With this year being the 30th
anniversary of the popular Tetris series of games, a new game developed by SoMa
Play and published by Ubisoft, Tetris Ultimate, was released in celebration. As
a big fan of Tetris, I enjoyed getting a chance to play this game at the
Ubisoft Uplay Lounge earlier this year, and so when the game was recently
released for PlayStation 4, I did not hesitate to purchase it. After getting
some more hands-on time with the game, I found it was just as good as I
remembered it being, if not better.
The basic gameplay of Tetris is the same
as in previous iterations, so I won’t delve into the particulars of that, but
there are some interesting gameplay tweaks that make Tetris Ultimate stand out
from its predecessors. There are 6 different modes to pick from: Marathon (play
to level 15), Endless (survive as long as you can), Sprint (clear 40 lines),
Ultra (play for 3 minutes), Battle, and Battle Ultimate. In Battle mode, the
goal is to see who, between 2 to 4 players, can survive the longest, with the
ability to send over lines after clearing them to make it tougher for the opponent(s).
Battle Ultimate is similar to Battle, but with the addition of power-ups to
make it more interesting. As mentioned in the aforementioned Uplay Lounge post,
a new power-up will show up after every 7 lines cleared, with each one being a
normal Tetris piece that has a unique symbol and an effect that activates once
part of the block is cleared, ranging from moving the opponent’s stacked blocks
in their matrix to the left for a few turns to clearing an additional few lines
from your screen and open up space in your matrix.
Each gameplay mode also has a few
options to make for a different experience. For Marathon, Endless, Sprint, and
Ultra, there’s Solo, Versus, Team Battle, and Co-Op options; Battle and Battle
Ultimate have just the Versus and Team Battle options, as they are specifically
meant for multiplayer. The Co-Op option has 2+ players sharing a matrix
(including the Next and Hold (done with R1) portions of the layout) in order to
reach the given goal, while Team Battle pits 4 players against each other in teams
of 2 using this layout for each team. The Multiplayer functions can be done
locally or offline, with the option to play locally with provided bots if you
so desire, though I chose to play locally with my brother when trying out these
modes. Each combination works pretty well and the different options open up a
lot of possibilities, providing plenty of replay value. You also have the
ability to change certain aspects of the game to have the gameplay match that
of previous incarnations of Tetris, which is a very interesting feature, so if
you want to you can manipulate it to be just like the ever-popular Game Boy version.
What Battle Ultimate can end up looking like. |
There’s also the ability to obtain
badges for completing certain tasks, some of which are more demanding than
others. There are, of course, really easy ones to accomplish such as trying out
Sprint mode and (depending on your skill level) beating someone in a Battle
mode, to more labor-intensive ones like playing 30 games with another player
and one of the Uplay badges that requires (no kidding) getting 333 cumulative
Triples. Some of them also require playing online (which I have no interest in
doing), but aside from that these aren’t too bad depending on how dedicated you
are, though I think it would be nice if there was some sort of counter for some
badges to help keep track of your progress towards obtaining them (otherwise
all you have to know is that you’ll have to clear Triples forever if you want
the one badge). There are also certain badges you can get that up your rank,
referred to as “Belts” (similarly to martial arts), which are meant to display
your Tetris skill level, which, combined with the badges, provide some incentive
for bragging rights. Though I haven’t really explored this feature, the Uplay
badges also allow you to gain units that you can use to acquire special rewards
(such as a download of the game’s music).
The graphics are very vibrant and
colorful, with some minor details that add to experience once you notice them,
such as the hard drop you make producing small debris for a split second and
the blocks you are controlling producing a subtle glow that matches the color
of said block. The music is also really well-orchestrated, among it a rather
interesting mix of the familiar song Korobeiniki (aka Tetris Theme A)
associated with the game. At least when playing an option that can be done in
Solo, the music starts out softly, almost having a more ethereal vibe to it,
but as you level up, the song become more familiar and more intense as it gets
faster, all while keeping the same atmosphere. It’s interesting how this is
implemented and I would consider it one of my favorite mixes in the Tetris
games that I have been able to play.
Also mentioned in the Uplay Lounge post,
one small detail that I find fascinating is that, during a game, the light on
the DualShock 4 will change color to match that of the block you are currently
manipulating, such as the “T” block producing a purple light and the “Z” block
a red. Again, it’s a small detail, but it’s one that I think adds something to
the experience, even if the player isn’t able to see it directly.
Tetris Ultimate is a package that I
think to be worthy of celebrating the Tetris 30-year milestone. The basics are familiar,
but there is a good variety of gameplay options and the badges available to
acquire add some incentive to keep playing (outside of a love for Tetris) and
to explore as much of the game as possible. No matter your skill level, this is
a Tetris game that I would recommend, if only so you too can celebrate the
longevity of the series. Hopefully the Tetris game and franchise will continue
to prosper in the years to come.
It is great share..Good to know about it..
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