In the year 2002, a live-action sci-fi
series aired on Fox Kids (called Vortexx at the time I began writing this review before it went extinct) called Galidor: Defenders of the Outer Dimension. The
show involved a boy named Nicholas “Nick” Bluetooth (Matthew Ewald) and his
friend Allegra Zane (Marie-Marguerite Sabongui) becoming involved in a battle
against the evil Gorm (Derrick Damon Reeve and Steven P. Park; voiced by Ian
Finlay) in order to save another dimension (despite what you may think, Nick’s
last name, Bluetooth, does not refer to Bluetooth technology, which was on the
rise at the time, but rather the Danish King Harald “Bluetooth” Blaatand, which
the technology is also named after). One major aspect of the show was a power
known as “Glinching”, in which two parties can swap body parts with each other
by making physical contact (ex. touching heads or left arms to swap them),
usually done for one party to gain an ability another has that they don’t (ex.
swapping legs can give one super speed). However, Nick is special in that he
can Glinch without having to make contact, so one minute he can have a normal
arm, the next it’s briefly a telescopic arm or a piledriver and so forth.
Usually, Nick used this power to gain the upper hand, although there were also
moments where this power would backfire on him. The show even had its own line
of LEGO toys, which were made such that each figure had swappable body parts,
allowing one to swap parts between toys to recreate the Glinching power seen in
the show.
The main cast of the TV series (from left): Euripides, Allegra, Nick, Jens, Nepol |
Growing up, I was a major Galidor fan,
as was my brother and also my parents to a certain degree, and even now I have
some memories of it, even if they are mostly vague (it’s been a while since I
last watched the show). Similarly to Bionicle (which
has received a reboot since I began writing this), it reached the point where I not
only obtained every figure in the LEGO line, including one that actually
interacted with the show, but I also got every one of the McDonald’s toys that
were made as a tie-in, all of which also featured the Glinching gimmick and
could thus interact with the main-line toys.
Gorm, the main antagonist of the series (in lieu of an actual screenshot). |
I share my thoughts on this (now obscure)
series because on a trip (the same one where I found Sphinx and the Cursed Mummy) I stumbled upon the tie-in video game released for the Game Boy Advance
(GBA), also called Galidor: Defenders of the Outer Dimension. Since I then-recently
acquired a Game Boy Advance SP, I decided to give the game a go, since I
remembered liking the show and wanted a chance to experience something else
Galidor related after being away from it for over a decade. While the game
itself did allow me to touch base with a show I enjoyed so much and did nothing
to hamper it, it does prove itself to be a bit of a challenge for all the wrong
reasons.
After landing on the planet Arbo, Nick
Bluetooth’s friends are kidnapped and taken to other worlds, forcing him to go
rescue them. There isn’t much to the story beyond this, aside from Nick having
to face Gorm at the end. However, I wouldn’t entirely call this just an excuse
to get the game going, since whenever you rescue a friend they tell you where
you need to go next, so I would consider the story loose at best.
The title screen, featuring the main cast in 32-bit glory. |
Each world you travel to, of which there
are 5, is split up into 4 levels, at least for the first 4 worlds; they usually
consist of two platforming sections, followed by a 3D section before switching
back to platforming, culminating in a boss fight. The fifth world, Gorm’s Lair,
is entirely a boss fight, but I will get into more detail on that later. At the
end of each level, you need to find a Keyfrag, which in the show are pieces of the
egg-shaped key to opening the dimension Galidor, before you can advance; additionally, you must also enter the TDNM (Trans-Dimensional
Navigation Module), aka the Egg (due to its shape), at the end of the platforming and boss sections.
The TDNM, for reference. |
Throughout each level, you can pick up
one of six different Glinches, ranging from a laser arm to a super jump, all of
which are needed to more quickly advance through the area in which they appear. These
Glinches also only last for a short period of time, though sometimes another
copy of a Glinch you are using will show up within the same level to refill the
timer (this can come in really handy during particularly difficult sections).
You can also hold up to two Glinches at a time (grabbing a third will override
one of the two you have), which can be (de-)activated at will by using the L
and R buttons on the handheld. Each of these Glinches has a special power that
is usually activated by pressing the A or B button, depending on which power it
is. (During swimming sections, press B to accelerate; do this while facing up
if you want to jump out of the water. If you plan on playing this game, I just
saved you some frustration right there.)
One of several Glinches you can obtain during gameplay. |
The platforming sections of the game
actually have a good amount of enemy variety, and if you’re not careful, you
can take damage before you land a hit (your normal attack is a sort of slide
kick, though some Glinches can do the job more effectively). However, I played
on Easy mainly so I could get through the game quicker, so I can definitely say
that most of the game’s difficulty comes from the level design in the
platforming segments. If you’re going through a level for the first time, you
will end up running into a lot of blind jumps and more than likely die a lot in
the stage, so to get through the level you pretty much have to go through it
enough times to memorize it, particularly in the later stages of the game. I
will give points for each level being unique from each other, but even some of
the harder stages are a little more difficult than others (especially when you
need the grappling hook Glinch, which requires very precise timing to swing
across ceilings, to get through). Fortunately, each platforming level has a
number of checkpoints to ease the struggle, though there are points where it almost
seems like there aren’t enough of them. Due to this frustration with some
stages, I employed a strategy that helped me get through the game at a somewhat
respectable pace: When I got to a particularly difficult section, I took a
break and kept my SP on (with backlight off) and constantly plugged in while in
this state when able, that way I could continue without having to start the
level over again (which you will have to do if you at any point turn the system
off).
