Sometimes I stumble upon a video game that has such an odd concept that
I feel the need to check it out for myself based on that concept alone. Whiplash (not to be confused with the
2014 film starring J.K. Simmons or the racing game known outside the US as Fatal Racing) was one such game for me,
whose main concept involves a weasel and a rabbit who are chained together with
the goal of escaping an animal testing facility. After looking for a physical copy
of the game for some time, I finally found one at a place I irregularly visit
that sells vintage/retro games and started playing at the next best opportunity
I could find. After actually getting to play it, I found the experience to be
worth what I paid for (it doesn’t go for very much second-hand), though it wasn’t
entirely perfect.
The animal testing facility known as Genron proudly uses animal testing
for their products, as well as a whole host of other experiments. Before they
could be sent to a Recombinator, a long-tailed weasel named Spanx and an
American white rabbit named Redmond, both of whom were chained together, manage
to escape their fate and start making their escape Just as they do, the two come
across a room where a mysterious voice tells them to “cut loose”.
There isn’t much to the story, though what is there makes it work. As
Spanx and Redmond try to find a way out, they are also tasked by another figure
(with assistance from a cyborg owl named Lincoln) with taking down Genron as a
whole. The head of Genron, Franklin D. Mann, isn’t seen much outside pictures
hanging on the walls in some areas, though the level on which he despises
animals is enough for him to fill the antagonist role.
Redmond (left) and Spanx (right) have to work together to escape Genron. |
The voice acting works for what it is, with the voice actors giving
good performances. Between the two of them, Spanx is silent while Redmond
provides a lot of snark, and as such he is the character you hear the most. For
a game like this, it’s obvious that he can only have such a limited dialogue
pool during regular gameplay, though thankfully it’s varied enough that it doesn’t
become annoying (it’s certainly a lot better than in other games such as Neverdead). That said, he makes a few
jokes that seem a little Shrek-esque,
such as one about the stereotypical “movie trailer voice” and comparing a minor
antagonist to fugitive film director Roman Polanski.
There’s also some humorous minor details about Genron, such as signs
seen in some levels that off-handedly bring up their treatment of animals as
though it’s normal (a favorite of mine is “We pick up where Mother Nature left
off”) as well as some of their more absurd products and loudspeaker
announcements. The background music by Kurt Harland is also good; the primary piece was
especially memorable since, as I had been playing the game in chunks and I had
to take a break for a few days for a trip, I was still able to remember that
music.
As for gameplay, it largely consists of Spanx using Redmond as, to
quote Redmond, a “war mace” to attack enemies, with various combos that can be
unlocked during the game. That said, combat only really requires a handful of
basic moves, though some enemies come prepared to defend against specific ones.
One especially tough type of enemy are female henchmen that seem prepared for
nearly everything; for some reason they made me think of Lara Croft, which is
humorous since developer Crystal Dynamics would not become exclusively a Tomb Raider developer until right after
their next game, Project Snowblind.
On the subject of combat, one thing that really irked me was that, even after
adjusting the camera to not be inverted, the optional combat camera is hard
inverted, which really threw me off a number of times.
Spanx also takes advantage of Redmond’s invincibility for other things,
such as grappling and disrupting gear-based machinery. You can also throw into
certain things to give him temporary buffs, such as setting him on fire or freezing
him, as well as fill him with helium to turn him into a balloon and traverse
upwards. One short mission in the early game involves covering Redmond with
chocolate to distract a guard, which results in the humorous button prompt “Press
[Triangle] to get your chocolate on”.
This virgin art for a print ad shows one of the many things you can do with Redmond. |
A side mission throughout the game is to cause as much damage to Genron
as possible by destroying breakable items and bringing their value down; there’s
supposed to be a special scene in the credits for managing to do over $6
Million in damage, though I was just unable to get that amount. What may have contributed
to this was a glitch I encountered at one point where, while breaking a room
full of beakers, I suddenly began falling through the level and into nothingness,
leading me to not break all of them upon loading from a Checkpoint for fear of
reproducing the glitch. Another glitch occurred after booting up the game for
the first time, in which one section didn’t load properly, forcing the save
file to become corrupted and me to start over (I didn’t have to redo very much,
but still); fortunately, the game continued to load properly from there.
Whiplash is not a perfect
game, though it is enjoyable overall. The combat can be a little repetitive,
though the general gameplay is varied enough that it doesn’t become boring to
play. Some of the jokes don’t really age well, though thankfully most of it is
still funny. While it isn’t exactly a diamond in the rough, it is a more
obscure game that I would, as Lincoln suggests during the ending, encourage
people to play if they can find a copy, or even just borrow it from someone who
owns it.
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