Sunday, June 28, 2020

Review Hub - Scooby-Doo


First airing in 1969, Scooby-Doo has since gone on to become one of Hanna-Barbera's most recognized and popular franchises. While the general formula of four teenagers and their dog solving mysteries remains largely the same, there have also been a number of attempts to shake up this formula, some more successful than others. While our first real exposure to the franchise was the Kids' WB TV series What's New Scooby-Doo? alongside the DTV film Scooby-Doo and the Cyber Chase, what truly began out on-off relationship with the brand was the Cartoon Network series Scooby-Doo! Mystery Incorporated. As such, due to the sheer amount of material produced for the franchise, we only decide to watch and/or discuss whatever catches our interest.

Below is a list of links to every Scooby-Doo review on this blog, arranged in release order and categorized accordingly.

Saturday, June 27, 2020

Stubs - Heat Lightning


Heat Lightning (1934) Starring: Aline MacMahon, Ann Dvorak, Preston Foster, Lyle Talbot, Glenda Farrell, Frank McHugh, Ruth Donnelly Directed by Mervyn LeRoy. Screenplay by Brown Holmes, Warren Duff. Based on the play Heat Lightning by Leon Abrams and George Abbott (New York, 15 Sep 1933). No Producer Credited. Runtime: 64 minutes USA Black and White Drama, Pre-Code

Some films are sadly forgotten over time even though they were, in their own time, controversial or milestones. Case in point, Warner Bros.’ Heat Lightning (1934), which was not only banned by the Legion of Decency but was also one of the last studio releases before the Production Code was fully enforced. A lot of times with so-called Pre-Code films its hard to see what made about the film couldn’t have been made during the run of the PCA (Production Code Administration).

Friday, June 26, 2020

Second Look - Transformers: Rise of the Dark Spark (PS3)


After playing through Transformers: War for Cybertron and its sequel Fall of Cybertron again, I decided to take another look at a third game in the series, Transformers: Rise of the Dark Spark, developed by Edge of Reality rather than High Moon. What made this game stand out, however, was that it was advertised as a crossover between the aforementioned Cybertron games and the live-action film continuity, specifically the then-new Transformers: Age of Extinction. On my initial playthrough my thoughts on the game were a bit mixed, however after a second playthrough and some additional continuity research, I found my impressions a little more negative than they were before.

Thursday, June 25, 2020

Second Look - Transformers: Dark of the Moon


Note: This review contains spoilers for Transformers: Dark of the Moon.

After taking another look at the storytelling mess that is Transformers:Revenge of the Fallen, I decided it might be worth taking another look at Transformers: Dark of the Moon, in light of how the Bumblebee film’s high quality got me to reevaluate the previous films. Though it was difficult finding the right time to do so due to its length, I managed to find a long-enough period of time after I finished revisiting the video game prequel to the movie. While the film itself is still a vast improvement over the previous film and has some great moments in it, there are some issues with its pacing that prevent it from being more enjoyable than it actually is.

Wednesday, June 24, 2020

Second Look - Transformers: Fall of Cybertron (PS3)


Following the release of Transformers: War for Cybertron, a sequel was released in 2012 called Transformers: Fall of Cybertron, continuing the story of the previous game. I recall being hyped for this game when it first came out, and upon playing it believed it to have lived up to that hype, though I had decided to replay it following the preceding game to see if my opinion had changed at all after eight years. While I maintain that Fall of Cybertron is one of the best Transformers games that’s been released thus far, I ran into some technical difficulties that I hadn’t seen before, which ended up affecting my experience to a degree.

Tuesday, June 23, 2020

Second Look - Transformers: Dark of the Moon (PS3)


During my efforts to look back on the Transformers games set in Warfor Cybertron’s continuity to celebrate its 10th anniversary, I decided to also take another look at the video game tie-in to Transformers: Dark of the Moon, one of my favorite Transformers games and arguably one of the better representations of the live-action film continuity. Things got off to a rocky start, however, since the game somehow managed to render itself literally unplayable on the PlayStation 3 I originally played it on. Fortunately, I happened to have another, separate PS3 that our family uses to watch movies, and upon the initial install, the game ran without issue. After getting to experience the game for the first time again, I thought it held up well after nearly a decade, even with some imperfections in the storytelling.

Monday, June 22, 2020

Second Look - Transformers: War for Cybertron (PS3)


For much of Transformers history, the video game offerings have often been considered one of the weaker aspects of the franchise, with the most tolerated one being the 2004 Transformers game based on the Transformers Armada cartoon. In 2010, the High Moon Studios-developed game Transformers: War for Cybertron displayed that it was, indeed, possible to make a good game based on the franchise and its core concepts, with the overall quality of Transformers games having largely improved since then. To celebrate the 10th anniversary of this (for its time) ground-breaking game, I decided to revisit it to see how well it held up, as well as offer a bit of a retrospective on its place in canon and overall impact on the brand. Despite some issues with the game on a technical level, I found it to still be a solid experience after all this time.