic Universe, The Avengers combines humor with action and well-written characters to create the ultimate comic book movie. While Joss Whedon isn't reason enough to fall in love with this movie, his hand in it cannot be denied, for he shares both writing and directing credits. The Avengers is one of those movies that I would be willing to watch over and over again, having seen it three times already, and this small space cannot do it enough justice. This is simply a movie to see without question.
Wreck-It Ralph
Video game movies have always been the butt of jokes across industries, with complaints that aren't that unfounded. However, Wreck-It Ralph has managed to prove that not only can they not suck, they can be worth repeat viewings. Though it can be compared with Toy Story in some aspects, the different spin it has on its genre is rather unique and sends its message across in a way that doesn't talk down to anyone or appeal to a single niche audience. Although there is some fan service of sorts for avid video game players, there is enough to satisfy even complete outsiders.
The Expendables 2
Let me be honest here, The Expendables 2 isn't the greatest movie ever made, nor is it something I'm going to immediately watch again on DVD. However, I placed it on this list for its ability to not only advertise exactly what it was going to do, but also sticking with it and staying true to itself. It establishes early on that there will be badass moments of awesome and it delivers badass moments of awesome. It's a true action movie through and through and I have no regrets watching it.
Top Video Games of 2012
Asura's Wrath
In a realm of gaming where God of War and Devil May Cry clones (and Bayonetta) run rampant, it's nice to see a game that manages to stand apart and take everyone else by storm. Asura's Wrath operates like an interactive anime, but it weaves an epic tale of a Deity named Asura, betrayed by his own kind and ripped away from his daughter. His resulting feats reach a status that exceeds its ilk and reaches beyond the heavens to deliver a very memorable experience.
Journey
Sometimes what doesn't really matter is the destination, but rather the journey. This is the tenet that Journey is built upon, drawing out the player's sense of isolation in a way that firmly establishes that video games can indeed be works of art. It may only last a couple of hours, but what truly matters is the experience it creates and that you may find yourself wanting to go on that journey again and again.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
It may be better for fans of Penny Arcade like myself, but OTRSPOD 3 is a game that I liked well enough to put on this list. The painful wait and change of developers proved to be well worth it, thanks to the unique approach to gameplay and tidal wave of humorous lines and references to Penny Arcade's entire webcomic run up to that point. Plus, the plot surrounding the Four Below takes a darker turn and knows when to generate genuine suspense. Also, it's only $5 (this cannot be stressed enough).
Assassin's Creed III
As I played the Ezio Trilogy, I was really waiting for a fresh new assassin to join the ranks and give me something new to do. Thankfully, Assassin's Creed III does just that, shifting the focus to the assassin Connor and changing the setting to the American Revolution. Though Brotherhood and Revelations are still required reading, so to speak, this entry is when things really kick into high gear and the framing device actually becomes interesting. As the conclusion to a long build-up, Assassin's Creed III is not a game to miss. Plus, it has some significance to me thanks to some of my ancestors being involved in the American Revolution.
Top Disappointments of 2012
Brave
After Cars 2, I feel that Pixar has really started to let themselves go. Brave is an improvement, but that doesn't change that this seems like the point where Pixar has lost some of their luster; having already achieved their earlier visions, they have now become more of a regular movie studio. The characters in Brave aren't as engaging, the plot has some holes and unusual anachronisms and there just seemed to be an overall lack of effort to make me want to rewatch this mother-daughter bonding tale. But hey, kids and die hard fans seem to like it.
The Amazing Spider-Man
In the wake of the successful Marvel Studios movies, Sony created a reboot of their successful Spider-Man trilogy in order to maintain their grasp on the franchise. Unfortunately the result isn't as great as the Sam Raimi films, with a darker tinge to try and compete with Christopher Nolan's Batman trilogy, a plot that leaves several threads dangling (pun intended) and the revelation that being bitten by a radioactive spider actually gives you just Spider Sense and the ability to perform spider-based parkour. I wasn't impressed, but I won't challenge anyone for genuinely enjoying it (just don't say "because it was dark like Batman"). Hopefully the inevitable sequel will be better.
