Tuesday, October 9, 2018

Scooby-Doo and the Cyber Chase


After we reviewed Scooby-Doo on Zombie Island, we’ve decided to review another direct-to-video Scooby-Doo movie, not only to celebrate its 17th anniversary, but also because we’ve actually owned a copy on DVD since its original release. That particular movie is Scooby-Doo and the Cyber Chase, a movie which represents many firsts and lasts for the Scooby-Doo franchise. I remember liking this movie as a kid, even watching it a few times, but looking back on it now as an adult, it’s more flawed than I had thought.

In a college computer lab run by Professor Kaufman (Tom Kane), two of his students, Eric Staufer (Bob Bergen) and Bill McLemore (Mikey Kelley), are working on gaming projects when a creature, the Phantom Virus (Gary Sturgis), is beamed into the real world from one of the games and tries to attack. The next day, the Mystery, Inc. gang visits Eric to try out a game he made based on their previous adventures, only to find out that the Phantom Virus is still roaming around the campus. The gang manages to find the Phantom Virus, only to be mysteriously beamed into Eric’s video game along with it. If they want to escape the game and figure out who created the virus, they’ll have to confront the Phantom Virus while beating all ten of the game’s levels.

At its core, Scooby-Doo and the Cyber Chase seems to take inspiration from Tron (1982), as both movies involve a human, or group in this case, being beamed into a digital world and having to fight their way back into the real world. Both also involve games in some form, though the games in Tron were based more on physical combat, which Flynn escapes before having to fight the Master Control Program, while Cyber Chase involves Mystery, Inc. overcoming various trials put forth by the various video game worlds they have to complete. While this observation has no bearing on the quality of Cyber Chase, it was one I made during the viewing for this review and I wanted to express it here.

The title screen of the fictional game created by Eric Staufer (Bob Bergen),
featuring Mystery, Inc. in their "classic" attire.

Apart from the Tron inspiration, Scooby-Doo and the Cyber Chase actually has some interesting ideas, mainly Mystery, Inc. having to fight a non-conventional digital monster that has the ability to control electronics. Additionally, the idea of traveling through a video game world apparently modeled after their previous adventures opens up some unique storytelling possibilities.

Unfortunately, Cyber Chase suffers from some rather lackluster execution. Whenever the Phantom Virus shows up during the game, his abilities aren’t fully taken advantage of and he’s more of a pushover until the final level of the game. On that note, his weakness, a super magnet, is also forgotten until it’s needed during the final level and the movie’s internal rules of the magnet’s strength aren’t completely clear. The Phantom Virus also seems to, for some reason, constantly leave clues as to who his creator is. When we do find out, the villain also does nothing to make themselves seem less guilty, which removes a lot of the tension from the finale. As for the game itself, the movie shows the contents of the first three levels, but then skips six of them in a glorified music video, only to more fully explore the tenth level.

By virtue of its prominence in the latter half, the tenth level of the in-universe game is one of the more interesting, apart from the somewhat realistic aesthetic of the city. It’s here that the more interesting ideas from the movie are more fully realized, including the appearance of some of Mystery, Inc.’s past villains and a more complete showcase of the Phantom Virus’ abilities. However, a majority of the encounter against past villains is shown through a music montage involving plenty of slapstick humor. Looking back on it, I feel the movie could have benefited from spreading out the appearances with previous villains across the game’s levels in order to give them proper screen time.

The Phantom Virus (Gary Sturgis) had potential as a villain, but fell short.

The post-credits sequence, which features Mystery, Inc. talking about their favorite parts of the movie, doesn’t really help with sorting out the internal logic of Cyber Chase, since this sequence not only implies that the characters had somehow filmed the movie, but also includes moments that weren’t even in the final product. I ran with it as a kid, but as an adult it felt more confusing.

I’ll also mention at this point that Cyber Chase contains quite a bit of slapstick humor by comparison with Zombie Island, which had more subtle jokes incorporated into the dialogue. In spite of this, there is a little bit of clever Scooby-Doo meta humor that addresses how Mystery, Inc. normally splits up while looking for a monster.

