With the success of the 1998 anime Cowboy
Bebop, worldwide demand for a continuation led to the development of a film,
Cowboy Bebop: The Movie (aka Cowboy Bebop: Knockin’ on Heaven’s Door),
which released on September 1, 2001. Series director Shinichiro Watanabe had
the idea for the film in his head while working on the original series, which
he had already treated as a series of miniature films, so the transition to a
feature felt natural. With an increased budget and runtime, the production team
incorporated elements originally considered impossible in the anime. Though we
wouldn’t watch it until more recently through a recording of a Starz broadcast,
we firmly believe that this film holds up to this day as both a part of Cowboy
Bebop and as a standalone cinematic experience.
Faye Valentine (Wendee Lee), a member of
a bounty hunter group that travels on the spaceship Bebop, pursues
hacker Lee Sampson (Dave Wittenberg). When she locates him, however, she
instead witnesses a terrorist attack that explodes a truck and spreads an
unknown pathogen that kills or sickens over 300 people. Spike Spiegel (Steve
Blum), who has been taking low-paying jobs for easy pay, and Jet Black (Beau
Billingslea), who owns the Bebop, aren’t interested in the attack until
the Mars government puts a 300 million wulong bounty on the terrorist’s head. Ed
(Melissa Fahn), the crew’s resident computer expert, with their intelligent dog
Ein (Koichi Yamadera), looks into the man Faye saw at the scene and identifies
him as Vincent Volaju (Daran Norris), a man who had supposedly died years ago in
a war.
The Bebop crew hear of the 300 million wulong bounty; L-R: Spike Spiegel (Steve Blum), Faye Valentine (Wendee Lee); Ed (Melissa Fahn); Jet Black (Beau Billingslea) |
Cowboy Bebop makes the transition to the big screen very smoothly,
with a more complex storyline that suits the medium. There’s more of an
opportunity to explore Spike’s character compared with the anime, as we get to
experience some of his inner thoughts and see other aspects of his character
other than the somewhat lazy bounty hunter fans would know him best as. Vincent
is also a somewhat sympathetic antagonist once we learn more of his backstory,
mainly that he’s not even sure whether he’s really alive or in some kind of dream.
Vincent (Daran Norris) is a complex villain. |
While fans do have a lot to like about
the film, it’s fortunately written well enough that even newcomers can enjoy
it. It helps that the individual personalities and group dynamic of the Bebop
crew are reintroduced very naturally. Fitting in with the show’s film noir
vibe, there are a lot of great serious character moments, though the film isn’t
afraid to be a little light-hearted once in a while.
I feel the need to bring up a specific
observation I made involving the villain spreading something through parade
balloons. Due to the timing in which I viewed this film, I noticed that similar
plans pop up in both Batman (1989) and Pokémon Detective Pikachu.
This isn’t a knock against the film in any way, as the context is still
thrilling, but I just couldn’t help making the connection. Considering the lengthy
release date between films, however, I wouldn’t be surprised either way if this
was a coincidence or some sort of reference/homage to Batman.
Additionally, the film has managed to
maintain relevance between its original release window and today. It originally
came out in Japan on September 1, 2001, less than two weeks before the tragic 9/11
terrorist attacks in the US, so by the time it had a limited run in the US on
August 11, 2002, the depiction of terrorism hit a bit too close to home.
Although we’ve first viewed it outside of that original context, we did view it
in the midst of the global COVID-19 pandemic. As such, Vincent’s plan to spread
a deadly virus still carried weight.
The main highlight of the film is the
animation. While the film feels very much like Cowboy Bebop, there’s a
noticeable live-action touch that really adds to the world of the series. There’s
an attention to detail that makes the world feel lived-in, adding to the
realistic quality. Smaller details, like the light off a drive-in theater
screen, the shadows from slats of wood and the flickering of a section of a
neon sign all help breath life into the city the majority of the film takes
place in. Although the movie injects Arabic themes into the story and world, the
Martian city itself feels like a Japanese take on New York; realistic enough to
feel like the city had come to life, but with enough anime flair to remain believable
in an animated context.
The world feels very lived-in. |
A majority of the live-action influence is
in the camerawork. Many shots are very cinematic, which helps in creating some
complex action scenes and heightening some of the more symbolic moments. There
are notably a couple POV shots that use CG, but the CG is implemented so
seamlessly that until the credits rolled, I was curious how they pulled it off.
The film’s unique blend of live-action and animated styles helps the film stand
up today, even more impressive considering it mostly uses traditional cel
animation.
The film makes great use of cinematic camera angles. |
Much like the main series, Cowboy Bebop:
The Movie has impeccable voice acting. Every single returning voice actor
puts in an incredible performance that fits perfectly with the main cast. Of
the new characters, Daran Norris is the most impressive, as he portrays Vincent
with a voice atypical of a lot of his other roles, including Cowboy Andy from Cowboy
Bebop itself. Equally great is the soundtrack by Seatbelts, with a rock
style that highlights the action while still knowing when to be quiet or somber.
If you’re looking for a great sci-fi/film
noir, or even a great animated film in general, Cowboy Bebop: The Movie
is an easy recommendation. Even outside of the well-written and compelling
story, the animation is impressive enough that if you really wanted to, you
could turn off the sound and still enjoy it on another level.
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