I Am Alive
This is an example of a game stuck in development hell and managing to come out, but as a different entity. I Am Alive originally had a very brilliant premise and gameplay ideas, but somewhere along the way it turned into a survival horror with only a few fleeting remnants of the original vision intact, thanks in part to the new setting being deemed "more realistic." I don't entirely regret finally playing I Am Alive after its seeming disappearance from the fabric of space, but in hindsight I'm still waiting to play the game that I got excited for.
Assassin's Creed III
I admit that it's weird to see Assassin's Creed III take up a slot on two contradictory lists, but just hear me out for a minute. The story was handled very well and there are plenty of improvements to the gameplay systems that make Connor one of the best assassins in gaming. However, the game also failed to recapture the addiction I felt when playing Assassin's Creed II for the first time and the mission structure just isn't up to par. While some bugs and annoyances have been fixed in a patch, what I played wasn't enough to keep me occupied for days on end. I'll play the sequel, but I hope Ubisoft actually puts more time into that installment than this.
Worst Video Game of 2012
NeverDead
Ever since the day I decided to play NeverDead, I have spent every day since regretting that awful two days of my life. Bryce Boltzmann is not a hero I can get behind, the gameplay is absolutely abysmal, the story falls flat on its face and the enemies are relentless so as to make the game a possible way to turn into The Hulk. Not even Megadeth's amazing contribution could bring this game up from being nothing more than a plastic container full of urine.
Honorable Mentions of 2012 (Not reviewed, but worth bringing up)
SoulCalibur V
It may be the game I exchanged NeverDead for, but I had a really great time with this game. This installment in the series manages to fix what was wrong with SoulCalibur IV and improve upon such things as story, art style and combat. It's a well-balanced fighting game that I think fighting game fans would appreciate, even if they are fresh to the series. Plus, you get to be Ezio Auditore, so what's not to like?
Showing posts with label Journey. Show all posts
Showing posts with label Journey. Show all posts
Monday, December 31, 2012
2012 - The Highlights (Tetris_King)
As the year 2012 wraps up, it's sometimes good to look back at what was good or bad about the year. Below is what I thought were the best and worst things this year on the blog, with links provided to each review. As with before, these items are not in any set order.
Top Films of 2012
The Avengers
This has everything you could ever want from a superhero movie. The plot is easy to follow, the characters are well-balanced, motives are clear, and it has just the right mix of action, humor, and tension to make it all worthwhile. Though it's a better movie after seeing Iron Man, The Incredible Hulk, Iron Man 2, Thor, and Captain America: The First Avenger beforehand, that does not stop this movie from being made entirely of awesome.
The Expendables 2
Another movie made of awesome, The Expendables 2 takes everything that made the first movie enjoyable and ramps it up even higher. Admittedly, this is a movie where I actually think the plot, or what little of it there is, actually gets in the way of all the action, although it at least justifies what happens on camera. Even then, this film is practically made entirely of testosterone and contains some of the most badass footage you will ever see in your life.
Wreck-It Ralph
Wreck-It Ralph proves that a video game movie can not only be good, it can also be very creative. Instead of adapting a single game or series of games, it instead focuses on the video game characters themselves in an arcade as the primary character, Ralph, questions his role as a video game villain. The plot can easily be understood by casual and non-gamers alike, and there's plenty of subtle references thrown in that more experienced game players will appreciate. Whether it's the story, gaming references, or the nostalgia of the dying arcade, Wreck-It Ralph is a Disney movie that has plenty to offer for everyone.
Top Games of 2012
Asura's Wrath
If you thought you have seen the pinnacle of scale in a video game (God of War III, Bayonetta, etc.), you haven't seen anything yet. Over the course of the game, you fight one boss that's bigger than a planet and one whose sword can reach the moon and beyond when unsheathed (and with the DLC, that's only the beginning). The anime-style plot is a good setting for this sort of action, which by itself is very intriguing to see unfold. Asura's Wrath not only features a sympathetic protagonist, it also features some of the most concentrated rage you will ever see in fiction.
