Note: This review contains spoilers for Tony Hawk's Underground
Tony Hawk’s Pro Skater 4 set a precedent for later games in the series to go more open-world, however the next entry, Tony Hawk’s Underground, takes this a few steps further. Rather than playing as one of many professional skaters, this time the game is about you, the player, trying to become a professional skater, even introducing a story mode to the series. Though times have changed since the game’s release in 2003, their first attempt at a story-driven Pro Skater game was handled surprisingly well and still somewhat resonates to this day despite some mechanical flaws.
Tony Hawk’s Pro Skater 4 set a precedent for later games in the series to go more open-world, however the next entry, Tony Hawk’s Underground, takes this a few steps further. Rather than playing as one of many professional skaters, this time the game is about you, the player, trying to become a professional skater, even introducing a story mode to the series. Though times have changed since the game’s release in 2003, their first attempt at a story-driven Pro Skater game was handled surprisingly well and still somewhat resonates to this day despite some mechanical flaws.
In New Jersey, the player character skates with his friend Eric Sparrow
in order to get the attention of pro skater Chad Muska, who happens to be in
town. Chad, impressed by what the protagonist can do, offers him a new
skateboard while encouraging his dream to become a pro. At Chad’s suggestion,
the player character and Eric start by trying to impress skate shop owner Stacy
Peralta enough to become their sponsor.
While this is the first game in the series to feature a story, I
thought it took an interesting direction and was overall handled pretty well. The
story is generally grounded in reality and largely covers what it takes to
become a professional skateboarder (at least circa 2003), however it doesn’t
shy away from how difficult the journey can be, from having to land sponsors to
make a living to having to work your way up to Am before then working your way
to Pro. Obviously, the journey itself is somewhat condensed to work for a video
game and there is some mild fantasy to it, along with some mild amount of
juvenile humor thrown in (ex. a “deez nuts” joke), however it provides some interesting
insight into the Pro lifestyle and by the end affirms that skating is still
about having fun with it.
Eric Sparrow, an original invention of the game, is not only designed
to be a thoroughly unlikable character, he also shows an example of what it
looks like when someone is only into becoming a pro for the fame and glamor,
even backstabbing the player character in order to achieve that goal. This
comes to a head in the final chapter where Eric challenges the protagonist to a
difficult skating challenge in order to retrieve skating footage over which the
backstabbing occurred. However, a second playthrough results in a different
ending where the player character simply decks Eric to get the footage back,
which in my opinion provides a much greater catharsis after what he puts you
through.
You will learn to hate this guy. (Pictured: Eric Sparrow) |
At one point during the game, you are given a choice between five sponsors,
including watching actual videos from said sponsors in order to help you make a
choice. The story is not affected by this aside from which sponsor logos appear
on banners and shirts, however it also unlocks more customization options,
encouraging playing the game five times in order to unlock everything. At the
end game, you also have to choose five skaters for a new team you put together,
with the reward for this being actual skating footage of the skaters you chose.
One additional detail I liked is that, upon booting up the game, you are able
to just continue right where you left off in the story, which saves a lot of
time from digging through menus.
Building off of previous games, the game introduces new mechanics that
increase combo potential. Chief among these new moves are the Boneless,
allowing you to jump farther; the Wallplant, letting you hop off of walls; the Acid
Drop, in which you can transfer into a quarter-pipe from above; and the Hip
Transfer, where you can Spine Transfer between the corners of two ramps. The
Manual has also been greatly expanded into a Flatland style of skating, wherein,
much like Lip Tricks, you can switch between different stances to extend your
combo so long as you maintain balance. There is now also a difficulty select
when you start a new game; for the sake of expediency, I chose to play on
Beginner, though I have previously played the game enough times to vouch for
the other difficulty settings, including that the setting below Beginner, Too Easy,
really does live up to its name.
One major, though divisive, innovation is the ability to get off your
board, allowing for greater freedom of movement and exploration as well as the
ability to hop off the board if you’re about to bail or go directly into a
grind without having to aim your board. While I actually like the freedoms this
mechanic presents, the only thing that makes this awkward is the fact the game
uses an inverted camera that you cannot adjust. As an extension of this
awkwardness, the game also has several opportunities in which you can drive
other vehicles, however the controls are a bit clunky and make the vehicle
difficult to steer at times.
