Wednesday, August 8, 2012
Stubs – The Transformers: The Movie (1986) (Second Opinion)
[OLD] The Transformers: The Movie - It Still Has The Touch
This film has been re-reviewed. Read it here: https://trophyunlocked.blogspot.com/2016/08/second-look-transformers-movie-1986.html
As I have stated before, I am a big Transformers fan, having collected and learned more about the franchise for most of my life. I wasn't there from the beginning, but my first exposure to the brand was an animated series in the early 2000's called Transformers: Robots in Disguise (RID). I was so excited by this series that I began asking my parents for the toys at many an opportunity. During one trip to Amoeba Records in Hollywood, I saw a DVD called The Transformers: The Movie, and managed to obtain it. When I saw it for the first time, I didn't fully understand what was happening, but I was certainly amazed by it. It was definitely different from what I had seen on TV at the time, but it was also my first exposure to the idea that the Transformers franchise had existed before I was even born, and that another series, Beast Wars (followed by Beast Machines), also existed shortly before RID. Since then I have seen the franchise in the US grow into what it is now, and it remains a part of my life to this day. If RID is what got me into Transformers, then the animated movie from 1986 cemented it.
So you may be asking, why am I reviewing The Transformers: The Movie now when I could have done it at any other point in this blog's lifespan? Well, as it turns out, today happens to be the 26th anniversary of this movie hitting theaters for the first time (if my sources are accurate). Now, since the first time I've seen this movie, I have seen episodes of the original cartoon via old VHS releases and, more recently, a Shout! Factory DVD box set (the Matrix of Leadership Edition), so I have some knowledge of the continuity this movie takes place in. However, since I was not around in the 80's, I will be talking about the movie from a more modern perspective, with minimal references to the cartoon so I can discuss it on its own merits while attempting to maintain an 80's mindset. With introductions out of the way, let's get started.
In the then-futuristic year of 2005, the war between the Autobots and Decepticons still rages on. After Laserbeak receives some intel on the Autobots, Megatron initiates an attack on them, starting with an Autobot vessel. Once the vessel reaches Earth, it is discovered that the Decepticons have taken over as Megatron orders an attack on Autobot City. After much opposition, Optimus Prime confronts the Decepticon leader, hoping to end the conflict once and for all. Meanwhile, a mysterious planet known as Unicron has been devouring other planets in its way, and the Transformers' home planet of Cybertron is its next course.
The plot of this movie has more of an impact (and makes more sense) if you have some knowledge of the first two seasons of The Transformers cartoon series, but on its own it still tells an interesting story. It has plenty of dramatic moments in it to keep the viewer invested, including a number of plot points that leave a big impact on the events (and the franchise as a whole), but there are still a few lighthearted moments to help ease the tension. In any case, the air may be thick, but no matter what happens you want to see the Autobots pull through in the end.
On the technical side of things, this movie features some of the best 80's animation I have ever seen, especially in regards to the Transformers series on which it is based. Thanks to its bigger budget, the robot characters are much more fluid in their movements and most everything is given an impressive amount of detail, made even more awe-inspiring on a big screen. However, being an animated film, there are still some animation errors here and there, but that doesn't stop it from being any less admirable.
This movie also features an amazing voice cast, with voice actors from the original cartoon reprising their roles amongst big names such as Eric Idle of Monty Python fame, Leonard Nimoy from Star Trek, John Moschitta (the World's Fastest Talking Man), and, perhaps most famously, Orson Welles in his final film role ever as Unicron before his death. Everyone manages to pull off a good performance, especially those who have had more experience with their characters, and you really get a feel for what everyone's personalities are like. Overall, there isn't really anything bad that I can say about the voice acting.
Even more amazing is the background music. The soundtrack is filled with some truly epic sounds, including songs from the likes of Stan Bush (best known for The Touch), Lion, NRG, Spectre General (aka Kick Axe), and even one from "Weird Al" Yankovic. When there isn't a song being played from one of these artists, Vince DiCola's score perfectly sets the tone of a scene, including plenty of action scenes among the more emotionally heavy ones. The soundtrack is a delight to listen to on its own, as I have seen for myself with the CD release, and I can say that once you own a copy, you will not be disappointed. (The soundtrack can also be found on vinyl and cassette formats.)
