Showing posts with label Ubisoft Sofia. Show all posts
Showing posts with label Ubisoft Sofia. Show all posts

Thursday, January 2, 2014

[OLD] Assassin's Creed IV: Black Flag - The High Seas Caesar


Over the last couple of years or so I have become more of a fan of the Assassin’s Creed franchise. Each game has managed to improve on the last one in some way, but also introduced ideas that don’t really pan out very well. This became more pronounced when the franchise started going to a yearly release schedule with Assassin’s Creed: Brotherhood and Revelations, which helped pave the way for the divisive Assassin’s Creed III (though this divisiveness came more from reactions to the main character and setting). That said, it was a little surprising to me that they would announce a fourth numbered game shortly after the last, but I was still on board anyway and wanted to find out what it was like. Though I had pre-ordered Assassin’s Creed IV: Black Flag and picked up on the day of release, I was only able to play it after finishing a couple other reviews after college finals, so I apologize for that delay on my end. Once I finished it, I did find myself overall liking this game more than its predecessors.

Black Flag follows the life of Edward Kenway, aka Connor’s grandfather. Edward wants to impress his estranged wife, Caroline, by becoming a “man of quality” and making a lot of money. To accomplish this, he becomes a privateer for the navy. While out to sea, he turns to pirating and ends up killing an Assassin named Duncan Walpole and taking what’s on his person. Afterwards, he meets up with Templars and, in the guise of Walpole, sells off valuable information that concerns the Assassins. Later in Nassau, after freeing a man named Adéwalé, he forms his own pirate crew and gains his own ship, which he dubs the Jackdaw. In search of further fortune, he ends up on a search for a place called the Observatory and eventually finds out just how big of a mistake he made in his meeting with the Templars.

The story moves along at a pretty good pace and is written well to boot. I was very fascinated by the information the player is given about the Templars and the First Civilization, as well as a more in-depth look at the titular Assassin’s Creed: “Nothing is true. Everything is permitted”. Edward is a man who at first runs his life purely out of love for money and with a blatant disregard for the safety and livelihood of everyone around him, even the allies who begin to trust him. As a result, he kind of deserves all of the scorn that he gets for his initial philosophy and way of life. Not only do I like having a protagonist in the franchise who is this deeply flawed, as opposed to a total ladies man, I also found it to make his character development later in the game that much more satisfying as he comes to realize the consequences of his actions. He does try to right his wrongs throughout the story, especially in a particular lengthy side quest, but eventually he grows to care about more than simply monetary gain and it was nice to see him fully understand the meaning behind the Assassin’s Creed and care for the lives of others. This real progression of character is what helps make him my favorite Assassin yet.

Yes, that is Blackbeard (left) and Black Bart (right) with Edward Kenway (middle).

Of course, the other half of the story is the modern day segments, which I found to be handled surprisingly well. Rather than focusing on a single Desmond-like character using the Animus, it follows an unnamed Abstergo Entertainment employee who is hired to look into the life of Edward Kenway and help the company get footage for a couple of their upcoming projects, those being a video game and a feature film. Since these segments are also in first-person, this implies that the employee is you, specifically, which helps some of the bigger twists in the story carry more impact. Also, in an effort to appeal to everyone, these segments are deliberately designed so that you can spend either a few minutes or a few hours trying to explore everything and learn more, so if you really dislike the modern day parts of the story, you can pretty much skip them entirely. This is a great move, though I ended up trying to get everything in the modern day anyway and one should be aware that there are points where you must interact with the real world to advance the plot.

In an intriguing twist, the setting of Black Flag is in a time before the events of Assassin’s Creed III, taking place in the Golden Age of Piracy instead of Colonial America. As such, the world itself is quite different, taking place in a much larger section of the globe. There are many different islands to explore, both big and small, all with varied environments that help them stand out from each other much more than Colonial America (though I wish to stress that I liked Colonial America anyway because my ancestors were involved in America all the way back to the Mayflower). I noticed a brighter color palette with Black Flag, which is actually very realistic and sells the very open setting as well as highlighting the high level of detail put into every part of the environment. The water is also very well animated, though I must say that the splash animations were a little sub-par. In any case, this is definitely the best looking Assassin’s Creed game yet.

True Fast Travel is a returning feature from Assassin’s Creed III, which is good because the world of Black Flag is absolutely gigantic. Getting to a spot on an island on foot isn’t so bad, but bigger levels may require you to traverse through dense jungles, so Fast Travelling on larger islands is more attractive. To get between individual islands however, you may need to sail all the way from one island to the next, which can take a really long time. There are ways to ease the length of the journey, but unlocking Fast Travel points becomes absolutely essential to cut down on travel time if you’re trying to go to a very specific location. Fluid movement among the platforms and trees is a returning element as well, albeit much more refined and less glitchy than before.

