Scoob! finds itself at a unique point in history, both for
releasing a little after the franchise’s 50th anniversary and for having its
release affected by the COVID-19 pandemic. This third big screen outing for Scooby-Doo
was originally slated for a May 15, 2020 theatrical release, only to get
delayed indefinitely by the pandemic, but then revert back to its original date
as a Premium VOD release due in part to the success of Trolls: World Tour.
Out of curiosity, and to fulfill the purpose of Scooby-Doo Month on this
blog, we bought the film at $25 (as opposed to a $20 rental) and watched it on
“opening day”. While we went in with uncertain expectations, especially with
the knowledge this was meant to kickstart a Hanna-Berbera Cinematic Universe,
we thought it ultimately fell flat, both in its intended goal and as a Scooby-Doo
film.
Years after Mystery Inc. – consisting of
Shaggy Rogers (Will Forte), Scooby-Doo (Frank Welker), Fred Jones (Zac Efron),
Daphne Blake (Amanda Seyfried) and Velma Dinkley (Gina Rodriguez) – is formed
for the first time, they’re approached by Simon Cowell (Simon Cowell), a
prospective investor in the group. Unfortunately, he doesn’t want Scooby or
Shaggy on the team, so the two of them leave and bowl away their troubles.
However, they’re attacked by bowling-themed robots. Just when it seems they’ve
met their end, Shaggy and Scooby are beamed aboard the Falcon Fury, the ship of
Blue Falcon (Mark Wahlberg) and his sidekicks, Dynomutt the Dog Wonder (Ken
Jeong) and Dee Dee Sykes (Kiersey Clemons). Blue Falcon’s team reveals that
they’re hot on the trail of Dick Dastardly (Jason Isaacs), who seeks to collect
the three skulls of Cerberus and open the gates of the underworld, and that
they’ve rescued Shaggy and Scooby under the belief that Scooby is somehow the
key to everything.
While a crossover between multiple
Hanna-Barbera properties does have precedent, including made-for-TV films and Laff-A-Lympics,
the execution of the concept in a 90-minute film is lacking. There’s no inherent
synergy between Scooby-Doo, Dynomutt, Dog Wonder and Wacky
Races, so the writing operates on a “square peg in round hole” situation to
try and make them all click. Despite giving Scooby-Doo the top billing
and putting the most focus on that property, there’s never any point past the first
10-15 minutes where the film truly feels like a Scooby-Doo film, since
the mystery angle is diluted in favor of action-adventure elements.
It doesn’t help that the plot moves at a
breakneck pace with little to no room for individual moments to breathe. Things
do happen to lead to some sort of resolution, but it’s mostly a collage of action
set pieces with transitions so quick that between my viewing of the film and
writing this review, I remembered the “why” more than the “how”. This not only
results in major actions occurring completely offscreen, but also a shoehorned
segment where the main characters interact with Captain Caveman (Tracy Morgan), who disappears
pretty much as quickly as he arrived.
Buried beneath the flurry of action and
bright colors, there is a semblance of an emotional core to the story, with
themes of friendship and inheriting a legacy, but it’s explored at only the surface
level. I figured out that the only real reason for these three properties to
interact is because Shaggy, Blue Falcon and Dick Dastardly have dogs, but this
flimsy connection never factors in, leading to plenty of missed opportunities.
Off the top of my head, I remember a scene where Shaggy and Blue Falcon have a
heart-to-heart that could’ve shown them diving into this connection, but nothing
comes of it.
Of course, it’s also hard to ignore the
moments when the film feels obviously calculated or out of touch. Dick
Dastardly’s army of bowling-themed robots are designed in a way to capitalize
on the Minions craze born from Despicable Me, but so many animated films
have attempted this that by now it feels very old hat. Then there’s the times the
film dates itself in an attempt to look hip with the kids, like references to
Tinder, Netflix, meme culture, dabbing and Millennials.
The most baffling decision, however, was
the inclusion of Simon Cowell in the story, complete with a dated American Idol
reference that lasts maybe 30 seconds but feels like an eternity. I’m not really
sure that kids would know who Simon Cowell is by now, but considering films aimed
at kids like to include references for the adults watching, I couldn’t help
wondering if now I’m supposed to be one of the adults they’re trying to cater
to. Either way, this is the type of reference you’d expect from an early-2000s
Dreamworks film, like Shrek 2 (where Simon Cowell appeared in an American
Idol-themed DVD extra).
Honestly, the animation is the only
saving grace of the film. The stylized CG perfectly captures the feeling of 2D
animation, even going so far as to have cartoony physics and movements. It’s
clear that the animators were passionate about Scooby-Doo, the to point
where an early sequence is a loving recreation of the opening from Scooby-Doo,
Where Are You! The character and mechanical designs are also pretty good,
with special mention to Dynomutt and the Falcon Fury. The only thing I didn’t
like about the animation again involves Simon Cowell, who is explicitly designed
to look exactly like the real Simon Cowell, resulting in an uncanny
immersion-breaker.
By comparison, I have mixed feelings on
the voice acting. It’s not necessarily bad, but since almost the entire cast
was replaced, some of the decisions feel questionable, like having Zac Efron
voice Fred despite Frank Welker, who has voiced the character in nearly every
single appearance since 1969, still voicing Scooby-Doo. While Will Forte isn’t
a bad voice actor, his take on Shaggy isn’t nearly as good as Matthew Lillard,
who I still consider the best voice for that role. Then there’s Mark Wahlberg,
who sounds a bit old to play someone as young as Blue Falcon is implied to be.
Out of the entire cast, however, I thought Ken Jeong was a perfect fit for Dynomutt,
who quickly became my favorite character in the film.
While not the worst film out there, and
certainly better than Return to Zombie Island, Scoob! isn’t a
good Scooby-Doo movie. It’s not even really much of a Scooby-Doo
movie anyway, as it’s really a failed attempt at starting yet another Cinematic
Universe without understanding why the MCU worked. If you’re a Scooby-Doo
fan of any capacity or someone who wants to entertain their children for 90
minutes, there are better choices out there than Scoob! Within the realm
of Scooby-Doo alone, there’s always Zombie Island, Witch’s Ghost and the Mystery Incorporated series.
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