While there are a lot of positives about this movie, there is one thing that deserves mention: all the Autobot and Decepticon deaths. You see, at the time the movie was released, Hasbro was trying to promote a brand new wave of Transformers toys to replace the ones already on the shelf that were advertised seen in the first two seasons of the cartoon. As a way to do this, the first half hour or so of the movie is really intense as it is filled with Autobots being killed off by the Decepticons, some of whom are given new bodies and identities, with at least one death on their side as well, making these scenes especially shocking at the time to those who grew up with these characters.
But one of, if not the, most memorable of these moments has to be the death of Optimus Prime. Among all the casualties on the Autobot side, Optimus Prime's has the most focus and is, as a result, one of the heaviest emotional scenes in the movie, made even more so by Vince DiCola's music for it. From my experience with the movie, it didn't mean too much to me the first several times I watched it because I hadn't seen that much of the cartoon before. However, thanks to the Shout! Factory release, I was able to get to know this version of Optimus more as a character, and as result, I was actually close to tears during my last couple of viewings. It's a very heavy scene that, once you get to know the character, is very unforgettable.
After all this time, I believe that The Transformers: The Movie has stood the test of time. Is it one of the greatest movies ever made? No. Is it a feature-length advertisement? Absolutely. However, it does represent the highest point of quality in 80's Transformers animation, and it tells a pretty good story on its own even if you're not too familiar with the original cartoon. After seeing this movie several times in all the years that I've possessed it, it is one that I never grow tired of seeing, especially because of all the positive attributes of it. If you are a Transformers collector, this movie is a must-have for your collection.
Monday, August 6, 2012
The Elder Scrolls V: Skyrim - Aan Lot Tey Do Ahkrin Ahrk Faal Suleyk Do Geinmaar

The Elder Scrolls V: Skyrim is a game that has been out for about nine months now since its initial release on 11/11/11. I then received it as a Christmas present, but had not even played it until about three or four days before San Diego Comic-Con International 2012, at which point I temporarily stopped playing and then picked it back up as soon as I came back. My time not playing this game has been due to a combination of my college life as well as playing the games and watching the movies needed for the reviews that were posted on this blog throughout 2012 so far (you can view the exact volume to the right if you don't trust me). I have more than made up for my lack of play time however by playing whenever I could for three to four weeks, committing a total of 88 hours and 28 minutes (aka ~88.5 "man hours"). For further evidence, look no further than my beard, grown and cultivated to represent my dedication to this masterpiece.
| Now I can say "I've played Skyrim for this long." |
| I hate camera flash, don't you? |
| And if you don't shave for a month, you too can have one. |
Thursday, August 2, 2012
[OLD] Transformers: War for Cybertron
This game has been re-reviewed. Read it here: https://trophyunlocked.blogspot.com/2020/06/second-look-transformers-war-for.html
Transformers is a highly popular franchise that has been going on continuously for almost 30 years, so naturally a number of video games have been made based off of it. The success of these games has been mixed overall, from downright terrible to okay at the very least. In 2010, High Moon Studios, a developer previously known for the games Darkwatch and The Bourne Conspiracy, released Transformers: War for Cybertron, considered by many to be the best Transformers game ever made. This month, the company will put out a follow-up game, Transformers: Fall of Cybertron. While I have played War for Cybertron before, I decided to play it again in anticipation for the sequel, and it's still as good as I remember it.
Throughout the many iterations of Transformers lore one aspect that has been prevalent is an event called The Great War, a civil war between the Autobots and Decepticons lasting for eons on the planet Cybertron prior to their arrival on Earth. In this version, Megatron leads the Decepticons on a mission to take Zeta Prime, then-current Autobot leader, offline and infect the very core of the planet with Dark Energon in order to make it his own. In response to this, an Autobot named Optimus leads a resistance in order to return Cybertron to its former glory. The finer details of the plot have some intriguing character development and twists, in addition to a great number of callbacks to the original 1980's cartoon, known as Generation 1.