In searching for an appropriate image, I am assured that
this represents at least part of the game's world.

Combat is pretty similar to that of Assassin’s Creed III, but at the same time it seemed to be missing some features that I liked from the latter. Edward can still dual wield swords, but the effectiveness is limited to the individual stats of the swords, which was a little disappointing due to the lack of a single weapon to rely on. Unarmed combat and wristblade-only combat is also pretty much useless, a major disappointment as I had to depend almost purely on my swords to quickly get rid of enemies. Guns are also a viable option, though if you want to rapidly chain shots together, which you can with up to four shots, you have to wait a bit for Edward to reload before you can do that cool feature if you’ve fired already, and even then I was never able to reload back up to four (I have no idea if that was tied to my upgrade choices, so that could just be player error). Thankfully the momentum-based combat is still present, but the toughest enemies still can’t be taken down through this method, which awkwardly forced me to resort to breaking their guard even with a number of the enemies around me. This situation worsens as soon as a grenade gets thrown, so there was hardly an opportunity to kill a group with momentum alone. The blowpipe and rope dart also return for use both in combat and in the field, though the rope dart arrived too late in the game for me to really integrate it into my strategy all that well, though firing darts in the field is a good way to thin out the enemy forces before initiating combat. Also, smoke bombs are very helpful in a pinch to quickly eliminate a wave of unnecessarily tough opposition.

Since this is a pirate game, you will see the water quite a lot, mostly if you’re travelling somewhere for the first time. Fortunately there’s a lot on offer to keep things interesting and core ship mechanics introduced in III are greatly improved upon in Black Flag. The Jackdaw was very easy to maneuver and combat between ships is very refined and much easier to execute. Naval Battles are where the most improvements were made, including the ability to fire mortars and more advanced versions of specific weaponry. It takes a little getting used to, but after that it feels very intuitive and you feel like you can take on any ship. While locked in combat between ships, you can take two routes, those being to either sink or personally raid the ship. Sinking the ship offers less of a reward, that being half of whatever cargo that ship was carrying at the time; sometimes this is unavoidable once the Jackdaw is upgraded high enough. Boarding the enemy ship after crippling it will net you all of its cargo, though you may also need to complete other objectives like killing a certain number of crew members or destroying a flag. This option is the best route for gathering supplies for upgrades, so it’s fortunate that they made Naval Battles more fun to go through.

The Jackdaw (appearance can be manipulated by the player).

With that said, upgrading the Jackdaw can be extremely difficult if you don’t know what you’re doing. You’ll not only need Reales, the currency of the game, you’ll also probably need some amount of cloth, wood or metal, sometimes a combination of them. Earning the coin is easy, since you can just sell off all of the valuable sugar and rum you find, but getting the materials presents a challenge. There are a few ways to do it, but it can take forever no matter what you do, not helped by the noticeable lack of metal compared to the other materials. For this, there is both good and bad news. The bad news is that at certain points in the story you will be forced to upgrade the Jackdaw if you want to survive, making grinding for materials a necessity. The good news is that there is an exploit you can use if you haven’t been spending your time finding ships to raid, or don’t have the time, which requires you to repeatedly destroy a downed Man-o-War at a specific point in the story (I will only say Sequence 8, Memory 1) and reloading the checkpoint over and over before quitting to the Main Menu to save everything you earned. It may take a while, and the cargo may be random, but it’s the fastest and most consistent way to get everything you may need.

While you’re out to sea, you can also complete a number of side activities, enough to keep you busy for quite a while if you’re looking to do absolutely everything possible in Black Flag. Aside from Naval Battles, you can also go harpooning for a variety of whales and sharks [NOTE: While you can hunt whales, Ubisoft has stated that they do not condone whaling and that you are able to hunt whales for the sake of historical accuracy], explore underwater wrecks or even go on treasure hunts across the different islands in the game. There’s even more to do besides those, but being able to do so much in the first place allows the water sections to have even more of a purpose and I found what I did do to be a lot of fun. I haven’t tried to collect everything yet, due to the sheer number of Animus Fragments hidden underwater for instance, but I may go back in the future to try and find everything Black Flag has to offer.

Whaling doesn't look like this, but you can hunt what you see here.

The mission structure in Black Flag is improved over its predecessor, with no difference between gameplay and story to be seen (e.g. you actually follow instead of lead). I can see that more time was put into making sure that the missions were balanced and playable, but I found myself to not enjoy doing missions as much as I did just roaming around and doing my own thing. Eventually the story missions became a little monotonous, such as having to repeatedly tail people to find out information or accomplish something. When wandering through the world I felt more freedom and less constraint from the story, but I still went through it anyway to fully unlock everything, including the rope dart and diving bell (required for underwater exploration).

