Around the time I got around to actually playing SpongeBob SquarePants: Battle for Bikini Bottom on the PS2, THQ Nordic announced an
HD remake of the game developed by Purple Lamp Studios, known as SpongeBob
SquarePants: Battle for Bikini Bottom – Rehydrated, for modern systems in a
similar fashion to Crash Bandicoot N. Sane Trilogy. Since I was going to
anyway, I played through the original game and thoroughly enjoyed it,
anticipating what they would do to bring the game up to modern standards.
Building the anticipation further was the announcement that they would reintroduce
content that was cut from the original game, including an entire boss fight
known as Robo-Squidward. After getting a chance to play the PS4 version of the remaster
upon release, I had just as much, if not even more, fun as I did with the
initial release even with some flaws.
The general gameplay is exactly the same as the original release,
however a number of quality-of-life improvements have been made that enhance
the experience greatly. For starters, Patrick and Sandy now possess the ability
to attack while in midair, with Sandy being able to lasso enemies before she
lands. Additionally, while SpongeBob retains the ability to sneak by gently pushing
the analog stick, there is also now the much easier option of holding the left
trigger. Other improvements that ease up the difficulty include projectiles now
telegraphing where they will land to give you an actual chance to dodge them,
as well as buttons now explicitly labeling which moves are required to activate them.
Another new addition is that, while obtaining a Golden Spatula still autosaves
your progress, swapping characters at bus stops does so as well. Subtitles for
in-game cinematics are also present and, perhaps most significantly, the camera
is no longer inverted, making SpongeBob’s Cruise Bubble move significantly easier
to use. This, combined with the fact that multistage bosses now have a
checkpoint between phases, allowed me to finally beat the final boss without the
need to resort to exploiting glitches.
On that note, there were still some issues I ran into while playing the
remaster. For starters, when you fall out of bounds in the original release, Hans
will instantly drop you off where you left off. However, in the remaster, you
have to sit through a loading screen first, which can also reset enemies. I
also encountered a handful of occasional glitches, such as one where I got
glitched inside a rock in Sand Mountain, and I’ve had it at least twice where a
robot can be glitched into hanging motionless in midair. At one point in the
Mermalair, I fell off at the beginning of a section with a Golden Spatula at the
end, only for me to respawn right at the Spatula; naturally, I found this bug more benevolent.
Two of the bigger issues, however, somewhat alter how the game functions.
Whereas Mr. Krabs was already greedy in the original release, with his asking
prices on Golden Spatulas increasing by 500 Shiny Objects each time,
here he becomes practically the embodiment of avarice, as his asking prices are
now in multiples of 3000, necessitating a lot more grinding. Perhaps the most
controversial change, which is more than likely a bug that has not yet been
resolved, is that you can no longer replay boss fights, resulting in empty
arenas when you warp to them from the pause screen. This also means you
absolutely need to 100% the game before you approach the final boss, lest you
be cheated out of the secret ending, and so I made a second save file just
before said boss for just such an occasion.
On the visual side of things, the Rehydrated remaster presents a
major visual upgrade over the original console release. The remaster takes the SpongeBob
art style and runs with it, matching the visuals of the show even closer. Environments
in each level are also livened up a bit, especially in details such as rocks
and foliage or, in some cases such as Kelp Forest, brightening things up to
make it easier to navigate. Similarly, character models and animations are bit
more animated and energetic. One change I was particularly impressed by was
SpongeBob’s Dream, in which the visuals were somewhat overhauled to appear more
vibrant and truly sell it as a dream-like state by comparison to the original’s
darker color palette for much of the level. Another interesting alteration is
turning the pause menu into more of a map-like visual of Bikini Bottom and its
neighboring areas, rather than a straight-up list of locations.
That said, there is a noticeable bit of texture loading for a second or
two when entering an area, plus slides have a more visible fog seemingly
designed to mask the draw distance. Likely in an attempt to modernize the game
a little, some visuals were introduced to reference later episodes of the
series, mainly relegated to background paintings and some new idle animations
for each of the playable characters, most especially SpongeBob himself. That
aside, the remaster largely preserves the original game’s nature as a love
letter to the first three Seasons of the series, which I appreciated.
The sound design, much like the visuals, is also very faithful to the
original release. It’s not exactly clear to me whether Purple Lamp recycled the
music from or the original game or remade it, though either way it somehow
sounds a lot fuller in the Rehydrated version. Through the game’s Steam
listing, you can even purchase the soundtrack for $5 so you can listen to your
favorite tracks at your leisure. The English voice track is also straight-up
recycled from the original, which can be a little obvious at times even though
it otherwise sounds seamless. This means that Joe Whyte is still the voice
of Mr. Krabs and Mermaid Man, and all the issues with his performance along
with it. However, this also means that the late Tim Conway can once again be
heard voicing Barnacle Boy.
New to Rehydrated is a multiplayer mode, with both online and local
options, in which two to four players battle robots on 26 islands in Waves of
three each. Aside from SpongeBob, Patrick and Sandy, characters Gary,
Squidward, Mr. Krabs and Robo-Plankton are also playable, sharing a similar
moveset with no unique abilities between them. However, the main draw of the
multiplayer is the reinstatement of the scrapped Robo-Squidward boss from the
original Battle for Bikini Bottom. After playing through the local
option once with my brother, I will say that while I loved the concept, the
execution of this content was a little lacking.
The gameplay itself is good on paper, however in practice it eventually
becomes a bit repetitive, leading us to start counting down to when it would
all be over. Not helping this is that the amount of robots and other obstacles
to keep track of on-screen eventually creates so much visual chaos that it becomes
increasingly difficult to keep track of even your own character’s position in
physical space. While losing all your hit points is more of a slap on the wrist,
as downed players will respawn after a few seconds anyway, Waves will reset
should all participants fall into the water or lose all their hit points, adding
to the tedium even further. On top of this, there’s silence in places where you’d
expect to hear sound effects and there is a complete lack of any sort of lore
explanation for Robo-Squidward’s existence.
We finally get to see Robo-Squidward in action, however it didn't seem to have been done proper justice. |
In spite of some flaws in the remaster, SpongeBob SquarePants: Battle
for Bikini Bottom – Rehydrated is a faithful recreation of an overlooked
classic that any SpongeBob SquarePants fan should play. The fun factor
is still there while the levels are given a lot more visual splendor than ever
before and the sound design is very on-point. The multiplayer mode is a little
disappointing in the execution, however it’s worth playing once just to get a
look at Robo-Squidward. If you loved the first game, chances are high you’ll
enjoy this one as well, and if you haven’t played, or don’t have access to the
original Battle for Bikini Bottom, the Rehydrated version serves
as an effective/better alternative. However, if your interests lie in
speedrunning, you may as well stick to the original version.
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