Note: This review
contains spoilers related to Sly Cooper: Thieves in Time.
While I enjoyed Sly Cooper: Thieves in time in spite of its faults, it
wasn’t until years later that I found out developer Sanzaru games was not going
to follow up on its cliffhanger ending, a statement made in 2014. Around the
same time, I also discovered that this soured the reputation of the developer
amongst Sly Cooper fans, a sentiment shared by Tron fans with the game Tron
RUN/r, also by Sanzaru. Years later, however, Sanzaru seems to have come to
their senses, releasing a long-awaited surprise sequel to Sly 4 that attempts
to address issues players had with said game, chief among them the infamous
plot twist and cliffhanger ending, with a simultaneous release on PS4 and Vita.
After getting to play it upon launch, I can safely say that the Sly Cooper
franchise has gotten back on track and is better than ever.
Continuing from the secret ending of the previous game, Sly finds
himself stuck in Ancient Egypt, a fact he doesn’t put together until he runs
into his ancestor, Slytunkhamen I. Upon proving he is of Cooper blood,
Slytunkhamen takes a liking to his descendent, though Sly saves time by running
with the idea that the Gods had something to do with this. As Sly gets more
accustomed to his surroundings, he ends up discovering the origin of Clockwerk,
the generations-long rival of the Cooper clan. Meanwhile in the present day,
Bentley, Murray and Carmelita are trying to figure out a way to get Sly back,
with any hope Bentley may have had being lost. Desperate, they have no choice
but to seek help from Penelope, who had previously betrayed them.
The story of the game is rather interesting, as it further delves into
the history of the Coopers and the origin of the Thievius Raccoonus, as well as
resolve the plot twist from the previous entry regarding Penelope’s sudden turn
on the Cooper gang. While Penelope gets some additional character development
and she attempts to earn the gang’s trust again, it is evident that things are
still a bit shaky between them and the others would rather keep their distance
following her previous actions. The game is also ambitious in that it tries to
further develop Clockwerk’s character; though it is clear that he is still
evil, his reasons for trying to destroy the Cooper clan are interesting to say
the least. In a bold move, the story also explores the state of Sly and
Carmelita’s relationship as hinted in the last game, though going further on
this would lead to spoilers.
The new characters are pretty well-written, including the new villains,
fitting for how they became popular upon their initial reveal prior to launch
(especially the Bastet-inspired boss). Slytunkhamen is actually a pretty fun
character, finding Sly’s talk of the future interesting while delivering
wisecracks in his own way. The two Coopers have an interesting chemistry,
though they each have their own personalities and methods to thievery even if
they bear similar results.
The gameplay is similar to the previous game, with some improvements. Among
said changes are the improved load times, as well as borrowing some gameplay
elements from Assassin’s Creed: Origins, which also featured an Egyptian
setting. Slytunkhamen, having no access to Cooper techniques beyond
invisibility, has more a stealth-based focus than Sly and often edges on the
level of a Metal Gear game. The present-day sections feature Bentley, Murray
and Carmelita as playable characters, though these sections are more story-driven
than the Egyptian segments. The graphics are a step up from Sly 4, taking
advantage of the PS4’s capabilities and featuring an art style a little
reminiscent of the previous game and cancelled movie. The cutscenes are also
animated like in the previous game, ramped up to take advantage of having a
higher budget and even featuring voice acting in some places where a narration
would not work, such as when Slytunkhamen takes over in explaining each villain
to Sly; while this seems like an odd decision, they way it’s pulled off works
and leaves room for opportunity in any future sequels.
In a nice bit of attention to detail, the developers also work in
elements of Egyptian mythology, including using said mythos as influence on the
boss and level designs as well as various bits of dialogue. The bosses, the
original Fiendish Five including Clockwerk, bear some resemblance to, and take
some design elements from, various Egyptian Gods (particularly more animal-based
Gods); their personalities, minus Clockwerk, are also partially based on
factoids related to the appropriate deities, though some obvious liberties were
taken to make it all work within the Sly Cooper style. Each boss even has a
special gimmick to their attacks based on the appropriate deity, lending some
amount of difficulty to the fights; the penultimate boss prior to Clockwerk,
based on the God Anubis, is especially difficult, though he becomes easier to handle
once you figure out his patterns.
Much like Sly 4, this game has connectivity with PlayStation Vita,
including Cross Buy and Cross Save capabilities in addition to Remote Play.
Just as with the last entry, the Vita can be used to help track treasure on the
screen with assistance from another player, though there are now points where
the other person can use the Vita to solve hacking puzzles to advance certain
objectives. For those who don’t own a Vita, the developers decided to take an
extra step and make the hacking and treasure tracking elements PlayLink
compatible. There is also some surprise compatibility with PlayStation VR
(Bentley even teases this by referencing a headset) in the form of certain
hacking minigames being playable on the system; like the 3D segments in Sly 3,
it’s a bit gimmicky and these portions can also be played without the headset,
though it’s worth a try anyway if you own the platform.
One thing to note is that the game also has its own special edition,
the Cooper Edition, which, in addition to a soundtrack and art book, comes with
a full-color recreation of the Thievius Raccoonus. A more expensive version,
the Slytunkahmen Edition, also comes with a statue of Sly’s ancestor, though I
decided to go for the Cooper Edition.
Sly Cooper and the King of Thieves is a much-needed improvement over
Thieves in Time, providing some definite closure in the way it handled certain
issues players had with the plot of the previous entry, even if not everything
gets resolved in the end. That aside, the gameplay is amazing, and the Vita
port, while obviously downgraded, provides a good alternative for those who
can’t get good connection with Remote Play. The usage of Egyptian mythology
provides a nice twist on the Sly Cooper setting and the villains are made much
more memorable for it. Though there is a secret ending as a reward for getting
100% completion, it’s in a way that adds to the narrative and leaves it open to
new adventures with Sly and co. This game is a definite must for Sly Cooper fans,
though fortunately the game also provides a sufficient plot summary for those
who end up starting with this game.
Happy April Fool’s Day!
No comments:
Post a Comment