Before I get to PS3-specific content, I want to note that this is the first game I’ve played where sea shanties are a feature. You can find them around the world to have your crew sing them in a manner akin to a naval jukebox. Having your crew sing a shanty can make trips on the open sea less stressful and adds a bit of atmosphere. Collecting them, however, is another story. These things fly away when you try to get them, so you end up having to chase them down and you may not get them. This led me to do one thing I had previously never thought I’d say out loud: spawn camp the sea shanty. When you know exactly where they spawn, you can simply camp where they would be and you’ll get them without any problems except for the part where you have to wait what can feel like an eternity; still worth it in the end to get some vocal variety.

Running after a sea shanty can be difficult.

Since I played the PS3 version of the game, I also got access to an additional hour of gameplay (actual completion time may vary). Surprisingly, it follows the point of view of Aveline from Assassin’s Creed III: Liberation, so it felt a bit jarring to go between protagonists and time periods for only a small amount of time. This section has Aveline freeing a slave whom Connor mentioned via letter would be of interest to her. The story was more straightforward than the game she’s actually from, though I didn’t really find any trouble with combat thanks to the über powerful machete in her possession taking down enemies with ease. It might be worth it for some fans to get the PS3 version just for this one bit of story, but it feels like it could be safely skipped as it has no bearing on the events of any of the related games (including the tangentially related Black Flag). In any event, the controls for Aveline were a little better than the Vita, so I am now curious about the HD version of her original game just to see how much differently it controls.

Assassin’s Creed IV: Black Flag is a yearly sequel that is actually fun to play. Edward is a deeper character than others before him and his time period is a very interesting one to explore. Improvements made across the board also help his story stand out, though I think the missions were less fun than going out to sea or just running around on my own. Assassin’s Creed fans should pick this up to continue the adventure, though it is getting increasingly difficult for newcomers to jump on without spending a lot of money. This is my favorite Assassin’s Creed game yet, but I really hope that Ubisoft actually waits another year to put out the next one because playing the games is now more of a thing that happens instead of a real event worth getting excited for.

Tuesday, January 1, 2013

[OLD] Assassin's Creed III: Liberation - An Assassin That Needed More Training


At the same time that Assassin's Creed III was released, October 30, Ubisoft released a related game on the PlayStation Vita named Assassin's Creed III: Liberation, which was to focus on a new female Assassin in a different setting taking place at around the same time. This game happened to be released in a bundle with a special white Vita, which I received as a Christmas present. After finishing Metal Gear Solid 2, I immediately jumped at the chance to see how Liberation played on the Vita, only to find it lacking in quite a few areas.

Assassin's Creed III: Liberation follows the story of Assassin Aveline de Grandpré in New Orleans near the end of the French and Indian War. As I don't own the manual or the game box, since the bundle just has the game with a 4GB memory card between two pieces of plastic, I must garner the basic premise through other means. From what I gather, Aveline uncovered a plot by the French governor Jean-Jacques Blaise d'Abbadie, who made a deal with the Templar Rafael Joaquín de Ferrer to stay governor of New Orleans. Following this, Aveline trails someone known as the Company Man while also assassinating Templars for some reason or another.

I'll be honest, I'm not really quite sure how the story is supposed to go even if I read a plot summary of it online. Unlike the tale of Connor Kenway in Assassin's Creed III, Aveline's story has almost no narrative flow, since her goals and motives change constantly. During my playthrough I kept asking myself questions to try and make sense of it all, questions such as "Why should I care about this Baptiste fellow?"; "What was the setup for this minor character's betrayal?"; "Why is Aveline suddenly poking around in caves for First Civilization technology?"; "What is the purpose of going to Chichén Itzá?"; and "When the heck did the Company Man suddenly become an issue?" Unfortunately, it seems that the development team must have been pressed for time, as the potential of Aveline being born from parents of two different social classes is wasted, as is the backdrop of the French and Indian War, which just barely qualifies as a factor in the events. The ending also felt a bit rushed while also introducing new characters and plot threads at the last second, something a good story should never expect to get away with. It's a shame that they couldn't have done more with the very first female Assassin in the franchise.

Fortunately there is a gameplay system where the ever-mysterious Erudito will reveal an extended version of six of the game's cutscenes if you manage to find and kill six of someone known as Citizen E. Unfortunately, the extended versions don't make the story anymore comprehensible, seemingly serving mainly to shoehorn in references to the Templars. You also unlock the real ending of the game this way, but sadly there is no real reward for actually killing every Citizen E beyond getting the extended cutscenes. I just felt that there should have been something more for going through the effort.