Journey
With an industry full of big-budget titles with intricate plotlines and deep gameplay, it's nice to take a break from all that with something more simple. Journey features controls that are easy to pick up and its desert setting gives the player a true feeling of isolation as they reach their destination. Though the game has no dialogue (and for good reason), you can still get a good grasp on the happenings of the world around you and what emotions it makes you feel. This is, put simply, a game that's required playing for any PS3 owner and an experience that you will remember for quite some time.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
I am a big fan of the Penny Arcade webcomic, and like many others I was happy to see news of the long-awaited third installment of the On the Rain-Slick Precipice of Darkness series of games. Though the gameplay and developer are different, it does not stop this game from embodying the true essence of Penny Arcade. What's more, you can get a good story, great gameplay, absolutely hilarious humor, and a time-worthy experience, all for the low price of $5. It may not be the best game I've played this year, but it's definitely the funniest.
Transformers: Fall of Cybertron
High Moon Studios has topped themselves in regards to delivering a solid Transformers experience, which I appreciated as a major fan. The game delivers some high-quality graphics and story presentation, as well as some really great gameplay and characterization. For the Transformers fan, there's references abound, some of which may make you chuckle a bit. It's clear that the developers love Transformers, especially with the multitude of Generation 1 references and terminology, although it's best to look at this game as a tie-in to the amazing Transformers: Prime cartoon, since the events of the game are integral to the current continuity.
Top Disappointments of 2012
The Amazing Spider-Man
After some creative differences with Sam Raimi's run after the third movie, it was decided that a reboot was in order, primarily so that Sony could keep the Spider-Man license. (Note: Despite what you may think, this movie is not part of the Marvel Cinematic Universe, nor can it ever be.) While this movie attempts to recreate the same experience, its webs actually snap in midair, followed by it falling flat on its face. Several plot threads go nowhere, events are either too contrived or convenient, and apparently "spider powers" now means "heightened awareness and mastery of parkour" instead of "heightened awareness and special powers akin to a spider". Though I did not think it was a good Spider-Man film, I will respect the opinions of anyone who thought differently, as long as they didn't just like it for deciding Spider-Man should be Batman. Of course, there's the chance of a sequel, so hopefully that is able to redeem this pile of spider guts.
Brave
As my fellow contributors can tell you, while this is a step back in the right direction for Pixar, it's certainly not the best. This is a story you have definitely seen before, and while Pixar has shown the ability to make that sort of thing interesting, this attempt at a mother-daughter bonding tale feels more generic at best, which I actually compared unfavorably to Finding Nemo, an earlier father-son bonding tale of theirs. Pixar isn't as innovative as they used to be, but it's still a good film for children and die-hard fans of the studio. I would suggest seeing this movie once, and even if you don't like it, at least it isn't Cars 2.
The Darkness II
I really enjoyed my experience with the first The Darkness game, based on one of Top Cow's flagship comic book titles, so I was hoping for an equal, if not better, experience with the sequel. In the end, while I thought the gameplay was really, really good (quad-wielding!), the story is really, really horrible. Jackie Estacado saw some great character development in the original game, but his character here felt like it had taken a major step backwards, having failed to come to terms with the death of a loved one from two years ago (I think hallucinations of your dead girlfriend warrant seeing a therapist). Still, this game is worth at least one play-through, if only for the feeling you get from being able to use four weapons at once against your enemies.
Quantum Conundrum
This game showed some promise when preview material got discussed, to where I even pre-ordered it on Steam for future DLC (and a few Team Fortress 2 items). In all the excitement, the game eventually begins to unravel by the end, its final levels failing to live up to the rest of the game and the ending feeling rather anti-climactic. Hopefully the eventual DLC will salvage my experience with this game, and while I do like John de Lancie as a voice actor, I don't think he was able to fully save this title.
