While the horror genre is not really my
forte, for whatever reason I am still willing to expose myself to things that fall
within that genre. Little Nightmares is one such case, as I got attracted to
this particular horror title for its art direction and what appeared to be
intriguing gameplay. As the release drew closer, I pre-ordered the Six Edition,
a special edition of the game that includes a figurine of protagonist Six,
stickers, a poster, and the soundtrack, though I did this primarily to
guarantee I get a physical copy of the game out of preference. While the game
itself did not take very long to complete, I can say that it was a satisfactory
horror experience.
A mysterious little girl named Six wakes
up in a strange vessel known as the Maw. Armed with only a lighter, Six has to
find a way to escape the Maw while also battling hunger. Though this summary is
only brief, the story itself is a little deeper than what can be seen on the
surface. Since there is no dialogue in the game, these extra story elements
come visually in just the right way, giving just enough information to imply to
the player what goes on behind the scenes. I should also take this moment to
mention that, because there’s no dialogue, the only way you know certain names
and terminology (such as Six’s name) is via supplemental material, including
the back of the game box.
The lack of dialogue works in the game’s
favor, as it is very effective in setting up a horror atmosphere that is
largely psychological. This is furthered by the use of some unnerving imagery
(especially towards the end) and minimal gore. The soundtrack also sets the tone
really well, making good use of ambient music to enhance the feeling that
something is not quite right in the Maw. I actually did manage to get a little
jumpy within the beginning of the game, though this was less of an explicit
jumpscare and more me not expecting something to drop down and go after me;
this feeling lessened over time, however I was still very much captured by the
overall tone of the game.
There's more to this than meets the eye. |
The actual gameplay is largely
puzzle-based with some platforming elements, in what could be described as a
2.5D space. The puzzles aren’t exceedingly difficult, since the game gives you
just enough of a hint for you to figure things out for yourself, though there
are some parts where the solution is not immediately obvious. As mentioned
above, Six is equipped with a lighter, which can be used to light up dark areas
or light things such as candles and lanterns. Some of these can be easily
missed, as there are some small hidden areas in each level that can be obscured
by camera angles and other objects. Other miss-able objectives include smashing
small statues and hugging Nomes, which are small creatures about the size of
Six that can be seen scurrying throughout the Maw.
While the gameplay is generally solid,
there are some things that can bog down the experience a little bit. The game
does include a checkpoint system, however the checkpoints seem to be lacking a
little bit, as sometimes one mistake can cause you to redo a lot of
platforming. One particular example is when I had to take a break after
reaching a checkpoint, only for me to come back and have to continue from the previous
checkpoint for whatever reason. The load times can also be a little lengthy;
while not really unbearable, they can go for a few seconds longer than one
would like, including when navigating the main menu of all things. The game itself
is also a bit on the short side, taking between 2-5 hours to beat in one go, though
to be fair it did not launch at full price and I thought it was still worth
playing for what it was.
Little Nightmares is a short, yet
effective horror title. It doesn’t dip into excessive gore or shock value to
get its points across, relying solely on its harmonious combination of
atmosphere, visuals and sound design. For what it’s worth, the game is a good
example of visual storytelling, the visuals themselves providing just enough
info for the player to connect the dots and leave some details to the imagination.
For those looking for a good horror game and don’t mind its length, this game
is a must-play.
No comments:
Post a Comment