Moving onto the gameplay, it's no easy feat trying to replicate the Assassin's Creed III experience on  a handheld, which the development team manages to do a decent job of. Navigation is easier thanks to the presence of two analog sticks on the device, as opposed to single thumb stick nub, though the lack of being able to click either stick means a completely manual camera operation. Not really a problem though, since I got used to it pretty quickly. However, the running action sometimes didn't seem to react, which I think is a slight problem with reading the R button to perform the action, that or it's pressure sensitive somehow, which would just seems pretty odd to me either way. They managed to retain the fluidity of Connor to some degree, which is a very welcome touch.

The environments themselves are very beautifully detailed and look great on the Vita's screen. New Orleans and the bayou are the most impressive, since they seem to have received the most attention due to how often you're going to be in them. What I noticed though was that while the number of unique locations is limited like previous games in the series, they also seem to be much smaller, likely due to the space available on the Vita cartridges. However, this means that there is much less to explore as well, so eventually you will have seen it all and will still need to cross it multiple times. After a while I got a little tired of following the same paths over and over again, but I suppose it was good to have a mental map of everything for a bit.

One unique gameplay mechanic exclusive to Aveline is the Persona mechanic. During the course of the game, Aveline can switch between three different Personas, Assassin, Slave and Lady, to accomplish her missions, each with their own strengths and weaknesses. The Assassin Persona is the strongest, but always has a minimum Notoriety of 1; Slave is weaker in combat, but can blend in more easily; and Lady is able to charm guards and more easily kill people without anyone noticing (even if the death happens right in front of guards), but is the weakest in combat and has a movement speed that makes every location seem like they take up miles. Juggling the three Personas via dressing chambers is key to victory, as well as getting a 100% completion rate. This is a unique idea, though the game doesn't really require a Persona change that often and in fact may have you just sticking with the Slave Persona anyway since it's much easier to lower the Notoriety level; it's interesting how a game about being an Assassin doesn't take full advantage of being one out in the open.

Being a relatively early Vita title, Liberation also feels the need to take advantage of as many features of the system as it possibly can, for good or for ill. Using the touchscreen as an alternate means to navigate menus and open up the weapons wheel or map makes sense, since the capability is there and it is thankfully very responsive. Beyond that however, some of these features seem very gimmicky. Pinching the touch screen and rear touch pad to open letters was the most interesting use by far, though a gyroscope puzzle became a little infuriating and having to put the Vita up to a physical light source to read a secret and then having to use the touch screen on top of that was annoying due to having to frantically search for a light at an odd time of day while lying on the floor. Overall, some of these features seemed superfluous to the overall design and didn't really improve my experience with the game.

Liberation also has connectivity with Assassin's Creed III, which allows access to, among other things, the ability to play as Connor in a certain mission. Yeah, there's a mission where you meet Connor in the Frontier between New York and Boston and he helps Aveline to invade a fort and catch the Company Man. Naturally this piqued my interest, so after completing the main campaign I went back to that mission to play as Connor and...found myself a little disappointed. Controlling him takes you through almost the exact same path as Aveline, you just do a couple things as Connor that are different, being from his perspective and all. It was cool to control him and see the thought they put into his design here, yet unsatisfying to use him due to the execution of the idea. Essentially, I wish that there was more than maybe a 30% difference between the two of them in the mission.

Combat is an important part of the Assassin's Creed franchise, especially considering the improvements they made in the third main installment to make it more exciting. Aveline has access to the regular arsenal, including expies of Connor's weapons, such as the use of a blowpipe to shoot two different dart types or a whip that functions similarly to the rope darts and allows easier platforming. The free-flow combat was kept in as well, which is good news since combat pretty much works as intended, that is except for the ability to counter. It seemed to me that the counter button was very unresponsive, since when I pressed it in combat, it only visibly worked when the enemy had a yellow triangle over their heads. Perhaps they changed the timing window or I'm simply not doing it right (it's been a while since I played Assassin's Creed III after all), but it made combat a little more complicated than it needed to be, forcing me to rely mostly on offensive tactics and running away to give space to perform said tactics. I died more often than I should have in a couple plot-specific fights, but I was at least able to get through it despite the failure to counter.

The game's sound design is also up to par, largely using the same sounds and similar, if not the same, soundtrack as its parent game. Voice acting is also good, with good performances all around. I'm not sure what else I would say about this, since I don't really have that much of an opinion about it.

Assassin's Creed III: Liberation has a lot of interesting ideas, but was unable to execute a lot of them properly. Its environments are great and unique mechanics function well, but the narrative seems to skip around and the use of the Vita's capabilities seemed unnecessary in the long run. I had hoped for something much better out of Aveline, but it seems that we are stuck with this product anyway. I'd only recommend this to the most die hard fans of the series or Vita owners looking for a big name to have in their library. Otherwise, it is not required to go on this adventure.