Following Ubisoft’s exclusivity contract with Tetris Ultimate, it seemed like there wouldn’t be any new Tetris games released in the US
for some time until Sega managed to find a loophole regarding Puyo Puyo Tetris, though they could only
import the Switch and PS4 versions, the latter physical only. I’m unsure of the
current status of Ubisoft’s contract, however I was excited to see a new Tetris
game, the Monstars and Resonair-developed Tetris
Effect, announced for PlayStation VR at last year’s E3 press conference. Tetris
seemed like an interesting title to explore VR with, as the preview material
made it clear that the platform would make the backgrounds more immersive than
ever. Upon finally getting a chance to play it after getting it for Christmas,
I thought it was a good Tetris game on its own as well as a great VR
experience.
Basic gameplay is similar to previous Tetris games, though there are some new game modes found in this
version. The primary game mode is Journey Mode, a campaign that allows you to
play through different levels in sets of 3-5. In this mode, you have access to
the Zone mechanic, which builds up as the player clears lines. Activating Zone allows
the player to temporarily freeze time and clear beyond four lines and score
additional points. As potentially cleared lines move to the bottom of the matrix before all of those are cleared at once, this mechanic can also be used as a
way to clean out the matrix and make things easier for you, especially as the
game speed increases. Another interesting feature about Journey is that the music
is also affected by your plays, increasing immersion; the music can also
influence how you play, as the game speed can be affected by the tempo of the
music. The tetrominos are also themed based on the backdrop, although among the
game’s plethora of options is the ability to revert them into classic colors if
you feel like it.
Example of gameplay outside VR. |
Other game modes can be found under Effect Mode, which features classic
Tetris modes as well as some new ones
organized to reflect your mood. The Zone mechanic is not accessible here,
though each mode has their own rules that shake things up a bit. One of the
newer modes involves having to clear 300 lines while enduring random conditions
that affect what you do, ranging from simply flipping the board to turning the matrix upside down and reversing controls at the same time. Some options are also
designed for when you want to relax, wherein there is no Game Over. Some modes
also allow you to toggle whether they go on forever (that is until you fill up
the matrix), which can be useful for the relaxation options. Effect Mode also
features an optional leaderboard, though you can see everyone’s level
represented by an in-game avatar as it orbits the Earth.
The music of Tetris Effect is
thankfully good, with each track designed to suit the visuals and tone of the
level. Some tracks can even stick with you, as can the gameplay, if the game’s
namesake is anything to go by. The backgrounds are also stellar with or without
VR, though especially in VR, with each of them evolving as you advance through
the stage. If you just want to enjoy your favorite backdrops without having to
actually play the game, finishing Journey Mode unlocks the ability to do just
that, in addition to allowing you to select your favorite one(s) in some Effect
Mode options.
Tetris Effect is one of the
best Tetris games I have played in recent
years. The backgrounds and music are both very well coordinated and executed,
plus the new Zone mechanic puts an interesting twist on things. The visuals are
amazing and the game is perfectly playable without VR, though it is best
experienced in VR if you are able to afford the headset. Either way, the game
is a must-play for Tetris fans as
well as a good experience for casual fans and newcomers.
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