Friday, July 27, 2012
Stubs - Total Recall (1990)
Wednesday, July 25, 2012
Sly 3: Honor Among Thieves
At last we have come to the final game in the current Sly Cooper trilogy, Sly 3: Honor Among Thieves, originally released the year following Sly 2. Within this short time frame, some changes have been made to the Sly Cooper formula, which may either help or detract from the experience depending on your perspective. As a whole though, though it nicely ends Sucker Punch's run on the series, it isn't my favorite thieving adventure.
Sly Cooper and the gang have reached Kaine Island, on which sits the Cooper Vault, containing the Cooper family fortune that has been built up over several generations of thieving activity. Once Sly finally reaches the vault, he opens it, only to be stopped by Dr. M, who happens to own the island. Furious, Dr. M, having plugged himself into one of his experimental creatures, grabs hold of Sly and attempts to crush him. As this happens, Sly begins to think back on what led him to this point in time...
The remainder of the story is told primarily through flashback, retaining the heavier tone set up by the second game while still having a few lighthearted moments to offset it. There are some rather interesting plot twists to be found along the way, and some old faces show up from the first two games to help (or hinder) you along the way. As with before, the villains that the team must face are actually pretty interesting, and while they may not be likable, they are no less memorable. The overall experience still manages to have some of that Saturday morning feel to it, which again isn't really a bad thing.
The level design of Sly 2 is retained here, with the exception of the clue bottles from previous entries. I found the absence of this feature somewhat odd, since their inclusion encouraged exploration throughout each world in the previous game. Regardless, I got somewhat used to this as I kept playing. In its stead there are a few times where you have to search for a number combination within a painting, with the assistance of a magnifying glass of course, although it quickly gets to the point where it seems they didn't even try to cleverly hid the numbers.
Like with the last game, some changes have been made to the gameplay. For instance, whenever you pickpocket a valuable item from a guard, the amount the item is worth is automatically added to your coin total instead of having to go back to the Safehouse and selling it off through ThiefNet, which admittedly helps the game go by faster. Other features include safe cracking, in which you unlock a safe by turning a lock and feeling controller vibrations; and wearing a disguise to get around certain areas, though if a guard sees you, you must repeat a password given to you by Bentley.
Much like the last installment, you have the ability to play as Sly, Bentley, or Murray at any given time, though in certain mission you are able to use even more characters, including Carmelita (though these are in the guise of Sly/Bentley/Murray missions). Each of these characters has their own unique playstyle, which adds more variety to the gameplay presented and allows each mission to get a little more creative. However, it sometimes becomes apparent that Bentley has gained somewhat more bloodlust between games, as some of the missions involve murder (ex. feeding guards to a crocodile in order for it to chase other guards out of an area).
Continuing the trend from the first two games, Carmelita Fox once again changes voice actresses, this time being voiced by Ruth Livier. I didn't have too much of a problem with this voice, though at times she sounds sort of nasally, which can get a little grating. In the end I thought her performance was okay, it's just not my favorite Carmelita voice.
While I did actually have a good time with this game, there were a few things that bogged down the experience for me. At a later point in the game, there is a pirate themed stage that introduces new gameplay concepts, including treasure hunting and ship combat. While I understand the need for variety in a game, I think the stuff in the pirate stage feels like a little too much and only serves to introduce players to a multiplayer mode and another bit of extra gameplay (more on that later). On the other hand, the ship combat does prove to be an excellent source of coins.
Another point I want to address involves said coins. This time around there's even more abilities that you can purchase through ThiefNet for Sly, Bentley, and Murray, but at the same time it also gets more and more expensive. This can lead to hours of grinding simply to get that new button combination (for Sly) or another fire-related ability (for Murray). Because of this, I decided to forego grinding during my last run-through, which made the game go by much faster and allowed me to absorb the story more. This also allowed me to weigh my ThiefNet options and think about whether or not the ability I was about to purchase would actually be useful. (In essence, I wholly recommend not grinding.)
