Showing posts with label Madness Returns. Show all posts
Showing posts with label Madness Returns. Show all posts

Wednesday, October 23, 2019

Second Look - Alice: Madness Returns


Note: The following review contains spoilers for Alice: Madness Returns.

When I first played Alice: Madness Returns, I enjoyed it for what it was as a follow-up to the dark and twisted American McGee’s Alice, playing which spurred me to actually read Lewis Carrol’s Alice duology. However, it only occurred to me after looking up the game later that I managed to somehow miss the point of the story to some degree, and so wanted to play it again to catch anything about the game’s themes I may have missed. That, and I had been meaning to try out a $2 DLC (still available as of this writing) that introduces new dresses and further upgraded weapons that “break” the game. After taking another trip through the corrupted Wonderland via New Game+, I felt as though I was able to fully enjoy the game and appreciate it more for what it is.

Saturday, December 31, 2011

2011 - The Highlights (Tetris_King)

2012 is just around the corner, so this is a perfect time to reflect on some of the best and worst releases of 2011. Included is a list of what I liked and didn't like out of my experiences this year, with some added links to the full reviews elsewhere on the blog. Keep in mind that what I list is not in any set order.

Top Movies of 2011

It feels sort of obligatory for me to include this, but I really enjoyed this movie as a Transformers fan. The special effects are better than ever, the 3D was spectacular, and there was some nice pacing to the action that eats up about half the movie. It still wasn't my favorite movie this year, but I definitely felt it was exciting, unlike Revenge of the Fallen from two years ago.

As an adaptation of a book, this movie does a fantastic job, enough to let it stand on its own. Its theme of older movies is handled quite nicely, mainly in the way it revolves around the life and works of Georges Méliès, and it also gives a nice emotional story that is very unforgettable. The 3D adds a sense of depth to the environments, as well as some of the scenes themselves, and sometimes it's really cool to see very intricately placed automaton parts work in motion.

In an era where every movie has sound and most have some sort of special effects, The Artist is unique in that it is a black and white silent movie much like those from the early days of the medium. There is plenty of time to get to know and feel for the characters in this movie, and some scenes can even make you cry because you are given time to care. Though most modern film-goers probably wouldn't be caught dead watching this film, it is one that you have to see if you appreciate the era that this pays homage to.

Top Games of 2011

The original Portal is a very interesting, not to mention fun, puzzle game, and the sequel truly ups the ante. More complex puzzles, new gameplay elements, humorous characters, fantastic music, and the ability to play together with someone else across systems really add to the experience and make it one of the best games this year. This is especially a must for puzzle gamers to witness for themselves.

The God of War games have been consistently good thus far, and this collection of two PSP games is no exception. Even though the only major differences are shinier graphics and a more dedicated dodge command, it feels nice to play them with a controller in hand on a bigger screen.

Top Disappointments of 2011

This game was disappointing, if only due to some flaws. Ledges cannot be grasped, mid-air attacks are impossible, and some of the horror aspect becomes a little generic as the game progresses. Still, while it does not hold up to its predecessor, this sequel provides a solid, worthwhile experience.

The movie itself isn't too bad, just the awful 3D that bogged down my theater experience. It was difficult to see exactly what was going on in several scenes, particularly when there was any fighting on another world. Hopefully I'll have a better experience once I watch it again on Blu-ray.

This is quite possibly the worst movie I've seen from this year. The plot is made of nearly every spy movie on the planet, it's filled with national stereotypes, and the character we hear for most of the movie is practically unbearable. What's made even worse is that this abomination to cinema was made by Pixar, a very highly respected animation studio with an impressive track record up to this point. It seems rather obvious that this movie was made just to sell toys, which is rather sad, though unlike Transformers 3 which had a similar intent, this one is severely lacking in thrills.

Honorable Mentions of 2011 (Things I Did Not Review, But Deserve Mention)

Yu-Gi-Oh! 3D: Bonds Beyond Time
As a Yu-Gi-Oh! fan, I really enjoyed this movie. Sure, there are some logical fallacies here and there, but it was still amazing to watch the 3D make all the monsters pop right out at you. Even if you see this movie and don't like it, it's at least a vast improvement over 2004's Yu-Gi-Oh!: The Movie.

Tetris (PS3)
Tetris is a game that is pretty much expected to appear on any gaming platform nowadays, and this recent addition to the series doesn't disappoint. I have yet to dip into the multiplayer aspect of this version, but I can say that while it isn't too much different than its PSP counterpart, this game can easily provide hours upon hours of addictive fun.

Tuesday, July 5, 2011

[OLD] Alice: Madness Returns - Still Needs Treatment

File:AliceMadnessReturns.jpg

This game has been re-reviewed. Read it here: https://trophyunlocked.blogspot.com/2019/10/second-look-alice-madness-returns.html

In the year 2000, Electronic Arts released American McGee's Alice, an unofficial sequel to Lewis Carrol's "Alice" books created by American McGee. It's themes were based on that of a demented Wonderland and provided players with an unforgettable experience. 11 years later a sequel, Alice: Madness Returns, was released along with a port of the original for those who are uninitiated. The sequel continues the story of the original rather well and proves to be entertaining, but sadly falls a little short of what could've been another amazing experience.

