Shortly after the release of Little Nightmares, a three-part DLC
was released called Secrets of the Maw, which follows a different
protagonist known as the Kid as he explores new areas of the Maw. My plan was
to play the entire thing after all three episodes had been released, however I
ended up putting it off for some time until I noticed that the Season Pass was
discounted to $5 instead of $10. Even then, I couldn’t access the DLC right
away until I learned that, despite purchasing the pass, I still had to claim and download
each chapter individually. After finally getting to play through the DLC, I found
it to be a worthy addition to the world of Little Nightmares.
Much like the base game, the story of Secrets of the Maw is told
entirely without words, creating a certain atmosphere and allowing for some
nice visual storytelling. Though shorter and in a different direction than Six,
the Kid’s journey still provides some world-building on the inner workings of
the Maw and its inhabitants. Due to its short length, I don’t want to get too
much into spoilers, though I will say the ending has some weight to it if you
remember an event from Six’s story.
The gameplay is generally similar to the base game, though one key
difference is that the Kid is equipped with a flashlight rather than a lighter.
This comes in handy since several areas of the game are very dimly-lit, if at
all, and even becomes an important game mechanic during the last chapter. Some
areas require a bit of puzzle-solving to advance, some trickier than others, as
well as some very well-hidden collectibles, so well you can practically go the
whole game without knowing they’re there unless you consult a guide, in the
form of Flotsam jars. Additionally, there is a slide mechanic, though it can be
tricky to pull off and is thankfully not relevant outside the first chapter.
The DLC retains the same visual style as the main story, though it
tries to explore this style in different ways to create a sense of unease.
There are some new inhabitants to the Maw to help mix things up, though their
designs also fit within the aesthetic of the game. Much like the main Little
Nightmares, the visuals mix well with the music to create a haunting
atmosphere that captivates you and make you want to learn more about the setting.
That said, some sections of the game, such as chase and combat
sequences, can become more frustrating than frightening on multiple attempts,
though it seems to lean more towards trial and error than it does the game’s
design. There was, however, one moment during the second chapter where, after finally
managing to outrun a Janitor to complete a puzzle, said enemy was able to clip
through the door in an attempt to search for me, which momentarily broke the
immersion and reminded me I was playing a video game. I will also admit to
consulting a walkthrough a handful of times to get through some sections of the
game where I felt like I needed a small push, though a lot of it came down to
my own stupidity while playing.
Little Nightmares: Secrets of the Maw is an interesting expansion
on the world of Little Nightmares. As with the main game, the visual
storytelling is on-point and it known how to create an atmosphere, even if the
gameplay can be hit-and-miss depending on the player. Regardless, it’s worth
the price of admission and, if you haven’t yet experienced it, may help tide
you over until the announced Little Nightmares II is released.
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