The game also has extra missions that can be done once a section is over, adding replay value in place of the clue bottles. However, it is possible to quickly lose interest in these side quests, since completing all of them essentially requires you to play the game twice in order to get 100% completion, whereas in Sly 2 you could easily get full completion in a single run.
Sly 3: Honor Among Thieves also introduces a couple new features to the Sly Cooper series, one of them being 3D functionality, namely analog 3D (the one with the cheap red/blue glasses). There are only a few sections that use this function, and soon you figure out why: while it works really well, especially in a dark room, it can cause minor eye strain after an extended session. Whether or not this is worth it depends on the player, but I would still give it praise since it really gives you a feeling of depth.
The other new feature to the series is local multiplayer, which accommodates two players. The modes you'll find here are simple in nature, including hacking, plane combat, the aforementioned ship combat and Cops and Robbers; in Cops and Robbers, two players (one as Sly, the other as Carmelita) must compete to get 5 points, Sly by stealing items and Carmelita by hunting Sly. Of the mutliplayer modes that I explored, I personally found the Cops and Robbers one to be the most exciting, since it was the most unique.
Extra features aside, Sly 3: Honor Among Thieves is a good way to cap off Sucker Punch's run on the Sly Cooper series. It has a compelling story that hits the right marks for a Sly Cooper title and there is some good variety in the gameplay, though some of the new elements can sometimes get in the way. Regardless, it is a game that Sly fans must have in their collection, especially since it ends with a lead-in to Sly Cooper: Thieves in Time.
How good will it be? Only time will tell...
Sunday, July 22, 2012
The Dark Knight Rises
With the release of the very highly anticipated The Dark Knight Rises on Friday, what has become known as The Dark Knight Saga is now complete. Over the course of the past seven years, Christopher Nolan has been able to make Batman into a box office hit, creating new hype for and awareness of the comic book movie. Being the box office hits that they are, Batman Begins and The Dark Knight have been highly praised by both critics and moviegoers alike and have reached some memetic status across the internet, especially the latter film. After watching the previous releases again, I was able to view the final installment this morning; while the end result is a well made movie, I did end up finding some problems with it.
Eight years after the events of The Dark Knight, Bruce Wayne (Christian Bale) has retired his identity as Batman and the Dent Act has significantly lowered the crime rate in Gotham City. Commissioner Gordon (Gary Oldman) meanwhile keeps the conspiracy created at the end of the previous film to himself, believing that Gotham is not ready for the truth, also promoting officer John Blake (Joseph Gordon-Levitt) in order to gain his assistance. However, Bruce's retirement and Gotham's peace are about to come to an end thanks to the appearances of the master thief Selina Kyle (Anne Hathaway) and a mysterious terrorist named Bane (Tom Hardy).
To get my praises out of the way, I'd like to first speak about the acting. Christian Bale and Gary Oldman continue to put out great performances that show exactly why they were picked for the role, Batman voice aside. In the film they are both shown at first as being in a state of crisis, which they portray really well while continuing this level of acting throughout their recoveries and later roles. Morgan Freeman is also still great as Lucius Fox, providing Batman with new gadgets that end up helping him greatly in overcoming his latest nemesis. This character is still a good source of lightheartedness, giving a little balance to the otherwise dark picture.
The new actors also give solid onscreen performances. Anne Hathaway is a good fit for Selina Kyle, playing the character's cunning and charm with enough grace that makes her screen time very satisfying to watch, backed by great chemistry between her and Bale. I also thought that Joseph Gordon-Levitt did well enough for his character, though I'm not sure I feel the same way about Tom Hardy as Bane. While his acting wasn't bad at all, there were some outside problems that prevented him from shining through completely; more on that a little later.
What always impresses me is Batman's gear. His ever-expanding arsenal gets a couple of upgrades this time around, including a brand new vehicle that fills the shoes of the Batplane very nicely. The additions to his combat weapons and disruption tactics are impressive and his fighting prowess is improved by what he now has. What gets me every time though is seeing the Batpod, a motorcycle originally ejected from the Batmobile previously, in action; I'm delighted whenever I see the wheels spin to the side for the extra maneuverability. Overall, the designs and implementation of each vehicle or gadget is of very high quality and excellence.