A year after being released from Rutledge Asylum, Alice is taken in by a psychiatrist named Dr. Angus Bumby, who runs the Houndsditch Home for Wayward Youth, a shelter in Victorian London. Bumby's job is to help children overcome traumatic events in their lives by making them forget so they can live happily. During a point where Alice is outside the Home, she is transported back into Wonderland. All seems peaceful until she learns that her safe haven is once again in peril and faces certain destruction by the Infernal Train, a manifestation of her madness. As she journeys through this new Wonderland, she remembers events in her past while learning more about her mental state and the fire that killed her family.

There are 6 Chapters in the game, each based on a different section of Wonderland. However, there isn't very much inspiration from Lewis Carroll's books as there was in the first game. While the levels are based on Wonderland, they're actually moreso based on Alice's psyche and reflect her current condition. While it was nice to try and figure everything out, there isn't really much of any of the Wonderland residents that Alice has met before, though this could be explained with the help Dr. Bumby is providing to Alice changing her fantasy world. However I still found the game to be somehow uninspired compared to the original American McGee's Alice, which seemed to feel more like you're actually travelling through Wonderland. Breaks between Chapters take place in London, continuing Alice's story in the real world as she gathers more information about her past and what's really going on.

During the course of the game you obtain a fair amount of weapons, including the Vorpal Blade, your standard weapon; the Pepper Grinder, a long-range weapon that fires pepper; the Hobby Horse, a powerful close-range weapon; the Teapot Cannon, another ranged weapon that fires scalding tea for massive damage; an Umbrella, used for blocking projectiles; and the Clockwork Bomb, a powerful bomb that can either cause destruction or be used as a weight. At times, you will need the Hobby Horse or Clockwork Bomb to destroy barriers that block your path or to damage certain enemies. The Umbrella can only be used when you focus on enemies (with a shoulder button on consoles), and what happens depends on what's being fired at you. The Pepper Grinder and the Teapot Cannon are often used for their own purposes: the Pepper Grinder is used for peppering Snouts and hitting targets to unlock items and pathways, in addition to taking care of enemies from a distance, and the Teapot Cannon is usually for taking care of large groups and destroying barriers that can't normally be hit with the Hobby Horse.

Weapons are upgraded by using Teeth, which you can collect by destroying breakable items and killing your foes. You can also Shrink at any time you wish, giving you a Shrink Sense that allows you to see invisible pathways and drawings (and sometimes Snouts). This is required to go through often-hidden Keyholes as well as use the power of Shrinking Violets. While encased in this flower, your Health, determined by Roses, becomes restored and growing back gives you more Teeth and destroys the flower. When you are low on Health during a battle, you can tap into Hysteria, which doubles your damage output and makes you invincible for a brief period. You can gain more Roses for Health by painting the Rose red, whcih requires going through 4 Radula Rooms for red paint. Radula Rooms are hidden shells that give you paint for completing a minigame, ranging from answering questions to playing a special level and surviving swarms of enemies.

On the subject of mingames, there are plenty of these scattered about that break up the action, including chess and sliding block puzzles, pressing buttons in rhythm, and rolling a doll head. While this does provide a breather every now and then, they can get annoying at times, particularly the doll head segments. Fortunately if you get too frustrated, unless it's for red paint, you have the ability to skip these segments.

Alice has the ability to triple jump, something not seen very often in games, as well as the ability to glide with her dress to gain more distance. This is what you'll be doing for most of the game as you jump from platform to platform to advance further through Wonderland. There is, however, a big catch: Alice cannot grab onto ledges, which can lead to many an untimely death, nor can she attack while in the air. These abilities would've been nice to have, though I don't know whether to blame the manual taking space on the disk as opposed to it being physical.

The graphics of the game are wonderful to look at, though there is some texture loading after some items and characters appear, such as the Cheshire Cat. Within all of this, the best graphics belong to Alice herself. Her hair and dress flow beautifully and realistically even with the slightest of movements, which really shows off the game engine's capabilities. The backgrounds compliment the setting really well, in fact getting creepier, if feeling a little generic, as the game went on. The voice acting is solid and the dialogue between characters flows well, sometimes upping the suspense of the events taking place. On the musical side of things, Chris Vrenna once again delivers an amazing soundtrack that sets the tone of the game perfectly at each locale.

There is one other complaint I have, and it has to do with the final boss. Compared to the boss fight at the end of the original, it isn't exactly that difficult to beat and I didn't feel the same excitment that I felt while beating the first game. Despite that, it can still get a little chaotic as it gets you constantly moving and dodging the onslaught of attacks.

Alice: Madness Returns isn't a perfect game, but it does provide a good, suspensful story that will keep you going. Fans of the original Alice will get a nice experience from this sequel once they overcome its shortcomings, and those familiar with Lewis Carroll's original books will have a good time spotting the various references spread throughout. If you have an interest in playing this game, I would suggest picking it up and playing the original first in order to aid the story.