Top Films of 2012
The Avengers
This has everything you could ever want from a superhero movie. The plot is easy to follow, the characters are well-balanced, motives are clear, and it has just the right mix of action, humor, and tension to make it all worthwhile. Though it's a better movie after seeing Iron Man, The Incredible Hulk, Iron Man 2, Thor, and Captain America: The First Avenger beforehand, that does not stop this movie from being made entirely of awesome.
The Expendables 2
Another movie made of awesome, The Expendables 2 takes everything that made the first movie enjoyable and ramps it up even higher. Admittedly, this is a movie where I actually think the plot, or what little of it there is, actually gets in the way of all the action, although it at least justifies what happens on camera. Even then, this film is practically made entirely of testosterone and contains some of the most badass footage you will ever see in your life.
Wreck-It Ralph
Wreck-It Ralph proves that a video game movie can not only be good, it can also be very creative. Instead of adapting a single game or series of games, it instead focuses on the video game characters themselves in an arcade as the primary character, Ralph, questions his role as a video game villain. The plot can easily be understood by casual and non-gamers alike, and there's plenty of subtle references thrown in that more experienced game players will appreciate. Whether it's the story, gaming references, or the nostalgia of the dying arcade, Wreck-It Ralph is a Disney movie that has plenty to offer for everyone.
Top Games of 2012
Asura's Wrath
If you thought you have seen the pinnacle of scale in a video game (God of War III, Bayonetta, etc.), you haven't seen anything yet. Over the course of the game, you fight one boss that's bigger than a planet and one whose sword can reach the moon and beyond when unsheathed (and with the DLC, that's only the beginning). The anime-style plot is a good setting for this sort of action, which by itself is very intriguing to see unfold. Asura's Wrath not only features a sympathetic protagonist, it also features some of the most concentrated rage you will ever see in fiction.
Journey
With an industry full of big-budget titles with intricate plotlines and deep gameplay, it's nice to take a break from all that with something more simple. Journey features controls that are easy to pick up and its desert setting gives the player a true feeling of isolation as they reach their destination. Though the game has no dialogue (and for good reason), you can still get a good grasp on the happenings of the world around you and what emotions it makes you feel. This is, put simply, a game that's required playing for any PS3 owner and an experience that you will remember for quite some time.
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
I am a big fan of the Penny Arcade webcomic, and like many others I was happy to see news of the long-awaited third installment of the On the Rain-Slick Precipice of Darkness series of games. Though the gameplay and developer are different, it does not stop this game from embodying the true essence of Penny Arcade. What's more, you can get a good story, great gameplay, absolutely hilarious humor, and a time-worthy experience, all for the low price of $5. It may not be the best game I've played this year, but it's definitely the funniest.
Transformers: Fall of Cybertron
High Moon Studios has topped themselves in regards to delivering a solid Transformers experience, which I appreciated as a major fan. The game delivers some high-quality graphics and story presentation, as well as some really great gameplay and characterization. For the Transformers fan, there's references abound, some of which may make you chuckle a bit. It's clear that the developers love Transformers, especially with the multitude of Generation 1 references and terminology, although it's best to look at this game as a tie-in to the amazing Transformers: Prime cartoon, since the events of the game are integral to the current continuity.
Top Disappointments of 2012
The Amazing Spider-Man
After some creative differences with Sam Raimi's run after the third movie, it was decided that a reboot was in order, primarily so that Sony could keep the Spider-Man license. (Note: Despite what you may think, this movie is not part of the Marvel Cinematic Universe, nor can it ever be.) While this movie attempts to recreate the same experience, its webs actually snap in midair, followed by it falling flat on its face. Several plot threads go nowhere, events are either too contrived or convenient, and apparently "spider powers" now means "heightened awareness and mastery of parkour" instead of "heightened awareness and special powers akin to a spider". Though I did not think it was a good Spider-Man film, I will respect the opinions of anyone who thought differently, as long as they didn't just like it for deciding Spider-Man should be Batman. Of course, there's the chance of a sequel, so hopefully that is able to redeem this pile of spider guts.
