When SpongeBob SquarePants: Battle for Bikini Bottom, based on
the long-running SpongeBob SquarePants cartoon on Nickelodeon, was first
released in 2003, I did not actually own any of the home consoles it was
initially released on, and so had to settle with experiencing the PC version,
which was presented as a point-and-click game. If memory serves, it was
generally serviceable, however for years I had been wanting to see what the
console version was like, even after finally getting a PS2 as a gift just as
the PS3 was around the corner. After finally getting a PS2 copy of the game a
few months ago, I was just planning on playing it after playing through the Spy
Fox trilogy when a remake was announced by THQ Nordic for later this year,
entitled SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated,
which promises a Crash Bandicoot-style graphical upgrade and the
inclusion of a number of cut content from the original release, making me
anticipate playing the original even more to see what it was like. After
getting the experience I always wanted, I found the game had held up
surprisingly well, even with some minor setbacks.
In his latest effort to steal the Krabby Patty Formula, Plankton (Mr. Lawrence) invents the Duplicatotron 3000 to amass an army of evil robots. However, he doesn’t
realize until it’s too late that the Duplicatotron was set to “Don’t Obey”,
leaving him unable to control them. Meanwhile, SpongeBob (Tom Kenny) and Patrick (Bill Fagerbakke) are
playing with toy robots at SpongeBob’s house. The two want to play with real
robots, and so Patrick makes a wish using a “magic wishing shell” to make it
come true the following day. The next day, SpongeBob sees Plankton’s army of
robots, believing it to be the result of the wish he and Patrick made. With the
robots making a mess of things around Bikini Bottom, it is up to SpongeBob to
stop them.
The story is written very much like an episode of the first three
Seasons of the SpongeBob SquarePants cartoon, allowing it to feel like Battle
for Bikini Bottom could be canon even though it isn’t. As it came out a
little over a year before The SpongeBob Squarepants Movie debuted, the
game as a whole feels like a love letter to the pre-Movie Seasons, with
many background references sprinkled throughout the game and sometimes incorporated
into gameplay. The visuals and the concepts/designs exclusive to the game even
feel like they jumped right out of the show, even if they appear a little
outdated by modern standards.
Throughout the game, you play alternatively between SpongeBob, Patrick
and Sandy from the cartoon, each with their own playstyles. SpongeBob, the
primary player character, uses a lot of bubble-based abilities that you
accumulate over time, allowing multiple ways of attacking enemies and interacting
with the environment. The final upgrade you get towards the end, the Cruise
Bubble, is the most powerful, as it launches a bubble missile you can control
with the camera, at the cost of being able to defend yourself. SpongeBob also
has the ability to sneak by gently pushing the joystick, which is useful for some
situations.
Patrick’s moveset involves throwing objects for long distance attacks
and for traversing the area, while Sandy’s abilities involve using her rope to
grapple onto objects and enemies or to swing across large gaps by grappling
Texas-shaped icons; Sandy also has the ability to triple jump, using her rope like
a helicopter to glide on the third jump, which is also handy for covering large
gaps. Most stages also have bus stops in certain places that allow you to swap
between SpongeBob and either Sandy or Patrick depending on the stage
requirements.
Between all three characters, health is represented by SpongeBob’s
underwear, each pair representing how many hits you can take. This can be
extended by collecting Golden Underwear found sporadically throughout the game,
each of which gives you one extra hit point. Humorously, Patrick and Sandy also
have special dialogue that addresses the fact they are collecting SpongeBob’s
underwear, with Sandy in particular expressing disgust.
Much of the gameplay involves a lot of platforming, though it is
generally well-designed and made to accommodate different characters’
abilities. Each of these levels is also modeled after recurring locations from
the first three Seasons of the show and largely divided into four sections,
expanding on each locale when necessary such as with Goo Lagoon or the unnecessarily
difficult Kelp Forest. A few sections also incorporate surfing (or, in
SpongeBob’s case, toungeboarding) down a slide to mix things up, with the Sand
Mountain level being centered entirely around it. The levels also have a fair
amount of difficulty for the most part, though there was a bit at the end of
the game that left me resorting to using a speedrun technique just to get
through it.