While not free of errors, the animation of Cyber Chase is smooth and holds up pretty well. The darker color palette introduced in Zombie Island has all but disappeared, leaving a noticeably brighter color palette against a world that’s still depicted pretty realistically. Considering the visual differences between Cyber Chase and later Scooby-Doo direct-to-video movies, Cyber Chase could be viewed as a transition between different interpretations of the franchise and different animation styles.

Story aside, the voice acting of Cyber Chase is well-done, with each of the actors lending the appropriate voices and energy to the characters. The soundtrack is also solid, though lighter in comparison with Zombie Island, which lends further credence to the idea that Cyber Chase is a stylistic transition. As is tradition, Cyber Chase features a version of the main Scooby-Doo theme, this time sung by three members of the B-52s, specifically Cindy Wilson, Kate Pierson, and Fred Schneider. This is accompanied by two original songs, “Hello Cyberdream,” written by Richard Lawrence Wolf and performed by David Nicoll and Wes Quave, and “Double Double Joint,” an instrumental written and performed by Richard Lawrence Wolf.

While both “Hello Cyberdream” and “Double Double Joint” are catchy, the former isn’t completely listenable out of context like “The Ghost is Here” and “It’s Terror Time Again” from Zombie Island. What doesn’t help is that the lyrics of “Hello Cyberdream” seem to more or less describe what’s happening onscreen during the montage in which it's used.

As with Zombie Island, Cyber Chase represents many firsts and lasts for Scooby-Doo. Cyber Chase is the final film in what’s considered the “dark era” of Scooby-Doo animation, which consists of the first four direct-to-video features and is marked by a generally darker color palette, more realistic tone and real monsters. As such, this is also the last film to have Mystery, Inc. in their attire from Zombie Island, returning to their “classic” attire from then on.

Scooby-Doo and the Cyber Chase features a brighter color palette
while keeping the more realistic appearances of Mystery, Inc.;
L-R: Scooby-Doo (Scott Innes), Shaggy (Scott Innes), Velma (B.J. Ward),
Daphne (Grey DeLisle) and Fred (Frank Welker).

On the voice acting side, Cyber Chase is the last time that Scott Innes voices both Scooby and Shaggy, though he has come back from time to time for commercials and games, the final time that B.J. Ward voices Velma and the first time that Grey DeLisle voices Daphne following the passing of Mary Kay Bergman.

Perhaps most notably, Cyber Chase is considered the last official Hanna-Barbera production, since afterwards, Warner Bros. would fully absorb the studio following the passing of William Hanna, to which Cyber Chase is dedicated. This film is also the first Scooby-Doo production animated entirely digitally, as opposed to animation cels, and is also the last movie to be animated by Japanese studio Mook DLE.

Appropriately enough, Cyber Chase is also the only Scooby-Doo film to receive a tie-in video game, which released on the PlayStation and Gameboy Advance the same year, 2001. Although we have yet to play either version, I’ll note that our DVD copy came with a handful of tips for playing through the game, although it’s disappointingly pretty basic information. On a much less important note, our DVD copy is also so old that it still has a 16-years expired coupon for Frigo Cheese Heads String Cheese.

One more minor note about Cyber Chase regards the Creeper (Scott Innes), a villain who appears during the final act and the only one actually from the original cartoon, Scooby-Doo, Where Are You! As with other Scooby-Doo media, this film continues the misconception that the Creeper has no dialogue apart from repeating his own name. However, in the original episode in which he appears, Jeepers, It’s the Creeper, he actually repeats the word “Paper” in reference to an incriminating photo of his identity.

The Creeper (Scott Innes) as he appears in Scooby-Doo and the Cyber Chase.

While Scooby-Doo and the Cyber Chase is very flawed on an objective level, especially with regard to its storytelling and internal logic, it’s still an enjoyable movie. I might personally attribute this to nostalgia, since I loved watching it as a kid for being one of the few pieces of media to represent video games in a more positive light, but I won’t really fault anyone for enjoying this film unironically. I would recommend this more to Scooby-Doo fans looking to relive their childhood or people who are going through a Scooby-Doo kick and are willing to watch something flawed, yet entertaining.

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