Brave
As my fellow contributors can tell you, while this is a step back in the right direction for Pixar, it's certainly not the best. This is a story you have definitely seen before, and while Pixar has shown the ability to make that sort of thing interesting, this attempt at a mother-daughter bonding tale feels more generic at best, which I actually compared unfavorably to Finding Nemo, an earlier father-son bonding tale of theirs. Pixar isn't as innovative as they used to be, but it's still a good film for children and die-hard fans of the studio. I would suggest seeing this movie once, and even if you don't like it, at least it isn't Cars 2.
The Darkness II
I really enjoyed my experience with the first The Darkness game, based on one of Top Cow's flagship comic book titles, so I was hoping for an equal, if not better, experience with the sequel. In the end, while I thought the gameplay was really, really good (quad-wielding!), the story is really, really horrible. Jackie Estacado saw some great character development in the original game, but his character here felt like it had taken a major step backwards, having failed to come to terms with the death of a loved one from two years ago (I think hallucinations of your dead girlfriend warrant seeing a therapist). Still, this game is worth at least one play-through, if only for the feeling you get from being able to use four weapons at once against your enemies.
Quantum Conundrum
This game showed some promise when preview material got discussed, to where I even pre-ordered it on Steam for future DLC (and a few Team Fortress 2 items). In all the excitement, the game eventually begins to unravel by the end, its final levels failing to live up to the rest of the game and the ending feeling rather anti-climactic. Hopefully the eventual DLC will salvage my experience with this game, and while I do like John de Lancie as a voice actor, I don't think he was able to fully save this title.
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Tuesday, October 9, 2012
Journey Collector's Edition
The main focus and draw of this collection stems from the fact that it includes Thatgamecompany's PSN titles, Flow, Flower, and Journey. This collection works differently from others I have seen, in that rather than each game being ready to play right off the disk, you must install them to your system first. Fortunately, for those who already have any of these games already on their PS3, the disk will actually recognize whether or not its already there, thus saving you the trouble of having to go through the game again in order to obtain a new set of trophies. In this way, this bundle is actually smart. What I personally find neat about the main menu (yes, I'm talking about a menu screen) is that the images representing these three games look like amazing movie posters.
Aside from these three acclaimed games, this collection also has three bonus mini-games that haven't been released by Thatgamecompany, known as Gravediggers, Duke War!!, and Nostril Shot. Since I don't want to go into too much detail about these mini-games, I will just briefly tell you what I think of each one. Gravediggers has a unique concept, in which two or more players play as gravediggers while competing to collect the most zombie skulls; it has great implementation, though it's charm comes from its resemblance to an Atari 2600 game, which should please fans of old-school gaming. Duke War!! also has an interesting idea, in which multiple people playing as dukes compete to collect the most money for a king with the help of peasants, which can actually be pretty competitive; this game has its own charm as well, thanks to some humorous voice acting and graphics resembling drawings on a whiteboard. Nostril Shot, on the other hand, isn't exactly my cup of tea personally; you play as a space maiden shooting at swarms of enemies, with the power to change whether you can shoot or charge at them, presumably with multiple players; I couldn't really get into this one, nor could I get a full grasp on it, particularly how someone else can join in, but on the upside it does faithfully recreate the look and feel of an old arcade game.
While the presence of three games previously released as downloads may turn off owners of those games, there's still plenty of extras for those that have already played them. Aside from the games themselves, the collection also includes concept art galleries and soundtracks for each of the main games, as well as trailers and other videos that provide more insight on each game from behind the scenes. At least the Flower soundtrack has also already been released via PSN (from my knowledge), but it's still worth checking out.
My only complaint, however, is the lack of the game Cloud. Before Thatgamecompany existed, its founders Jenova Chen and Kellee Santiago, along with other students from University of Southern California's School of Cinematic Arts, developed a game called Cloud that was released through Microsoft Windows. It would have been nice to see the game make an appearance here, but this likely would have involved more development time and Sony probably wanted to just use the games Thatgamecompany had under their contract. Oh well, you can't always get what you want.