Another point of frustration is the boss
fights, of which there are 5, including Gorm (aka the entirety of the Gorm’s
Lair world). For a couple of them, I was able to figure out on my own how to
beat them, though with the others I tried looking up strategies on how to beat
them after failing to figure it out (they can be kind of cryptic). However, as
it is nigh impossible to find a whole lot of information on Galidor online,
especially when it comes to the GBA game, the only real guide I could find was
a Let’s Play on YouTube, which I only ever used for the aforementioned boss
fights. Gorm is especially tough to beat, given that the fight is in three
stages that you must go through on a single life bar. With some aid from the Let’s
Play on the first two sections, I was able to eventually get through the fight,
though it did take me a little bit to figure out exactly how to get past the
second part (Tip: using the D-Pad creates momentum after you jump out of the
water). However, with some perseverance, I was able to make it through, which
gave me an adrenaline rush the closer I got to beating Gorm, which lasted until
I finally beat the game.
A sample of gameplay (planet Arbo pictured). |
Across each level, excluding boss
battles but including the 3D levels, you can also pick up canisters of Qorium,
used to power the Egg in the series, of which there are 100. Picking up all 100
in a level nets you a Qorium Bonus; while this does create some replay value,
every time you retry a level, the amount of Qorium you find in each level resets,
forcing you to search all over for all the Qorium. As I only got all the Qorium
in the first level after a couple of tries, I quickly stopped trying to do so
after a few levels for the sake of getting through the game faster, so I’m not
quite sure what the Qorium Bonus is supposed to be. (As a side note, you can
also get a bonus for getting through the level fast enough, but for all the
non-3D levels I could never get a time that wasn’t “Way Too Slow”.)
There are also four interactions with
the Kek Powerizer toy (Intruder
Alert, Shields, Tracking, Road Rocket) that you can obtain over the course of the game in one
way or another, usually by finding them in a level or completing a world, the
last of which I got for defeating Gorm (getting these interactions eventually
became one of my main motivations for completing the game, along with the
satisfaction of beating Gorm). The interactions are meant to work by having the
GBA next to the toy, which also extends to interactivity occurring during
regular gameplay. Unfortunately, even after unearthing the Kek Powerizer sometime
after completing the game, I wasn’t quite able to get it to work, but it seems
like the four particular interactions may have been to unlock games on the toy,
which had already been unlocked (possibly via interaction with the TV series).
This is the Kek Powerizer, in case you were wondering, which also has swappable parts. |
While I don’t have much experience
playing on a Game Boy Advance, I would say that the graphics are pretty good
for what they are. There’s enough detail that you can tell what everything is
supposed to be, and the game has a bright color palette that works in its favor,
allowing you to see everything pretty clearly so you can more easily navigate
the level. The sound design, for what it’s worth, is decent. There isn’t any
voice acting, but there are a few music tracks that play during levels and
menus. I got used to the music after a while, and admittedly it stays with you
a little while after you beat the game, but it’s generally not really anything
to write home about.
Overall, Galidor: Defenders of the Outer
Dimension is a decent game. It has interesting gameplay with the Glinching
mechanic and there is some variety and replay value, though the music, while
somewhat of an acquired taste, isn’t entirely praise-worthy. The level design
can get really aggravating after a while, so I suggest keeping the game on at
all times while getting through a tough stage, but admittedly being able to
beat it on your own skill is mildly satisfying (however, it is extremely satisfying to be able to
defeat Gorm on said skill, though I would say it’s okay to get a little bit of
assistance). Even though I couldn’t get it to work for me, it’s interesting
that the game was made to interact with the Kek Powerizer in the first place,
and (now that I think about it) by modern standards is kind of like a reverse-Skylanders
(a game adding features to a toy rather than vice-versa).
If, after reading this review, you are interested in seeing what Galidor is like, there unfortunately isn’t a DVD release of any kind, but you might have some luck finding episodes online. If you are someone who remembers this show, this may be the only way for you to be able to become acquainted once again with Galidor aside from the LEGO toys, though I would suggest weighing whether you want to play this game or not if you haven’t played it already. If you are a newcomer to Galidor, I would still consider weighing your options, but in either case the game is worth trying at least once to form your own opinion. If you own the Kek Powerizer from the toy line and you can get the interactivity to kick in, this game is perfect for getting more mileage out of it. For what it’s worth, I’m still glad I got to play the game, since it may be the only chance I get to reconnect with Galidor for a long while without having to dig out the toys.
If, after reading this review, you are interested in seeing what Galidor is like, there unfortunately isn’t a DVD release of any kind, but you might have some luck finding episodes online. If you are someone who remembers this show, this may be the only way for you to be able to become acquainted once again with Galidor aside from the LEGO toys, though I would suggest weighing whether you want to play this game or not if you haven’t played it already. If you are a newcomer to Galidor, I would still consider weighing your options, but in either case the game is worth trying at least once to form your own opinion. If you own the Kek Powerizer from the toy line and you can get the interactivity to kick in, this game is perfect for getting more mileage out of it. For what it’s worth, I’m still glad I got to play the game, since it may be the only chance I get to reconnect with Galidor for a long while without having to dig out the toys.