Vehicles can be difficult to steer. |
The format presented by Pro Skater 4, in which you complete
challenges presented to you by NPCs in more open-world levels, is present here
as well, though improved upon in some ways. Due to the presence of a story
mode, the challenges are designed more to serve the progression of the plot and
their difficulty is tied directly to your choice of game difficulty at the
start. Competitions are also present, however they are worked more organically
into the game’s narrative rather than as random challenges. Stat points can
also be increased by performing certain challenges around different points in
the game, which you are able to check up on in the pause menu. One change I particularly
liked is that multi-part challenges now, for the most part, feature checkpoints
between each part, making them far more manageable and easier to fulfill.
The game also presents a lot more customization options than in
preceding iterations. Whereas custom skaters and parks have been a mainstay
since Pro Skater 2, you are now given the ability to create your own
tricks as well, including the length of the animations. You can also download
your own face onto the player character, though I did not explore this feature
for this review.
Whereas Pro Skater 4’s environments felt a bit empty in spite of their
ambition, here the levels feel livelier with a lot more people thrown in in the
right intervals to fill in space. There’s also a lot more attention to detail as
well as a lot more hidden areas, allowing the condensed spaces to feel somewhat
bigger than they actually are. There was, however, a minor issue where a random
background tree was flickering as though the game didn’t know whether to render
it, which I was only able to see from a high enough point in part of the San
Diego level. Incidentally, while I have been to San Diego multiple times for
San Diego Comic-Con, I cannot vouch for the accuracy of its depiction since my
knowledge of the area is largely confined to the Gaslamp District.
Aside from the presence of various skate brands, the advertising for
Nokia is a bit more overt, even joined this time by brands Butterfinger and
McDonald’s. The Manhattan stage even includes a physical McDonald’s location that
you can look inside (without being able to enter), including a recreation of
their order counter and menu circa 2003. One of the cutscenes and a challenge
that formally introduces the Boneless also take place around the McDonald’s in
said level, although judging by the chef NPC’s design, I came to the conclusion
that it was likely a different kind of eatery before the game received a McDonald’s
sponsorship.
Aside from the Pro Skaters who appear more as guests in the story, the
overall quality of the voice acting has been improved. Since he features more
prominently in the story alongside the player character, Ben Diskin of Codename:
Kids Next Door and JoJo’s Bizarre Adventure fame does a good job at
portraying Eric Sparrow as a very hate-able character. Though this is notably
his first video game role and one of his earliest voice acting gigs, he still
put a lot of range into Sparrow’s personality that really sells how unlikable
of a character he is.
Compared with previous entries, the soundtrack for this game has been
greatly expanded to include a total of 79 tracks, including a wide range of
rock and hip hop selections, which play at random by default. Of these tracks,
the ones that stood out to me more than others were “Armageddon” by Alkaline
Trio; “Big Bang” by Bad Religion; “2RAK005” by Bracket; “The Separation of Church
and Skate” by NOFX; “New Noise” by Refused; “Like the Angel” by Rise Against; “White
Riot” by The Clash; “Embody the Invisible” by In Flames; “God of Thunder”, “Lick
It Up” and Rock and Roll All Nite” by Kiss; “Hot Wire” by Lamont”; “Crusher
Destroyer” by Mastodon; “Imaginary Places” by Busdriver; and “Positive Contact”
by Deltron 3000. The three Kiss songs in the game are also featured prominently
in a secret level unlocked by completing the story, Hotter Than Hell, a Kiss
concert venue in which you can gather KISS letters to enable a live performance
from an in-game representation of the band.
A free Kiss concert is your ultimate reward. |
While not without flaws, Tony Hawk’s Underground is one of the
best games in the Pro Skater series. The visual and audio presentation
are some of the best in the PS2 era of the series, plus many of the new game
mechanics and the sheer amount of customization options allows for greater
freedom of expression. The story is also good for the series’ first attempt at
it, exploring both the reality of the skating scene at the time and the
philosophies of the sport. Overall, this is an easier game in the series for me
to recommend even if you have no familiarity with the Pro Skater games.
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