Eight years after the original release of Catherine (aka Catherine
Classic), Atlus released an updated version titled Catherine: Full Body,
which among other things included a number of quality-of-life changes,
remastered graphics and its main selling point, a third possible love interest
for Vincent named Rin (short for Qatherine). As much as I enjoyed the original
game, it was also flawed in some areas, so I was curious to see what the Full
Body version had to offer, pre-ordering the “Hearts Desire” Premium Edition
to go with the “Love Is Over” Deluxe Edition I own for the Classic
release. After going through it once to see what a Rin Route looked like, I will
say I found the Full Body re-release to be superior to the original on a
technical level in just about every way, though the execution of the additional
story content is a little iffy.
The story is similar to the Classic version, though with an
added twist. One night, Rin runs away from a monster before running into
Vincent. After it turns out Rin has amnesia, Vincent and his friends set Rin up
with the apartment next to Vincent’s, as well as a job as a piano player at the
Stray Sheep bar. When Vincent starts having nightmares one night while dating
Katherine and after meeting a mysterious girl named Catherine, he starts seeing
Rin in the nightmare as a piano player. While this already raises questions for
Vincent, it turns out Rin is able to remember the nightmares the next morning
while Vincent cannot.
The introduction of Rin is interesting, in that it provides something
new for those who have already played Catherine Classic and adds extra
replay value to the game. Additionally, the game goes out of its way to
establish Rin as part of the game’s world, adding some new scenes (including
new animations by Studio 4°C) and extending others where necessary; among these
new scenes is a set of new endings for each romantic option, which greatly
increases the replay value of the game. If you’re already familiar with the
original Catherine, however, the implementation of Rin can feel a little
awkward at first, though it starts to feel more natural as the story
progresses, especially if one decides to go for a Rin Route; accessing and maintaining the Rin route also requires answering questions in a very specific manner (guides for this aren't too difficult to find online). Similarly to Catherine:
Full Body, Atlus also has plans to introduce new characters to the Persona
5 universe via the upcoming Persona 5 Royal re-release, so it would
be interesting to see how things work out in that game as well.
Rin/Qatherine, the new romance option in the Full Body version. |
The gameplay is similar to the original Catherine as well,
except a number of quality-of-life changes have been introduced to both ease up
the original’s infamous difficulty and provide a much smoother experience. For
starters, when hanging off the edge of a block, the edges of the blocks in the
row you are on now glow to indicate which ones you are currently able to grab onto,
plus there is now the option (on lower difficulties at least) to let part of
the stage play itself in case you get really stuck; the latter seems intended
to be used only for tight situations, however when I tried out this feature in
the Full Body demo just to see how it would work on an entire stage, I
found that it (in my opinion) immediately removed all the fun from the puzzle stages
when used outside of its intended purpose. Related, the originally patched-in
Very Easy difficulty, renamed to Safety, is available from the start in the main
menu, although I was able to finish the game on Easy difficulty without needing
to resort to switching to Safety; there is, however, a Trophy you can get for
attempting to unlock another difficulty by pressing and holding the touch pad
at the difficulty selection screen multiple times.
Additionally, a few of the items have been reworked to make things
easier, such as the Block item creating a 3x3 arrangement of blocks instead of
generating a single block, and Energy Drinks allowing a limited number of uses
(max. 3) and functioning more akin to Spring Blocks as opposed to a temporary
power-up. On that note, Spring Blocks also seem to have gotten a minor
redesign, with the top of the block redrawn to better differentiate it from
other blocks and have it read more as a spring. On a Rin Route, there is an
extra set of nightmare stages that introduce Laser Blocks, which fire a laser
forward at certain intervals, adding a new layer of challenge. Another nice
feature is that the narrator will remind you of the Undo feature in times where
it seems like you are stuck, in addition to a new feature where Rin’s piano
playing will prevent the bottom row of blocks from falling in most stages if
you find yourself falling that far behind in the level.
For veterans of Catherine, the game adds a new option to play
with Remix puzzles, which feature new puzzle layouts and new types of blocks
that form tetromino-like shapes instead of only single blocks. While this does make
levels seem easier at first, the Remix puzzles quickly establish their own challenge
as you learn to be careful when or when not to use these blocks to advance and
how to use them to your advantage. Interestingly, while I’m unsure whether it
negates most boss powers, the game actually does take these blocks into account
when dealing with certain stage hazards like Bomb Blocks or similar, with Remix
blocks turning into a set of Cracked Blocks when affected in this manner.