So, is Journey Collector's Edition worth a purchase? While there's plenty of extras to entice those that have already bought one or more of the featured games, it's probably better for those who have not played any of them yet. In either case, however, I would tell you to consider purchasing it, especially if you're like me and you prefer having things in a tangible medium. (Plus, if you get it new, you also get a code for 24 free Flower and Journey avatars.)
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Sunday, March 11, 2012
Second Opinion - Journey
If you've ever played Flower, you should have a pretty good idea of the work that developer Thatgamecompany can provide. Placing more emphasis on generating an emotion in the player, rather than building a game around its mechanics, they have managed to create games that may be considered much closer to art than anything else. However, this route isn't all that bad, as demonstrated by their latest release, Journey. As a PlayStation Plus subscriber, I was able to play this early, and I believe my $15 was very well spent.
Journey is all about the journey taken by a cloaked, genderless figure as the player makes their way to a mysterious mountain in the far off distance, while also learning about their past, present, and even future. Along the way, you may come across a companion that may accompany you to the goal, as well as help you solve various puzzles across a handful of levels. While communication is key most often in co-op plays, the difference here is that there is no way to talk to anyone else other than through a wordless shout, and even then you can't identify them in any way until after the end credits. Isolation is the main aspect of Journey, and these qualities help to create that feeling, along with a sense of comfort once you find someone else in the lonely world.
While the levels are minimal, they are also large and absolutely beautiful. I'd have to concede that along with having a gorgeous graphical style, the game sports physics that can outdo even Uncharted 3's sand; sand is to Journey what grass was to Flower. Traversing the environments is also as easy as it could possibly get, since literally anyone could grasp the controls and the two or three buttons needed. Floating like a petal in the breeze is invigorating, as is the perfectly cued music used throughout. Mentioning any specific moment would make this review spoileriffic, but I would like to mention that I could easily have cried at one point or two in awe.
While Journey can be completed in roughly a couple of hours or so, it's the experience that really counts. It's a masterpiece that impressed me to such a degree as to tempt me to press Start immediately after the title screen came up again. Putting emotion over gameplay is something that resonates well from the game, but I'll admit that it isn't for everyone. Potential players expecting it to go the other way may not find it as thrilling as those who will no doubt fall in love with this adventure.
Saturday, March 10, 2012
Journey

In Journey, you are a mysterious hooded figure travelling through a desert with a mountain in the distance. Along your way to this distant goal, you solve a series of puzzles as you learn more about the world you inhabit. During your journey you can also meet and travel with other players online, however there are no indicators at all as to who they are, and your only form of communication is a wordless shout. All this helps to create a sense of isolation in this vast, awe-inspiring landscape, with a feeling of closure when you are near another traveler.
The controls to this game are very easy to grasp, since there are very few, allowing absolutely anyone to pick them up and begin a new journey. Early on you obtain a scarf that allows you to fly for a brief period of time, which can be refueled by either going near flying pieces of cloth or by touching cloth creatures or other players, and can be extended by touching special symbols hidden across each level. Performing your shout not only allows you to communicate, it also allows you to rejuvenate tattered pieces of cloth spread across the desert and activate statues and small pieces of tapestry that tell you more about the game world's past, present, and even future.
The graphics of this game are simply stunning, putting itself up there with many current Triple-A titles out there. However, Journey surpasses them all in terms of the detail in the sand, even one such as Uncharted 3 which features a desert prominently. The physics for the sand and cloth here, much like Flower with grass, also surpass every other modern game I've seen. I enjoy the way the robes of the travelers flap in powerful wind, rivaling the dress physics in Alice: Madness Returns, and especially how movements from the player and their shout affect the sand in very subtle ways, again beating out Uncharted 3 in this fashion. Equally amazing is the music accompanying the actions onscreen and the layout of each locale, perfectly setting up the game's atmosphere and the emotion it wants from the player.
Journey isn't just simply a game, it's an experience. And while it may be a short experience that lasts under two hours, it is most certainly one you will want to go through over and over again. If you own a PS3, this is absolutely one download you do not want to pass up for any reason.
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