As I mentioned in my review of The LEGO Movie, LEGO was a big part of my life growing up. What I did not mention,
however, was that, within that time, I was a big fan of LEGO’s Bionicle
franchise, about a group of heroes called Toa who fight evil while wearing
masks that grant the wearer superpowers, throughout most of its lifespan. My
interest in Bionicle began when I first learned of its existence during a trip
to LEGOLAND, which also happened to be when the franchise was just getting off
the ground. Through getting the original toys and reading the DC comic book
(which happened to be the first comic book I ever really got into) via LEGO
Club Magazine subscriptions, I eventually amassed a large collection of toys
and various media, which included the aforementioned comics, novels,
mini-comics (through McDonald’s and Lunchables), a card game, board games,
video games, trading cards (I ate a lot of Mighty Kids meals to get those),
Happy Meal toys, DVD movies, clothes, Halloween costumes, and shoes (yes,
shoes, with interchangeable masks; though sandals also existed, I never worn
those). For a while, I was somewhat of an expert in Bionicle, even knowing bits
of lore and the fictional Matoran written language by heart. I even ended up
attending a few Bionicle meetings at the now-defunct Imaginarium, the first of
which I coincidentally happened to be there for and the last of which happened
to fall on my birthday (I attended anyway). However, as I grew older, my
interest in the franchise began to wane over time, which happened to be during
the final stretch of the series’ 9 ½-year lifespan, and one of the last pieces
of merchandise I got before stopping completely was the fourth and final DVD
feature, The Legend Reborn. Since then, my knowledge of the series lore faded
over time, but I never forgot how much the Bionicle franchise meant to me
growing up.
Around the release of The LEGO Movie,
since I knew there was a tie-in game to said movie, I had the sudden urge to
play a LEGO game, particularly one by Traveller’s Tales, who made the acclaimed
LEGO Star Wars series of games and said movie tie-in. Of the games I had on
hand, between Bionicle Heroes and LEGO Star Wars: The Complete Saga, I decided
to go with the former, since I had played that one before and I wanted to give
into said urge in a shorter time frame. As I played it, my Bionicle knowledge
rather quickly came rushing back to me, even if it was just bits and pieces of
the story here and there. While Bionicle Heroes does not adhere to said story
at all, I still got a kick out of playing it, though admittedly it’s not
without problems.
The story, as it goes, is that you take
the role of the Toa Inika, having washed ashore on the island of Voya Nui, and
must defeat the evil Piraka, who have taken control of the island. This is all
there is to the story until you finish the game, and even then you must not
only 100% the game, but also unlock every collectible (more on that later).
While the main story itself is rather paper-thin, some semblance of a narrative
plays out in cutscenes before and after levels, but overall it isn’t very
gripping (though the cutscenes can be somewhat amusing at times, so it’s not a
total loss).
The Toa Inika (from left): Hahli, Kongu (back), Nuparu, Matoro, Hewkii (back), Jaller. |
In relation to the overall Bionicle
franchise, however, I feel I should bring up how the story of this game does
not really adhere very much to the larger mythos, although it does prominently
feature the Piraka and Toa Inika, who were the main toys at the time of
release. Still, while playing for the first time, I did notice that some
characters that appear in the game, particularly as bosses and normal enemies,
seemed rather out of place for what the game was trying to represent; for
instance, two of the game’s bosses, Roodaka and Sidorak, were only present
chronologically for when the Toa Metru/Hordika were previously prominent in the
toyline, while regular enemies like the Bohrok hadn’t been seen on shelves
since the very first set of Toa, retroactively called the Toa Mata, were the
main focus (not to mention the Rahkshi, a group of bosses in the game, which
were also from the same Bionicle era as the Bohrok). This is just a few things
that don’t line up with the established fiction, not getting into the canon
mask powers of the Toa Inika (which, to be honest, I had to look up for
reference due to lack of memory). However, taken on its own, this unique
interpretation of the series canon helps make it more of a stand-alone title,
although I can definitely see how the departure from the fiction would upset a
more die-hard Bionicle fan.
Gameplay is similar in many ways to LEGO
Star Wars, one of them being that each playable character has a unique power.
Hewkii, for instance, is able to make/activate constractions (sic) where
applicable and Matoro is able to zoom in to attack from a distance or activate
switches. The Toa Inika also gain more abilities when you fully upgrade them,
such as Kongu being able to jump at designated areas and Jaller being able to
burn down plants blocking your path. Once you defeat a Piraka boss, you also
gain the ability to play as them during their respective levels and unlock special
areas; defeating the final boss, Vezon, also allows you to play as him and
interact with black LEGO pieces to make special constractions (sic), though
being able to play as him overrides every playable Piraka (fortunately, he can also
unlock Piraka-based areas, but it’s still somewhat of a letdown). You can also
gather LEGO pieces in a level; getting enough of them puts you into Hero Mode,
during which you are invincible until you create a gold constraction (sic). You
can also use any LEGO pieces you have gathered to upgrade your Toa, as well as
unlock special bonus areas and content, including stuff for the Piraka
Playground area (which can lead to some rather humorous cutscenes).