Remix puzzles have their own level of challenge (Boss battle pictured). |
Stray Sheep stages play out similarly to the original game, however
there is new content in the form of being able to talk to Rin as well as new
text messages from Katherine, Catherine and Qatherine. There are also new
interesting sheep in the nightmare stages that you can talk to, and if you
interact with them enough you can even convince them to show up at the bar in person
during the late game. One notable change
that I liked was that text messages are now written through a series of
drop-down menus that change depending on your choices, rather than the more
awkward way of having to continuously select and deselect the passages you are attempting
to type. Another much-appreciated addition is a more visible indicator of the
passage of time, in that a set-up similar to the scene transitions in cutscenes
appears when you perform enough actions in the bar to warrant them.
As with the original Catherine, Full Body features some
interesting and useful alcohol trivia when you drink enough times, however this
time the game not only features all-new trivia different from the original
game, it also replaces the Whiskey trivia with Wine trivia, which is fitting as
the subtitle of Full Body derives its name from the drink. While this
does allow veteran players to learn something different (ex. I learned that red
wine derives its grading system from the female figure due to how it’s made
differently than white wine), there is the side-effect of new players legitimately
wanting to learn the alcohol trivia having to either play the original game or
look up said game’s trivia online to learn more (not to mention a Rin Route
is required to hear everything that Full Body has to offer). However, I
did encounter a major glitch that appears to not be uncommon, in which on the
final night I was not able to hear, or receive the trophy for hearing, all of
the wine trivia, which would necessitate a second playthrough to try and
hear what I missed since I’m not sure what happened to trigger the glitch in
the first place.
Aside from that, the Rapunzel side game in the bar has been
replaced by Super Rapunzel, which features Classic or Remix puzzles of
its own depending on your choice before you started the game as well as a new
hint system in case you get stuck, and completed Super Rapunzel puzzles
can also be freely accessed from your in-game phone once you finish the main
story so you can play them again whenever you want.
In addition to a remastered soundtrack, including a fuller version of
the Super Rapunzel theme called “Rapunzel: Full Body”, the game also
features a handful of new tracks, including additional pieces based on classical
music. Among these new songs, a few highlights include Ludwig van Beethoven’s “Moonlight
Sonata Op 27-2” and a rocked-up version of Richard Wagner’s “Ride of the
Valkyries” from his music drama Der Ring des Nibelungen. Another
standout includes the end credits song, “Ode to Rapture”, a similarly rocked-up
take on Beethoven’s “Symphony No. 9”, as well as its follow-up “Music Box of
Joy” that plays after some endings. Additionally, some new music is added to
the Stray Sheep jukebox over the course of the game, including the original
versions of songs from the Catherine Classic release as well as select
tracks from across the Persona series up to Persona 5.
The voice acting in Full Body is good, especially since they
managed to get everyone from the original game to reprise their roles, including
the increasingly high-profile Troy Baker returning as Vincent. The re-recorded
audio sounds a lot better than it did in the original release, as there are no
longer any audible hisses whenever someone makes an “s” sound, with the returning
voice actors managing to replicate their original delivery while still
utilizing whatever experience they may have had within the eight years between
releases. The new audio is also performed well, with the new scenes adding
depth to the actors’ respective characters, though a highlight among the new
talent is Brianna Knickerbocker as the more soft-spoken Rin.
On top of all the changes introduced to the base game, Catherine: Full
Body also offers some paid DLC, including Japanese audio tracks and extra
playable characters from the game’s cast for use in the more challenging Babel
mode and the competitive Colosseum mode, as well as (for some reason) a pair of
glasses that allows you to see every character in their underwear during
gameplay. One highlight, however, is the ability to play as Joker from Persona
5 in both Babel in Colosseum, which includes audio commentary from other
members of the Phantom Thieves of Heart. There is also a bundle that allows you
to get all four items of DLC at once, however I’m personally more interested in
the opportunity to play as Joker.
Joker from Persona 5 is now a playable character through $4 DLC. |
Catherine: Full Body is superior to the original Catherine
in just about every way. A lot of the gameplay has been improved or re-balanced
to make the block puzzles more interesting, plus the new story scenes and
characters add to the existing story in a way that makes for a fuller
experience. Alcohol trivia glitch aside, enough new content was brought to the
table to make this game a good starting point for those who have never played Catherine
before, in which case I would recommend starting with Classic puzzles to get
the full experience of the original before trying again with Remix puzzles. If
the alcohol trivia is what you’re after, I would recommend picking up the
original Catherine as well, at a good price.
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