At this point, I should acknowledge again that while the film was good, there were some things that held it back from perfection. One contributing factor comes from the film's running time. Clocking in at nearly three hours, making it the longest theatrically-released English-language color superhero movie in history, this movie is long and feels that way too. The pacing could get a bit slow, almost to a crawl at some points, causing me to look at my watch and wonder when the next scene would happen. With all the dialogue and stuff going on, I'll also admit to zoning out for a few seconds in a couple of scenes and thinking about something else. I feel that if the movie was paced a little bit quicker, I might have had a tighter focus on the events.
This brings me to my next point, which would be the sound. While the sounds themselves, including music and dialogue, were all good, there was a bit of a problem with the mixing. Sometimes the music would be mixed too high, causing me to miss some potentially important dialogue from the various characters. This problem I believe hit Bane the hardest, which is that outside problem I previously mentioned. While Bane at times can already be incomprehensible, whoever was in charge of the sound must have decided that Hans Zimmer's score was more important, thus sometimes rendering the character completely inaudible. This affects other characters as well, but it really robs Tom Hardy of some of his superb acting ability, and thus Bane of some of his power.
While I'm still talking about Bane, I also believe that he may have been a little mishandled in the final product. I almost didn't really see the point of giving him a ventilation mask, seeing as how in at least the Arkham games he does not possess this handicap. To top it off, the film focuses on him to be a major threat to the dark knight, with truly twisted ideals that make him worthy of Christopher Nolan's vision. However, his character arc near the end is concluded in a way that felt very anticlimactic to me, though the reasons are particularly spoileriffic (if you've seen the film already: it's the part where he is suddenly replaced by Talia al Ghul, thus demoting him to just another mook, and then having both of them be killed off rather unceremoniously, Bane with Batpod missiles and Talia through a car crash).
Then there's the transition from the events of The Dark Knight to this movie. While I understand that The Joker is not in this one out of respect to Heath Ledger, the fact that he doesn't even get a passing mention almost makes the entirety of the previous movie completely pointless, save for the fact that Harvey Dent is somewhat pivotal here. In fact, there are so many call backs and references to the first movie that going from Batman Begins to this one feels like a much better transition (I also say this due to the fact that, due to circumstances outside my control, I watched The Dark Knight and then Batman Begins when catching up).
This next point relates a little to the pacing, but the movie is good at introducing some plot points and scenes and then leaving them hanging. While not quite as bad at it as The Amazing Spider-Man, I did feel that a couple of scenes could probably have been cut without affecting the overall build of the movie. Even then though, the ending felt a little rushed and still left some things unexplained while simultaneously hinting at future adventures that may never be filmed. In some ways the film suffers from the same problem that affected The Dark Knight: it had too much plot. The only difference this time of course is that it also manages to reduce the caped crusader himself to a bit part in his own movie, since he has very little screen time compared with literally everyone else.
Before I end my review, I feel it necessary to mention a recent tragedy that now unfortunately is forever connected with this movie. At the midnight premiere in Aurora, Colorado, a man went into a theater armed with sophisticated armor and weaponry and proceeded to massacre some of those in attendance. While he has been arrested, the pain of this awful turn of events cannot be erased so easily. I initially thought about this event during my showing, not helped by the fact that the exit door was open most of the movie, but as it went on, I was able to feel safe where I was and enjoy the movie itself. Still, my thoughts go out to the families of the victims of the shooting and I wish them a brighter tomorrow.
In the end, The Dark Knight Rises, while having the qualities of a good Batman movie, does not reach over the bar set by its predecessor. The sound mixing and overall pacing are more of a detriment and it could have been better about not only tying the trilogy together, but also its own loose ends. Fans of The Dark Knight Saga are encouraged to watch this for some (somewhat mishandled) closure, as well as those who want to see what all the hype is about. It's not on the same level as The Avengers, but it's a movie worth watching nonetheless.