Scattered throughout each level are
Silver and Gold Canisters, some of which can only be accessed via Piraka powers
or Toa upgrades; gathering all of the Silver Canisters unlocks an enemy that
can be viewed in certain areas of the hub world and finding Gold Canisters in
each level unlocks a Bionicle item that can be viewed in the Trophy Room, each
of which has a small bio to go along with it that fills you in on the mythos of
Bionicle (though basic knowledge of its lore allows you to spot a couple of
errors, they are otherwise very accurate). There are also a number of in-game
achievements you can acquire throughout the game, for which the ones tied to
level completion have different completion levels depending on how much of the
level you explored, which offers a little bit of replay value once you upgrade
the Toa or defeat more Piraka.
The Piraka (from left): Avak, Zaktan, Hakann, Vezok, Thok, Reidak. |
One major difference to the LEGO Star
Wars formula though is that, rather than being a third-person platformer,
Bionicle Heroes is more of an over-the-shoulder third-person shooter, which
gives it a different feel than your average Traveller’s Tales LEGO game. While
this is an interesting change of pace for the developer’s LEGO games, the level
design is often very linear, forcing you more or less to go along a set path to
the exit. Though it can take a little while, the game is also very easy to get
through, in part due to the aforementioned Hero Mode, but also having to do
with how easy it can be to restore health. Each playable character has a number
of hearts that go down when attacked, though upgrades can add armor for
increased resistance, and getting hearts from enemies restores part of your
health (sometimes you can get a golden heart that restores all of your health).
You can also gather Kanohi masks, which not only gives access to more Toa
(which can be switched at will), but also restores all of your health. There is
some difficulty added, however, in that losing a mask, which occurs when a Toa
loses every heart, can be fatal since you can only gain certain masks at
certain locations, and you can’t get most of them back during boss fights.
However, this is somewhat counterbalanced by having particular masks available
at sections where said masks are required to get through, which only moves the
game back to being mostly easy.
Another thing about the gameplay that I
find to be more of a complaint is this: the inability to scroll through menus
in more than one direction when using certain inputs. When scrolling through
Toa/Piraka during levels to play as, you have a choice of using the L1 and R1
buttons or using the Triangle button (I played the PS2 version), the latter of
which you may end up using more since, when using the mentioned shoulder
buttons, only R1 seems to actually work. Something similar occurs when using
the D-Pad to scroll through other menus, in that only the Right and Down
buttons seemed to ever work, prompting me to mainly use the Left Analog Stick
as an alternate method to navigate those menus (much thumb pain was caused as a
result, on top of said Stick being required to move around levels). I wasn’t
sure if it was the controller at first, but I remember being able to play other
games like the PS2 God of War entries without any problem, so I have to assume
it came down to faulty programming.
The graphics are decent for a game
released in 2006, being part of the gradual progression in graphical
capabilities of Traveller’s Tales’ LEGO games over time. The character designs
are actually fairly accurate representations of Bionicle toys released up to
the Voya Nui saga, with some minor liberties taken such as giving applicable
characters hands. Weapons that characters hold are also accurate
representations of the toys’ weapons, though again with some minor liberties
taken in their general appearances. The environments of each level are actually
pretty nice to look at, distracting somewhat from the linear layouts of each
area.
Hero Mode in action. |
The music in the game is actually pretty
good, with level sets standing out by featuring a different genre of music that
fits the setting. The boss battle music is actually pretty epic, with normal
encounters in a level changing the background music to indicate danger, and
each bit of background music is able to loop without becoming distracting.
However, all of that is usually overridden when you go into Hero Mode, which
has its own (good) blanket theme, though if you’re in a tight spot it can
actually be just what you want to hear in that moment. The Matoran Enclave (the
hub world) and Piraka Playground each have their own themes that stand out as
well, though, admittedly, one of my favorite bits of music from the game is
what plays during the end-of-level screen (where everything you collect is
counted up), since it’s actually pretty catchy.
As for voice acting, or lack thereof,
characters for the most part, including Toa, speak primarily in grunts, with every
Toa sharing one dialogue pool during cutscenes (including Hahli, a female Toa,
who sounds masculine when you see the grunts applied to her). There only
appears to be one character with actual spoken dialogue, namely a Matoran who
speaks to you in the beginning and ending cutscenes (the latter of which you
must get 100% completion and collect everything in every level to see), but I
haven’t seen a proper voice acting credit for the Matoran in either the manual
or the game itself. In any case, the performance was decent for what it was.
Bionicle Heroes is a rather interesting
LEGO game. It takes the LEGO Star Wars formula and makes changes to suit the
Bionicle theme, though the level design is rather linear and it’s not exactly
an accurate representation of Bionicle lore. Still, the music is good and there’s
some replay value present in the various collectibles. However, much like a
trip to Universal Studios Hollywood, once you do everything you want to do,
there isn’t really anything left to do. Fans of LEGO games even after LEGO Star
Wars would get some enjoyment out of this game, and this game provides some
differences to appeal to fans of Traveller’s Tales’ LEGO games that want
something different. However, this is not exactly a game for the die-hard
Bionicle fan, particularly since the game ignores the lore altogether while
crafting a new stand-alone story from the mythos. In either case, playing this
game may make the player want to, depending on the situation, seek out or
revisit their Bionicle toys and fiction.
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