In a rather clever bit of forward thinking, and possibly a clever nod
to the Season 3 episode “Idiot Box”, the beginning and end of each section of a
larger level feature a Warp Box, touching both of which opens them up and
allows you to instantly teleport between them, which can save a lot of
backtracking through stages. Other nods to show include Hans (the live-action
hand from some episodes) pulling you back into the playable area if you go too
far off and the fish announcer/news anchor narrating boss fights. The one issue
I have though is that the camera cannot be adjusted at all (something I would
like to be adjustable in the Rehydrated remake), leaving it permanently
stuck with an inverted x-axis that sometimes made things like combat or toungeboarding
a little more difficult for me than they needed to be.
One of the main forms of collectibles in the game is Shiny Objects,
which can be found scattered around each level or by defeating enemies and
destroying Tikis; there are multiples different types of Tikis, some of which
must be approached differently such as sneaking up on them or using a long-range
attack. Shiny Objects can also be used to open up clams to unlock parts of an
area, though the amount you need increases on subsequent clams, so grinding
Shiny Objects becomes important fairly quickly.
The more important collectible in the game is Golden Spatulas (referencing
the Season 1 episode “Plankton!”), which are required to advance through the
game. Golden Spatulas can normally be earned by completing objectives, though
some can also be acquired by bribing Mr. Krabs with Shiny Objects (which, like
the clams, increases every time) or finding Patrick’s lost socks (of which
there are 80) and returning them to him at a rate of 10 socks per Spatula.
There are 100 Golden Spatulas in the game, though fortunately you only need 75
of them in order to reach the final boss.
Most of the voice cast from the show at the time reprises their roles
in the game, allowing it to feel very authentic with the TV series, perhaps the
most important for gameplay purposes being Tom Kenny as SpongeBob, Bill
Fagerbakke as Patrick and Carolyn Lawrence as Sandy. Mr. Krabs and Mermaid Man,
however, are both voiced by Joe Whyte rather than Clancy Brown and the late
Ernest Borgnine respectively (presumably for cost reasons), and the result is
very obvious. While Whyte does get better at sounding like Brown as the game
progresses, his take on Mermaid Man sounds absolutely nothing like Borgnine, which
may be attributed to not having as much time to get used to the role like with
Mr. Krabs. Fortunately, Tim Conway was able to reprise his role as Barnacle Boy
for the game; as Conway passed away not long before I got to play this game, it
was nice to be able to hear him voice the character one last time.
Should the Rehydrated remake choose the rerecord the voices, it
would be interesting if they were able to secure Clancy Brown as Mr. Krabs,
though I’m not sure what would happen with Mermaid Man’s voice. As for Barnacle
Boy in particular, should they go this route, it would also be interesting if
they were able to preserve as much of Tim Conway’s audio as possible rather than
replace it.
Aside from the voice acting, the music in the game is also very good,
with each level and boss fight having an appropriate and memorable theme that
matches its respective tone. Some music also takes more influence from the cartoon,
such as the Bikini Bottom hub world taking from one the show’s more prominent
pieces of background music. Some other standouts include the music used for
SpongeBob’s Dream (a shortened version of which is also used as battle music),
Industrial Park (the Robo-Patrick boss fight) and Flying Dutchman’s Graveyard.
Even after 16 years, SpongeBob SquarePants: Battle for Bikini Bottom
holds up surprisingly well as a solid and inspired platformer, especially for a
tie-in game. Aside from some camera issues, the gameplay is well-designed and
varied, with some great music and voice work from (most of) the original cast.
I would highly recommend this game to existing SpongeBob SquarePants
fans and/or those anticipating the Rehydrated remake, though the game works
well enough on its own that I would recommend any fan of collect-a-thon
platformers to give it a try.
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